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authorFranklin Wei <git@fwei.tk>2018-02-07 20:04:46 -0500
committerFranklin Wei <git@fwei.tk>2018-03-12 20:52:01 -0400
commit6039eb05ba6d82ef56f2868c96654c552d117bf9 (patch)
tree9db7016bcbf66cfdf7b9bc998d84c6eaff9c8378 /apps/plugins/sdl/src/video/qtopia
parentef373c03b96b0be08babca581d9f10bccfd4931f (diff)
downloadrockbox-6039eb05ba6d82ef56f2868c96654c552d117bf9.tar.gz
rockbox-6039eb05ba6d82ef56f2868c96654c552d117bf9.zip
sdl: remove non-rockbox drivers
We never use any of these other drivers, so having them around just takes up space. Change-Id: Iced812162df1fef3fd55522b7e700acb6c3bcd41
Diffstat (limited to 'apps/plugins/sdl/src/video/qtopia')
-rw-r--r--apps/plugins/sdl/src/video/qtopia/SDL_QPEApp.cc63
-rw-r--r--apps/plugins/sdl/src/video/qtopia/SDL_QPEApp.h33
-rw-r--r--apps/plugins/sdl/src/video/qtopia/SDL_QWin.cc527
-rw-r--r--apps/plugins/sdl/src/video/qtopia/SDL_QWin.h110
-rw-r--r--apps/plugins/sdl/src/video/qtopia/SDL_lowvideo.h65
-rw-r--r--apps/plugins/sdl/src/video/qtopia/SDL_sysevents.cc269
-rw-r--r--apps/plugins/sdl/src/video/qtopia/SDL_sysevents_c.h31
-rw-r--r--apps/plugins/sdl/src/video/qtopia/SDL_sysmouse.cc56
-rw-r--r--apps/plugins/sdl/src/video/qtopia/SDL_sysmouse_c.h32
-rw-r--r--apps/plugins/sdl/src/video/qtopia/SDL_sysvideo.cc403
-rw-r--r--apps/plugins/sdl/src/video/qtopia/SDL_syswm.cc35
-rw-r--r--apps/plugins/sdl/src/video/qtopia/SDL_syswm_c.h28
12 files changed, 0 insertions, 1652 deletions
diff --git a/apps/plugins/sdl/src/video/qtopia/SDL_QPEApp.cc b/apps/plugins/sdl/src/video/qtopia/SDL_QPEApp.cc
deleted file mode 100644
index 8daf1c524c..0000000000
--- a/apps/plugins/sdl/src/video/qtopia/SDL_QPEApp.cc
+++ /dev/null
@@ -1,63 +0,0 @@
1/*
2 SDL - Simple DirectMedia Layer
3 Copyright (C) 1997-2012 Sam Lantinga
4
5 This library is free software; you can redistribute it and/or
6 modify it under the terms of the GNU Library General Public
7 License as published by the Free Software Foundation; either
8 version 2 of the License, or (at your option) any later version.
9
10 This library is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 Library General Public License for more details.
14
15 You should have received a copy of the GNU Library General Public
16 License along with this library; if not, write to the Free
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
18
19 Sam Lantinga
20 slouken@libsdl.org
21*/
22#include "SDL_config.h"
23
24#include <qpe/qpeapplication.h>
25#include <qapplication.h>
26#include <qevent.h>
27
28#include "SDL_thread.h"
29#include "SDL_timer.h"
30#include "SDL_error.h"
31
32/* Flag to tell whether or not the Be application is active or not */
33int SDL_QPEAppActive = 0;
34static QPEApplication *app;
35
36int SDL_InitQPEApp() {
37 if(SDL_QPEAppActive <= 0) {
38 if(!qApp) {
39 int argc = 1;
40 char *argv[] = { { "SDLApp" } };
41 app = new QPEApplication(argc, argv);
42 QWidget dummy;
43 app->showMainWidget(&dummy);
44 } else {
45 app = (QPEApplication*)qApp;
46 }
47 SDL_QPEAppActive++;
48 }
49 return 0;
50}
51
52/* Quit the QPE Application, if there's nothing left to do */
53void SDL_QuitQPEApp(void)
54{
55 /* Decrement the application reference count */
56 SDL_QPEAppActive--;
57 /* If the reference count reached zero, clean up the app */
58 if ( SDL_QPEAppActive == 0 && app) {
59 delete app;
60 app = 0;
61 qApp = 0;
62 }
63}
diff --git a/apps/plugins/sdl/src/video/qtopia/SDL_QPEApp.h b/apps/plugins/sdl/src/video/qtopia/SDL_QPEApp.h
deleted file mode 100644
index 8a9ab77d88..0000000000
--- a/apps/plugins/sdl/src/video/qtopia/SDL_QPEApp.h
+++ /dev/null
@@ -1,33 +0,0 @@
1/*
2 SDL - Simple DirectMedia Layer
3 Copyright (C) 1997-2012 Sam Lantinga
4
5 This library is free software; you can redistribute it and/or
6 modify it under the terms of the GNU Lesser General Public
7 License as published by the Free Software Foundation; either
8 version 2.1 of the License, or (at your option) any later version.
9
10 This library is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public
16 License along with this library; if not, write to the Free Software
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
18
19 Sam Lantinga
20 slouken@libsdl.org
21*/
22#include "SDL_config.h"
23
24/* Handle the QPE application loop */
25
26/* Initialize the QPE Application, if it's not already started */
27extern int SDL_InitQPEApp(void);
28
29/* Quit the QPE Application, if there's nothing left to do */
30extern void SDL_QuitQPEApp(void);
31
32/* Flag to tell whether the app is active or not */
33extern int SDL_QPEAppActive;
diff --git a/apps/plugins/sdl/src/video/qtopia/SDL_QWin.cc b/apps/plugins/sdl/src/video/qtopia/SDL_QWin.cc
deleted file mode 100644
index 04474ed9be..0000000000
--- a/apps/plugins/sdl/src/video/qtopia/SDL_QWin.cc
+++ /dev/null
@@ -1,527 +0,0 @@
1/*
2 SDL - Simple DirectMedia Layer
3 Copyright (C) 1997-2012 Sam Lantinga
4
5 This library is free software; you can redistribute it and/or
6 modify it under the terms of the GNU Lesser General Public
7 License as published by the Free Software Foundation; either
8 version 2.1 of the License, or (at your option) any later version.
9
10 This library is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public
16 License along with this library; if not, write to the Free Software
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
18
19 Sam Lantinga
20 slouken@libsdl.org
21*/
22#include "SDL_config.h"
23
24#include "SDL_QWin.h"
25#include <qapplication.h>
26#include <qdirectpainter_qws.h>
27
28screenRotationT screenRotation = SDL_QT_NO_ROTATION;
29
30SDL_QWin::SDL_QWin(const QSize& size)
31 : QWidget(0, "SDL_main"), my_painter(0), my_image(0),
32 my_inhibit_resize(false), my_mouse_pos(-1,-1), my_flags(0),
33 my_has_fullscreen(false), my_locked(0)
34{
35 setBackgroundMode(NoBackground);
36}
37
38SDL_QWin::~SDL_QWin() {
39 // Nothing to do yet.
40 if(my_image) {
41 delete my_image;
42 }
43}
44
45void SDL_QWin::setImage(QImage *image) {
46 if ( my_image ) {
47 delete my_image;
48 }
49 my_image = image;
50 // setFixedSize(image->size());
51}
52
53void SDL_QWin::resizeEvent(QResizeEvent *e) {
54 if(size() != qApp->desktop()->size()) {
55 // Widget is not the correct size, so do the fullscreen magic
56 my_has_fullscreen = false;
57 enableFullscreen();
58 }
59 if(my_inhibit_resize) {
60 my_inhibit_resize = false;
61 } else {
62 SDL_PrivateResize(e->size().width(), e->size().height());
63 }
64}
65
66void SDL_QWin::focusInEvent(QFocusEvent *) {
67 // Always do it here, no matter the size.
