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authorJonathan Gordon <rockbox@jdgordon.info>2012-02-28 22:26:32 +1100
committerJonathan Gordon <rockbox@jdgordon.info>2012-02-28 23:03:04 +1100
commit2c71aa9feb0268da7d993feddbbe4db591fcd3ba (patch)
tree29b3c1480abca46813ef2dc3bb8f0862b596fe34 /apps/screen_access.h
parent13f98df5ed6b8183d972f85a1bfe55cf02194941 (diff)
downloadrockbox-2c71aa9feb0268da7d993feddbbe4db591fcd3ba.tar.gz
rockbox-2c71aa9feb0268da7d993feddbbe4db591fcd3ba.zip
lcd/skin_engine: Add the ability to draw onto the backdrop layer
The framebuffer the lcd driver uses can now be changed on the fly which means that regular lcd_* drawing functions can draw onto the "backdrop" buffer. The skin engine can use this to create layered effects. Add the tag %VB to a viewport to draw that viewport onto the backdrop layer. If you want to draw an image onto the backdrop framebuffer use %x(backdrop filename) instead of %X() inside a viewport with %VB. Change-Id: I741498e2af6d4f2d78932cabe8942317893e7cfc
Diffstat (limited to 'apps/screen_access.h')
-rw-r--r--apps/screen_access.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/apps/screen_access.h b/apps/screen_access.h
index a9d1408898..343829b915 100644
--- a/apps/screen_access.h
+++ b/apps/screen_access.h
@@ -160,6 +160,9 @@ struct screen
160 bool (*backdrop_load)(const char *filename, char* backdrop_buffer); 160 bool (*backdrop_load)(const char *filename, char* backdrop_buffer);
161 void (*backdrop_show)(char* backdrop_buffer); 161 void (*backdrop_show)(char* backdrop_buffer);
162#endif 162#endif
163#if defined(HAVE_LCD_BITMAP)
164 void (*set_framebuffer)(void *framebuffer);
165#endif
163}; 166};
164 167
165#if defined(HAVE_LCD_BITMAP) || defined(HAVE_REMOTE_LCD) 168#if defined(HAVE_LCD_BITMAP) || defined(HAVE_REMOTE_LCD)