diff options
author | Dave Chapman <dave@dchapman.com> | 2007-02-16 01:23:48 +0000 |
---|---|---|
committer | Dave Chapman <dave@dchapman.com> | 2007-02-16 01:23:48 +0000 |
commit | e3e58b9a07a61c8da31e44a04954d43194448090 (patch) | |
tree | 1a0f7d05976dc13ec8b01f2d31bc69f019df4f8a /apps/plugins | |
parent | 1ea4f0d4eb6a1252c4319ef362eff90c416d51d5 (diff) | |
download | rockbox-e3e58b9a07a61c8da31e44a04954d43194448090.tar.gz rockbox-e3e58b9a07a61c8da31e44a04954d43194448090.zip |
FS #5535 - Chopper game ported from IPL by Ben Basha. This commit is chopper_with_menu_api.diff with some changes by me: fixed the bug with the unmatching calls to menu_init() and menu_quit() (causing freezes after game #6); added keymappings for the sansa, gigabeat, Ondio and Archos Recorders; and changes to work with mono LCDs. This should now run on all targets with bitmapped LCDs.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12326 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'apps/plugins')
-rw-r--r-- | apps/plugins/SOURCES | 1 | ||||
-rw-r--r-- | apps/plugins/chopper.c | 945 |
2 files changed, 946 insertions, 0 deletions
diff --git a/apps/plugins/SOURCES b/apps/plugins/SOURCES index ec06f38eb3..56f845a6dd 100644 --- a/apps/plugins/SOURCES +++ b/apps/plugins/SOURCES | |||
@@ -57,6 +57,7 @@ brickmania.c | |||
57 | #endif | 57 | #endif |
58 | calculator.c | 58 | calculator.c |
59 | chip8.c | 59 | chip8.c |
60 | chopper.c | ||
60 | demystify.c | 61 | demystify.c |
61 | jewels.c | 62 | jewels.c |
62 | minesweeper.c | 63 | minesweeper.c |
diff --git a/apps/plugins/chopper.c b/apps/plugins/chopper.c new file mode 100644 index 0000000000..5c52c91466 --- /dev/null +++ b/apps/plugins/chopper.c | |||
@@ -0,0 +1,945 @@ | |||
1 | /*************************************************************************** | ||
2 | * __________ __ ___. | ||
3 | * Open \______ \ ____ ____ | | _\_ |__ _______ ___ | ||
4 | * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / | ||
5 | * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < | ||
6 | * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ | ||
7 | * \/ \/ \/ \/ \/ | ||
8 | * $Id: $ | ||
9 | * | ||
10 | * Originally by Joshua Oreman, improved by Prashant Varanasi | ||
11 | * Ported to Rockbox by Ben Basha (Paprica) | ||
12 | * | ||
13 | * All files in this archive are subject to the GNU General Public License. | ||
14 | * See the file COPYING in the source tree root for full license agreement. | ||
15 | * | ||
16 | * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY | ||
17 | * KIND, either express or implied. | ||
18 | * | ||
19 | ****************************************************************************/ | ||
20 | |||
21 | #include "plugin.h" | ||
22 | #include "xlcd.h" | ||
23 | #include "configfile.h" | ||
24 | |||
25 | PLUGIN_HEADER | ||
26 | |||
27 | /*Still To do:*/ | ||
28 | /* - Make original speed and further increases in speed depend more on screen size*/ | ||
29 | /* - attempt to make the tunnels get narrower as the game goes on*/ | ||
30 | /* - make the chopper look better, maybe a picture, and scale according to screen size*/ | ||
31 | /* - use textures for the color screens for background and terrain, eg stars on background*/ | ||
32 | /* - allow choice of different levels [later: different screen themes]*/ | ||
33 | /* - better high score handling, improved screen etc. */ | ||
34 | |||
35 | #if (CONFIG_KEYPAD == IRIVER_H100_PAD) || (CONFIG_KEYPAD == IRIVER_H300_PAD) | ||
36 | |||
37 | #define QUIT BUTTON_OFF | ||
38 | #define ACTION BUTTON_UP | ||
39 | #define ACTION2 BUTTON_SELECT | ||
40 | |||
41 | #elif (CONFIG_KEYPAD == IPOD_3G_PAD) || \ | ||
