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author | Franklin Wei <git@fwei.tk> | 2017-01-21 15:18:31 -0500 |
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committer | Franklin Wei <git@fwei.tk> | 2017-12-23 21:01:26 -0500 |
commit | a855d6202536ff28e5aae4f22a0f31d8f5b325d0 (patch) | |
tree | 8c75f224dd64ed360505afa8843d016b0d75000b /apps/plugins/sdl/src/video/SDL_pixels_c.h | |
parent | 01c6dcf6c7b9bb1ad2fa0450f99bacc5f3d3e04b (diff) | |
download | rockbox-a855d6202536ff28e5aae4f22a0f31d8f5b325d0.tar.gz rockbox-a855d6202536ff28e5aae4f22a0f31d8f5b325d0.zip |
Port of Duke Nukem 3D
This ports Fabien Sanglard's Chocolate Duke to run on a version of SDL
for Rockbox.
Change-Id: I8f2c4c78af19de10c1633ed7bb7a997b43256dd9
Diffstat (limited to 'apps/plugins/sdl/src/video/SDL_pixels_c.h')
-rw-r--r-- | apps/plugins/sdl/src/video/SDL_pixels_c.h | 46 |
1 files changed, 46 insertions, 0 deletions
diff --git a/apps/plugins/sdl/src/video/SDL_pixels_c.h b/apps/plugins/sdl/src/video/SDL_pixels_c.h new file mode 100644 index 0000000000..76759e2f7f --- /dev/null +++ b/apps/plugins/sdl/src/video/SDL_pixels_c.h | |||
@@ -0,0 +1,46 @@ | |||
1 | /* | ||
2 | SDL - Simple DirectMedia Layer | ||
3 | Copyright (C) 1997-2012 Sam Lantinga | ||
4 | |||
5 | This library is free software; you can redistribute it and/or | ||
6 | modify it under the terms of the GNU Lesser General Public | ||
7 | License as published by the Free Software Foundation; either | ||
8 | version 2.1 of the License, or (at your option) any later version. | ||
9 | |||
10 | This library is distributed in the hope that it will be useful, | ||
11 | but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
12 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | ||
13 | Lesser General Public License for more details. | ||
14 | |||
15 | You should have received a copy of the GNU Lesser General Public | ||
16 | License along with this library; if not, write to the Free Software | ||
17 | Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA | ||
18 | |||
19 | Sam Lantinga | ||
20 | slouken@libsdl.org | ||
21 | */ | ||
22 | #include "SDL_config.h" | ||
23 | |||
24 | /* Useful functions and variables from SDL_pixel.c */ | ||
25 | |||
26 | #include "SDL_blit.h" | ||
27 | |||
28 | /* Pixel format functions */ | ||
29 | extern SDL_PixelFormat *SDL_AllocFormat(int bpp, | ||
30 | Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask); | ||
31 | extern SDL_PixelFormat *SDL_ReallocFormat(SDL_Surface *surface, int bpp, | ||
32 | Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask); | ||
33 | extern void SDL_FormatChanged(SDL_Surface *surface); | ||
34 | extern void SDL_FreeFormat(SDL_PixelFormat *format); | ||
35 | |||
36 | /* Blit mapping functions */ | ||
37 | extern SDL_BlitMap *SDL_AllocBlitMap(void); | ||
38 | extern void SDL_InvalidateMap(SDL_BlitMap *map); | ||
39 | extern int SDL_MapSurface (SDL_Surface *src, SDL_Surface *dst); | ||
40 | extern void SDL_FreeBlitMap(SDL_BlitMap *map); | ||
41 | |||
42 | /* Miscellaneous functions */ | ||
43 | extern Uint16 SDL_CalculatePitch(SDL_Surface *surface); | ||
44 | extern void SDL_DitherColors(SDL_Color *colors, int bpp); | ||
45 | extern Uint8 SDL_FindColor(SDL_Palette *pal, Uint8 r, Uint8 g, Uint8 b); | ||
46 | extern void SDL_ApplyGamma(Uint16 *gamma, SDL_Color *colors, SDL_Color *output, int ncolors); | ||