diff options
author | Franklin Wei <git@fwei.tk> | 2017-01-21 15:18:31 -0500 |
---|---|---|
committer | Franklin Wei <git@fwei.tk> | 2017-12-23 21:01:26 -0500 |
commit | a855d6202536ff28e5aae4f22a0f31d8f5b325d0 (patch) | |
tree | 8c75f224dd64ed360505afa8843d016b0d75000b /apps/plugins/sdl/src/video/SDL_glfuncs.h | |
parent | 01c6dcf6c7b9bb1ad2fa0450f99bacc5f3d3e04b (diff) | |
download | rockbox-a855d6202536ff28e5aae4f22a0f31d8f5b325d0.tar.gz rockbox-a855d6202536ff28e5aae4f22a0f31d8f5b325d0.zip |
Port of Duke Nukem 3D
This ports Fabien Sanglard's Chocolate Duke to run on a version of SDL
for Rockbox.
Change-Id: I8f2c4c78af19de10c1633ed7bb7a997b43256dd9
Diffstat (limited to 'apps/plugins/sdl/src/video/SDL_glfuncs.h')
-rw-r--r-- | apps/plugins/sdl/src/video/SDL_glfuncs.h | 341 |
1 files changed, 341 insertions, 0 deletions
diff --git a/apps/plugins/sdl/src/video/SDL_glfuncs.h b/apps/plugins/sdl/src/video/SDL_glfuncs.h new file mode 100644 index 0000000000..fb2d964879 --- /dev/null +++ b/apps/plugins/sdl/src/video/SDL_glfuncs.h | |||
@@ -0,0 +1,341 @@ | |||
1 | /* list of OpenGL functions sorted alphabetically | ||
2 | If you need to use a GL function from the SDL video subsystem, | ||
3 | change it's entry from SDL_PROC_UNUSED to SDL_PROC and rebuild. | ||
4 | */ | ||
5 | #define SDL_PROC_UNUSED(ret,func,params) | ||
6 | SDL_PROC_UNUSED(void,glAccum,(GLenum,GLfloat)) | ||
7 | SDL_PROC_UNUSED(void,glAlphaFunc,(GLenum,GLclampf)) | ||
8 | SDL_PROC_UNUSED(GLboolean,glAreTexturesResident,(GLsizei,const GLuint*,GLboolean*)) | ||
9 | SDL_PROC_UNUSED(void,glArrayElement,(GLint)) | ||
10 | SDL_PROC(void,glBegin,(GLenum)) | ||
11 | SDL_PROC(void,glBindTexture,(GLenum,GLuint)) | ||
12 | SDL_PROC_UNUSED(void,glBitmap,(GLsizei,GLsizei,GLfloat,GLfloat,GLfloat,GLfloat,const GLubyte*)) | ||
13 | SDL_PROC(void,glBlendFunc,(GLenum,GLenum)) | ||
14 | SDL_PROC_UNUSED(void,glCallList,(GLuint)) | ||
15 | SDL_PROC_UNUSED(void,glCallLists,(GLsizei,GLenum,const GLvoid*)) | ||
16 | SDL_PROC_UNUSED(void,glClear,(GLbitfield)) | ||
17 | SDL_PROC_UNUSED(void,glClearAccum,(GLfloat,GLfloat,GLfloat,GLfloat)) | ||
18 | SDL_PROC_UNUSED(void,glClearColor,(GLclampf,GLclampf,GLclampf,GLclampf)) | ||
19 | SDL_PROC_UNUSED(void,glClearDepth,(GLclampd)) | ||
20 | SDL_PROC_UNUSED(void,glClearIndex,(GLfloat)) | ||
21 | SDL_PROC_UNUSED(void,glClearStencil,(GLint)) | ||
22 | SDL_PROC_UNUSED(void,glClipPlane,(GLenum,const GLdouble*)) | ||
23 | SDL_PROC_UNUSED(void,glColor3b,(GLbyte,GLbyte,GLbyte)) | ||
24 | SDL_PROC_UNUSED(void,glColor3bv,(const GLbyte*)) | ||
25 | SDL_PROC_UNUSED(void,glColor3d,(GLdouble,GLdouble,GLdouble)) | ||
26 | SDL_PROC_UNUSED(void,glColor3dv,(const GLdouble*)) | ||
27 | SDL_PROC_UNUSED(void,glColor3f,(GLfloat,GLfloat,GLfloat)) | ||
28 | SDL_PROC_UNUSED(void,glColor3fv,(const GLfloat*)) | ||
29 | SDL_PROC_UNUSED(void,glColor3i,(GLint,GLint,GLint)) | ||
30 | SDL_PROC_UNUSED(void,glColor3iv,(const GLint*)) | ||
31 | SDL_PROC_UNUSED(void,glColor3s,(GLshort,GLshort,GLshort)) | ||
32 | SDL_PROC_UNUSED(void,glColor3sv,(const GLshort*)) | ||
33 | SDL_PROC_UNUSED(void,glColor3ub,(GLubyte,GLubyte,GLubyte)) | ||
34 | SDL_PROC_UNUSED(void,glColor3ubv,(const GLubyte*)) | ||
35 | SDL_PROC_UNUSED(void,glColor3ui,(GLuint,GLuint,GLuint)) | ||
36 | SDL_PROC_UNUSED(void,glColor3uiv,(const GLuint*)) | ||
