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authorDaniel Stenberg <daniel@haxx.se>2002-10-15 07:17:50 +0000
committerDaniel Stenberg <daniel@haxx.se>2002-10-15 07:17:50 +0000
commit9277d8724e33e42695b0ab7049be788f69dfe56e (patch)
tree4456243a976600a40d60f2f5e3c1aecd2ad379f1 /apps/recorder
parentfead32cb8dd6e980a4521758cb47701c97b9c8c3 (diff)
downloadrockbox-9277d8724e33e42695b0ab7049be788f69dfe56e.tar.gz
rockbox-9277d8724e33e42695b0ab7049be788f69dfe56e.zip
Rotating cube demo.
Original code by Damien Teney, modified to integer math by Andreas Zwirtes, code policed by Daniel Stenberg (think 'static'). git-svn-id: svn://svn.rockbox.org/rockbox/trunk@2627 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'apps/recorder')
-rw-r--r--apps/recorder/cube.c334
1 files changed, 334 insertions, 0 deletions
diff --git a/apps/recorder/cube.c b/apps/recorder/cube.c
new file mode 100644
index 0000000000..5d93f8de1f
--- /dev/null
+++ b/apps/recorder/cube.c
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1/***************************************************************************
2* __________ __ ___.
3* Open \______ \ ____ ____ | | _\_ |__ _______ ___
4* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7* \/ \/ \/ \/ \/
8* $Id$
9*
10* Copyright (C) 2002 Damien Teney
11* modified to use int instead of float math by Andreas Zwirtes
12*
13* All files in this archive are subject to the GNU General Public License.
14* See the file COPYING in the source tree root for full license agreement.
15*
16* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
17* KIND, either express or implied.
18*
19****************************************************************************/
20
21#include "config.h"
22#include "options.h"
23
24#ifdef USE_DEMOS
25
26#include <stdlib.h>
27#include "lcd.h"
28#include "config.h"
29#include "kernel.h"
30#include "menu.h"
31#include "button.h"
32#include "sprintf.h"
33
34typedef struct
35{long x,y,z;} point3D;
36
37typedef struct
38{long x,y;} point2D;
39
40static point3D Sommet[8];
41static point3D Point3D[8];
42static point2D Point2D[8];
43
44static int Nb_points = 8;
45
46static int Xoff = 56;
47static int Yoff = 95;
48static int Zoff = 600;
49
50/* Precalculated sine and cosine * 10000 (four digit fixed point math) */
51static int SinTable[91] =
52{
53 0, 174, 348, 523, 697,
54 871,1045,1218,1391,1564,
55 1736,1908,2079,2249,2419,
56 2588,2756,2923,3090,3255,
57 3420,3583,3746,3907,4067,
58 4226,4383,4539,4694,4848,
59 5000,5150,5299,5446,5591,
60 5735,5877,6018,6156,6293,
61 6427,6560,6691,6819,6946,
62 7071,7193,7313,7431,7547,
63 7660,7771,7880,7986,8090,
64 8191,8290,8386,8480,8571,
65 8660,8746,8829,8910,8987,
66 9063,9135,9205,9271,9335,
67 9396,9455,9510,9563,9612,
68 9659,9702,9743,9781,9816,
69 9848,9876,9902,9925,9945,
70 9961,9975,9986,9993,9998,
71 10000
72};
73
74static long Sin(int val)
75{
76 /* Speed improvement through sukzessive lookup */
77 if (val<181)
78 {
79 if (val<91)/* phase 0-90 degree */
80 {
81 return (long)SinTable[val];
82 }
83 else/* phase 91-180 degree */
84 {
85 return (long)SinTable[180-val];
86 }
87 }
88 else
89 {
90 if (val<271)/* phase 181-270 degree */
91 {
92 return (-1L)*(long)SinTable[val-180];
93 }
94 else/* phase 270-359 degree */
95 {
96 return (-1L)*(long)SinTable[360-val];
97 }
98 }
99 return 0;
100}
101
102static long Cos(int val)
103{
104 /* Speed improvement through sukzessive lookup */
105 if (val<181)
106 {
107 if (val<91)/* phase 0-90 degree */
108 {
109 return (long)SinTable[90-val];
110 }
111 else/* phase 91-180 degree */
112 {
113 return (-1L)*(long)SinTable[val-90];
114 }
115 }
116 else
117 {
118 if (val<271)/* phase 181-270 degree */
119 {
120 return (-1L)*(long)SinTable[270-val];
121 }
122 else/* phase 270-359 degree */
123 {
124 return (long)SinTable[val-270];
125 }
126 }
127 return 0;
128}
129
130static long matrice[3][3];
131
132static void cube_rotate(int Xa, int Ya, int Za)
133{
134 int i;
135
136 /* Just to prevent unnecessary lookups */
137 long sxa,cxa,sya,cya,sza,cza;
138 sxa=Sin(Xa);
139 cxa=Cos(Xa);
140 sya=Sin(Ya);