68 enableFullscreen();
69 SDL_PrivateAppActive(true, SDL_APPINPUTFOCUS);
70}
71
72void SDL_QWin::focusOutEvent(QFocusEvent *) {
73 my_has_fullscreen = false;
74 SDL_PrivateAppActive(false, SDL_APPINPUTFOCUS);
75}
76
77void SDL_QWin::closeEvent(QCloseEvent *e) {
78 SDL_PrivateQuit();
79 e->ignore();
80}
81
82void SDL_QWin::setMousePos(const QPoint &pos) {
83 if(my_image->width() == height()) {
84 if (screenRotation == SDL_QT_ROTATION_90)
85 my_mouse_pos = QPoint(height()-pos.y(), pos.x());
86 else if (screenRotation == SDL_QT_ROTATION_270)
87 my_mouse_pos = QPoint(pos.y(), width()-pos.x());
88 } else {
89 my_mouse_pos = pos;
90 }
91}
92
93void SDL_QWin::mouseMoveEvent(QMouseEvent *e) {
94 Qt::ButtonState button = e->button();
95 int sdlstate = 0;
96 if( (button & Qt::LeftButton)) {
97 sdlstate |= SDL_BUTTON_LMASK;
98 }
99 if( (button & Qt::RightButton)) {
100 sdlstate |= SDL_BUTTON_RMASK;
101 }
102 if( (button & Qt::MidButton)) {
103 sdlstate |= SDL_BUTTON_MMASK;
104 }
105 setMousePos(e->pos());
106 SDL_PrivateMouseMotion(sdlstate, 0, my_mouse_pos.x(), my_mouse_pos.y());
107}
108
109void SDL_QWin::mousePressEvent(QMouseEvent *e) {
110 mouseMoveEvent(e);
111 Qt::ButtonState button = e->button();
112 SDL_PrivateMouseButton(SDL_PRESSED,
113 (button & Qt::LeftButton) ? 1 :
114 ((button & Qt::RightButton) ? 2 : 3),
115 my_mouse_pos.x(), my_mouse_pos.y());
116}
117
118void SDL_QWin::mouseReleaseEvent(QMouseEvent *e) {
119 setMousePos(e->pos());
120 Qt::ButtonState button = e->button();
121 SDL_PrivateMouseButton(SDL_RELEASED,
122 (button & Qt::LeftButton) ? 1 :
123 ((button & Qt::RightButton) ? 2 : 3),
124 my_mouse_pos.x(), my_mouse_pos.y());
125 my_mouse_pos = QPoint(-1, -1);
126}
127
128static inline void
129gs_fastRotateBlit_3 ( unsigned short *fb,
130 unsigned short *bits,
131 const QRect& rect )
132{
133 // FIXME: this only works correctly for 240x320 displays
134 int startx, starty;
135 int width, height;
136
137 startx = rect.left() >> 1;
138 starty = rect.top() >> 1;
139 width = ((rect.right() - rect.left()) >> 1) + 2;
140 height = ((rect.bottom() - rect.top()) >> 1) + 2;
141
142 if((startx+width) > 120) {
143 width = 120 - startx; // avoid horizontal overflow
144 }
145 if((starty+height) > 160) {
146 height = 160 - starty; // avoid vertical overflow
147 }
148
149 ulong *sp1, *sp2, *dp1, *dp2;
150 ulong stop, sbot, dtop, dbot;
151
152 sp1 = (ulong*)bits + startx + starty*240;
153 sp2 = sp1 + 120;
154 dp1 = (ulong *)fb + (159 - starty) + startx*320;
155 dp2 = dp1 + 160;
156 int rowadd = (-320*width) - 1;
157 int rowadd2 = 240 - width;
158 // transfer in cells of 2x2 pixels in words
159 for (int y=0; y<height; y++) {
160 for (int x=0; x<width; x++) {
161 // read source pixels
162 stop = *sp1;
163 sbot = *sp2;
164 // rotate pixels
165 dtop = (sbot & 0xffff) + ((stop & 0xffff)<<16);
166 dbot = ((sbot & 0xffff0000)>>16) + (stop & 0xffff0000);
167 // write to framebuffer
168 *dp1 = dtop;
169 *dp2 = dbot;
170 // update source ptrs
171 sp1++; sp2++;
172 // update dest ptrs - 2 pix at a time
173 dp1 += 320;
174 dp2 += 320;
175 }
176 // adjust src ptrs - skip a row as we work in pairs
177 sp1 += rowadd2;
178 sp2 += rowadd2;
179 // adjust dest ptrs for rotation
180 dp1 += rowadd;
181 dp2 += rowadd;
182 }
183}
184
185static inline void
186gs_fastRotateBlit_1 ( unsigned short *fb,
187 unsigned short *bits,
188 const QRect& rect ) {
189 // FIXME: this only works correctly for 240x320 displays
190 int startx, starty;
191 int width, height;
192
193 startx = rect.left() >> 1;
194 starty = rect.top() >> 1;
195 width = ((rect.right() - rect.left()) >> 1) + 2;
196 height = ((rect.bottom() - rect.top()) >> 1) + 2;
197
198 if((startx+width) > 120) {
199 width = 120 - startx; // avoid horizontal overflow
200 }
201 if((starty+height) > 160) {
202 height = 160 - starty; // avoid vertical overflow
203 }
204
205 ulong *sp1, *sp2, *dp1, *dp2;
206 ulong stop, sbot, dtop, dbot;
207 fb += 320*239; // Move "fb" to top left corner
208 sp1 = (ulong*)bits + startx + starty*240;
209 sp2 = sp1 + 120;
210 dp1 = (ulong*)fb - startx * 320 - starty;
211 dp2 = dp1 - 160;
212 int rowadd = (320*width) + 1;
213 int rowadd2 = 240 - width;
214 // transfer in cells of 2x2 pixels in words
215 for (int y=0; y<height; y++) {
216 for (int x=0; x<width; x++) {
217 // read
218 stop = *sp1;
219 sbot = *sp2;
220 // rotate
221 dtop = (stop & 0xffff) + ((sbot & 0xffff)<<16);
222 dbot = ((stop & 0xffff0000)>>16) + (sbot & 0xffff0000);
223 // write
224 *dp1 = dtop;
225 *dp2 = dbot;
226 // update source ptrs
227 sp1++; sp2++;
228 // update dest ptrs - 2 pix at a time
229 dp1 -= 320;
230 dp2 -= 320;
231 }
232 // adjust src ptrs - skip a row as we work in pairs
233 sp1 += rowadd2;
234 sp2 += rowadd2;
235 // adjust dest ptrs for rotation
236 dp1 += rowadd;
237 dp2 += rowadd;
238 }
239}
240
241// desktop, SL-A300 etc
242bool SDL_QWin::repaintRotation0(const QRect& rect) {
243 if(my_image->width() == width()) {
244 uchar *fb = (uchar*)my_painter->frameBuffer();
245 uchar *buf = (uchar*)my_image->bits();
246 if(rect == my_image->rect()) {
247 SDL_memcpy(fb, buf, width()*height()*2);
248 } else {
249 int h = rect.height();
250 int wd = rect.width()<<1;
251 int fblineadd = my_painter->lineStep();
252 int buflineadd = my_image->bytesPerLine();
253 fb += (rect.left()<<1) + rect.top() * my_painter->lineStep();
254 buf += (rect.left()<<1) + rect.top() * my_image->bytesPerLine();
255 while(h--) {
256 SDL_memcpy(fb, buf, wd);
257 fb += fblineadd;
258 buf += buflineadd;
259 }
260 }
261 } else {
262 return false; // FIXME: Landscape
263 }
264#ifdef __i386__
265 my_painter->fillRect( rect, QBrush( Qt::NoBrush ) );
266#endif
267 return true;
268}
269
270
271// Sharp Zaurus SL-5500 etc
272bool SDL_QWin::repaintRotation3(const QRect& rect) {
273 if(my_image->width() == width()) {
274 ushort *fb = (ushort*)my_painter->frameBuffer();
275 ushort *buf = (ushort*)my_image->bits();
276 gs_fastRotateBlit_3(fb, buf, rect);
277 } else {
278 // landscape mode
279 if (screenRotation == SDL_QT_ROTATION_90) {
280 uchar *fb = (uchar*)my_painter->frameBuffer();
281 uchar *buf = (uchar*)my_image->bits();
282 if(rect == my_image->rect()) {
283 SDL_memcpy(fb, buf, width()*height()*2);
284 } else {
285 int h = rect.height();
286 int wd = rect.width()<<1;
287 int fblineadd = my_painter->lineStep();
288 int buflineadd = my_image->bytesPerLine();
289 fb += (rect.left()<<1) + rect.top() * my_painter->lineStep();
290 buf += (rect.left()<<1) + rect.top() * my_image->bytesPerLine();
291 while(h--) {
292 SDL_memcpy(fb, buf, wd);
293 fb += fblineadd;
294 buf += buflineadd;
295 }
296 }
297 } else if (screenRotation == SDL_QT_ROTATION_270) {
298 int h = rect.height();
299 int wd = rect.width();
300 int fblineadd = my_painter->lineStep() - (rect.width() << 1);
301 int buflineadd = my_image->bytesPerLine() - (rect.width() << 1);
302 int w;
303
304 uchar *fb = (uchar*)my_painter->frameBuffer();
305 uchar *buf = (uchar*)my_image->bits();
306
307 fb += ((my_painter->width() - (rect.top() + rect.height())) *
308 my_painter->lineStep()) + ((my_painter->height() - ((rect.left() +
309 rect.width()))) << 1);
310
311 buf += my_image->bytesPerLine() * (rect.top() + rect.height()) -
312 (((my_image->width() - (rect.left() + rect.width())) << 1) + 2);
313
314 while(h--) {
315 w = wd;
316 while(w--) *((unsigned short*)fb)++ = *((unsigned short*)buf)--;
317 fb += fblineadd;
318 buf -= buflineadd;
319 }
320 }
321 }
322 return true;
323}
324
325// ipaq 3800...
