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author | Franklin Wei <git@fwei.tk> | 2017-01-21 15:18:31 -0500 |
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committer | Franklin Wei <git@fwei.tk> | 2017-12-23 21:01:26 -0500 |
commit | a855d6202536ff28e5aae4f22a0f31d8f5b325d0 (patch) | |
tree | 8c75f224dd64ed360505afa8843d016b0d75000b /apps/plugins/sdl/src/video/ps3/SDL_ps3yuv.c | |
parent | 01c6dcf6c7b9bb1ad2fa0450f99bacc5f3d3e04b (diff) | |
download | rockbox-a855d6202536ff28e5aae4f22a0f31d8f5b325d0.tar.gz rockbox-a855d6202536ff28e5aae4f22a0f31d8f5b325d0.zip |
Port of Duke Nukem 3D
This ports Fabien Sanglard's Chocolate Duke to run on a version of SDL
for Rockbox.
Change-Id: I8f2c4c78af19de10c1633ed7bb7a997b43256dd9
Diffstat (limited to 'apps/plugins/sdl/src/video/ps3/SDL_ps3yuv.c')
-rw-r--r-- | apps/plugins/sdl/src/video/ps3/SDL_ps3yuv.c | 340 |
1 files changed, 340 insertions, 0 deletions
diff --git a/apps/plugins/sdl/src/video/ps3/SDL_ps3yuv.c b/apps/plugins/sdl/src/video/ps3/SDL_ps3yuv.c new file mode 100644 index 0000000000..b1e17dae6d --- /dev/null +++ b/apps/plugins/sdl/src/video/ps3/SDL_ps3yuv.c | |||
@@ -0,0 +1,340 @@ | |||
1 | /* | ||
2 | * SDL - Simple DirectMedia Layer | ||
3 | * CELL BE Support for PS3 Framebuffer | ||
4 | * Copyright (C) 2008, 2009 International Business Machines Corporation | ||
5 | * | ||
6 | * This library is free software; you can redistribute it and/or modify it | ||
7 | * under the terms of the GNU Lesser General Public License as published | ||
8 | * by the Free Software Foundation; either version 2.1 of the License, or | ||
9 | * (at your option) any later version. | ||
10 | * | ||
11 | * This library is distributed in the hope that it will be useful, but | ||
12 | * WITHOUT ANY WARRANTY; without even the implied warranty of | ||
13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | ||
14 | * Lesser General Public License for more details. | ||
15 | * | ||
16 | * You should have received a copy of the GNU Lesser General Public | ||
17 | * License along with this library; if not, write to the Free Software | ||
18 | * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 | ||
19 | * USA | ||
20 | * | ||
21 | * Martin Lowinski <lowinski [at] de [dot] ibm [ibm] com> | ||
22 | * Dirk Herrendoerfer <d.herrendoerfer [at] de [dot] ibm [dot] com> | ||
23 | * SPE code based on research by: | ||
24 | * Rene Becker | ||
25 | * Thimo Emmerich | ||
26 | */ | ||
27 | |||
28 | #include "SDL_config.h" | ||
29 | |||
30 | #include "SDL_video.h" | ||
31 | #include "SDL_ps3video.h" | ||
32 | #include "SDL_ps3yuv_c.h" | ||
33 | #include "../SDL_yuvfuncs.h" | ||
34 | #include "spulibs/spu_common.h" | ||
35 | |||
36 | /* Stores the executable name */ | ||
37 | extern spe_program_handle_t yuv2rgb_spu; | ||
38 | extern spe_program_handle_t bilin_scaler_spu; | ||
39 | |||
40 | int SPE_Start(_THIS, spu_data_t * spe_data); | ||
41 | int SPE_Stop(_THIS, spu_data_t * spe_data); | ||
42 | int SPE_Boot(_THIS, spu_data_t * spe_data); | ||
43 | int SPE_Shutdown(_THIS, spu_data_t * spe_data); | ||
44 | int SPE_SendMsg(_THIS, spu_data_t * spe_data, unsigned int msg); | ||
45 | int SPE_WaitForMsg(_THIS, spu_data_t * spe_data, unsigned int msg); | ||
46 | void SPE_RunContext(void *thread_argp); | ||
47 | |||
48 | |||
49 | /* The functions used to manipulate software video overlays */ | ||
50 | static struct private_yuvhwfuncs ps3_yuvfuncs = { | ||
51 | PS3_LockYUVOverlay, | ||