42 | (CONFIG_KEYPAD == IPOD_4G_PAD) | ||
43 | |||
44 | #define QUIT BUTTON_MENU | ||
45 | #define ACTION BUTTON_SELECT | ||
46 | |||
47 | #elif CONFIG_KEYPAD == IAUDIO_X5_PAD /* grayscale at the moment */ | ||
48 | |||
49 | #define QUIT BUTTON_POWER | ||
50 | #define ACTION BUTTON_SELECT | ||
51 | |||
52 | #elif CONFIG_KEYPAD == IRIVER_H10_PAD | ||
53 | #define QUIT BUTTON_POWER | ||
54 | #define ACTION BUTTON_RIGHT | ||
55 | |||
56 | #elif CONFIG_KEYPAD == SANSA_E200_PAD | ||
57 | #define QUIT BUTTON_POWER | ||
58 | #define ACTION BUTTON_SELECT | ||
59 | |||
60 | #elif CONFIG_KEYPAD == GIGABEAT_PAD | ||
61 | #define QUIT BUTTON_MENU | ||
62 | #define ACTION BUTTON_SELECT | ||
63 | |||
64 | #elif CONFIG_KEYPAD == RECORDER_PAD | ||
65 | #define QUIT BUTTON_OFF | ||
66 | #define ACTION BUTTON_PLAY | ||
67 | |||
68 | #elif CONFIG_KEYPAD == ONDIO_PAD | ||
69 | #define QUIT BUTTON_MENU | ||
70 | #define ACTION BUTTON_RIGHT | ||
71 | |||
72 | #else | ||
73 | #error Unsupported keypad | ||
74 | #endif | ||
75 | |||
76 | static struct plugin_api* rb; | ||
77 | |||
78 | #define NUMBER_OF_BLOCKS 8 | ||
79 | #define NUMBER_OF_PARTICLES 3 | ||
80 | #define MAX_TERRAIN_NODES 15 | ||
81 | |||
82 | #define LEVEL_MODE_NORMAL 0 | ||
83 | #define LEVEL_MODE_STEEP 1 | ||
84 | |||
85 | #define CYCLETIME 60 | ||
86 | |||
87 | /*Chopper's local variables to track the terrain position etc*/ | ||
88 | static int chopCounter; | ||
89 | static int iRotorOffset; | ||
90 | static int iScreenX; | ||
91 | static int iScreenY; | ||
92 | static int iPlayerPosX; | ||
93 | static int iPlayerPosY; | ||
94 | static int iCameraPosX; | ||
95 | static int iPlayerSpeedX; | ||
96 | static int iPlayerSpeedY; | ||
97 | static int iLastBlockPlacedPosX; | ||
98 | static int iGravityTimerCountdown; | ||
99 | static int iPlayerAlive; | ||
100 | static int iLevelMode; | ||
101 | static int blockh,blockw; | ||
102 | static int highscore; | ||
103 | static int score; | ||
104 | |||
105 | #define CFG_FILE "chopper.cfg" | ||
106 | #define MAX_POINTS 50000 | ||
107 | static struct configdata config[] = | ||
108 | { | ||
109 | {TYPE_INT, 0, MAX_POINTS, &highscore, "highscore", NULL, NULL} | ||
110 | }; | ||
111 | |||
112 | struct CBlock | ||
113 | { | ||
114 | int iWorldX; | ||
115 | int iWorldY; | ||
116 | |||
117 | int iSizeX; | ||
118 | int iSizeY; | ||
119 | |||
120 | int bIsActive; | ||
121 | }; | ||
122 | |||
123 | struct CParticle | ||
124 | { | ||
125 | int iWorldX; | ||
126 | int iWorldY; | ||
127 | |||
128 | int iSpeedX; | ||
129 | int iSpeedY; | ||
130 | |||
131 | int bIsActive; | ||
132 | }; | ||
133 | |||
134 | struct CTerrainNode | ||
135 | { | ||
136 | int x; | ||
137 | int y; | ||
138 | }; | ||
139 | |||
140 | struct CTerrain | ||
141 | { | ||
142 | struct CTerrainNode mNodes[MAX_TERRAIN_NODES]; | ||
143 | int iNodesCount; | ||
144 | int iLastNodePlacedPosX; | ||
145 | }; | ||
146 | |||
147 | struct CBlock mBlocks[NUMBER_OF_BLOCKS]; | ||
148 | struct CParticle mParticles[NUMBER_OF_PARTICLES]; | ||
149 | |||
150 | struct CTerrain mGround; | ||
151 | struct CTerrain mRoof; | ||
152 | |||
153 | /*Function declarations*/ | ||
154 | static void chopDrawParticle(struct CParticle *mParticle); | ||
155 | static void chopDrawBlock(struct CBlock *mBlock); | ||
156 | static void chopRenderTerrain(struct CTerrain *ter); | ||
157 | void chopper_load(bool newgame); | ||
158 | void cleanup_chopper(void); | ||
159 | |||
160 | |||
161 | static void chopDrawPlayer(int x,int y) /* These are SCREEN coords, not world! */ | ||
162 | { | ||
163 | |||
164 | #if LCD_DEPTH > 2 | ||
165 | rb->lcd_set_foreground(LCD_RGBPACK(50,50,200)); | ||
166 | #elif LCD_DEPTH == 2 | ||