326bool SDL_QWin::repaintRotation1(const QRect& rect) {
327 if(my_image->width() == width()) {
328 ushort *fb = (ushort*)my_painter->frameBuffer();
329 ushort *buf = (ushort*)my_image->bits();
330 gs_fastRotateBlit_1(fb, buf, rect);
331 } else {
332 return false; // FIXME: landscape mode
333 }
334 return true;
335}
336
337void SDL_QWin::repaintRect(const QRect& rect) {
338 if(!my_painter || !rect.width() || !rect.height()) {
339 return;
340 }
341
342 if(QPixmap::defaultDepth() == 16) {
343 switch(my_painter->transformOrientation()) {
344 case 3:
345 if(repaintRotation3(rect)) { return; }
346 break;
347 case 1:
348 if(repaintRotation1(rect)) { return; }
349 break;
350 case 0:
351 if(repaintRotation0(rect)) { return; }
352 break;
353 }
354 }
355 my_painter->drawImage(rect.topLeft(), *my_image, rect);
356}
357
358// This paints the current buffer to the screen, when desired.
359void SDL_QWin::paintEvent(QPaintEvent *ev) {
360 if(my_image) {
361 lockScreen(true);
362 repaintRect(ev->rect());
363 unlockScreen();
364 }
365}
366
367/* Function to translate a keyboard transition and queue the key event
368 * This should probably be a table although this method isn't exactly
369 * slow.
370 */
371void SDL_QWin::QueueKey(QKeyEvent *e, int pressed)
372{
373 SDL_keysym keysym;
374 int scancode = e->key();
375 /* Set the keysym information */
376 if(scancode >= 'A' && scancode <= 'Z') {
377 // Qt sends uppercase, SDL wants lowercase
378 keysym.sym = static_cast<SDLKey>(scancode + 32);
379 } else if(scancode >= 0x1000) {
380 // Special keys
381 switch(scancode) {
382 case Qt::Key_Escape: scancode = SDLK_ESCAPE; break;
383 case Qt::Key_Tab: scancode = SDLK_TAB; break;
384 case Qt::Key_Backspace: scancode = SDLK_BACKSPACE; break;
385 case Qt::Key_Return: scancode = SDLK_RETURN; break;
386 case Qt::Key_Enter: scancode = SDLK_KP_ENTER; break;
387 case Qt::Key_Insert: scancode = SDLK_INSERT; break;
388 case Qt::Key_Delete: scancode = SDLK_DELETE; break;
389 case Qt::Key_Pause: scancode = SDLK_PAUSE; break;
390 case Qt::Key_Print: scancode = SDLK_PRINT; break;
391 case Qt::Key_SysReq: scancode = SDLK_SYSREQ; break;
392 case Qt::Key_Home: scancode = SDLK_HOME; break;
393 case Qt::Key_End: scancode = SDLK_END; break;
394 // We want the control keys to rotate with the screen
395 case Qt::Key_Left:
396 if (screenRotation == SDL_QT_ROTATION_90) scancode = SDLK_UP;
397 else if (screenRotation == SDL_QT_ROTATION_270) scancode = SDLK_DOWN;
398 else scancode = SDLK_LEFT;
399 break;
400 case Qt::Key_Up:
401 if (screenRotation == SDL_QT_ROTATION_90) scancode = SDLK_RIGHT;
402 else if (screenRotation == SDL_QT_ROTATION_270) scancode = SDLK_LEFT;
403 else scancode = SDLK_UP;
404 break;
405 case Qt::Key_Right:
406 if (screenRotation == SDL_QT_ROTATION_90) scancode = SDLK_DOWN;
407 else if (screenRotation == SDL_QT_ROTATION_270) scancode = SDLK_UP;
408 else scancode = SDLK_RIGHT;
409 break;
410 case Qt::Key_Down:
411 if (screenRotation == SDL_QT_ROTATION_90) scancode = SDLK_LEFT;
412 else if (screenRotation == SDL_QT_ROTATION_270) scancode = SDLK_RIGHT;
413 else scancode = SDLK_DOWN;
414 break;
415 case Qt::Key_Prior: scancode = SDLK_PAGEUP; break;
416 case Qt::Key_Next: scancode = SDLK_PAGEDOWN; break;
417 case Qt::Key_Shift: scancode = SDLK_LSHIFT; break;
418 case Qt::Key_Control: scancode = SDLK_LCTRL; break;
419 case Qt::Key_Meta: scancode = SDLK_LMETA; break;
420 case Qt::Key_Alt: scancode = SDLK_LALT; break;
421 case Qt::Key_CapsLock: scancode = SDLK_CAPSLOCK; break;
422 case Qt::Key_NumLock: scancode = SDLK_NUMLOCK; break;
423 case Qt::Key_ScrollLock: scancode = SDLK_SCROLLOCK; break;
424 case Qt::Key_F1: scancode = SDLK_F1; break;
425 case Qt::Key_F2: scancode = SDLK_F2; break;
426 case Qt::Key_F3: scancode = SDLK_F3; break;
427 case Qt::Key_F4: scancode = SDLK_F4; break;
428 case Qt::Key_F5: scancode = SDLK_F5; break;
429 case Qt::Key_F6: scancode = SDLK_F6; break;
430 case Qt::Key_F7: scancode = SDLK_F7; break;
431 case Qt::Key_F8: scancode = SDLK_F8; break;
432 case Qt::Key_F9: scancode = SDLK_F9; break;
433 case Qt::Key_F10: scancode = SDLK_F10; break;
434 case Qt::Key_F11: scancode = SDLK_F11; break;
435 case Qt::Key_F12: scancode = SDLK_F12; break;
436 case Qt::Key_F13: scancode = SDLK_F13; break;
437 case Qt::Key_F14: scancode = SDLK_F14; break;
438 case Qt::Key_F15: scancode = SDLK_F15; break;
439 case Qt::Key_Super_L: scancode = SDLK_LSUPER; break;
440 case Qt::Key_Super_R: scancode = SDLK_RSUPER; break;
441 case Qt::Key_Menu: scancode = SDLK_MENU; break;
442 case Qt::Key_Help: scancode = SDLK_HELP; break;
443
444 case Qt::Key_F33:
445 // FIXME: This is a hack to enable the OK key on
446 // Zaurii devices. SDLK_RETURN is a suitable key to use
447 // since it often is used as such.