52 | PS3_UnlockYUVOverlay, | ||
53 | PS3_DisplayYUVOverlay, | ||
54 | PS3_FreeYUVOverlay | ||
55 | }; | ||
56 | |||
57 | |||
58 | struct private_yuvhwdata { | ||
59 | SDL_Surface *display; | ||
60 | SDL_Surface *stretch; | ||
61 | volatile void * pixels __attribute__((aligned(128))); | ||
62 | |||
63 | /* These are just so we don't have to allocate them separately */ | ||
64 | Uint16 pitches[3]; | ||
65 | Uint8 * planes[3]; | ||
66 | |||
67 | unsigned int scale; | ||
68 | |||
69 | /* Scaled YUV picture */ | ||
70 | Uint8 * scaler_out __attribute__((aligned(128))); | ||
71 | |||
72 | /* YUV2RGB converter data */ | ||
73 | volatile struct yuv2rgb_parms_t * converter_parms __attribute__((aligned(128))); | ||
74 | |||
75 | /* Scaler data */ | ||
76 | volatile struct scale_parms_t * scaler_parms __attribute__((aligned(128))); | ||
77 | |||
78 | Uint8 locked; | ||
79 | }; | ||
80 | |||
81 | |||
82 | SDL_Overlay *PS3_CreateYUVOverlay(_THIS, int width, int height, Uint32 format, SDL_Surface *display) { | ||
83 | /* Only RGB packed pixel conversion supported */ | ||
84 | if ((display->format->BytesPerPixel != 2) && | ||
85 | (display->format->BytesPerPixel != 3) && | ||
86 | (display->format->BytesPerPixel != 4)) | ||
87 | { | ||
88 | SDL_SetError ("Can't use YUV data on non 16/24/32 bit surfaces"); | ||
89 | return NULL; | ||
90 | } | ||
91 | |||
92 | /* Double-check the requested format. We'll only support YV12 */ | ||
93 | switch (format) { | ||
94 | case SDL_IYUV_OVERLAY: | ||
95 | case SDL_YV12_OVERLAY: | ||
96 | /* Supported YUV format */ | ||
97 | break; | ||
98 | default: | ||
99 | SDL_SetError("Unsupported YUV format"); | ||
100 | return NULL; | ||
101 | } | ||
102 | |||
103 | SDL_Overlay* overlay; | ||
104 | struct private_yuvhwdata* hwdata; | ||
105 | |||
106 | /* Create the overlay structure */ | ||
107 | overlay = (SDL_Overlay *) SDL_calloc(1, sizeof(SDL_Overlay)); | ||
108 | if (overlay == NULL) { | ||
109 | SDL_OutOfMemory(); | ||
110 | return NULL; | ||
111 | } | ||
112 | SDL_memset(overlay, 0, (sizeof *overlay)); | ||
113 | |||
114 | /* Set the basic attributes */ | ||
115 | overlay->format = format; | ||
116 | overlay->w = width; | ||
117 | overlay->h = height; | ||
118 | overlay->hwdata = NULL; | ||
119 | |||
120 | /* Set up the PS3 YUV surface function structure */ | ||
121 | overlay->hwfuncs = &ps3_yuvfuncs; | ||
122 | |||
123 | /* Create the pixel data and lookup tables */ | ||
124 | hwdata = (struct private_yuvhwdata *) SDL_calloc(1, sizeof(struct private_yuvhwdata)); | ||
125 | if (hwdata == NULL) { | ||
126 | SDL_OutOfMemory(); | ||
127 | SDL_FreeYUVOverlay(overlay); | ||
128 | return NULL; | ||
129 | } | ||
130 | overlay->hwdata = hwdata; | ||
131 | |||
132 | hwdata->stretch = NULL; | ||
133 | hwdata->display = display; | ||
134 | |||
135 | /* Create SPU parms structure */ | ||
136 | hwdata->converter_parms = (struct yuv2rgb_parms_t *) memalign(16, sizeof(struct yuv2rgb_parms_t)); | ||
137 | hwdata->scaler_parms = (struct scale_parms_t *) memalign(16, sizeof(struct scale_parms_t)); | ||
138 | if (hwdata->converter_parms == NULL || hwdata->scaler_parms == NULL) { | ||
139 | SDL_FreeYUVOverlay(overlay); | ||
140 | SDL_OutOfMemory(); | ||
141 | return(NULL); | ||
142 | } | ||
143 | |||
144 | /* Set up the SPEs */ | ||
145 | scaler_thread_data = (spu_data_t *) malloc(sizeof(spu_data_t)); | ||
146 | converter_thread_data = (spu_data_t *) malloc(sizeof(spu_data_t)); | ||