167 | rb->lcd_set_foreground(LCD_DARKGRAY); | ||
168 | #endif | ||
169 | rb->lcd_fillrect(x+6, y+2, 12, 9); | ||
170 | rb->lcd_fillrect(x-3, y+6, 20, 3); | ||
171 | |||
172 | #if LCD_DEPTH > 2 | ||
173 | rb->lcd_set_foreground(LCD_RGBPACK(50,50,50)); | ||
174 | #elif LCD_DEPTH == 2 | ||
175 | rb->lcd_set_foreground(LCD_DARKGRAY); | ||
176 | #endif | ||
177 | rb->lcd_fillrect(x+10, y, 2, 3); | ||
178 | rb->lcd_fillrect(x+10, y, 1, 3); | ||
179 | |||
180 | #if LCD_DEPTH > 2 | ||
181 | rb->lcd_set_foreground(LCD_RGBPACK(30,30,30)); | ||
182 | #elif LCD_DEPTH == 2 | ||
183 | rb->lcd_set_foreground(LCD_BLACK); | ||
184 | #endif | ||
185 | rb->lcd_drawline(x, y+iRotorOffset, x+20, y-iRotorOffset); | ||
186 | |||
187 | #if LCD_DEPTH > 2 | ||
188 | rb->lcd_set_foreground(LCD_RGBPACK(10,10,10)); | ||
189 | #elif LCD_DEPTH == 2 | ||
190 | rb->lcd_set_foreground(LCD_BLACK); | ||
191 | #endif | ||
192 | rb->lcd_fillrect(x - 2, y + 5, 2, 5); | ||
193 | |||
194 | } | ||
195 | |||
196 | |||
197 | |||
198 | static void chopClearTerrain(struct CTerrain *ter) | ||
199 | { | ||
200 | ter->iNodesCount = -1; | ||
201 | } | ||
202 | |||
203 | |||
204 | int iR(int low,int high) | ||
205 | { | ||
206 | return low+rb->rand()%(high-low+1); | ||
207 | } | ||
208 | |||
209 | |||
210 | static void chopCopyTerrain(struct CTerrain *src, struct CTerrain *dest, | ||
211 | int xOffset,int yOffset) | ||
212 | { | ||
213 | int i=0; | ||
214 | |||
215 | while(i < src->iNodesCount) | ||
216 | { | ||
217 | dest->mNodes[i].x = src->mNodes[i].x + xOffset; | ||
218 | dest->mNodes[i].y = src->mNodes[i].y + yOffset; | ||
219 | |||
220 | i++; | ||
221 | } | ||
222 | |||
223 | dest->iNodesCount = src->iNodesCount; | ||
224 | dest->iLastNodePlacedPosX = src->iLastNodePlacedPosX; | ||
225 | |||
226 | } | ||
227 | |||
228 | |||
229 | static void chopAddTerrainNode(struct CTerrain *ter, int x, int y) | ||
230 | { | ||
231 | int i=0; | ||
232 | |||
233 | if(ter->iNodesCount + 1 >= MAX_TERRAIN_NODES) | ||
234 | { | ||
235 | /* DEBUGF("ERROR: Not enough nodes!\n"); */ | ||
236 | return; | ||
237 | } | ||
238 | |||
239 | ter->iNodesCount++; | ||
240 | |||
241 | i = ter->iNodesCount - 1; | ||
242 | |||
243 | ter->mNodes[i].x = x; | ||
244 | ter->mNodes[i].y= y; | ||
245 | |||
246 | ter->iLastNodePlacedPosX = x; | ||
247 | |||
248 | } | ||
249 | |||
250 | |||
251 | static void chopTerrainNodeDeleteAndShift(struct CTerrain *ter,int nodeIndex) | ||
252 | { | ||
253 | int i=nodeIndex; | ||
254 | |||
255 | while( i < ter->iNodesCount ) | ||
256 | { | ||
257 | ter->mNodes[i - 1] = ter->mNodes[i]; | ||
258 | i++; | ||
259 | } | ||
260 | |||
261 | ter->iNodesCount--; | ||
262 | |||
263 | |||
264 | } | ||
265 | |||
266 | int chopUpdateTerrainRecycling(struct CTerrain *ter) | ||
267 | { | ||
268 | int i=1; | ||
269 | int ret = 0; | ||
270 | int iNewNodePos,g,v; | ||
271 | while(i < ter->iNodesCount) | ||
272 | { | ||
273 | |||
274 | if( iCameraPosX > ter->mNodes[i].x) | ||
275 | { | ||
276 | |||
277 | chopTerrainNodeDeleteAndShift(ter,i); | ||
278 | |||
279 | iNewNodePos = ter->iLastNodePlacedPosX + 50; | ||
280 | g = iScreenY - 10; | ||
281 | |||
282 | v = 3*iPlayerSpeedX; | ||
283 | if(v>50) | ||
284 | v=50; | ||
285 | if(iLevelMode == LEVEL_MODE_STEEP) | ||
286 | v*=5; | ||
287 | |||
288 | chopAddTerrainNode(ter,iNewNodePos,g - iR(-v,v)); | ||
289 | ret=1; | ||
290 | |||
291 | } | ||
292 | |||
293 | i++; | ||
294 | |||
295 | } | ||
296 | |||
297 | return 1; | ||
298 | } | ||
299 | |||
300 | int chopTerrainHeightAtPoint(struct CTerrain *ter, int pX) | ||
301 | { | ||
302 | |||
303 | int iNodeIndexOne=0,iNodeIndexTwo=0, h, terY1, terY2, terX1, terX2, a, b; | ||
304 | float c,d; | ||