448 // david@hedbor.org
449 scancode = SDLK_RETURN;
450 break;
451 default:
452 scancode = SDLK_UNKNOWN;
453 break;
454 }
455 keysym.sym = static_cast<SDLKey>(scancode);
456 } else {
457 keysym.sym = static_cast<SDLKey>(scancode);
458 }
459 keysym.scancode = scancode;
460 keysym.mod = KMOD_NONE;
461 ButtonState st = e->state();
462 if( (st & ShiftButton) ) { keysym.mod = static_cast<SDLMod>(keysym.mod | KMOD_LSHIFT); }
463 if( (st & ControlButton) ) { keysym.mod = static_cast<SDLMod>(keysym.mod | KMOD_LCTRL); }
464 if( (st & AltButton) ) { keysym.mod = static_cast<SDLMod>(keysym.mod | KMOD_LALT); }
465 if ( SDL_TranslateUNICODE ) {
466 QChar qchar = e->text()[0];
467 keysym.unicode = qchar.unicode();
468 } else {
469 keysym.unicode = 0;
470 }
471
472 /* NUMLOCK and CAPSLOCK are implemented as double-presses in reality */
473 // if ( (keysym.sym == SDLK_NUMLOCK) || (keysym.sym == SDLK_CAPSLOCK) ) {
474 // pressed = 1;
475 // }
476
477 /* Queue the key event */
478 if ( pressed ) {
479 SDL_PrivateKeyboard(SDL_PRESSED, &keysym);
480 } else {
481 SDL_PrivateKeyboard(SDL_RELEASED, &keysym);
482 }
483}
484
485void SDL_QWin::setFullscreen(bool fs_on) {
486 my_has_fullscreen = false;
487 enableFullscreen();
488}
489
490void SDL_QWin::enableFullscreen() {
491 // Make sure size is correct
492 if(!my_has_fullscreen) {
493 setFixedSize(qApp->desktop()->size());
494 // This call is needed because showFullScreen won't work
495 // correctly if the widget already considers itself to be fullscreen.
496 showNormal();
497 // This is needed because showNormal() forcefully changes the window
498 // style to WSTyle_TopLevel.
499 setWFlags(WStyle_Customize | WStyle_NoBorder);
500 // Enable fullscreen.
501 showFullScreen();
502 my_has_fullscreen = true;
503 }
504}
505
506bool SDL_QWin::lockScreen(bool force) {
507 if(!my_painter) {
508 if(force || (isVisible() && isActiveWindow())) {
509 my_painter = new QDirectPainter(this);
510 } else {
511 return false;
512 }
513 }
514 my_locked++; // Increate lock refcount
515 return true;
516}
517
518void SDL_QWin::unlockScreen() {
519 if(my_locked > 0) {
520 my_locked--; // decrease lock refcount;
521 }
522 if(!my_locked && my_painter) {
523 my_painter->end();
524 delete my_painter;
525 my_painter = 0;
526 }
527}
diff --git a/apps/plugins/sdl/src/video/qtopia/SDL_QWin.h b/apps/plugins/sdl/src/video/qtopia/SDL_QWin.h
deleted file mode 100644
index 2531834a91..0000000000
--- a/apps/plugins/sdl/src/video/qtopia/SDL_QWin.h
+++ /dev/null
@@ -1,110 +0,0 @@
1/*
2 SDL - Simple DirectMedia Layer
3 Copyright (C) 1997-2012 Sam Lantinga
4
5 This library is free software; you can redistribute it and/or
6 modify it under the terms of the GNU Lesser General Public
7 License as published by the Free Software Foundation; either
8 version 2.1 of the License, or (at your option) any later version.
9
10 This library is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public
16 License along with this library; if not, write to the Free Software
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
18
19 Sam Lantinga
20 slouken@libsdl.org
21*/
22#include "SDL_config.h"
23
24#ifndef _SDL_QWin_h
25#define _SDL_QWin_h
26
27#include <stdio.h>
28
29#include <qimage.h>
30#include <qpixmap.h>
31#include <qwidget.h>
32#include <qpainter.h>
33#include <qdirectpainter_qws.h>
34
35#include "SDL_events.h"
36
37extern "C" {
38#include "../../events/SDL_events_c.h"
39};
40
41typedef enum {
42 SDL_QT_NO_ROTATION = 0,
43 SDL_QT_ROTATION_90,
44 SDL_QT_ROTATION_270
45} screenRotationT;
46
47extern screenRotationT screenRotation;
48
49class SDL_QWin : public QWidget
50{
51 void QueueKey(QKeyEvent *e, int pressed);
52 public:
53 SDL_QWin(const QSize& size);
54 virtual ~SDL_QWin();
55 virtual bool shown(void) {
56 return isVisible();
57 }
58 /* If called, the next resize event will not be forwarded to SDL. */
59 virtual void inhibitResize(void) {
60 my_inhibit_resize = true;
61 }
62 void setImage(QImage *image);
63 void setOffset(int x, int y) {
64 my_offset = QPoint(x, y);
65 }
66 void GetXYOffset(int &x, int &y) {
67 x = my_offset.x();
68 y = my_offset.y();
69 }
70 QImage *image(void) { return my_image; }
71
72 void setWFlags(WFlags flags) {
73 QWidget::setWFlags(flags);
74 my_flags = flags;
75 }
76 const QPoint& mousePos() const { return my_mouse_pos; }
77 void setMousePos(const QPoint& newpos);
78 void setFullscreen(bool);
79
80 bool lockScreen(bool force=false);
81 void unlockScreen();
82 void repaintRect(const QRect& rect);
83 protected:
84 /* Handle resizing of the window */
85 virtual void resizeEvent(QResizeEvent *e);
86 void focusInEvent(QFocusEvent *);
87 void focusOutEvent(QFocusEvent *);
88 void closeEvent(QCloseEvent *e);
89 void mouseMoveEvent(QMouseEvent *e);
90 void mousePressEvent(QMouseEvent *e);
91 void mouseReleaseEvent(QMouseEvent *e);
92 void paintEvent(QPaintEvent *ev);
93 void keyPressEvent(QKeyEvent *e) { QueueKey(e, 1); }
94 void keyReleaseEvent(QKeyEvent *e) { QueueKey(e, 0); }
95 private:
96 bool repaintRotation0(const QRect& rect);
97 bool repaintRotation1(const QRect& rect);
98 bool repaintRotation3(const QRect& rect);
99 void enableFullscreen();
100 QDirectPainter *my_painter;
101 QImage *my_image;
102 bool my_inhibit_resize;
103 QPoint my_offset;
104 QPoint my_mouse_pos;
105 WFlags my_flags;
106 WFlags my_has_fullscreen;
107 unsigned int my_locked;
108};
109
110#endif /* _SDL_QWin_h */
diff --git a/apps/plugins/sdl/src/video/qtopia/SDL_lowvideo.h b/apps/plugins/sdl/src/video/qtopia/SDL_lowvideo.h
deleted file mode 100644
index 1d05c72b14..0000000000
--- a/apps/plugins/sdl/src/video/qtopia/SDL_lowvideo.h
+++ /dev/null
@@ -1,65 +0,0 @@
1/*
2 SDL - Simple DirectMedia Layer
3 Copyright (C) 1997-2012 Sam Lantinga
4
5 This library is free software; you can redistribute it and/or
6 modify it under the terms of the GNU Lesser General Public
7 License as published by the Free Software Foundation; either
8 version 2.1 of the License, or (at your option) any later version.
9
10 This library is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public
16 License along with this library; if not, write to the Free Software
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
18
19 Sam Lantinga
20 slouken@libsdl.org
21*/
22#include "SDL_config.h"
23
24#ifndef _SDL_lowvideo_h
25#define _SDL_lowvideo_h
26
27#include "SDL_mouse.h"
28#include "../SDL_sysvideo.h"
29
30/* Hidden "this" pointer for the video functions */
31#define _THIS SDL_VideoDevice *_this
32
33/* Private display data */
34struct SDL_PrivateVideoData {
35 /* The main window */
36 SDL_QWin *SDL_Win;
37
38 /* The fullscreen mode list */
39#define NUM_MODELISTS 4 /* 8, 16, 24, and 32 bits-per-pixel */
40 int SDL_nummodes[NUM_MODELISTS];
41 SDL_Rect **SDL_modelist[NUM_MODELISTS];
42
43 /* A completely clear cursor */
44 WMcursor *BlankCursor;
45
46 /* Mouse state variables */
47 Uint32 last_buttons;
48 QPoint last_point;
49
50 /* Keyboard state variables */
51 int key_flip;
52 //struct key_info keyinfo[2];
53};
54/* Old variable names */
55#define SDL_Win (_this->hidden->SDL_Win)
56#define saved_mode (_this->hidden->saved_mode)
57#define SDL_nummodes (_this->hidden->SDL_nummodes)
58#define SDL_modelist (_this->hidden->SDL_modelist)
59#define SDL_BlankCursor (_this->hidden->BlankCursor)
60#define last_buttons (_this->hidden->last_buttons)
61#define last_point (_this->hidden->last_point)
62#define key_flip (_this->hidden->key_flip)
63#define keyinfo (_this->hidden->keyinfo)
64
65#endif /* _SDL_lowvideo_h */
diff --git a/apps/plugins/sdl/src/video/qtopia/SDL_sysevents.cc b/apps/plugins/sdl/src/video/qtopia/SDL_sysevents.cc
deleted file mode 100644
index 4aaf81437c..0000000000
--- a/apps/plugins/sdl/src/video/qtopia/SDL_sysevents.cc
+++ /dev/null
@@ -1,269 +0,0 @@
1/*
2 SDL - Simple DirectMedia Layer
3 Copyright (C) 1997-2012 Sam Lantinga
4
5 This library is free software; you can redistribute it and/or
6 modify it under the terms of the GNU Lesser General Public
7 License as published by the Free Software Foundation; either
8 version 2.1 of the License, or (at your option) any later version.
