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author | Franklin Wei <git@fwei.tk> | 2017-01-21 15:18:31 -0500 |
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committer | Franklin Wei <git@fwei.tk> | 2017-12-23 21:01:26 -0500 |
commit | a855d6202536ff28e5aae4f22a0f31d8f5b325d0 (patch) | |
tree | 8c75f224dd64ed360505afa8843d016b0d75000b /apps/plugins/sdl/src/video/picogui/SDL_pgevents.c | |
parent | 01c6dcf6c7b9bb1ad2fa0450f99bacc5f3d3e04b (diff) | |
download | rockbox-a855d6202536ff28e5aae4f22a0f31d8f5b325d0.tar.gz rockbox-a855d6202536ff28e5aae4f22a0f31d8f5b325d0.zip |
Port of Duke Nukem 3D
This ports Fabien Sanglard's Chocolate Duke to run on a version of SDL
for Rockbox.
Change-Id: I8f2c4c78af19de10c1633ed7bb7a997b43256dd9
Diffstat (limited to 'apps/plugins/sdl/src/video/picogui/SDL_pgevents.c')
-rw-r--r-- | apps/plugins/sdl/src/video/picogui/SDL_pgevents.c | 117 |
1 files changed, 117 insertions, 0 deletions
diff --git a/apps/plugins/sdl/src/video/picogui/SDL_pgevents.c b/apps/plugins/sdl/src/video/picogui/SDL_pgevents.c new file mode 100644 index 0000000000..5006c07edf --- /dev/null +++ b/apps/plugins/sdl/src/video/picogui/SDL_pgevents.c | |||
@@ -0,0 +1,117 @@ | |||
1 | /* | ||
2 | SDL - Simple DirectMedia Layer | ||
3 | Copyright (C) 1997-2012 Sam Lantinga | ||
4 | |||
5 | This library is free software; you can redistribute it and/or | ||
6 | modify it under the terms of the GNU Lesser General Public | ||
7 | License as published by the Free Software Foundation; either | ||
8 | version 2.1 of the License, or (at your option) any later version. | ||
9 | |||
10 | This library is distributed in the hope that it will be useful, | ||
11 | but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
12 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | ||
13 | Lesser General Public License for more details. | ||
14 | |||
15 | You should have received a copy of the GNU Lesser General Public | ||
16 | License along with this library; if not, write to the Free Software | ||
17 | Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA | ||
18 | |||
19 | Sam Lantinga | ||
20 | slouken@libsdl.org | ||
21 | |||
22 | Micah Dowty | ||
23 | micahjd@users.sourceforge.net | ||
24 | */ | ||
25 | #include "SDL_config.h" | ||
26 | |||
27 | #include "SDL.h" | ||
28 | #include "../../events/SDL_sysevents.h" | ||
29 | #include "../../events/SDL_events_c.h" | ||
30 | #include "SDL_pgvideo.h" | ||
31 | #include "SDL_pgevents_c.h" | ||
32 | |||
33 | int PG_HandleClose(struct pgEvent *evt) | ||
34 | { | ||
35 | SDL_PrivateQuit(); | ||
36 | return 1; /* Intercept the event's normal quit handling */ | ||
37 | } | ||
38 | |||
39 | int PG_HandleResize(struct pgEvent *evt) | ||
40 | { | ||
41 | SDL_PrivateResize(evt->e.size.w, evt->e.size.h); | ||
42 | return 0; | ||
43 | } | ||
44 | |||
45 | int PG_HandleKey(struct pgEvent *evt) | ||