305 | |||
306 | int i=0; | ||
307 | for(i=1;i<MAX_TERRAIN_NODES;i++) | ||
308 | { | ||
309 | if(ter->mNodes[i].x > pX) | ||
310 | { | ||
311 | iNodeIndexOne = i - 1; | ||
312 | break; | ||
313 | } | ||
314 | |||
315 | } | ||
316 | |||
317 | iNodeIndexTwo = iNodeIndexOne + 1; | ||
318 | terY1 = ter->mNodes[iNodeIndexOne].y; | ||
319 | terY2 = ter->mNodes[iNodeIndexTwo].y; | ||
320 | |||
321 | terX1 = 0; | ||
322 | terX2 = ter->mNodes[iNodeIndexTwo].x - ter->mNodes[iNodeIndexOne].x; | ||
323 | |||
324 | pX-= ter->mNodes[iNodeIndexOne].x; | ||
325 | |||
326 | a = terY2 - terY1; | ||
327 | b = terX2; | ||
328 | c = pX; | ||
329 | d = (c/b) * a; | ||
330 | |||
331 | h = d + terY1; | ||
332 | |||
333 | return h; | ||
334 | |||
335 | } | ||
336 | |||
337 | |||
338 | int chopPointInTerrain(struct CTerrain *ter, int pX, int pY, int iTestType) | ||
339 | { | ||
340 | int h = chopTerrainHeightAtPoint(ter, pX); | ||
341 | |||
342 | if(iTestType == 0) | ||
343 | return (pY > h); | ||
344 | else | ||
345 | return (pY < h); | ||
346 | } | ||
347 | |||
348 | |||
349 | static void chopAddBlock(int x,int y,int sx,int sy, int indexOverride) | ||
350 | { | ||
351 | int i=0; | ||
352 | |||
353 | if(indexOverride < 0) | ||
354 | { | ||
355 | while(mBlocks[i].bIsActive && i < NUMBER_OF_BLOCKS) | ||
356 | i++; | ||
357 | if(i==NUMBER_OF_BLOCKS) | ||
358 | { | ||
359 | DEBUGF("No blocks!\n"); | ||
360 | return; | ||
361 | } | ||
362 | } | ||
363 | else | ||
364 | i = indexOverride; | ||
365 | |||
366 | mBlocks[i].bIsActive = 1; | ||
367 | mBlocks[i].iWorldX = x; | ||
368 | mBlocks[i].iWorldY = y; | ||
369 | mBlocks[i].iSizeX = sx; | ||
370 | mBlocks[i].iSizeY = sy; | ||
371 | |||
372 | iLastBlockPlacedPosX = x; | ||
373 | } | ||
374 | |||
375 | static void chopAddParticle(int x,int y,int sx,int sy) | ||
376 | { | ||
377 | int i=0; | ||
378 | |||
379 | while(mParticles[i].bIsActive && i < NUMBER_OF_PARTICLES) | ||
380 | i++; | ||
381 | |||
382 | if(i==NUMBER_OF_BLOCKS) | ||
383 | return; | ||
384 | |||
385 | mParticles[i].bIsActive = 1; | ||
386 | mParticles[i].iWorldX = x; | ||
387 | mParticles[i].iWorldY = y; | ||
388 | mParticles[i].iSpeedX = sx; | ||
389 | mParticles[i].iSpeedY = sy; | ||
390 | |||
391 | } | ||
392 | |||
393 | static void chopGenerateBlockIfNeeded(void) | ||
394 | { | ||
395 | int i=0; | ||
396 | int DistSpeedX = iPlayerSpeedX * 5; | ||
397 | if(DistSpeedX<200) DistSpeedX = 200; | ||
398 | |||
399 | while(i < NUMBER_OF_BLOCKS) | ||
400 | { | ||
401 | if(!mBlocks[i].bIsActive) | ||
402 | { | ||
403 | int iX,iY,sX,sY; | ||
404 | |||
405 | iX = iLastBlockPlacedPosX + (350-DistSpeedX); | ||
406 | sX = blockw; | ||
407 | |||
408 | iY = iR(0,iScreenY); | ||
409 | sY = blockh + iR(1,blockh/3); | ||
410 | |||
411 | chopAddBlock(iX,iY,sX,sY,i); | ||
412 | } | ||
413 | |||
414 | i++; | ||
415 | } | ||
416 | |||
417 | } | ||
418 | |||
419 | static int chopBlockCollideWithPlayer(struct CBlock *mBlock) | ||
420 | { | ||
421 | int px = iPlayerPosX; | ||
422 | int py = iPlayerPosY; | ||
423 | |||
424 | int x = mBlock->iWorldX-17; | ||
425 | int y = mBlock->iWorldY-11; | ||
426 | |||
427 | int x2 = x + mBlock->iSizeX+17; | ||
428 | int y2 = y + mBlock->iSizeY+11; | ||
429 | |||
430 | if(px>x && px<x2) | ||
431 | { | ||
432 | if(py>y && py<y2) | ||
433 | { | ||
434 | return 1; | ||
435 | } | ||
436 | } | ||
437 | |||
438 | return 0; | ||
439 | } | ||
440 | |||
441 | static int chopBlockOffscreen(struct CBlock *mBlock) | ||
442 | { | ||
443 | if(mBlock->iWorldX + mBlock->iSizeX < iCameraPosX) | ||
444 | return 1; | ||
445 | else | ||
446 | return 0; | ||
447 | } | ||
448 | |||
449 | static int chopParticleOffscreen(struct CParticle *mParticle) | ||