9
10 This library is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public
16 License along with this library; if not, write to the Free Software
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
18
19 Sam Lantinga
20 slouken@libsdl.org
21*/
22#include "SDL_config.h"
23
24#include <qpe/qpeapplication.h>
25
26#include <stdio.h>
27#include <string.h>
28#include "SDL_error.h"
29#include "SDL_events.h"
30#include "SDL_QWin.h"
31#include "SDL_lowvideo.h"
32#include "SDL_timer.h"
33
34extern "C" {
35#include "../../events/SDL_sysevents.h"
36#include "../../events/SDL_events_c.h"
37#include "SDL_sysevents_c.h"
38
39 // static SDLKey keymap[128];
40/* This is special because we know it will be run in a loop in a separate
41 thread. Normally this function should loop as long as there are input
42 states changing, i.e. new events arriving.
43*/
44void QT_PumpEvents(_THIS)
45{
46 if(!qApp) {
47 return;
48 }
49 // printf("processing events: %p\n", qApp);
50 //qApp->processOneEvent(); // wait for a event
51 qApp->processEvents(); // and process all outstanding ones
52#if 0
53 BView *view;
54 BRect bounds;
55 BPoint point;
56 uint32 buttons;
57 const uint32 button_masks[3] = {
58 B_PRIMARY_MOUSE_BUTTON,
59 B_TERTIARY_MOUSE_BUTTON,
60 B_SECONDARY_MOUSE_BUTTON,
61 };
62 unsigned int i, j;
63
64 /* Check out the mouse buttons and position (slight race condition) */
65 if ( SDL_Win->Lock() ) {
66 /* Don't do anything if we have no view */
67 view = SDL_Win->View();
68 if ( ! view ) {
69 SDL_Win->Unlock();
70 return;
71 }
72 bounds = view->Bounds();
73 /* Get new input state, if still active */
74 if ( SDL_Win->IsActive() ) {
75 key_flip = !key_flip;
76 get_key_info(&keyinfo[key_flip]);
77 view->GetMouse(&point, &buttons, true);
78 } else {
79 key_flip = key_flip;
80 point = last_point;
81 buttons = last_buttons;
82 }
83 SDL_Win->Unlock();
84 } else {
85 return;
86 }
87
88 /* If our view is active, we'll find key changes here */
89 if ( SDL_memcmp(keyinfo[0].key_states, keyinfo[1].key_states, 16) != 0 ) {
90 for ( i=0; i<16; ++i ) {
91 Uint8 new_state, transition;
92
93 new_state = keyinfo[key_flip].key_states[i];
94 transition = keyinfo[!key_flip].key_states[i] ^
95 keyinfo[ key_flip].key_states[i];
96 for ( j=0; j<8; ++j ) {
97 if ( transition&0x80 )
98 QueueKey(i*8+j, new_state&0x80);
99 transition <<= 1;
100 new_state <<= 1;
101 }
102 }
103 }
104
105 /* We check keyboard, but not mouse if mouse isn't in window */
106 if ( ! bounds.Contains(point) ) {
107 /* Mouse moved outside our view? */
108 if ( SDL_GetAppState() & SDL_APPMOUSEFOCUS ) {
109 SDL_PrivateAppActive(0, SDL_APPMOUSEFOCUS);
110 be_app->SetCursor(B_HAND_CURSOR);
111 }
112 return;
113 }
114 /* Has the mouse moved back into our view? */
115 if ( ! (SDL_GetAppState() & SDL_APPMOUSEFOCUS) ) {
116 /* Reset the B_HAND_CURSOR to our own */
117 SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS);
118 SDL_SetCursor(NULL);
119 }
120
121 /* Check for mouse motion */
122 if ( point != last_point ) {
123 int x, y;
124
125 SDL_Win->GetXYOffset(x, y);
126 x = (int)point.x - x;
127 y = (int)point.y - y;
128 SDL_PrivateMouseMotion(0, 0, x, y);
129 }
130 last_point = point;
131
132 /* Add any mouse button events */
133 for ( i=0; i<SDL_TABLESIZE(button_masks); ++i ) {
134 if ( (buttons ^ last_buttons) & button_masks[i] ) {
135 if ( buttons & button_masks[i] ) {
136 SDL_PrivateMouseButton(SDL_PRESSED, 1+i, 0, 0);
137 } else {
138 SDL_PrivateMouseButton(SDL_RELEASED, 1+i, 0, 0);
139 }
140 }
141 }
142 last_buttons = buttons;
143#endif
144}
145
146void QT_InitOSKeymap(_THIS)
147{
148#if 0
149 unsigned int i;
150
151 /* Initialize all the key states as "up" */
152 key_flip = 0;
153 SDL_memset(keyinfo[key_flip].key_states, 0, 16);
154
155 /* Initialize the key translation table */
156 for ( i=0; i<SDL_TABLESIZE(keymap); ++i )
157 keymap[i] = SDLK_UNKNOWN;
158
159 // keymap[0x01] = SDLK_ESCAPE;
160 // keymap[B_F1_KEY] = SDLK_F1;
161 // keymap[B_F2_KEY] = SDLK_F2;
162 // keymap[B_F3_KEY] = SDLK_F3;
163 // keymap[B_F4_KEY] = SDLK_F4;
164 // keymap[B_F5_KEY] = SDLK_F5;
165 // keymap[B_F6_KEY] = SDLK_F6;
166 // keymap[B_F7_KEY] = SDLK_F7;
167 // keymap[B_F8_KEY] = SDLK_F8;
168 // keymap[B_F9_KEY] = SDLK_F9;
169 // keymap[B_F10_KEY] = SDLK_F10;
170 // keymap[B_F11_KEY] = SDLK_F11;
171 // keymap[B_F12_KEY] = SDLK_F12;
172 // keymap[B_PRINT_KEY] = SDLK_PRINT;
173 //keymap[B_SCROLL_KEY] = SDLK_SCROLLOCK;
174 // keymap[B_PAUSE_KEY] = SDLK_PAUSE;
175 keymap[0x11] = SDLK_BACKQUOTE;
176 keymap[0x12] = SDLK_1;
177 keymap[0x13] = SDLK_2;
178 keymap[0x14] = SDLK_3;
179 keymap[0x15] = SDLK_4;
180 keymap[0x16] = SDLK_5;
181 keymap[0x17] = SDLK_6;
182 keymap[0x18] = SDLK_7;
183 keymap[0x19] = SDLK_8;
184 keymap[0x1a] = SDLK_9;
185 keymap[0x1b] = SDLK_0;
186 keymap[0x1c] = SDLK_MINUS;
187 keymap[0x1d] = SDLK_EQUALS;
188 keymap[0x1e] = SDLK_BACKSPACE;
189 keymap[0x1f] = SDLK_INSERT;
190 keymap[0x20] = SDLK_HOME;
191 keymap[0x21] = SDLK_PAGEUP;
192 //keymap[0x22] = SDLK_NUMLOCK;
193 keymap[0x23] = SDLK_KP_DIVIDE;
194 keymap[0x24] = SDLK_KP_MULTIPLY;
195 keymap[0x25] = SDLK_KP_MINUS;
196 keymap[0x26] = SDLK_TAB;
197 keymap[0x27] = SDLK_q;
198 keymap[0x28] = SDLK_w;
199 keymap[0x29] = SDLK_e;
200 keymap[0x2a] = SDLK_r;
201 keymap[0x2b] = SDLK_t;
202 keymap[0x2c] = SDLK_y;
203 keymap[0x2d] = SDLK_u;
204 keymap[0x2e] = SDLK_i;
205 keymap[0x2f] = SDLK_o;
206 keymap[0x30] = SDLK_p;
207 keymap[0x31] = SDLK_LEFTBRACKET;
208 keymap[0x32] = SDLK_RIGHTBRACKET;
209 keymap[0x33] = SDLK_BACKSLASH;
210 keymap[0x34] = SDLK_DELETE;
211 keymap[0x35] = SDLK_END;
212 keymap[0x36] = SDLK_PAGEDOWN;
213 keymap[0x37] = SDLK_KP7;
214 keymap[0x38] = SDLK_KP8;
215 keymap[0x39] = SDLK_KP9;
216 keymap[0x3a] = SDLK_KP_PLUS;
217 //keymap[0x3b] = SDLK_CAPSLOCK;
218 keymap[0x3c] = SDLK_a;
219 keymap[0x3d] = SDLK_s;
