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author | Franklin Wei <frankhwei536@gmail.com> | 2016-11-03 22:27:01 -0400 |
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committer | Gerrit Rockbox <gerrit@rockbox.org> | 2016-11-19 19:17:14 +0100 |
commit | 05733649bce2623acfad7b163501c6fdefea985a (patch) | |
tree | 8db235af25ae7e72f9793879bd1119db90990cf4 /apps/plugins/xworld/engine.c | |
parent | deaeb73912c1bb9fd4d3498e59d1789761f3e322 (diff) | |
download | rockbox-05733649bce2623acfad7b163501c6fdefea985a.tar.gz rockbox-05733649bce2623acfad7b163501c6fdefea985a.zip |
XWorld: some fixes
Fixes sound on most platforms, original root cause was bad menu code
as well as DMA callbacks taking too long. Worked around with smaller
chunk sizes. Permanent fix would include moving mixing out of the
callback. Rewrites input with code from rockboy/doom. Cherry-picks a
change from Gregory Montoir's `rawgl' to patch the code wheel
screen. Finally, adds a motion blur filter on select targets.
Change-Id: I8df549c923c5075800c6625c36c8202e53de1d27
Diffstat (limited to 'apps/plugins/xworld/engine.c')
-rw-r--r-- | apps/plugins/xworld/engine.c | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/apps/plugins/xworld/engine.c b/apps/plugins/xworld/engine.c index 0d1c1bfa61..3a4ddfbf4e 100644 --- a/apps/plugins/xworld/engine.c +++ b/apps/plugins/xworld/engine.c | |||
@@ -61,6 +61,9 @@ void engine_run(struct Engine* e) { | |||
61 | engine_processInput(e); | 61 | engine_processInput(e); |
62 | 62 | ||
63 | vm_hostFrame(&e->vm); | 63 | vm_hostFrame(&e->vm); |
64 | |||
65 | /* only yield() in the whole game :P */ | ||
66 | rb->yield(); | ||
64 | } | 67 | } |
65 | 68 | ||
66 | } | 69 | } |
@@ -259,11 +262,11 @@ void engine_init(struct Engine* e) { | |||
259 | player_init(&e->player); | 262 | player_init(&e->player); |
260 | 263 | ||
261 | /* Init virtual machine, legacy way */ | 264 | /* Init virtual machine, legacy way */ |
262 | /* vm_initForPart(&e->vm, GAME_PART_FIRST); // This game part is the protection screen */ | 265 | vm_initForPart(&e->vm, GAME_PART_FIRST); // This game part is the protection screen */ |
263 | 266 | ||
264 | /* Try to cheat here. You can jump anywhere but the VM crashes afterward. */ | 267 | /* Try to cheat here. You can jump anywhere but the VM crashes afterward. */ |
265 | /* Starting somewhere is probably not enough, the variables and calls return are probably missing. */ | 268 | /* Starting somewhere is probably not enough, the variables and calls return are probably missing. */ |
266 | /* vm_initForPart(&e->vm, GAME_PART2); Skip protection screen and go directly to intro */ | 269 | /* vm_initForPart(&e->vm, GAME_PART2); Skip protection screen and go directly to intro */ |
267 | /* vm_initForPart(&e->vm, GAME_PART3); CRASH */ | 270 | /* vm_initForPart(&e->vm, GAME_PART3); CRASH */ |
268 | /* vm_initForPart(&e->vm, GAME_PART4); Start directly in jail but then crash */ | 271 | /* vm_initForPart(&e->vm, GAME_PART4); Start directly in jail but then crash */ |
269 | /* vm->initForPart(&e->vm, GAME_PART5); CRASH */ | 272 | /* vm->initForPart(&e->vm, GAME_PART5); CRASH */ |