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authorDave Chapman <dave@dchapman.com>2007-01-14 13:48:09 +0000
committerDave Chapman <dave@dchapman.com>2007-01-14 13:48:09 +0000
commitd64e626387e21dc6a7ab374f17dec1e902cd9779 (patch)
tree6a16bbf5de0becfd6588bff30c11c8ed9fd25c9e /apps/plugins/sliding_puzzle.c
parent72f1027b3edae94ad9962c654519c2cab8566078 (diff)
downloadrockbox-d64e626387e21dc6a7ab374f17dec1e902cd9779.tar.gz
rockbox-d64e626387e21dc6a7ab374f17dec1e902cd9779.zip
Start of work on a port to the Archos 'AV300' (AV320/340/380) - a working UI simulator (but with a dummy background image for now) and the beginnings of the target-specific firmare code. Port is temporarily using a 2bpp LCD buffer format - the AV300 has a 320x240 colour (YCbCr-based) LCD which will need a new framebuffer format and drawing routines, but the LCD is also capable of various paletted bitmap modes, one of which has an identical framebuffer format to the greyscale ipods. Buttons (and hence the button mappings) are identical to the Archos Recorder, with the exception that the PLAY button on the Recorder is replaced by pressing the joystick on the AV300 (which I call BUTTON_SELECT). The initial port will begin by being strictly HWCODEC, but will evolve to be a hybrid SWCODEC/HWCODEC platform - it has a MAS3587F but also a main CPU (54MHz arm7tdmi plus DSP) capable of software decoding of at least some formats.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12008 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'apps/plugins/sliding_puzzle.c')
-rw-r--r--apps/plugins/sliding_puzzle.c7
1 files changed, 7 insertions, 0 deletions
diff --git a/apps/plugins/sliding_puzzle.c b/apps/plugins/sliding_puzzle.c
index 2fe226c9db..1fccdade12 100644
--- a/apps/plugins/sliding_puzzle.c
+++ b/apps/plugins/sliding_puzzle.c
@@ -29,6 +29,13 @@ PLUGIN_HEADER
29#define PUZZLE_SHUFFLE BUTTON_F1 29#define PUZZLE_SHUFFLE BUTTON_F1
30#define PUZZLE_PICTURE BUTTON_F2 30#define PUZZLE_PICTURE BUTTON_F2
31 31
32#elif CONFIG_KEYPAD == ARCHOS_AV300_PAD
33#define PUZZLE_QUIT BUTTON_OFF
34#define PUZZLE_UP BUTTON_UP
35#define PUZZLE_DOWN BUTTON_DOWN
36#define PUZZLE_SHUFFLE BUTTON_F1
37#define PUZZLE_PICTURE BUTTON_F2
38
32#elif CONFIG_KEYPAD == ONDIO_PAD 39#elif CONFIG_KEYPAD == ONDIO_PAD
33#define PUZZLE_QUIT BUTTON_OFF 40#define PUZZLE_QUIT BUTTON_OFF
34#define PUZZLE_UP BUTTON_UP 41#define PUZZLE_UP BUTTON_UP