220 keymap[0x3e] = SDLK_d;
221 keymap[0x3f] = SDLK_f;
222 keymap[0x40] = SDLK_g;
223 keymap[0x41] = SDLK_h;
224 keymap[0x42] = SDLK_j;
225 keymap[0x43] = SDLK_k;
226 keymap[0x44] = SDLK_l;
227 keymap[0x45] = SDLK_SEMICOLON;
228 keymap[0x46] = SDLK_QUOTE;
229 keymap[0x47] = SDLK_RETURN;
230 keymap[0x48] = SDLK_KP4;
231 keymap[0x49] = SDLK_KP5;
232 keymap[0x4a] = SDLK_KP6;
233 keymap[0x4b] = SDLK_LSHIFT;
234 keymap[0x4c] = SDLK_z;
235 keymap[0x4d] = SDLK_x;
236 keymap[0x4e] = SDLK_c;
237 keymap[0x4f] = SDLK_v;
238 keymap[0x50] = SDLK_b;
239 keymap[0x51] = SDLK_n;
240 keymap[0x52] = SDLK_m;
241 keymap[0x53] = SDLK_COMMA;
242 keymap[0x54] = SDLK_PERIOD;
243 keymap[0x55] = SDLK_SLASH;
244 keymap[0x56] = SDLK_RSHIFT;
245 keymap[0x57] = SDLK_UP;
246 keymap[0x58] = SDLK_KP1;
247 keymap[0x59] = SDLK_KP2;
248 keymap[0x5a] = SDLK_KP3;
249 keymap[0x5b] = SDLK_KP_ENTER;
250 //keymap[0x5c] = SDLK_LCTRL;
251 //keymap[0x5d] = SDLK_LALT;
252 keymap[0x5e] = SDLK_SPACE;
253 //keymap[0x5f] = SDLK_RALT;
254 //keymap[0x60] = SDLK_RCTRL;
255 keymap[0x61] = SDLK_LEFT;
256 keymap[0x62] = SDLK_DOWN;
257 keymap[0x63] = SDLK_RIGHT;
258 keymap[0x64] = SDLK_KP0;
259 keymap[0x65] = SDLK_KP_PERIOD;
260 //keymap[0x66] = SDLK_LMETA;
261 //keymap[0x67] = SDLK_RMETA;
262 //keymap[0x68] = SDLK_MENU;
263 keymap[0x69] = SDLK_EURO;
264 keymap[0x6a] = SDLK_KP_EQUALS;
265 keymap[0x6b] = SDLK_POWER;
266#endif
267}
268
269}; /* Extern C */
diff --git a/apps/plugins/sdl/src/video/qtopia/SDL_sysevents_c.h b/apps/plugins/sdl/src/video/qtopia/SDL_sysevents_c.h
deleted file mode 100644
index 5e267592de..0000000000
--- a/apps/plugins/sdl/src/video/qtopia/SDL_sysevents_c.h
+++ /dev/null
@@ -1,31 +0,0 @@
1/*
2 SDL - Simple DirectMedia Layer
3 Copyright (C) 1997-2012 Sam Lantinga
4
5 This library is free software; you can redistribute it and/or
6 modify it under the terms of the GNU Lesser General Public
7 License as published by the Free Software Foundation; either
8 version 2.1 of the License, or (at your option) any later version.
9
10 This library is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public
16 License along with this library; if not, write to the Free Software
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
18
19 Sam Lantinga
20 slouken@libsdl.org
21*/
22#include "SDL_config.h"
23
24#include "SDL_lowvideo.h"
25
26/* Variables and functions exported by SDL_sysevents.c to other parts
27 of the native video subsystem (SDL_sysvideo.c)
28*/
29
30extern void QT_InitOSKeymap(_THIS);
31extern void QT_PumpEvents(_THIS);
diff --git a/apps/plugins/sdl/src/video/qtopia/SDL_sysmouse.cc b/apps/plugins/sdl/src/video/qtopia/SDL_sysmouse.cc
deleted file mode 100644
index 1a655b6f3d..0000000000
--- a/apps/plugins/sdl/src/video/qtopia/SDL_sysmouse.cc
+++ /dev/null
@@ -1,56 +0,0 @@
1/*
2 SDL - Simple DirectMedia Layer
3 Copyright (C) 1997-2012 Sam Lantinga
4
5 This library is free software; you can redistribute it and/or
6 modify it under the terms of the GNU Lesser General Public
7 License as published by the Free Software Foundation; either
8 version 2.1 of the License, or (at your option) any later version.
9
10 This library is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public
16 License along with this library; if not, write to the Free Software
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
18
19 Sam Lantinga
20 slouken@libsdl.org
21*/
22#include "SDL_config.h"
23
24#include "SDL_QWin.h"
25
26extern "C" {
27
28#include "SDL_sysmouse_c.h"
29
30/* The implementation dependent data for the window manager cursor */
31struct WMcursor {
32 char *bits;
33};
34WMcursor *QT_CreateWMCursor(_THIS,
35 Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y)
36{
37 static WMcursor dummy;
38 dummy.bits = 0;
39 return &dummy;
40}
41
42int QT_ShowWMCursor(_THIS, WMcursor *cursor)
43{
44 return 1;
45}
46
47void QT_FreeWMCursor(_THIS, WMcursor *cursor)
48{
49}
50
51void QT_WarpWMCursor(_THIS, Uint16 x, Uint16 y)
52{
53 SDL_Win->setMousePos(QPoint(x, y));
54}
55
56}; /* Extern C */
diff --git a/apps/plugins/sdl/src/video/qtopia/SDL_sysmouse_c.h b/apps/plugins/sdl/src/video/qtopia/SDL_sysmouse_c.h
deleted file mode 100644
index 98e4cf5f36..0000000000
--- a/apps/plugins/sdl/src/video/qtopia/SDL_sysmouse_c.h
+++ /dev/null
@@ -1,32 +0,0 @@
1/*
2 SDL - Simple DirectMedia Layer
3 Copyright (C) 1997-2012 Sam Lantinga
4
5 This library is free software; you can redistribute it and/or
6 modify it under the terms of the GNU Lesser General Public
7 License as published by the Free Software Foundation; either
8 version 2.1 of the License, or (at your option) any later version.
9
10 This library is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public
16 License along with this library; if not, write to the Free Software
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
18
19 Sam Lantinga
20 slouken@libsdl.org
21*/
22#include "SDL_config.h"
23
24#include "SDL_lowvideo.h"
25
26/* Functions to be exported */
27extern void QT_FreeWMCursor(_THIS, WMcursor *cursor);
28extern WMcursor *QT_CreateWMCursor(_THIS,
29 Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y);
30extern int QT_ShowWMCursor(_THIS, WMcursor *cursor);
31extern void QT_WarpWMCursor(_THIS, Uint16 x, Uint16 y);
32
diff --git a/apps/plugins/sdl/src/video/qtopia/SDL_sysvideo.cc b/apps/plugins/sdl/src/video/qtopia/SDL_sysvideo.cc
deleted file mode 100644
index 0e07874c7a..0000000000
--- a/apps/plugins/sdl/src/video/qtopia/SDL_sysvideo.cc
+++ /dev/null
@@ -1,403 +0,0 @@
1/*
2 SDL - Simple DirectMedia Layer
3 Copyright (C) 1997-2012 Sam Lantinga
4
5 This library is free software; you can redistribute it and/or
6 modify it under the terms of the GNU Lesser General Public
7 License as published by the Free Software Foundation; either
8 version 2.1 of the License, or (at your option) any later version.