450 | { | ||
451 | if (mParticle->iWorldX < iCameraPosX || mParticle->iWorldY < 0 || | ||
452 | mParticle->iWorldY > iScreenY || mParticle->iWorldX > iCameraPosX + | ||
453 | iScreenX) | ||
454 | { | ||
455 | return 1; | ||
456 | } | ||
457 | else | ||
458 | return 0; | ||
459 | } | ||
460 | |||
461 | static void checkHighScore(void) | ||
462 | { | ||
463 | if (score > highscore) { | ||
464 | char scoretext[30]; | ||
465 | int w; | ||
466 | highscore = score; | ||
467 | rb->snprintf(scoretext, sizeof(scoretext), "New High Score: %d", | ||
468 | highscore); | ||
469 | rb->lcd_getstringsize(scoretext, &w, NULL); | ||
470 | rb->lcd_putsxy(LCD_WIDTH/2 - w/2 ,LCD_HEIGHT/2 + 20, scoretext); | ||
471 | } | ||
472 | } | ||
473 | |||
474 | static void chopKillPlayer(void) | ||
475 | { | ||
476 | int w, i, button; | ||
477 | for (i = 0; i < NUMBER_OF_PARTICLES; i++) { | ||
478 | mParticles[i].bIsActive = 0; | ||
479 | chopAddParticle(iPlayerPosX + iR(0,20), iPlayerPosY + iR(0,20), | ||
480 | iR(-2,2), iR(-2,2)); | ||
481 | } | ||
482 | |||
483 | iPlayerAlive--; | ||
484 | |||
485 | if (iPlayerAlive == 0) { | ||
486 | rb->lcd_set_drawmode(DRMODE_FG); | ||
487 | #if LCD_DEPTH >= 2 | ||
488 | rb->lcd_set_foreground(LCD_BLACK); | ||
489 | #endif | ||
490 | checkHighScore(); | ||
491 | |||
492 | rb->lcd_getstringsize("Game Over", &w, NULL); | ||
493 | rb->lcd_putsxy(LCD_WIDTH/2 - w/2 ,LCD_HEIGHT/2 - 20, "Game Over"); | ||
494 | rb->lcd_getstringsize("Press action to continue", &w, NULL); | ||
495 | rb->lcd_putsxy(LCD_WIDTH/2 - w/2 ,LCD_HEIGHT/2, | ||
496 | "Press action to continue"); | ||
497 | rb->lcd_update(); | ||
498 | |||
499 | rb->lcd_set_drawmode(DRMODE_SOLID); | ||
500 | |||
501 | rb->sleep(HZ * 0.5); | ||
502 | |||
503 | while (true) { | ||
504 | button = rb->button_get(true); | ||
505 | if (button == ACTION | ||
506 | #ifdef ACTION2 | ||
507 | || button == ACTION2 | ||
508 | #endif | ||
509 | ) { | ||
510 | while (true) { | ||
511 | button = rb->button_get(true); | ||
512 | if (button == (ACTION | BUTTON_REL) | ||
513 | #ifdef ACTION2 | ||
514 | || button == (ACTION2 | BUTTON_REL) | ||
515 | #endif | ||
516 | ) { | ||
517 | chopper_load(true); | ||
518 | return; | ||
519 | } | ||
520 | } | ||
521 | } | ||
522 | } | ||
523 | |||
524 | } else | ||
525 | chopper_load(false); | ||
526 | |||
527 | } | ||
528 | |||
529 | |||
530 | static void chopDrawTheWorld(void) | ||
531 | { | ||
532 | int i=0; | ||
533 | |||
534 | while(i < NUMBER_OF_BLOCKS) | ||
535 | { | ||
536 | if(mBlocks[i].bIsActive) | ||
537 | { | ||
538 | if(chopBlockOffscreen(&mBlocks[i]) == 1) | ||
539 | mBlocks[i].bIsActive = 0; | ||
540 | else | ||
541 | chopDrawBlock(&mBlocks[i]); | ||
542 | } | ||
543 | |||
544 | i++; | ||
545 | } | ||
546 | |||
547 | i=0; | ||
548 | |||
549 | while(i < NUMBER_OF_PARTICLES) | ||
550 | { | ||
551 | if(mParticles[i].bIsActive) | ||
552 | { | ||
553 | if(chopParticleOffscreen(&mParticles[i]) == 1) | ||
554 | mParticles[i].bIsActive = 0; | ||
555 | else | ||
556 | chopDrawParticle(&mParticles[i]); | ||
557 | } | ||
558 | |||
559 | i++; | ||
560 | } | ||
561 | |||
562 | chopRenderTerrain(&mGround); | ||
563 | chopRenderTerrain(&mRoof); | ||
564 | |||
565 | } | ||
566 | |||
567 | |||
568 | static void chopDrawParticle(struct CParticle *mParticle) | ||
569 | { | ||
570 | |||
571 | int iPosX = (mParticle->iWorldX - iCameraPosX); | ||
572 | int iPosY = (mParticle->iWorldY); | ||
573 | #if LCD_DEPTH > 2 | ||
574 | rb->lcd_set_foreground(LCD_RGBPACK(150,150,150)); | ||
575 | #elif LCD_DEPTH == 2 | ||
576 | rb->lcd_set_foreground(LCD_LIGHTGRAY); | ||
577 | #endif | ||
578 | rb->lcd_fillrect(iPosX, iPosY, 3, 3); | ||