141 cya=Cos(Ya);
142 sza=Sin(Za);
143 cza=Cos(Za);
144
145 /* calculate overall translation matrix */
146 matrice[0][0] = cza*cya/10000L;
147 matrice[1][0] = sza*cya/10000L;
148 matrice[2][0] = -sya;
149
150 matrice[0][1] = cza*sya/10000L*sxa/10000L - sza*cxa/10000L;
151 matrice[1][1] = sza*sya/10000L*sxa/10000L + cxa*cza/10000L;
152 matrice[2][1] = sxa*cya/10000L;
153
154 matrice[0][2] = cza*sya/10000L*cxa/10000L + sza*sxa/10000L;
155 matrice[1][2] = sza*sya/10000L*cxa/10000L - cza*sxa/10000L;
156 matrice[2][2] = cxa*cya/10000L;
157
158 /* apply translation matrix to all points */
159 for(i=0;i<Nb_points;i++)
160 {
161 Point3D[i].x = matrice[0][0]*Sommet[i].x
162 + matrice[1][0]*Sommet[i].y
163 + matrice[2][0]*Sommet[i].z;
164
165 Point3D[i].y = matrice[0][1]*Sommet[i].x
166 + matrice[1][1]*Sommet[i].y
167 + matrice[2][1]*Sommet[i].z;
168
169 Point3D[i].z = matrice[0][2]*Sommet[i].x
170 + matrice[1][2]*Sommet[i].y
171 + matrice[2][2]*Sommet[i].z;
172 }
173}
174
175static void cube_viewport(void)
176{
177 int i;
178
179 /* Do viewport transformation for all points */
180 for(i=0;i<Nb_points;i++)
181 {
182 Point2D[i].x=(((Point3D[i].x)<<8)/10000L)/
183 (Point3D[i].z/10000L+Zoff)+Xoff;
184 Point2D[i].y=(((Point3D[i].y)<<8)/10000L)/
185 (Point3D[i].z/10000L+Zoff)+Yoff;
186 }
187}
188
189static void cube_init(void)
190{
191 /* Original 3D-position of cube's corners */
192 Sommet[0].x = -40; Sommet[0].y = -40; Sommet[0].z = -40;
193 Sommet[1].x = 40; Sommet[1].y = -40; Sommet[1].z = -40;
194 Sommet[2].x = 40; Sommet[2].y = 40; Sommet[2].z = -40;
195 Sommet[3].x = -40; Sommet[3].y = 40; Sommet[3].z = -40;
196 Sommet[4].x = 40; Sommet[4].y = -40; Sommet[4].z = 40;
197 Sommet[5].x = -40; Sommet[5].y = -40; Sommet[5].z = 40;
198 Sommet[6].x = -40; Sommet[6].y = 40; Sommet[6].z = 40;
199 Sommet[7].x = 40; Sommet[7].y = 40; Sommet[7].z = 40;
200}
201
202static void line(int a, int b)
203{
204 lcd_drawline(Point2D[a].x,Point2D[a].y,Point2D[b].x,Point2D[b].y);
205}
206
207static void cube_draw(void)
208{
209 /* Draws front face */
210 line(0,1); line(1,2);
211 line(2,3); line(3,0);
212
213 /* Draws rear face */
214 line(4,5); line(5,6);
215 line(6,7); line(7,4);
216
217 /* Draws the other edges */
218 line(0,5);
219 line(1,4);
220 line(2,7);
221 line(3,6);
222}
223
224
225/* Loops that the values are displayed */
226#define DISP_TIME 30
227
228bool cube(void)
229{
230 int t_disp=0;
231 char buffer[30];
232
233 int xa=0;
234 int ya=0;
235 int za=0;
236 int xs=1;
237 int ys=3;
238 int zs=1;
239 bool highspeed=0;
240 bool exit=0;
241
242 cube_init();
243
244 while(!exit)
245 {
246 if (!highspeed) sleep(4);
247
248 lcd_clear_display();
249 cube_rotate(xa,ya,za);
250 cube_viewport();
251 cube_draw();
252 if (t_disp>0)
253 {
254 t_disp--;
255 snprintf(buffer, 30, "x:%d y:%d z:%d h:%d",xs,ys,zs,highspeed);
256 lcd_putsxy(0, 56, buffer);
257 }
258 lcd_update();
259
260 xa+=xs;
261 if (xa>359)
262 xa-=360;
263 if (xa<0)
264 xa+=360;
265 ya+=ys;
266 if (ya>359)
267 ya-=360;
268 if (ya<0)
269 ya+=360;
270 za+=zs;
271 if (za>359)
272 za-=360;
273 if (za<0)
274 za+=360;
275
276 switch(button_get(false))
277 {
278 case BUTTON_RIGHT:
279 xs+=1;
280 if (xs>10)
281 xs=10;
282 t_disp=DISP_TIME;
283 break;
284 case BUTTON_LEFT:
285 xs-=1;
286 if (xs<-10)
287 xs=-10;
288 t_disp=DISP_TIME;
289 break;
290 case BUTTON_UP:
291 ys+=1;
292 if (ys>10)
293 ys=10;
294 t_disp=DISP_TIME;
295 break;
296 case BUTTON_DOWN:
297 ys-=1;
298 if (ys<-10)
299 ys=-10;
300 t_disp=DISP_TIME;
301 break;
302 case BUTTON_F2:
303 zs+=1;
304 if (zs>10)
305 zs=10;
306 t_disp=DISP_TIME;
307 break;
308 case BUTTON_F1:
309 zs-=1;
310 if (zs<-10)
311 zs=-10;
312 t_disp=DISP_TIME;
313 break;
314 case BUTTON_PLAY:
315 highspeed=!highspeed;
316 t_disp=DISP_TIME;
317 break;
318 case BUTTON_OFF:
319 exit=1;
320 break;
321 }
322 }
323 return 1;
324}
325
326#endif /* USE_DEMOS */
327
328/* -----------------------------------------------------------------
329 * local variables:
330 * eval: (load-file "../../firmware/rockbox-mode.el")
331 * end:
332 * vim: et sw=4 ts=8 sts=4 tw=78
333 */
334