147 | if (converter_thread_data == NULL || scaler_thread_data == NULL) { | ||
148 | SDL_FreeYUVOverlay(overlay); | ||
149 | SDL_OutOfMemory(); | ||
150 | return(NULL); | ||
151 | } | ||
152 | |||
153 | scaler_thread_data->program = bilin_scaler_spu; | ||
154 | scaler_thread_data->program_name = "bilin_scaler_spu"; | ||
155 | scaler_thread_data->keepalive = 0; | ||
156 | scaler_thread_data->booted = 0; | ||
157 | |||
158 | converter_thread_data->program = yuv2rgb_spu; | ||
159 | converter_thread_data->program_name = "yuv2rgb_spu"; | ||
160 | converter_thread_data->keepalive = 1; | ||
161 | converter_thread_data->booted = 0; | ||
162 | |||
163 | SPE_Start(this, converter_thread_data); | ||
164 | |||
165 | hwdata->pixels = (Uint8 *) memalign(16, width * height + ((width * height) >> 1)); | ||
166 | if (hwdata->pixels == NULL) { | ||
167 | SDL_FreeYUVOverlay(overlay); | ||
168 | SDL_OutOfMemory(); | ||
169 | return(NULL); | ||
170 | } | ||
171 | |||
172 | /* Find the pitch and offset values for the overlay */ | ||
173 | overlay->pitches = hwdata->pitches; | ||
174 | overlay->pixels = hwdata->planes; | ||
175 | switch (format) { | ||
176 | case SDL_YV12_OVERLAY: | ||
177 | case SDL_IYUV_OVERLAY: | ||
178 | overlay->pitches[0] = overlay->w; | ||
179 | overlay->pitches[1] = overlay->pitches[0] / 2; | ||
180 | overlay->pitches[2] = overlay->pitches[0] / 2; | ||
181 | overlay->pixels[0] = (Uint8 *)hwdata->pixels; | ||
182 | overlay->pixels[1] = overlay->pixels[0] + | ||
183 | overlay->pitches[0] * overlay->h; | ||
184 | overlay->pixels[2] = overlay->pixels[1] + | ||
185 | overlay->pitches[1] * overlay->h / 2; | ||
186 | overlay->planes = 3; | ||
187 | break; | ||
188 | default: | ||
189 | /* We should never get here (caught above) */ | ||
190 | break; | ||
191 | } | ||
192 | |||
193 | /* We're all done.. */ | ||
194 | return overlay; | ||
195 | } | ||
196 | |||
197 | |||
198 | int PS3_LockYUVOverlay(_THIS, SDL_Overlay *overlay) { | ||
199 | if (overlay == NULL) { | ||
200 | return -1; | ||
201 | } | ||
202 | overlay->hwdata->locked = 1; | ||
203 | |||
204 | return 0; | ||
205 | } | ||
206 | |||
207 | |||
208 | void PS3_UnlockYUVOverlay(_THIS, SDL_Overlay *overlay) { | ||
209 | if (overlay == NULL) { | ||
210 | return; | ||
211 | } | ||
212 | overlay->hwdata->locked = 0; | ||
213 | |||
214 | return; | ||
215 | } | ||
216 | |||
217 | |||
218 | int PS3_DisplayYUVOverlay(_THIS, SDL_Overlay *overlay, SDL_Rect *src, SDL_Rect *dst) { | ||
219 | if ((overlay == NULL) || (overlay->hwdata == NULL)) { | ||
220 | return -1; | ||
221 | } | ||
222 | |||
223 | Uint8 *lum, *Cr, *Cb; | ||
224 | struct private_yuvhwdata *hwdata; | ||
225 | SDL_Surface *display; | ||
226 | |||
227 | hwdata = overlay->hwdata; | ||
228 | display = hwdata->display; | ||
229 | |||
230 | /* Do we have to scale? */ | ||
231 | if ((src->w != dst->w) || (src->h != dst->h) ) { | ||
232 | hwdata->scale = 1; | ||
233 | deprintf(1, "[PS3] We need to scale\n"); | ||
234 | } else { | ||
235 | hwdata->scale = 0; | ||
236 | deprintf(1, "[PS3] No scaling\n"); | ||
237 | } | ||
238 | |||
239 | /* Find out where the various portions of the image are */ | ||
240 | switch (overlay->format) { | ||
241 | case SDL_YV12_OVERLAY: | ||
242 | lum = (Uint8 *)overlay->pixels[0]; | ||
243 | Cr = (Uint8 *)overlay->pixels[1]; | ||
244 | Cb = (Uint8 *)overlay->pixels[2]; | ||
245 | break; | ||
246 | case SDL_IYUV_OVERLAY: | ||
247 | lum = (Uint8 *)overlay->pixels[0]; | ||