37 | SDL_PROC_UNUSED(void,glColor3us,(GLushort,GLushort,GLushort)) | ||
38 | SDL_PROC_UNUSED(void,glColor3usv,(const GLushort*)) | ||
39 | SDL_PROC_UNUSED(void,glColor4b,(GLbyte,GLbyte,GLbyte,GLbyte)) | ||
40 | SDL_PROC_UNUSED(void,glColor4bv,(const GLbyte*)) | ||
41 | SDL_PROC_UNUSED(void,glColor4d,(GLdouble,GLdouble,GLdouble,GLdouble)) | ||
42 | SDL_PROC_UNUSED(void,glColor4dv,(const GLdouble*)) | ||
43 | SDL_PROC(void,glColor4f,(GLfloat,GLfloat,GLfloat,GLfloat)) | ||
44 | SDL_PROC_UNUSED(void,glColor4fv,(const GLfloat*)) | ||
45 | SDL_PROC_UNUSED(void,glColor4i,(GLint,GLint,GLint,GLint)) | ||
46 | SDL_PROC_UNUSED(void,glColor4iv,(const GLint*)) | ||
47 | SDL_PROC_UNUSED(void,glColor4s,(GLshort,GLshort,GLshort,GLshort)) | ||
48 | SDL_PROC_UNUSED(void,glColor4sv,(const GLshort*)) | ||
49 | SDL_PROC_UNUSED(void,glColor4ub,(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)) | ||
50 | SDL_PROC_UNUSED(void,glColor4ubv,(const GLubyte *v)) | ||
51 | SDL_PROC_UNUSED(void,glColor4ui,(GLuint red, GLuint green, GLuint blue, GLuint alpha)) | ||
52 | SDL_PROC_UNUSED(void,glColor4uiv,(const GLuint *v)) | ||
53 | SDL_PROC_UNUSED(void,glColor4us,(GLushort red, GLushort green, GLushort blue, GLushort alpha)) | ||
54 | SDL_PROC_UNUSED(void,glColor4usv,(const GLushort *v)) | ||
55 | SDL_PROC_UNUSED(void,glColorMask,(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)) | ||
56 | SDL_PROC_UNUSED(void,glColorMaterial,(GLenum face, GLenum mode)) | ||
57 | SDL_PROC_UNUSED(void,glColorPointer,(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)) | ||
58 | SDL_PROC_UNUSED(void,glCopyPixels,(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)) | ||
59 | SDL_PROC_UNUSED(void,glCopyTexImage1D,(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border)) | ||
60 | SDL_PROC_UNUSED(void,glCopyTexImage2D,(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)) | ||
61 | SDL_PROC_UNUSED(void,glCopyTexSubImage1D,(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)) | ||
62 | SDL_PROC_UNUSED(void,glCopyTexSubImage2D,(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)) | ||
63 | SDL_PROC_UNUSED(void,glCullFace,(GLenum mode)) | ||
64 | SDL_PROC_UNUSED(void,glDeleteLists,(GLuint list, GLsizei range)) | ||
65 | SDL_PROC_UNUSED(void,glDeleteTextures,(GLsizei n, const GLuint *textures)) | ||
66 | SDL_PROC_UNUSED(void,glDepthFunc,(GLenum func)) | ||
67 | SDL_PROC_UNUSED(void,glDepthMask,(GLboolean flag)) | ||
68 | SDL_PROC_UNUSED(void,glDepthRange,(GLclampd zNear, GLclampd zFar)) | ||
69 | SDL_PROC(void,glDisable,(GLenum cap)) | ||
70 | SDL_PROC_UNUSED(void,glDisableClientState,(GLenum array)) | ||
71 | SDL_PROC_UNUSED(void,glDrawArrays,(GLenum mode, GLint first, GLsizei count)) | ||
72 | SDL_PROC_UNUSED(void,glDrawBuffer,(GLenum mode)) | ||
73 | SDL_PROC_UNUSED(void,glDrawElements,(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)) | ||
74 | SDL_PROC_UNUSED(void,glDrawPixels,(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)) | ||
75 | SDL_PROC_UNUSED(void,glEdgeFlag,(GLboolean flag)) | ||
76 | SDL_PROC_UNUSED(void,glEdgeFlagPointer,(GLsizei stride, const GLvoid *pointer)) | ||
77 | SDL_PROC_UNUSED(void,glEdgeFlagv,(const GLboolean *flag)) | ||
78 | SDL_PROC(void,glEnable,(GLenum cap)) | ||
79 | SDL_PROC_UNUSED(void,glEnableClientState,(GLenum array)) | ||