579 | |||
580 | } | ||
581 | |||
582 | static void chopDrawScene(void) | ||
583 | { | ||
584 | char s[30]; | ||
585 | int w; | ||
586 | #if LCD_DEPTH > 2 | ||
587 | rb->lcd_set_background(LCD_RGBPACK(145,197,255)); | ||
588 | #elif LCD_DEPTH == 2 | ||
589 | rb->lcd_set_background(LCD_WHITE); | ||
590 | #endif | ||
591 | rb->lcd_clear_display(); | ||
592 | |||
593 | chopDrawTheWorld(); | ||
594 | chopDrawPlayer(iPlayerPosX - iCameraPosX, iPlayerPosY); | ||
595 | |||
596 | score = -20 + iPlayerPosX/3; | ||
597 | rb->lcd_set_drawmode(DRMODE_FG); | ||
598 | #if LCD_DEPTH > 2 | ||
599 | rb->lcd_set_foreground(LCD_RGBPACK(20,20,20)); | ||
600 | #elif LCD_DEPTH == 2 | ||
601 | rb->lcd_set_foreground(LCD_WHITE); | ||
602 | #endif | ||
603 | rb->snprintf(s, sizeof(s), "Distance: %d", score); | ||
604 | rb->lcd_putsxy(2, 2, s); | ||
605 | rb->snprintf(s, sizeof(s), "Best: %d", highscore); | ||
606 | rb->lcd_getstringsize(s, &w, NULL); | ||
607 | rb->lcd_putsxy(LCD_WIDTH - 2 - w, 2, s); | ||
608 | rb->lcd_set_drawmode(DRMODE_SOLID); | ||
609 | |||
610 | rb->lcd_update(); | ||
611 | } | ||
612 | |||
613 | static int chopMenu(int menunum) | ||
614 | { | ||
615 | int m; | ||
616 | int result; | ||
617 | int res = 0; | ||
618 | bool menu_quit = false; | ||
619 | |||
620 | static const struct menu_item items[] = { | ||
621 | { "Start New Game", NULL }, | ||
622 | { "Resume Game", NULL }, | ||
623 | { "Level", NULL }, | ||
624 | { "Help", NULL }, | ||
625 | { "Quit", NULL }, | ||
626 | }; | ||
627 | |||
628 | static const struct opt_items levels[2] = { | ||
629 | { "Normal", -1 }, | ||
630 | { "Steep", -1 }, | ||
631 | }; | ||
632 | |||
633 | m = rb->menu_init(items, sizeof(items) / sizeof(*items), | ||
634 | NULL, NULL, NULL, NULL); | ||
635 | |||
636 | while (!menu_quit) { | ||
637 | result=rb->menu_show(m); | ||
638 | switch (result) | ||
639 | { | ||
640 | case 0: /* Start New Game */ | ||
641 | menu_quit=true; | ||
642 | chopper_load(true); | ||
643 | res = -1; | ||
644 | break; | ||
645 | case 1: /* Resume Game */ | ||
646 | if(menunum==1) { | ||
647 | menu_quit=true; | ||
648 | res = -1; | ||
649 | } else if(menunum==0){ | ||
650 | rb->splash(HZ, true, "No game to resume"); | ||
651 | } | ||
652 | break; | ||
653 | case 2: | ||
654 | rb->set_option("Level", &iLevelMode, INT, levels, 2, NULL); | ||
655 | break; | ||
656 | case 3: | ||
657 | rb->splash(HZ, true, "NOT AVAILABLE"); | ||
658 | break; | ||
659 | case 4: | ||
660 | menu_quit=true; | ||
661 | res = PLUGIN_OK; | ||
662 | break; | ||
663 | case MENU_ATTACHED_USB: | ||
664 | menu_quit=true; | ||
665 | res = PLUGIN_USB_CONNECTED; | ||
666 | break; | ||
667 | } | ||
668 | } | ||
669 | rb->lcd_clear_display(); | ||
670 | rb->menu_exit(m); | ||
671 | return res; | ||
672 | } | ||
673 | |||
674 | static int chopGameLoop(void) | ||
675 | { | ||
676 | int move_button, ret; | ||
677 | bool exit=false; | ||
678 | int end, i=0, bdelay=0, last_button=BUTTON_NONE; | ||
679 | |||
680 | if (chopUpdateTerrainRecycling(&mGround) == 1) | ||
681 | /* mirror the sky if we've changed the ground */ | ||
682 | chopCopyTerrain(&mGround, &mRoof, 0, -( iScreenY * 0.75)); | ||
683 | |||
684 | ret = chopMenu(0); | ||
685 | if (ret != -1) | ||
686 | return PLUGIN_OK; | ||
687 | |||
688 | chopDrawScene(); | ||
689 | |||
690 | while (!exit) { | ||
691 | |||
692 | end = *rb->current_tick + (CYCLETIME * HZ) / 1000; | ||
693 | |||
694 | if(chopUpdateTerrainRecycling(&mGround) == 1) | ||
695 | /* mirror the sky if we've changed the ground */ | ||
696 | chopCopyTerrain(&mGround, &mRoof, 0, -( iScreenY * 0.75)); | ||
697 | |||
698 | iRotorOffset = iR(-1,1); | ||
699 | |||