9
10 This library is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public
16 License along with this library; if not, write to the Free Software
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
18
19 Sam Lantinga
20 slouken@libsdl.org
21*/
22#include "SDL_config.h"
23
24/* Qtopia based framebuffer implementation */
25
26#include <unistd.h>
27
28#include <qapplication.h>
29#include <qpe/qpeapplication.h>
30
31#include "SDL_timer.h"
32
33#include "SDL_QWin.h"
34
35extern "C" {
36
37#include "../SDL_sysvideo.h"
38#include "../../events/SDL_events_c.h"
39#include "SDL_sysevents_c.h"
40#include "SDL_sysmouse_c.h"
41#include "SDL_syswm_c.h"
42#include "SDL_lowvideo.h"
43
44 //#define QTOPIA_DEBUG
45#define QT_HIDDEN_SIZE 32 /* starting hidden window size */
46
47 /* Name of the environment variable used to invert the screen rotation or not:
48 Possible values:
49 !=0 : Screen is 270° rotated
50 0: Screen is 90° rotated*/
51#define SDL_QT_ROTATION_ENV_NAME "SDL_QT_INVERT_ROTATION"
52
53 /* Initialization/Query functions */
54 static int QT_VideoInit(_THIS, SDL_PixelFormat *vformat);
55 static SDL_Rect **QT_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags);
56 static SDL_Surface *QT_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags);
57 static void QT_UpdateMouse(_THIS);
58 static int QT_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors);
59 static void QT_VideoQuit(_THIS);
60
61 /* Hardware surface functions */
62 static int QT_AllocHWSurface(_THIS, SDL_Surface *surface);
63 static int QT_LockHWSurface(_THIS, SDL_Surface *surface);
64 static void QT_UnlockHWSurface(_THIS, SDL_Surface *surface);
65 static void QT_FreeHWSurface(_THIS, SDL_Surface *surface);
66
67 static int QT_ToggleFullScreen(_THIS, int fullscreen);
68
69 static int QT_IconifyWindow(_THIS);
70 static SDL_GrabMode QT_GrabInput(_THIS, SDL_GrabMode mode);
71
72 /* FB driver bootstrap functions */
73
74 static int QT_Available(void)
75 {
76 return(1);
77 }
78
79 static void QT_DeleteDevice(SDL_VideoDevice *device)
80 {
81 SDL_free(device->hidden);
82 SDL_free(device);
83 }
84
85 static SDL_VideoDevice *QT_CreateDevice(int devindex)
86 {
87 SDL_VideoDevice *device;
88
89 /* Initialize all variables that we clean on shutdown */
90 device = (SDL_VideoDevice *)SDL_malloc(sizeof(SDL_VideoDevice));
91 if ( device ) {
92 SDL_memset(device, 0, (sizeof *device));
93 device->hidden = (struct SDL_PrivateVideoData *)
94 SDL_malloc((sizeof *device->hidden));
95 }
96 if ( (device == NULL) || (device->hidden == NULL) ) {
97 SDL_OutOfMemory();
98 if ( device ) {
99 SDL_free(device);
100 }
101 return(0);
102 }
103 SDL_memset(device->hidden, 0, (sizeof *device->hidden));
104
105 /* Set the function pointers */
106 device->VideoInit = QT_VideoInit;
107 device->ListModes = QT_ListModes;
108 device->SetVideoMode = QT_SetVideoMode;
109 device->UpdateMouse = QT_UpdateMouse;
110 device->SetColors = QT_SetColors;
111 device->UpdateRects = NULL;
112 device->VideoQuit = QT_VideoQuit;
113 device->AllocHWSurface = QT_AllocHWSurface;
114 device->CheckHWBlit = NULL;
115 device->FillHWRect = NULL;
116 device->SetHWColorKey = NULL;
117 device->SetHWAlpha = NULL;
118 device->LockHWSurface = QT_LockHWSurface;
119 device->UnlockHWSurface = QT_UnlockHWSurface;
120 device->FlipHWSurface = NULL;
121 device->FreeHWSurface = QT_FreeHWSurface;
122 device->SetIcon = NULL;
123 device->SetCaption = QT_SetWMCaption;
124 device->IconifyWindow = QT_IconifyWindow;
125 device->GrabInput = QT_GrabInput;
126 device->GetWMInfo = NULL;
127 device->FreeWMCursor = QT_FreeWMCursor;
128 device->CreateWMCursor = QT_CreateWMCursor;
129 device->ShowWMCursor = QT_ShowWMCursor;
130 device->WarpWMCursor = QT_WarpWMCursor;
131 device->InitOSKeymap = QT_InitOSKeymap;
132 device->PumpEvents = QT_PumpEvents;
133
134 device->free = QT_DeleteDevice;
135 device->ToggleFullScreen = QT_ToggleFullScreen;
136
137 /* Set the driver flags */
138 device->handles_any_size = 0;
139
140 return device;
141 }
142
143 VideoBootStrap Qtopia_bootstrap = {
144 "qtopia", "Qtopia / QPE graphics",
145 QT_Available, QT_CreateDevice
146 };
147
148 /* Function to sort the display_list */
149 static int CompareModes(const void *A, const void *B)
150 {
151#if 0
152 const display_mode *a = (display_mode *)A;
153 const display_mode *b = (display_mode *)B;
154
155 if ( a->space == b->space ) {
156 return((b->virtual_width*b->virtual_height)-
157 (a->virtual_width*a->virtual_height));
158 } else {
159 return(ColorSpaceToBitsPerPixel(b->space)-
160 ColorSpaceToBitsPerPixel(a->space));
161 }
162#endif
163 return 0;
164 }
165
166 /* Yes, this isn't the fastest it could be, but it works nicely */
167 static int QT_AddMode(_THIS, int index, unsigned int w, unsigned int h)
168 {
169 SDL_Rect *mode;
170 int i;
171 int next_mode;
172
173 /* Check to see if we already have this mode */
174 if ( SDL_nummodes[index] > 0 ) {
175 for ( i=SDL_nummodes[index]-1; i >= 0; --i ) {
176 mode = SDL_modelist[index][i];
177 if ( (mode->w == w) && (mode->h == h) ) {
178 return(0);
179 }
180 }
181 }
182
183 /* Set up the new video mode rectangle */
184 mode = (SDL_Rect *)SDL_malloc(sizeof *mode);
185 if ( mode == NULL ) {
186 SDL_OutOfMemory();
187 return(-1);
188 }
189 mode->x = 0;
190 mode->y = 0;
191 mode->w = w;
192 mode->h = h;
193#ifdef QTOPIA_DEBUG
194 fprintf(stderr, "Adding mode %dx%d at %d bytes per pixel\n", w, h, index+1);
195#endif
196
197 /* Allocate the new list of modes, and fill in the new mode */
198 next_mode = SDL_nummodes[index];
199 SDL_modelist[index] = (SDL_Rect **)
200 SDL_realloc(SDL_modelist[index], (1+next_mode+1)*sizeof(SDL_Rect *));
201 if ( SDL_modelist[index] == NULL ) {
202 SDL_OutOfMemory();
203 SDL_nummodes[index] = 0;
204 SDL_free(mode);
205 return(-1);
206 }
207 SDL_modelist[index][next_mode] = mode;
208 SDL_modelist[index][next_mode+1] = NULL;
209 SDL_nummodes[index]++;
210
211 return(0);
212 }
213
214 int QT_VideoInit(_THIS, SDL_PixelFormat *vformat)
215 {
216 /* Initialize the QPE Application */
217 /* Determine the screen depth */
218 vformat->BitsPerPixel = QPixmap::defaultDepth();
219
220 // For now we hardcode the current depth because anything else
221 // might as well be emulated by SDL rather than by Qtopia.