80 | SDL_PROC(void,glEnd,(void)) | ||
81 | SDL_PROC_UNUSED(void,glEndList,(void)) | ||
82 | SDL_PROC_UNUSED(void,glEvalCoord1d,(GLdouble u)) | ||
83 | SDL_PROC_UNUSED(void,glEvalCoord1dv,(const GLdouble *u)) | ||
84 | SDL_PROC_UNUSED(void,glEvalCoord1f,(GLfloat u)) | ||
85 | SDL_PROC_UNUSED(void,glEvalCoord1fv,(const GLfloat *u)) | ||
86 | SDL_PROC_UNUSED(void,glEvalCoord2d,(GLdouble u, GLdouble v)) | ||
87 | SDL_PROC_UNUSED(void,glEvalCoord2dv,(const GLdouble *u)) | ||
88 | SDL_PROC_UNUSED(void,glEvalCoord2f,(GLfloat u, GLfloat v)) | ||
89 | SDL_PROC_UNUSED(void,glEvalCoord2fv,(const GLfloat *u)) | ||
90 | SDL_PROC_UNUSED(void,glEvalMesh1,(GLenum mode, GLint i1, GLint i2)) | ||
91 | SDL_PROC_UNUSED(void,glEvalMesh2,(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)) | ||
92 | SDL_PROC_UNUSED(void,glEvalPoint1,(GLint i)) | ||
93 | SDL_PROC_UNUSED(void,glEvalPoint2,(GLint i, GLint j)) | ||
94 | SDL_PROC_UNUSED(void,glFeedbackBuffer,(GLsizei size, GLenum type, GLfloat *buffer)) | ||
95 | SDL_PROC_UNUSED(void,glFinish,(void)) | ||
96 | SDL_PROC(void,glFlush,(void)) | ||
97 | SDL_PROC_UNUSED(void,glFogf,(GLenum pname, GLfloat param)) | ||
98 | SDL_PROC_UNUSED(void,glFogfv,(GLenum pname, const GLfloat *params)) | ||
99 | SDL_PROC_UNUSED(void,glFogi,(GLenum pname, GLint param)) | ||
100 | SDL_PROC_UNUSED(void,glFogiv,(GLenum pname, const GLint *params)) | ||
101 | SDL_PROC_UNUSED(void,glFrontFace,(GLenum mode)) | ||
102 | SDL_PROC_UNUSED(void,glFrustum,(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)) | ||
103 | SDL_PROC_UNUSED(GLuint,glGenLists,(GLsizei range)) | ||
104 | SDL_PROC(void,glGenTextures,(GLsizei n, GLuint *textures)) | ||
105 | SDL_PROC_UNUSED(void,glGetBooleanv,(GLenum pname, GLboolean *params)) | ||
106 | SDL_PROC_UNUSED(void,glGetClipPlane,(GLenum plane, GLdouble *equation)) | ||
107 | SDL_PROC_UNUSED(void,glGetDoublev,(GLenum pname, GLdouble *params)) | ||
108 | SDL_PROC_UNUSED(GLenum,glGetError,(void)) | ||
109 | SDL_PROC_UNUSED(void,glGetFloatv,(GLenum pname, GLfloat *params)) | ||
110 | SDL_PROC_UNUSED(void,glGetIntegerv,(GLenum pname, GLint *params)) | ||
111 | SDL_PROC_UNUSED(void,glGetLightfv,(GLenum light, GLenum pname, GLfloat *params)) | ||
112 | SDL_PROC_UNUSED(void,glGetLightiv,(GLenum light, GLenum pname, GLint *params)) | ||
113 | SDL_PROC_UNUSED(void,glGetMapdv,(GLenum target, GLenum query, GLdouble *v)) | ||
114 | SDL_PROC_UNUSED(void,glGetMapfv,(GLenum target, GLenum query, GLfloat *v)) | ||
115 | SDL_PROC_UNUSED(void,glGetMapiv,(GLenum target, GLenum query, GLint *v)) | ||
116 | SDL_PROC_UNUSED(void,glGetMaterialfv,(GLenum face, GLenum pname, GLfloat *params)) | ||
117 | SDL_PROC_UNUSED(void,glGetMaterialiv,(GLenum face, GLenum pname, GLint *params)) | ||
118 | SDL_PROC_UNUSED(void,glGetPixelMapfv,(GLenum map, GLfloat *values)) | ||
119 | SDL_PROC_UNUSED(void,glGetPixelMapuiv,(GLenum map, GLuint *values)) | ||
120 | SDL_PROC_UNUSED(void,glGetPixelMapusv,(GLenum map, GLushort *values)) | ||
121 | SDL_PROC_UNUSED(void,glGetPointerv,(GLenum pname, GLvoid* *params)) | ||
122 | SDL_PROC_UNUSED(void,glGetPolygonStipple,(GLubyte *mask)) | ||
123 | SDL_PROC(const GLubyte *,glGetString,(GLenum name)) | ||
124 | SDL_PROC_UNUSED(void,glGetTexEnvfv,(GLenum target, GLenum pname, GLfloat *params)) | ||