700 | /* We need to have this here so particles move when we're dead */ | ||
701 | |||
702 | for (i=0; i < NUMBER_OF_PARTICLES; i++) | ||
703 | if(mParticles[i].bIsActive == 1) | ||
704 | { | ||
705 | mParticles[i].iWorldX += mParticles[i].iSpeedX; | ||
706 | mParticles[i].iWorldY += mParticles[i].iSpeedY; | ||
707 | } | ||
708 | |||
709 | /* Redraw the main window: */ | ||
710 | chopDrawScene(); | ||
711 | |||
712 | |||
713 | iGravityTimerCountdown--; | ||
714 | |||
715 | if(iGravityTimerCountdown <= 0) | ||
716 | { | ||
717 | iGravityTimerCountdown = 3; | ||
718 | chopAddParticle(iPlayerPosX, iPlayerPosY+5, 0, 0); | ||
719 | } | ||
720 | |||
721 | if(iLevelMode == LEVEL_MODE_NORMAL) | ||
722 | chopGenerateBlockIfNeeded(); | ||
723 | |||
724 | |||
725 | move_button=rb->button_status(); | ||
726 | if (rb->button_get(false) == QUIT) { | ||
727 | ret = chopMenu(1); | ||
728 | if (ret != -1) | ||
729 | return PLUGIN_OK; | ||
730 | bdelay = 0; | ||
731 | last_button = BUTTON_NONE; | ||
732 | move_button = BUTTON_NONE; | ||
733 | } | ||
734 | |||
735 | switch (move_button) { | ||
736 | case ACTION: | ||
737 | #ifdef ACTION2 | ||
738 | case ACTION2: | ||
739 | #endif | ||
740 | if (last_button != ACTION | ||
741 | #ifdef ACTION2 | ||
742 | && last_button != ACTION2 | ||
743 | #endif | ||
744 | ) | ||
745 | bdelay = -2; | ||
746 | if (bdelay == 0) | ||
747 | iPlayerSpeedY = -3; | ||
748 | break; | ||
749 | |||
750 | default: | ||
751 | if (last_button == ACTION | ||
752 | #ifdef ACTION2 | ||
753 | || last_button == ACTION2 | ||
754 | #endif | ||
755 | ) | ||
756 | bdelay = 3; | ||
757 | if (bdelay == 0) | ||
758 | iPlayerSpeedY = 4; | ||
759 | |||
760 | if (rb->default_event_handler(move_button) == SYS_USB_CONNECTED) | ||
761 | return PLUGIN_USB_CONNECTED; | ||
762 | break; | ||
763 | } | ||
764 | last_button = move_button; | ||
765 | |||
766 | if (bdelay < 0) { | ||
767 | iPlayerSpeedY = bdelay; | ||
768 | bdelay++; | ||
769 | } else if (bdelay > 0) { | ||
770 | iPlayerSpeedY = bdelay; | ||
771 | bdelay--; | ||
772 | } | ||
773 | |||
774 | iCameraPosX = iPlayerPosX - 25; | ||
775 | iPlayerPosX += iPlayerSpeedX; | ||
776 | iPlayerPosY += iPlayerSpeedY; | ||
777 | |||
778 | chopCounter++; | ||
779 | /* increase speed as we go along */ | ||
780 | if (chopCounter == 100){ | ||
781 | iPlayerSpeedX++; | ||
782 | chopCounter=0; | ||
783 | } | ||
784 | |||
785 | if (iPlayerPosY > iScreenY-10 || iPlayerPosY < -5 || | ||
786 | chopPointInTerrain(&mGround, iPlayerPosX, iPlayerPosY + 10, 0) || | ||
787 | chopPointInTerrain(&mRoof, iPlayerPosX ,iPlayerPosY, 1)) | ||
788 | { | ||
789 | chopKillPlayer(); | ||
790 | chopDrawScene(); | ||
791 | ret = chopMenu(0); | ||
792 | if (ret != -1) | ||
793 | return ret; | ||
794 | } | ||
795 | |||
796 | for (i=0; i < NUMBER_OF_BLOCKS; i++) | ||
797 | if(mBlocks[i].bIsActive == 1) | ||
798 | if(chopBlockCollideWithPlayer(&mBlocks[i])) { | ||
799 | chopKillPlayer(); | ||
800 | chopDrawScene(); | ||
801 | ret = chopMenu(0); | ||
802 | if (ret != -1) | ||
803 | return ret; | ||
804 | } | ||
805 | |||
806 | if (end > *rb->current_tick) | ||
807 | rb->sleep(end-*rb->current_tick); | ||
808 | else | ||
809 | rb->yield(); | ||
810 | |||
811 | } | ||
812 | return PLUGIN_OK; | ||
813 | } | ||
814 | |||
815 | static void chopDrawBlock(struct CBlock *mBlock) | ||
816 | { | ||
817 | int iPosX = (mBlock->iWorldX - iCameraPosX); | ||
818 | int iPosY = (mBlock->iWorldY); | ||
819 | #if LCD_DEPTH > 2 | ||
820 | rb->lcd_set_foreground(LCD_RGBPACK(30,30,30)); | ||
821 | #elif LCD_DEPTH == 2 | ||
822 | rb->lcd_set_foreground(LCD_BLACK); | ||
823 | #endif | ||
824 | rb->lcd_fillrect(iPosX, iPosY, mBlock->iSizeX, | ||
825 | mBlock->iSizeY); | ||