248 | Cr = (Uint8 *)overlay->pixels[2]; | ||
249 | Cb = (Uint8 *)overlay->pixels[1]; | ||
250 | break; | ||
251 | default: | ||
252 | SDL_SetError("Unsupported YUV format in blit"); | ||
253 | return -1; | ||
254 | } | ||
255 | |||
256 | if (hwdata->scale) { | ||
257 | /* Alloc mem for scaled YUV picture */ | ||
258 | hwdata->scaler_out = (Uint8 *) memalign(16, dst->w * dst->h + ((dst->w * dst->h) >> 1)); | ||
259 | if (hwdata->scaler_out == NULL) { | ||
260 | SDL_FreeYUVOverlay(overlay); | ||
261 | SDL_OutOfMemory(); | ||
262 | return -1; | ||
263 | } | ||
264 | |||
265 | /* Set parms for scaling */ | ||
266 | hwdata->scaler_parms->src_pixel_width = src->w; | ||
267 | hwdata->scaler_parms->src_pixel_height = src->h; | ||
268 | hwdata->scaler_parms->dst_pixel_width = dst->w; | ||
269 | hwdata->scaler_parms->dst_pixel_height = dst->h; | ||
270 | hwdata->scaler_parms->y_plane = lum; | ||
271 | hwdata->scaler_parms->v_plane = Cr; | ||
272 | hwdata->scaler_parms->u_plane = Cb; | ||
273 | hwdata->scaler_parms->dstBuffer = hwdata->scaler_out; | ||
274 | scaler_thread_data->argp = (void *)hwdata->scaler_parms; | ||
275 | |||
276 | /* Scale the YUV overlay to given size */ | ||
277 | SPE_Start(this, scaler_thread_data); | ||
278 | SPE_Stop(this, scaler_thread_data); | ||
279 | |||
280 | /* Set parms for converting after scaling */ | ||
281 | hwdata->converter_parms->y_plane = hwdata->scaler_out; | ||
282 | hwdata->converter_parms->v_plane = hwdata->scaler_out + dst->w * dst->h; | ||
283 | hwdata->converter_parms->u_plane = hwdata->scaler_out + dst->w * dst->h + ((dst->w * dst->h) >> 2); | ||
284 | } else { | ||
285 | /* Set parms for converting */ | ||
286 | hwdata->converter_parms->y_plane = lum; | ||
287 | hwdata->converter_parms->v_plane = Cr; | ||
288 | hwdata->converter_parms->u_plane = Cb; | ||
289 | } | ||
290 | |||
291 | hwdata->converter_parms->src_pixel_width = dst->w; | ||
292 | hwdata->converter_parms->src_pixel_height = dst->h; | ||
293 | hwdata->converter_parms->dstBuffer = (Uint8 *) s_pixels; | ||
294 | converter_thread_data->argp = (void *)hwdata->converter_parms; | ||
295 | |||
296 | /* Convert YUV overlay to RGB */ | ||
297 | SPE_SendMsg(this, converter_thread_data, SPU_START); | ||
298 | SPE_SendMsg(this, converter_thread_data, (unsigned int)converter_thread_data->argp); | ||
299 | |||
300 | /* Centering */ | ||
301 | s_bounded_input_width = dst->w; | ||
302 | s_bounded_input_height = dst->h; | ||
303 | |||
304 | /* UpdateRects() will do the rest.. */ | ||
305 | SDL_UpdateRects(display, 1, dst); | ||
306 | |||
307 | if (hwdata->scale) | ||
308 | SDL_free((void *)hwdata->scaler_out); | ||
309 | |||
310 | return 0; | ||
311 | } | ||
312 | |||
313 | |||
314 | void PS3_FreeYUVOverlay(_THIS, SDL_Overlay *overlay) { | ||
315 | if (overlay == NULL) { | ||
316 | return; | ||
317 | } | ||
318 | |||
319 | if (overlay->hwdata == NULL) { | ||
320 | return; | ||
321 | } | ||
322 | |||
323 | struct private_yuvhwdata * hwdata; | ||
324 | hwdata = overlay->hwdata; | ||
325 | |||
326 | if (scaler_thread_data) | ||
327 | SDL_free(scaler_thread_data); | ||
328 | if (converter_thread_data) { | ||
329 | SPE_Shutdown(this, converter_thread_data); | ||
330 | SDL_free(converter_thread_data); | ||
331 | } | ||
332 | |||
333 | if (hwdata) { | ||
334 | if (hwdata->pixels) | ||
335 | SDL_free((void *)hwdata->pixels); | ||
336 | SDL_free(hwdata); | ||
337 | } | ||
338 | return; | ||
339 | } | ||
340 | |||