125 | SDL_PROC_UNUSED(void,glGetTexEnviv,(GLenum target, GLenum pname, GLint *params)) | ||
126 | SDL_PROC_UNUSED(void,glGetTexGendv,(GLenum coord, GLenum pname, GLdouble *params)) | ||
127 | SDL_PROC_UNUSED(void,glGetTexGenfv,(GLenum coord, GLenum pname, GLfloat *params)) | ||
128 | SDL_PROC_UNUSED(void,glGetTexGeniv,(GLenum coord, GLenum pname, GLint *params)) | ||
129 | SDL_PROC_UNUSED(void,glGetTexImage,(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)) | ||
130 | SDL_PROC_UNUSED(void,glGetTexLevelParameterfv,(GLenum target, GLint level, GLenum pname, GLfloat *params)) | ||
131 | SDL_PROC_UNUSED(void,glGetTexLevelParameteriv,(GLenum target, GLint level, GLenum pname, GLint *params)) | ||
132 | SDL_PROC_UNUSED(void,glGetTexParameterfv,(GLenum target, GLenum pname, GLfloat *params)) | ||
133 | SDL_PROC_UNUSED(void,glGetTexParameteriv,(GLenum target, GLenum pname, GLint *params)) | ||
134 | SDL_PROC_UNUSED(void,glHint,(GLenum target, GLenum mode)) | ||
135 | SDL_PROC_UNUSED(void,glIndexMask,(GLuint mask)) | ||
136 | SDL_PROC_UNUSED(void,glIndexPointer,(GLenum type, GLsizei stride, const GLvoid *pointer)) | ||
137 | SDL_PROC_UNUSED(void,glIndexd,(GLdouble c)) | ||
138 | SDL_PROC_UNUSED(void,glIndexdv,(const GLdouble *c)) | ||
139 | SDL_PROC_UNUSED(void,glIndexf,(GLfloat c)) | ||
140 | SDL_PROC_UNUSED(void,glIndexfv,(const GLfloat *c)) | ||
141 | SDL_PROC_UNUSED(void,glIndexi,(GLint c)) | ||
142 | SDL_PROC_UNUSED(void,glIndexiv,(const GLint *c)) | ||
143 | SDL_PROC_UNUSED(void,glIndexs,(GLshort c)) | ||
144 | SDL_PROC_UNUSED(void,glIndexsv,(const GLshort *c)) | ||
145 | SDL_PROC_UNUSED(void,glIndexub,(GLubyte c)) | ||
146 | SDL_PROC_UNUSED(void,glIndexubv,(const GLubyte *c)) | ||
147 | SDL_PROC_UNUSED(void,glInitNames,(void)) | ||
148 | SDL_PROC_UNUSED(void,glInterleavedArrays,(GLenum format, GLsizei stride, const GLvoid *pointer)) | ||
149 | SDL_PROC_UNUSED(GLboolean,glIsEnabled,(GLenum cap)) | ||
150 | SDL_PROC_UNUSED(GLboolean,glIsList,(GLuint list)) | ||
151 | SDL_PROC_UNUSED(GLboolean,glIsTexture,(GLuint texture)) | ||
152 | SDL_PROC_UNUSED(void,glLightModelf,(GLenum pname, GLfloat param)) | ||
153 | SDL_PROC_UNUSED(void,glLightModelfv,(GLenum pname, const GLfloat *params)) | ||
154 | SDL_PROC_UNUSED(void,glLightModeli,(GLenum pname, GLint param)) | ||
155 | SDL_PROC_UNUSED(void,glLightModeliv,(GLenum pname, const GLint *params)) | ||
156 | SDL_PROC_UNUSED(void,glLightf,(GLenum light, GLenum pname, GLfloat param)) | ||
157 | SDL_PROC_UNUSED(void,glLightfv,(GLenum light, GLenum pname, const GLfloat *params)) | ||
158 | SDL_PROC_UNUSED(void,glLighti,(GLenum light, GLenum pname, GLint param)) | ||
159 | SDL_PROC_UNUSED(void,glLightiv,(GLenum light, GLenum pname, const GLint *params)) | ||
160 | SDL_PROC_UNUSED(void,glLineStipple,(GLint factor, GLushort pattern)) | ||
161 | SDL_PROC_UNUSED(void,glLineWidth,(GLfloat width)) | ||
162 | SDL_PROC_UNUSED(void,glListBase,(GLuint base)) | ||
163 | SDL_PROC(void,glLoadIdentity,(void)) | ||
164 | SDL_PROC_UNUSED(void,glLoadMatrixd,(const GLdouble *m)) | ||
165 | SDL_PROC_UNUSED(void,glLoadMatrixf,(const GLfloat *m)) | ||
166 | SDL_PROC_UNUSED(void,glLoadName,(GLuint name)) | ||
167 | SDL_PROC_UNUSED(void,glLogicOp,(GLenum opcode)) | ||
168 | SDL_PROC_UNUSED(void,glMap1d,(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)) | ||
