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authorFranklin Wei <git@fwei.tk>2017-01-21 15:18:31 -0500
committerFranklin Wei <git@fwei.tk>2017-12-23 21:01:26 -0500
commita855d6202536ff28e5aae4f22a0f31d8f5b325d0 (patch)
tree8c75f224dd64ed360505afa8843d016b0d75000b /apps/plugins/sdl/src/video/SDL_cursor_c.h
parent01c6dcf6c7b9bb1ad2fa0450f99bacc5f3d3e04b (diff)
downloadrockbox-a855d6202536ff28e5aae4f22a0f31d8f5b325d0.tar.gz
rockbox-a855d6202536ff28e5aae4f22a0f31d8f5b325d0.zip
Port of Duke Nukem 3D
This ports Fabien Sanglard's Chocolate Duke to run on a version of SDL for Rockbox. Change-Id: I8f2c4c78af19de10c1633ed7bb7a997b43256dd9
Diffstat (limited to 'apps/plugins/sdl/src/video/SDL_cursor_c.h')
-rw-r--r--apps/plugins/sdl/src/video/SDL_cursor_c.h73
1 files changed, 73 insertions, 0 deletions
diff --git a/apps/plugins/sdl/src/video/SDL_cursor_c.h b/apps/plugins/sdl/src/video/SDL_cursor_c.h
new file mode 100644
index 0000000000..8be8df912c
--- /dev/null
+++ b/apps/plugins/sdl/src/video/SDL_cursor_c.h
@@ -0,0 +1,73 @@
1/*
2 SDL - Simple DirectMedia Layer
3 Copyright (C) 1997-2012 Sam Lantinga
4
5 This library is free software; you can redistribute it and/or
6 modify it under the terms of the GNU Lesser General Public
7 License as published by the Free Software Foundation; either
8 version 2.1 of the License, or (at your option) any later version.
9
10 This library is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public
16 License along with this library; if not, write to the Free Software
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
18
19 Sam Lantinga
20 slouken@libsdl.org
21*/
22#include "SDL_config.h"
23
24/* Useful variables and functions from SDL_cursor.c */
25#include "SDL_mouse.h"
26
27extern int SDL_CursorInit(Uint32 flags);
28extern void SDL_CursorPaletteChanged(void);
29extern void SDL_DrawCursor(SDL_Surface *screen);
30extern void SDL_DrawCursorNoLock(SDL_Surface *screen);
31extern void SDL_EraseCursor(SDL_Surface *screen);
32extern void SDL_EraseCursorNoLock(SDL_Surface *screen);
33extern void SDL_UpdateCursor(SDL_Surface *screen);
34extern void SDL_ResetCursor(void);
35extern void SDL_MoveCursor(int x, int y);
36extern void SDL_CursorQuit(void);
37
38#define INLINE_MOUSELOCK
39#ifdef INLINE_MOUSELOCK
40/* Inline (macro) versions of the mouse lock functions */
41#include "SDL_mutex.h"
42
43extern SDL_mutex *SDL_cursorlock;
44
45#define SDL_LockCursor() \
46 do { \
47 if ( SDL_cursorlock ) { \
48 SDL_mutexP(SDL_cursorlock); \
49 } \
50 } while ( 0 )
51#define SDL_UnlockCursor() \
52 do { \
53 if ( SDL_cursorlock ) { \
54 SDL_mutexV(SDL_cursorlock); \
55 } \
56 } while ( 0 )
57#else
58extern void SDL_LockCursor(void);
59extern void SDL_UnlockCursor(void);
60#endif /* INLINE_MOUSELOCK */
61
62/* Only for low-level mouse cursor drawing */
63extern SDL_Cursor *SDL_cursor;
64extern void SDL_MouseRect(SDL_Rect *area);
65
66/* State definitions for the SDL cursor */
67#define CURSOR_VISIBLE 0x01
68#define CURSOR_USINGSW 0x10
69#define SHOULD_DRAWCURSOR(X) \
70 (((X)&(CURSOR_VISIBLE|CURSOR_USINGSW)) == \
71 (CURSOR_VISIBLE|CURSOR_USINGSW))
72
73extern volatile int SDL_cursorstate;