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authorFranklin Wei <git@fwei.tk>2017-01-21 15:18:31 -0500
committerFranklin Wei <git@fwei.tk>2017-12-23 21:01:26 -0500
commita855d6202536ff28e5aae4f22a0f31d8f5b325d0 (patch)
tree8c75f224dd64ed360505afa8843d016b0d75000b /apps/plugins/sdl/src/video/qtopia/SDL_lowvideo.h
parent01c6dcf6c7b9bb1ad2fa0450f99bacc5f3d3e04b (diff)
downloadrockbox-a855d6202536ff28e5aae4f22a0f31d8f5b325d0.tar.gz
rockbox-a855d6202536ff28e5aae4f22a0f31d8f5b325d0.zip
Port of Duke Nukem 3D
This ports Fabien Sanglard's Chocolate Duke to run on a version of SDL for Rockbox. Change-Id: I8f2c4c78af19de10c1633ed7bb7a997b43256dd9
Diffstat (limited to 'apps/plugins/sdl/src/video/qtopia/SDL_lowvideo.h')
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1 files changed, 65 insertions, 0 deletions
diff --git a/apps/plugins/sdl/src/video/qtopia/SDL_lowvideo.h b/apps/plugins/sdl/src/video/qtopia/SDL_lowvideo.h
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+++ b/apps/plugins/sdl/src/video/qtopia/SDL_lowvideo.h
@@ -0,0 +1,65 @@
1/*
2 SDL - Simple DirectMedia Layer
3 Copyright (C) 1997-2012 Sam Lantinga
4
5 This library is free software; you can redistribute it and/or
6 modify it under the terms of the GNU Lesser General Public
7 License as published by the Free Software Foundation; either
8 version 2.1 of the License, or (at your option) any later version.
9
10 This library is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public
16 License along with this library; if not, write to the Free Software
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
18
19 Sam Lantinga
20 slouken@libsdl.org
21*/
22#include "SDL_config.h"
23
24#ifndef _SDL_lowvideo_h
25#define _SDL_lowvideo_h
26
27#include "SDL_mouse.h"
28#include "../SDL_sysvideo.h"
29
30/* Hidden "this" pointer for the video functions */
31#define _THIS SDL_VideoDevice *_this
32
33/* Private display data */
34struct SDL_PrivateVideoData {
35 /* The main window */
36 SDL_QWin *SDL_Win;
37
38 /* The fullscreen mode list */
39#define NUM_MODELISTS 4 /* 8, 16, 24, and 32 bits-per-pixel */
40 int SDL_nummodes[NUM_MODELISTS];
41 SDL_Rect **SDL_modelist[NUM_MODELISTS];
42
43 /* A completely clear cursor */
44 WMcursor *BlankCursor;
45
46 /* Mouse state variables */
47 Uint32 last_buttons;
48 QPoint last_point;
49
50 /* Keyboard state variables */
51 int key_flip;
52 //struct key_info keyinfo[2];
53};
54/* Old variable names */
55#define SDL_Win (_this->hidden->SDL_Win)
56#define saved_mode (_this->hidden->saved_mode)
57#define SDL_nummodes (_this->hidden->SDL_nummodes)
58#define SDL_modelist (_this->hidden->SDL_modelist)
59#define SDL_BlankCursor (_this->hidden->BlankCursor)
60#define last_buttons (_this->hidden->last_buttons)
61#define last_point (_this->hidden->last_point)
62#define key_flip (_this->hidden->key_flip)
63#define keyinfo (_this->hidden->keyinfo)
64
65#endif /* _SDL_lowvideo_h */