169 | SDL_PROC_UNUSED(void,glMap1f,(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)) | ||
170 | SDL_PROC_UNUSED(void,glMap2d,(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)) | ||
171 | SDL_PROC_UNUSED(void,glMap2f,(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)) | ||
172 | SDL_PROC_UNUSED(void,glMapGrid1d,(GLint un, GLdouble u1, GLdouble u2)) | ||
173 | SDL_PROC_UNUSED(void,glMapGrid1f,(GLint un, GLfloat u1, GLfloat u2)) | ||
174 | SDL_PROC_UNUSED(void,glMapGrid2d,(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)) | ||
175 | SDL_PROC_UNUSED(void,glMapGrid2f,(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)) | ||
176 | SDL_PROC_UNUSED(void,glMaterialf,(GLenum face, GLenum pname, GLfloat param)) | ||
177 | SDL_PROC_UNUSED(void,glMaterialfv,(GLenum face, GLenum pname, const GLfloat *params)) | ||
178 | SDL_PROC_UNUSED(void,glMateriali,(GLenum face, GLenum pname, GLint param)) | ||
179 | SDL_PROC_UNUSED(void,glMaterialiv,(GLenum face, GLenum pname, const GLint *params)) | ||
180 | SDL_PROC(void,glMatrixMode,(GLenum mode)) | ||
181 | SDL_PROC_UNUSED(void,glMultMatrixd,(const GLdouble *m)) | ||
182 | SDL_PROC_UNUSED(void,glMultMatrixf,(const GLfloat *m)) | ||
183 | SDL_PROC_UNUSED(void,glNewList,(GLuint list, GLenum mode)) | ||
184 | SDL_PROC_UNUSED(void,glNormal3b,(GLbyte nx, GLbyte ny, GLbyte nz)) | ||
185 | SDL_PROC_UNUSED(void,glNormal3bv,(const GLbyte *v)) | ||
186 | SDL_PROC_UNUSED(void,glNormal3d,(GLdouble nx, GLdouble ny, GLdouble nz)) | ||
187 | SDL_PROC_UNUSED(void,glNormal3dv,(const GLdouble *v)) | ||
188 | SDL_PROC_UNUSED(void,glNormal3f,(GLfloat nx, GLfloat ny, GLfloat nz)) | ||
189 | SDL_PROC_UNUSED(void,glNormal3fv,(const GLfloat *v)) | ||
190 | SDL_PROC_UNUSED(void,glNormal3i,(GLint nx, GLint ny, GLint nz)) | ||
191 | SDL_PROC_UNUSED(void,glNormal3iv,(const GLint *v)) | ||
192 | SDL_PROC_UNUSED(void,glNormal3s,(GLshort nx, GLshort ny, GLshort nz)) | ||
193 | SDL_PROC_UNUSED(void,glNormal3sv,(const GLshort *v)) | ||
194 | SDL_PROC_UNUSED(void,glNormalPointer,(GLenum type, GLsizei stride, const GLvoid *pointer)) | ||
195 | SDL_PROC(void,glOrtho,(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)) | ||
196 | SDL_PROC_UNUSED(void,glPassThrough,(GLfloat token)) | ||
197 | SDL_PROC_UNUSED(void,glPixelMapfv,(GLenum map, GLsizei mapsize, const GLfloat *values)) | ||
198 | SDL_PROC_UNUSED(void,glPixelMapuiv,(GLenum map, GLsizei mapsize, const GLuint *values)) | ||
199 | SDL_PROC_UNUSED(void,glPixelMapusv,(GLenum map, GLsizei mapsize, const GLushort *values)) | ||
200 | SDL_PROC_UNUSED(void,glPixelStoref,(GLenum pname, GLfloat param)) | ||
201 | SDL_PROC(void,glPixelStorei,(GLenum pname, GLint param)) | ||
202 | SDL_PROC_UNUSED(void,glPixelTransferf,(GLenum pname, GLfloat param)) | ||
203 | SDL_PROC_UNUSED(void,glPixelTransferi,(GLenum pname, GLint param)) | ||
204 | SDL_PROC_UNUSED(void,glPixelZoom,(GLfloat xfactor, GLfloat yfactor)) | ||
205 | SDL_PROC_UNUSED(void,glPointSize,(GLfloat size)) | ||
206 | SDL_PROC_UNUSED(void,glPolygonMode,(GLenum face, GLenum mode)) | ||
207 | SDL_PROC_UNUSED(void,glPolygonOffset,(GLfloat factor, GLfloat units)) | ||
208 | SDL_PROC_UNUSED(void,glPolygonStipple,(const GLubyte *mask)) | ||
209 | SDL_PROC(void,glPopAttrib,(void)) | ||
210 | SDL_PROC(void,glPopClientAttrib,(void)) | ||
211 | SDL_PROC(void,glPopMatrix,(void)) | ||
