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author | Franklin Wei <git@fwei.tk> | 2017-01-21 15:18:31 -0500 |
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committer | Franklin Wei <git@fwei.tk> | 2017-12-23 21:01:26 -0500 |
commit | a855d6202536ff28e5aae4f22a0f31d8f5b325d0 (patch) | |
tree | 8c75f224dd64ed360505afa8843d016b0d75000b /apps/plugins/sdl/src/video/SDL_cursor_c.h | |
parent | 01c6dcf6c7b9bb1ad2fa0450f99bacc5f3d3e04b (diff) | |
download | rockbox-a855d6202536ff28e5aae4f22a0f31d8f5b325d0.tar.gz rockbox-a855d6202536ff28e5aae4f22a0f31d8f5b325d0.zip |
Port of Duke Nukem 3D
This ports Fabien Sanglard's Chocolate Duke to run on a version of SDL
for Rockbox.
Change-Id: I8f2c4c78af19de10c1633ed7bb7a997b43256dd9
Diffstat (limited to 'apps/plugins/sdl/src/video/SDL_cursor_c.h')
-rw-r--r-- | apps/plugins/sdl/src/video/SDL_cursor_c.h | 73 |
1 files changed, 73 insertions, 0 deletions
diff --git a/apps/plugins/sdl/src/video/SDL_cursor_c.h b/apps/plugins/sdl/src/video/SDL_cursor_c.h new file mode 100644 index 0000000000..8be8df912c --- /dev/null +++ b/apps/plugins/sdl/src/video/SDL_cursor_c.h | |||
@@ -0,0 +1,73 @@ | |||
1 | /* | ||
2 | SDL - Simple DirectMedia Layer | ||
3 | Copyright (C) 1997-2012 Sam Lantinga | ||
4 | |||
5 | This library is free software; you can redistribute it and/or | ||
6 | modify it under the terms of the GNU Lesser General Public | ||
7 | License as published by the Free Software Foundation; either | ||
8 | version 2.1 of the License, or (at your option) any later version. | ||
9 | |||
10 | This library is distributed in the hope that it will be useful, | ||
11 | but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
12 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | ||
13 | Lesser General Public License for more details. | ||
14 | |||
15 | You should have received a copy of the GNU Lesser General Public | ||
16 | License along with this library; if not, write to the Free Software | ||
17 | Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA | ||
18 | |||
19 | Sam Lantinga | ||
20 | slouken@libsdl.org | ||
21 | */ | ||
22 | #include "SDL_config.h" | ||
23 | |||
24 | /* Useful variables and functions from SDL_cursor.c */ | ||
25 | #include "SDL_mouse.h" | ||
26 | |||
27 | extern int SDL_CursorInit(Uint32 flags); | ||
28 | extern void SDL_CursorPaletteChanged(void); | ||
29 | extern void SDL_DrawCursor(SDL_Surface *screen); | ||
30 | extern void SDL_DrawCursorNoLock(SDL_Surface *screen); | ||
31 | extern void SDL_EraseCursor(SDL_Surface *screen); | ||
32 | extern void SDL_EraseCursorNoLock(SDL_Surface *screen); | ||
33 | extern void SDL_UpdateCursor(SDL_Surface *screen); | ||
34 | extern void SDL_ResetCursor(void); | ||
35 | extern void SDL_MoveCursor(int x, int y); | ||
36 | extern void SDL_CursorQuit(void); | ||
37 | |||
38 | #define INLINE_MOUSELOCK | ||
39 | #ifdef INLINE_MOUSELOCK | ||
40 | /* Inline (macro) versions of the mouse lock functions */ | ||
41 | #include "SDL_mutex.h" | ||
42 | |||
43 | extern SDL_mutex *SDL_cursorlock; | ||
44 | |||
45 | #define SDL_LockCursor() \ | ||
46 | do { \ | ||
47 | if ( SDL_cursorlock ) { \ | ||
48 | SDL_mutexP(SDL_cursorlock); \ | ||
49 | } \ | ||
50 | } while ( 0 ) | ||
51 | #define SDL_UnlockCursor() \ | ||
52 | do { \ | ||
53 | if ( SDL_cursorlock ) { \ | ||
54 | SDL_mutexV(SDL_cursorlock); \ | ||
55 | } \ | ||
56 | } while ( 0 ) | ||
57 | #else | ||
58 | extern void SDL_LockCursor(void); | ||
59 | extern void SDL_UnlockCursor(void); | ||
60 | #endif /* INLINE_MOUSELOCK */ | ||
61 | |||
62 | /* Only for low-level mouse cursor drawing */ | ||
63 | extern SDL_Cursor *SDL_cursor; | ||
64 | extern void SDL_MouseRect(SDL_Rect *area); | ||
65 | |||
66 | /* State definitions for the SDL cursor */ | ||
67 | #define CURSOR_VISIBLE 0x01 | ||
68 | #define CURSOR_USINGSW 0x10 | ||
69 | #define SHOULD_DRAWCURSOR(X) \ | ||
70 | (((X)&(CURSOR_VISIBLE|CURSOR_USINGSW)) == \ | ||
71 | (CURSOR_VISIBLE|CURSOR_USINGSW)) | ||
72 | |||
73 | extern volatile int SDL_cursorstate; | ||