826 | } | ||
827 | |||
828 | |||
829 | static void chopRenderTerrain(struct CTerrain *ter) | ||
830 | { | ||
831 | |||
832 | int i=1; | ||
833 | |||
834 | int oldx=0; | ||
835 | |||
836 | int ay=0; | ||
837 | if(ter->mNodes[0].y < LCD_HEIGHT/2) | ||
838 | ay=0; | ||
839 | else | ||
840 | ay=LCD_HEIGHT; | ||
841 | |||
842 | while(i < ter->iNodesCount && oldx < LCD_WIDTH) | ||
843 | { | ||
844 | |||
845 | int x = ter->mNodes[i-1].x - iCameraPosX; | ||
846 | int y = ter->mNodes[i-1].y; | ||
847 | |||
848 | int x2 = ter->mNodes[i].x - iCameraPosX; | ||
849 | int y2 = ter->mNodes[i].y; | ||
850 | #if LCD_DEPTH > 2 | ||
851 | rb->lcd_set_foreground(LCD_RGBPACK(50,100,250)); | ||
852 | #elif LCD_DEPTH == 2 | ||
853 | rb->lcd_set_foreground(LCD_DARKGRAY); | ||
854 | #endif | ||
855 | |||
856 | rb->lcd_drawline(x, y, x2, y2); | ||
857 | xlcd_filltriangle(x, y, x2, y2, x2, ay); | ||
858 | xlcd_filltriangle(x, ay, x2, y2, x2, ay); | ||
859 | if (ay == 0) | ||
860 | xlcd_filltriangle(x, ay, x, y, x2, y2 / 2); | ||
861 | else | ||
862 | xlcd_filltriangle(x, ay, x, y, x2, LCD_HEIGHT - (LCD_HEIGHT - y2) / 2); | ||
863 | |||
864 | oldx = x; | ||
865 | i++; | ||
866 | |||
867 | } | ||
868 | |||
869 | } | ||
870 | |||
871 | void chopper_load(bool newgame) | ||
872 | { | ||
873 | |||
874 | int i; | ||
875 | int g; | ||
876 | |||
877 | if (newgame) { | ||
878 | iScreenX = LCD_WIDTH; | ||
879 | iScreenY = LCD_HEIGHT; | ||
880 | blockh = 0.2*iScreenY; | ||
881 | blockw = 0.04*iScreenX; | ||
882 | iPlayerAlive = 1; | ||
883 | score = 0; | ||
884 | } | ||
885 | iRotorOffset = 0; | ||
886 | iPlayerPosX = 60; | ||
887 | iPlayerPosY = iScreenY * 0.4; | ||
888 | iLastBlockPlacedPosX = 0; | ||
889 | iGravityTimerCountdown = 2; | ||
890 | chopCounter = 0; | ||
891 | iPlayerSpeedX = 3; | ||
892 | iPlayerSpeedY = 0; | ||
893 | iCameraPosX = 30; | ||
894 | |||
895 | for (i=0; i < NUMBER_OF_PARTICLES; i++) | ||
896 | mParticles[i].bIsActive = 0; | ||
897 | |||
898 | for (i=0; i < NUMBER_OF_BLOCKS; i++) | ||
899 | mBlocks[i].bIsActive = 0; | ||
900 | |||
901 | g = iScreenY - 10; | ||
902 | chopClearTerrain(&mGround); | ||
903 | |||
904 | for (i=0; i < MAX_TERRAIN_NODES; i++) | ||
905 | chopAddTerrainNode(&mGround,i * 30,g - iR(0,20)); | ||
906 | |||
907 | if (chopUpdateTerrainRecycling(&mGround) == 1) | ||
908 | /* mirror the sky if we've changed the ground */ | ||
909 | chopCopyTerrain(&mGround, &mRoof, 0, -( iScreenY * 0.75)); | ||
910 | |||
911 | iLevelMode = LEVEL_MODE_NORMAL; | ||
912 | if (iLevelMode == LEVEL_MODE_NORMAL) | ||
913 | /* make it a bit more exciting, cause it's easy terrain... */ | ||
914 | iPlayerSpeedX *= 2; | ||
915 | } | ||
916 | |||
917 | /* this is the plugin entry point */ | ||
918 | enum plugin_status plugin_start(struct plugin_api* api, void* parameter) | ||
919 | { | ||
920 | (void)parameter; | ||
921 | rb = api; | ||
922 | int ret; | ||
923 | |||
924 | rb->lcd_setfont(FONT_SYSFIXED); | ||
925 | /* Permanently enable the backlight (unless the user has turned it off) */ | ||
926 | if (rb->global_settings->backlight_timeout > 0) | ||
927 | rb->backlight_set_timeout(1); | ||
928 | |||
929 | rb->srand( *rb->current_tick ); | ||
930 | |||
931 | xlcd_init(rb); | ||
932 | configfile_init(rb); | ||
933 | configfile_load(CFG_FILE, config, 1, 0); | ||
934 | |||
935 | chopper_load(true); | ||
936 | ret = chopGameLoop(); | ||
937 | |||
938 | configfile_save(CFG_FILE, config, 1, 0); | ||
939 | |||
940 | /* Restore user's original backlight setting */ | ||
941 | rb->lcd_setfont(FONT_UI); | ||
942 | rb->backlight_set_timeout(rb->global_settings->backlight_timeout); | ||
943 | |||
944 | return ret; | ||
945 | } | ||