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author | William Wilgus <wilgus.william@gmail.com> | 2020-07-19 13:42:04 -0400 |
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committer | William Wilgus <me.theuser@yahoo.com> | 2020-07-19 22:10:26 +0000 |
commit | c39f95465b9844f70f375f1690e0bf75c7ee7cc1 (patch) | |
tree | 2fda6bd805a74f41dd4303c7699eabb9e1aa4a1c /apps/plugins/spacerocks.c | |
parent | 4663d94b4e4edec609b6a24581ee345f2a1bedaa (diff) | |
download | rockbox-c39f95465b9844f70f375f1690e0bf75c7ee7cc1.tar.gz rockbox-c39f95465b9844f70f375f1690e0bf75c7ee7cc1.zip |
do_menu pass internal synclist reference to callback
keep running into the rigid nature of do_menu
it isn't too bad when you don't need voice but once
you do the fun awaits
do_menu likes to talk on menu enter which is in a loop when you use do_menu
I would like to move the processing to the callback
TOO BAD you only get an action and the menu_item_ex struct
you sent it when calling the function
Change-Id: Iaefd0cc133435d675b7dd27a558c504d6ccb327a
Diffstat (limited to 'apps/plugins/spacerocks.c')
-rw-r--r-- | apps/plugins/spacerocks.c | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/apps/plugins/spacerocks.c b/apps/plugins/spacerocks.c index 91bf7757de..ede67291b0 100644 --- a/apps/plugins/spacerocks.c +++ b/apps/plugins/spacerocks.c | |||
@@ -1929,8 +1929,11 @@ static bool spacerocks_help(void) | |||
1929 | 1929 | ||
1930 | #define PLUGIN_OTHER 10 | 1930 | #define PLUGIN_OTHER 10 |
1931 | static bool ingame; | 1931 | static bool ingame; |
1932 | static int spacerocks_menu_cb(int action, const struct menu_item_ex *this_item) | 1932 | static int spacerocks_menu_cb(int action, |
1933 | const struct menu_item_ex *this_item, | ||
1934 | struct gui_synclist *this_list) | ||
1933 | { | 1935 | { |
1936 | (void)this_list; | ||
1934 | if (action == ACTION_REQUEST_MENUITEM | 1937 | if (action == ACTION_REQUEST_MENUITEM |
1935 | && !ingame && ((intptr_t)this_item)==0) | 1938 | && !ingame && ((intptr_t)this_item)==0) |
1936 | return ACTION_EXIT_MENUITEM; | 1939 | return ACTION_EXIT_MENUITEM; |