212 | SDL_PROC_UNUSED(void,glPopName,(void)) | ||
213 | SDL_PROC_UNUSED(void,glPrioritizeTextures,(GLsizei n, const GLuint *textures, const GLclampf *priorities)) | ||
214 | SDL_PROC(void,glPushAttrib,(GLbitfield mask)) | ||
215 | SDL_PROC(void,glPushClientAttrib,(GLbitfield mask)) | ||
216 | SDL_PROC(void,glPushMatrix,(void)) | ||
217 | SDL_PROC_UNUSED(void,glPushName,(GLuint name)) | ||
218 | SDL_PROC_UNUSED(void,glRasterPos2d,(GLdouble x, GLdouble y)) | ||
219 | SDL_PROC_UNUSED(void,glRasterPos2dv,(const GLdouble *v)) | ||
220 | SDL_PROC_UNUSED(void,glRasterPos2f,(GLfloat x, GLfloat y)) | ||
221 | SDL_PROC_UNUSED(void,glRasterPos2fv,(const GLfloat *v)) | ||
222 | SDL_PROC_UNUSED(void,glRasterPos2i,(GLint x, GLint y)) | ||
223 | SDL_PROC_UNUSED(void,glRasterPos2iv,(const GLint *v)) | ||
224 | SDL_PROC_UNUSED(void,glRasterPos2s,(GLshort x, GLshort y)) | ||
225 | SDL_PROC_UNUSED(void,glRasterPos2sv,(const GLshort *v)) | ||
226 | SDL_PROC_UNUSED(void,glRasterPos3d,(GLdouble x, GLdouble y, GLdouble z)) | ||
227 | SDL_PROC_UNUSED(void,glRasterPos3dv,(const GLdouble *v)) | ||
228 | SDL_PROC_UNUSED(void,glRasterPos3f,(GLfloat x, GLfloat y, GLfloat z)) | ||
229 | SDL_PROC_UNUSED(void,glRasterPos3fv,(const GLfloat *v)) | ||
230 | SDL_PROC_UNUSED(void,glRasterPos3i,(GLint x, GLint y, GLint z)) | ||
231 | SDL_PROC_UNUSED(void,glRasterPos3iv,(const GLint *v)) | ||
232 | SDL_PROC_UNUSED(void,glRasterPos3s,(GLshort x, GLshort y, GLshort z)) | ||
233 | SDL_PROC_UNUSED(void,glRasterPos3sv,(const GLshort *v)) | ||
234 | SDL_PROC_UNUSED(void,glRasterPos4d,(GLdouble x, GLdouble y, GLdouble z, GLdouble w)) | ||
235 | SDL_PROC_UNUSED(void,glRasterPos4dv,(const GLdouble *v)) | ||
236 | SDL_PROC_UNUSED(void,glRasterPos4f,(GLfloat x, GLfloat y, GLfloat z, GLfloat w)) | ||
237 | SDL_PROC_UNUSED(void,glRasterPos4fv,(const GLfloat *v)) | ||
238 | SDL_PROC_UNUSED(void,glRasterPos4i,(GLint x, GLint y, GLint z, GLint w)) | ||
239 | SDL_PROC_UNUSED(void,glRasterPos4iv,(const GLint *v)) | ||
240 | SDL_PROC_UNUSED(void,glRasterPos4s,(GLshort x, GLshort y, GLshort z, GLshort w)) | ||
241 | SDL_PROC_UNUSED(void,glRasterPos4sv,(const GLshort *v)) | ||
242 | SDL_PROC_UNUSED(void,glReadBuffer,(GLenum mode)) | ||
243 | SDL_PROC_UNUSED(void,glReadPixels,(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)) | ||
244 | SDL_PROC_UNUSED(void,glRectd,(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)) | ||
245 | SDL_PROC_UNUSED(void,glRectdv,(const GLdouble *v1, const GLdouble *v2)) | ||
246 | SDL_PROC_UNUSED(void,glRectf,(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)) | ||
247 | SDL_PROC_UNUSED(void,glRectfv,(const GLfloat *v1, const GLfloat *v2)) | ||
248 | SDL_PROC_UNUSED(void,glRecti,(GLint x1, GLint y1, GLint x2, GLint y2)) | ||
249 | SDL_PROC_UNUSED(void,glRectiv,(const GLint *v1, const GLint *v2)) | ||
250 | SDL_PROC_UNUSED(void,glRects,(GLshort x1, GLshort y1, GLshort x2, GLshort y2)) | ||
251 | SDL_PROC_UNUSED(void,glRectsv,(const GLshort *v1, const GLshort *v2)) | ||
252 | SDL_PROC_UNUSED(GLint,glRenderMode,(GLenum mode)) | ||
253 | SDL_PROC_UNUSED(void,glRotated,(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)) | ||
254 | SDL_PROC_UNUSED(void,glRotatef,(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)) | ||
255 | SDL_PROC_UNUSED(void,glScaled,(GLdouble x, GLdouble y, GLdouble z)) | ||
