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authorFranklin Wei <git@fwei.tk>2017-01-21 15:18:31 -0500
committerFranklin Wei <git@fwei.tk>2017-12-23 21:01:26 -0500
commita855d6202536ff28e5aae4f22a0f31d8f5b325d0 (patch)
tree8c75f224dd64ed360505afa8843d016b0d75000b /apps/plugins/sdl/src/video/macdsp/SDL_dspvideo.h
parent01c6dcf6c7b9bb1ad2fa0450f99bacc5f3d3e04b (diff)
downloadrockbox-a855d6202536ff28e5aae4f22a0f31d8f5b325d0.tar.gz
rockbox-a855d6202536ff28e5aae4f22a0f31d8f5b325d0.zip
Port of Duke Nukem 3D
This ports Fabien Sanglard's Chocolate Duke to run on a version of SDL for Rockbox. Change-Id: I8f2c4c78af19de10c1633ed7bb7a997b43256dd9
Diffstat (limited to 'apps/plugins/sdl/src/video/macdsp/SDL_dspvideo.h')
-rw-r--r--apps/plugins/sdl/src/video/macdsp/SDL_dspvideo.h54
1 files changed, 54 insertions, 0 deletions
diff --git a/apps/plugins/sdl/src/video/macdsp/SDL_dspvideo.h b/apps/plugins/sdl/src/video/macdsp/SDL_dspvideo.h
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index 0000000000..7fc0896d1d
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+++ b/apps/plugins/sdl/src/video/macdsp/SDL_dspvideo.h
@@ -0,0 +1,54 @@
1/*
2 SDL - Simple DirectMedia Layer
3 Copyright (C) 1997-2012 Sam Lantinga
4
5 This library is free software; you can redistribute it and/or
6 modify it under the terms of the GNU Lesser General Public
7 License as published by the Free Software Foundation; either
8 version 2.1 of the License, or (at your option) any later version.
9
10 This library is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public
16 License along with this library; if not, write to the Free Software
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
18
19 Sam Lantinga
20 slouken@libsdl.org
21*/
22#include "SDL_config.h"
23
24#ifndef _SDL_dspvideo_h
25#define _SDL_dspvideo_h
26
27#if TARGET_API_MAC_OSX
28# include <DrawSprocket/DrawSprocket.h> /* Drawsprocket.framework */
29#else
30#include <DrawSprocket.h>
31#endif
32
33#include "../maccommon/SDL_lowvideo.h"
34
35/* DrawSprocket specific information */
36struct DSpInfo {
37 DSpContextReference dsp_context;
38 CGrafPtr dsp_back_buffer;
39 int dsp_old_depth;
40
41 /* Flags for hw acceleration */
42 int dsp_vram_available;
43 int dsp_agp_available;
44
45
46};
47/* Old variable names */
48#define dsp_context (this->hidden->dspinfo->dsp_context)
49#define dsp_back_buffer (this->hidden->dspinfo->dsp_back_buffer)
50#define dsp_old_depth (this->hidden->dspinfo->dsp_old_depth)
51#define dsp_vram_available (this->hidden->dspinfo->dsp_vram_available)
52#define dsp_agp_available (this->hidden->dspinfo->dsp_agp_available)
53
54#endif /* _SDL_dspvideo_h */