222
223 QSize desktop_size = qApp->desktop()->size();
224 QT_AddMode(_this, ((vformat->BitsPerPixel+7)/8)-1,
225 desktop_size.width(), desktop_size.height());
226 QT_AddMode(_this, ((vformat->BitsPerPixel+7)/8)-1,
227 desktop_size.height(), desktop_size.width());
228
229 /* Determine the current screen size */
230 _this->info.current_w = desktop_size.width();
231 _this->info.current_h = desktop_size.height();
232
233 /* Create the window / widget */
234 SDL_Win = new SDL_QWin(QSize(QT_HIDDEN_SIZE, QT_HIDDEN_SIZE));
235 ((QPEApplication*)qApp)->showMainWidget(SDL_Win);
236 /* Fill in some window manager capabilities */
237 _this->info.wm_available = 0;
238
239 /* We're done! */
240 return(0);
241 }
242
243 /* We support any dimension at our bit-depth */
244 SDL_Rect **QT_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags)
245 {
246 SDL_Rect **modes;
247
248 modes = ((SDL_Rect **)0);
249 if ( (flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) {
250 modes = SDL_modelist[((format->BitsPerPixel+7)/8)-1];
251 } else {
252 if ( format->BitsPerPixel ==
253 _this->screen->format->BitsPerPixel ) {
254 modes = ((SDL_Rect **)-1);
255 }
256 }
257 return(modes);
258 }
259
260 /* Various screen update functions available */
261 static void QT_NormalUpdate(_THIS, int numrects, SDL_Rect *rects);
262
263
264 static int QT_SetFullScreen(_THIS, SDL_Surface *screen, int fullscreen)
265 {
266 return -1;
267 }
268
269 static int QT_ToggleFullScreen(_THIS, int fullscreen)
270 {
271 return -1;
272 }
273
274 /* FIXME: check return values and cleanup here */
275 SDL_Surface *QT_SetVideoMode(_THIS, SDL_Surface *current,
276 int width, int height, int bpp, Uint32 flags)
277 {
278
279 QImage *qimage;
280 QSize desktop_size = qApp->desktop()->size();
281
282
283 current->flags = 0; //SDL_FULLSCREEN; // We always run fullscreen.
284
285 if(width <= desktop_size.width()
286 && height <= desktop_size.height()) {
287 current->w = desktop_size.width();
288 current->h = desktop_size.height();
289 } else if(width <= desktop_size.height() && height <= desktop_size.width()) {
290 // Landscape mode
291 char * envString = SDL_getenv(SDL_QT_ROTATION_ENV_NAME);
292 int envValue = envString ? atoi(envString) : 0;
293 screenRotation = envValue ? SDL_QT_ROTATION_270 : SDL_QT_ROTATION_90;
294 current->h = desktop_size.width();
295 current->w = desktop_size.height();
296 } else {
297 SDL_SetError("Unsupported resolution, %dx%d\n", width, height);
298 }
299 if ( flags & SDL_OPENGL ) {
300 SDL_SetError("OpenGL not supported");
301 return(NULL);
302 }
303 /* Create the QImage framebuffer */
304 qimage = new QImage(current->w, current->h, bpp);
305 if (qimage->isNull()) {
306 SDL_SetError("Couldn't create screen bitmap");
307 delete qimage;
308 return(NULL);
309 }
310 current->pitch = qimage->bytesPerLine();
311 current->pixels = (void *)qimage->bits();
312 SDL_Win->setImage(qimage);
313 _this->UpdateRects = QT_NormalUpdate;
314 SDL_Win->setFullscreen(true);
315 /* We're done */
316 return(current);
317 }
318
319 /* Update the current mouse state and position */
320 void QT_UpdateMouse(_THIS)
321 {
322 QPoint point(-1, -1);
323 if ( SDL_Win->isActiveWindow() ) {
324 point = SDL_Win->mousePos();
325 }
326
327 if ( (point.x() >= 0) && (point.x() < SDL_VideoSurface->w) &&
328 (point.y() >= 0) && (point.y() < SDL_VideoSurface->h) ) {
329 SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS);
330 SDL_PrivateMouseMotion(0, 0,
331 (Sint16)point.x(), (Sint16)point.y());
332 } else {
333 SDL_PrivateAppActive(0, SDL_APPMOUSEFOCUS);
334 }
335 }
336
337 /* We don't actually allow hardware surfaces other than the main one */
338 static int QT_AllocHWSurface(_THIS, SDL_Surface *surface)
339 {
340 return(-1);
341 }
342 static void QT_FreeHWSurface(_THIS, SDL_Surface *surface)
343 {
344 return;
345 }
346 static int QT_LockHWSurface(_THIS, SDL_Surface *surface)
347 {
348 return(0);
349 }
350 static void QT_UnlockHWSurface(_THIS, SDL_Surface *surface)
351 {
352 return;
353 }
354
355 static void QT_NormalUpdate(_THIS, int numrects, SDL_Rect *rects)
356 {
357 if(SDL_Win->lockScreen()) {
358 for(int i=0; i<numrects; ++i ) {
359 QRect rect(rects[i].x, rects[i].y,
360 rects[i].w, rects[i].h);
361 SDL_Win->repaintRect(rect);
362 }
363 SDL_Win->unlockScreen();
364 }
365 }
366 /* Is the system palette settable? */
367 int QT_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors)
368 {
369 return -1;
370 }
371
372 void QT_VideoQuit(_THIS)
373 {
374 // This is dumb, but if I free this, the app doesn't exit correctly.
375 // Of course, this will leak memory if init video is done more than once.
376 // Sucks but such is life.
377
378 // -- David Hedbor
379 // delete SDL_Win;
380 // SDL_Win = 0;
381 _this->screen->pixels = NULL;
382 QT_GrabInput(_this, SDL_GRAB_OFF);
383 }
384
385 static int QT_IconifyWindow(_THIS) {
386 SDL_Win->hide();
387
388 return true;
389 }
390
391 static SDL_GrabMode QT_GrabInput(_THIS, SDL_GrabMode mode) {
392 if(mode == SDL_GRAB_OFF) {
393 QPEApplication::grabKeyboard();
394 qApp->processEvents();
395 QPEApplication::ungrabKeyboard();
396 } else {
397 QPEApplication::grabKeyboard();
398 }
399 qApp->processEvents();
400 return mode;
401 }
402
403}; /* Extern C */
diff --git a/apps/plugins/sdl/src/video/qtopia/SDL_syswm.cc b/apps/plugins/sdl/src/video/qtopia/SDL_syswm.cc
deleted file mode 100644
index 47f988f4bd..0000000000
--- a/apps/plugins/sdl/src/video/qtopia/SDL_syswm.cc
+++ /dev/null
@@ -1,35 +0,0 @@
1/*
2 SDL - Simple DirectMedia Layer
3 Copyright (C) 1997-2012 Sam Lantinga
4
5 This library is free software; you can redistribute it and/or
6 modify it under the terms of the GNU Lesser General Public
7 License as published by the Free Software Foundation; either
8 version 2.1 of the License, or (at your option) any later version.
9
10 This library is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public
16 License along with this library; if not, write to the Free Software
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
18
19 Sam Lantinga
20 slouken@libsdl.org
21*/
22#include "SDL_config.h"
23
24#include "SDL_QWin.h"
25
26extern "C" {
27
28#include "SDL_syswm_c.h"
29
30void QT_SetWMCaption(_THIS, const char *title, const char *icon)
31{
32 SDL_Win->setCaption(title);
33}
34
35}; /* Extern C */
diff --git a/apps/plugins/sdl/src/video/qtopia/SDL_syswm_c.h b/apps/plugins/sdl/src/video/qtopia/SDL_syswm_c.h
deleted file mode 100644
index 4e4326b5a1..0000000000
--- a/apps/plugins/sdl/src/video/qtopia/SDL_syswm_c.h
+++ /dev/null
@@ -1,28 +0,0 @@
1/*
2 SDL - Simple DirectMedia Layer
3 Copyright (C) 1997-2012 Sam Lantinga
4
5 This library is free software; you can redistribute it and/or
6 modify it under the terms of the GNU Lesser General Public
7 License as published by the Free Software Foundation; either
8 version 2.1 of the License, or (at your option) any later version.
9
10 This library is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public
16 License along with this library; if not, write to the Free Software
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
18
19 Sam Lantinga
20 slouken@libsdl.org
21*/
22#include "SDL_config.h"
23
24#include "SDL_lowvideo.h"
25
26/* Functions to be exported */
27extern void QT_SetWMCaption(_THIS, const char *title, const char *icon);
28