46 | { | ||
47 | SDL_keysym sym; | ||
48 | SDL_memset(&sym,0,sizeof(sym)); | ||
49 | sym.sym = evt->e.kbd.key; | ||
50 | sym.mod = evt->e.kbd.mods; | ||
51 | SDL_PrivateKeyboard(evt->type == PG_WE_KBD_KEYDOWN, &sym); | ||
52 | return 0; | ||
53 | } | ||
54 | |||
55 | int PG_HandleChar(struct pgEvent *evt) | ||
56 | { | ||
57 | SDL_keysym sym; | ||
58 | SDL_memset(&sym,0,sizeof(sym)); | ||
59 | sym.unicode = evt->e.kbd.key; | ||
60 | sym.mod = evt->e.kbd.mods; | ||
61 | SDL_PrivateKeyboard(evt->type == PG_WE_KBD_KEYDOWN, &sym); | ||
62 | return 0; | ||
63 | } | ||
64 | |||
65 | int PG_HandleMouseButton(struct pgEvent *evt) | ||
66 | { | ||
67 | /* We need to focus the canvas when it's clicked */ | ||
68 | if (evt->extra) { | ||
69 | SDL_VideoDevice *this = (SDL_VideoDevice *) evt->extra; | ||
70 | pgFocus(this->hidden->wCanvas); | ||
71 | } | ||
72 | SDL_PrivateMouseButton(evt->type == PG_WE_PNTR_DOWN, evt->e.pntr.chbtn, | ||
73 | evt->e.pntr.x, evt->e.pntr.y); | ||
74 | return 0; | ||
75 | } | ||
76 | |||
77 | int PG_HandleMouseMotion(struct pgEvent *evt) | ||
78 | { | ||
79 | SDL_PrivateMouseMotion(evt->e.pntr.btn,0,evt->e.pntr.x, evt->e.pntr.y); | ||
80 | return 0; | ||
81 | } | ||
82 | |||
83 | void PG_PumpEvents(_THIS) | ||
84 | { | ||
85 | /* Process all pending events */ | ||
86 | pgEventPoll(); | ||
87 | } | ||
88 | |||
89 | void PG_InitOSKeymap(_THIS) | ||
90 | { | ||
91 | /* We need no keymap */ | ||
92 | } | ||
93 | |||
94 | void PG_InitEvents(_THIS) | ||
95 | { | ||
96 | /* Turn on all the mouse and keyboard triggers for our canvas, normally less important | ||
97 | * events like mouse movement are ignored to save bandwidth. */ | ||
98 | pgSetWidget(this->hidden->wCanvas, PG_WP_TRIGGERMASK, | ||
99 | pgGetWidget(this->hidden->wCanvas, PG_WP_TRIGGERMASK) | | ||
100 | PG_TRIGGER_UP | PG_TRIGGER_DOWN | PG_TRIGGER_MOVE | | ||
101 | PG_TRIGGER_KEYUP | PG_TRIGGER_KEYDOWN | PG_TRIGGER_CHAR,0); | ||
102 | |||
103 | /* Start our canvas out focused, so we get keyboard input */ | ||
104 | pgFocus(this->hidden->wCanvas); | ||
105 | |||
106 | /* Set up bindings for all the above event handlers */ | ||
107 | pgBind(this->hidden->wApp, PG_WE_CLOSE, &PG_HandleClose, NULL); | ||
108 | pgBind(this->hidden->wCanvas, PG_WE_BUILD, &PG_HandleResize, NULL); | ||
109 | pgBind(this->hidden->wCanvas, PG_WE_KBD_CHAR, &PG_HandleChar, NULL); | ||
110 | pgBind(this->hidden->wCanvas, PG_WE_KBD_KEYUP, &PG_HandleKey, NULL); | ||
111 | pgBind(this->hidden->wCanvas, PG_WE_KBD_KEYDOWN, &PG_HandleKey, NULL); | ||
112 | pgBind(this->hidden->wCanvas, PG_WE_PNTR_MOVE, &PG_HandleMouseMotion, NULL); | ||
113 | pgBind(this->hidden->wCanvas, PG_WE_PNTR_UP, &PG_HandleMouseButton, NULL); | ||
114 | pgBind(this->hidden->wCanvas, PG_WE_PNTR_DOWN, &PG_HandleMouseButton, this); | ||
115 | } | ||
116 | |||
117 | /* end of SDL_pgevents.c ... */ | ||