256 | SDL_PROC_UNUSED(void,glScalef,(GLfloat x, GLfloat y, GLfloat z)) | ||
257 | SDL_PROC_UNUSED(void,glScissor,(GLint x, GLint y, GLsizei width, GLsizei height)) | ||
258 | SDL_PROC_UNUSED(void,glSelectBuffer,(GLsizei size, GLuint *buffer)) | ||
259 | SDL_PROC_UNUSED(void,glShadeModel,(GLenum mode)) | ||
260 | SDL_PROC_UNUSED(void,glStencilFunc,(GLenum func, GLint ref, GLuint mask)) | ||
261 | SDL_PROC_UNUSED(void,glStencilMask,(GLuint mask)) | ||
262 | SDL_PROC_UNUSED(void,glStencilOp,(GLenum fail, GLenum zfail, GLenum zpass)) | ||
263 | SDL_PROC_UNUSED(void,glTexCoord1d,(GLdouble s)) | ||
264 | SDL_PROC_UNUSED(void,glTexCoord1dv,(const GLdouble *v)) | ||
265 | SDL_PROC_UNUSED(void,glTexCoord1f,(GLfloat s)) | ||
266 | SDL_PROC_UNUSED(void,glTexCoord1fv,(const GLfloat *v)) | ||
267 | SDL_PROC_UNUSED(void,glTexCoord1i,(GLint s)) | ||
268 | SDL_PROC_UNUSED(void,glTexCoord1iv,(const GLint *v)) | ||
269 | SDL_PROC_UNUSED(void,glTexCoord1s,(GLshort s)) | ||
270 | SDL_PROC_UNUSED(void,glTexCoord1sv,(const GLshort *v)) | ||
271 | SDL_PROC_UNUSED(void,glTexCoord2d,(GLdouble s, GLdouble t)) | ||
272 | SDL_PROC_UNUSED(void,glTexCoord2dv,(const GLdouble *v)) | ||
273 | SDL_PROC(void,glTexCoord2f,(GLfloat s, GLfloat t)) | ||
274 | SDL_PROC_UNUSED(void,glTexCoord2fv,(const GLfloat *v)) | ||
275 | SDL_PROC_UNUSED(void,glTexCoord2i,(GLint s, GLint t)) | ||
276 | SDL_PROC_UNUSED(void,glTexCoord2iv,(const GLint *v)) | ||
277 | SDL_PROC_UNUSED(void,glTexCoord2s,(GLshort s, GLshort t)) | ||
278 | SDL_PROC_UNUSED(void,glTexCoord2sv,(const GLshort *v)) | ||
279 | SDL_PROC_UNUSED(void,glTexCoord3d,(GLdouble s, GLdouble t, GLdouble r)) | ||
280 | SDL_PROC_UNUSED(void,glTexCoord3dv,(const GLdouble *v)) | ||
281 | SDL_PROC_UNUSED(void,glTexCoord3f,(GLfloat s, GLfloat t, GLfloat r)) | ||
282 | SDL_PROC_UNUSED(void,glTexCoord3fv,(const GLfloat *v)) | ||
283 | SDL_PROC_UNUSED(void,glTexCoord3i,(GLint s, GLint t, GLint r)) | ||
284 | SDL_PROC_UNUSED(void,glTexCoord3iv,(const GLint *v)) | ||
285 | SDL_PROC_UNUSED(void,glTexCoord3s,(GLshort s, GLshort t, GLshort r)) | ||
286 | SDL_PROC_UNUSED(void,glTexCoord3sv,(const GLshort *v)) | ||
287 | SDL_PROC_UNUSED(void,glTexCoord4d,(GLdouble s, GLdouble t, GLdouble r, GLdouble q)) | ||
288 | SDL_PROC_UNUSED(void,glTexCoord4dv,(const GLdouble *v)) | ||
289 | SDL_PROC_UNUSED(void,glTexCoord4f,(GLfloat s, GLfloat t, GLfloat r, GLfloat q)) | ||
290 | SDL_PROC_UNUSED(void,glTexCoord4fv,(const GLfloat *v)) | ||
291 | SDL_PROC_UNUSED(void,glTexCoord4i,(GLint s, GLint t, GLint r, GLint q)) | ||
292 | SDL_PROC_UNUSED(void,glTexCoord4iv,(const GLint *v)) | ||
293 | SDL_PROC_UNUSED(void,glTexCoord4s,(GLshort s, GLshort t, GLshort r, GLshort q)) | ||
294 | SDL_PROC_UNUSED(void,glTexCoord4sv,(const GLshort *v)) | ||
295 | SDL_PROC_UNUSED(void,glTexCoordPointer,(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)) | ||
296 | SDL_PROC(void,glTexEnvf,(GLenum target, GLenum pname, GLfloat param)) | ||
297 | SDL_PROC_UNUSED(void,glTexEnvfv,(GLenum target, GLenum pname, const GLfloat *params)) | ||
298 | SDL_PROC_UNUSED(void,glTexEnvi,(GLenum target, GLenum pname, GLint param)) | ||
299 | SDL_PROC_UNUSED(void,glTexEnviv,(GLenum target, GLenum pname, const GLint *params)) | ||
300 | SDL_PROC_UNUSED(void,glTexGend,(GLenum coord, GLenum pname, GLdouble param)) | ||
301 | SDL_PROC_UNUSED(void,glTexGendv,(GLenum coord, GLenum pname, const GLdouble *params)) | ||
302 | SDL_PROC_UNUSED(void,glTexGenf,(GLenum coord, GLenum pname, GLfloat param)) | ||
303 | SDL_PROC_UNUSED(void,glTexGenfv,(GLenum coord, GLenum pname, const GLfloat *params)) | ||
304 | SDL_PROC_UNUSED(void,glTexGeni,(GLenum coord, GLenum pname, GLint param)) | ||
305 | SDL_PROC_UNUSED(void,glTexGeniv,(GLenum coord, GLenum pname, const GLint *params)) | ||
306 | SDL_PROC_UNUSED(void,glTexImage1D,(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)) | ||
307 | SDL_PROC(void,glTexImage2D,(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)) | ||
308 | SDL_PROC_UNUSED(void,glTexParameterf,(GLenum target, GLenum pname, GLfloat param)) | ||
309 | SDL_PROC_UNUSED(void,glTexParameterfv,(GLenum target, GLenum pname, const GLfloat *params)) | ||
310 | SDL_PROC(void,glTexParameteri,(GLenum target, GLenum pname, GLint param)) | ||
311 | SDL_PROC_UNUSED(void,glTexParameteriv,(GLenum target, GLenum pname, const GLint *params)) | ||
312 | SDL_PROC_UNUSED(void,glTexSubImage1D,(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)) | ||
313 | SDL_PROC(void,glTexSubImage2D,(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)) | ||
314 | SDL_PROC_UNUSED(void,glTranslated,(GLdouble x, GLdouble y, GLdouble z)) | ||
315 | SDL_PROC_UNUSED(void,glTranslatef,(GLfloat x, GLfloat y, GLfloat z)) | ||
316 | SDL_PROC_UNUSED(void,glVertex2d,(GLdouble x, GLdouble y)) | ||
317 | SDL_PROC_UNUSED(void,glVertex2dv,(const GLdouble *v)) | ||
318 | SDL_PROC_UNUSED(void,glVertex2f,(GLfloat x, GLfloat y)) | ||
319 | SDL_PROC_UNUSED(void,glVertex2fv,(const GLfloat *v)) | ||
320 | SDL_PROC(void,glVertex2i,(GLint x, GLint y)) | ||
321 | SDL_PROC_UNUSED(void,glVertex2iv,(const GLint *v)) | ||
322 | SDL_PROC_UNUSED(void,glVertex2s,(GLshort x, GLshort y)) | ||
323 | SDL_PROC_UNUSED(void,glVertex2sv,(const GLshort *v)) | ||
324 | SDL_PROC_UNUSED(void,glVertex3d,(GLdouble x, GLdouble y, GLdouble z)) | ||
325 | SDL_PROC_UNUSED(void,glVertex3dv,(const GLdouble *v)) | ||
326 | SDL_PROC_UNUSED(void,glVertex3f,(GLfloat x, GLfloat y, GLfloat z)) | ||
327 | SDL_PROC_UNUSED(void,glVertex3fv,(const GLfloat *v)) | ||
328 | SDL_PROC_UNUSED(void,glVertex3i,(GLint x, GLint y, GLint z)) | ||
329 | SDL_PROC_UNUSED(void,glVertex3iv,(const GLint *v)) | ||
330 | SDL_PROC_UNUSED(void,glVertex3s,(GLshort x, GLshort y, GLshort z)) | ||
331 | SDL_PROC_UNUSED(void,glVertex3sv,(const GLshort *v)) | ||
332 | SDL_PROC_UNUSED(void,glVertex4d,(GLdouble x, GLdouble y, GLdouble z, GLdouble w)) | ||
333 | SDL_PROC_UNUSED(void,glVertex4dv,(const GLdouble *v)) | ||
334 | SDL_PROC_UNUSED(void,glVertex4f,(GLfloat x, GLfloat y, GLfloat z, GLfloat w)) | ||
335 | SDL_PROC_UNUSED(void,glVertex4fv,(const GLfloat *v)) | ||
336 | SDL_PROC_UNUSED(void,glVertex4i,(GLint x, GLint y, GLint z, GLint w)) | ||
337 | SDL_PROC_UNUSED(void,glVertex4iv,(const GLint *v)) | ||
338 | SDL_PROC_UNUSED(void,glVertex4s,(GLshort x, GLshort y, GLshort z, GLshort w)) | ||
339 | SDL_PROC_UNUSED(void,glVertex4sv,(const GLshort *v)) | ||
340 | SDL_PROC_UNUSED(void,glVertexPointer,(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)) | ||
341 | SDL_PROC(void,glViewport,(GLint x, GLint y, GLsizei width, GLsizei height)) | ||