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author | Franklin Wei <git@fwei.tk> | 2017-01-21 15:18:31 -0500 |
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committer | Franklin Wei <git@fwei.tk> | 2017-12-23 21:01:26 -0500 |
commit | a855d6202536ff28e5aae4f22a0f31d8f5b325d0 (patch) | |
tree | 8c75f224dd64ed360505afa8843d016b0d75000b /apps/plugins/sdl/src/main/beos/SDL_BeApp.cc | |
parent | 01c6dcf6c7b9bb1ad2fa0450f99bacc5f3d3e04b (diff) | |
download | rockbox-a855d6202536ff28e5aae4f22a0f31d8f5b325d0.tar.gz rockbox-a855d6202536ff28e5aae4f22a0f31d8f5b325d0.zip |
Port of Duke Nukem 3D
This ports Fabien Sanglard's Chocolate Duke to run on a version of SDL
for Rockbox.
Change-Id: I8f2c4c78af19de10c1633ed7bb7a997b43256dd9
Diffstat (limited to 'apps/plugins/sdl/src/main/beos/SDL_BeApp.cc')
-rw-r--r-- | apps/plugins/sdl/src/main/beos/SDL_BeApp.cc | 111 |
1 files changed, 111 insertions, 0 deletions
diff --git a/apps/plugins/sdl/src/main/beos/SDL_BeApp.cc b/apps/plugins/sdl/src/main/beos/SDL_BeApp.cc new file mode 100644 index 0000000000..8b793779ac --- /dev/null +++ b/apps/plugins/sdl/src/main/beos/SDL_BeApp.cc | |||
@@ -0,0 +1,111 @@ | |||
1 | /* | ||
2 | SDL - Simple DirectMedia Layer | ||
3 | Copyright (C) 1997-2012 Sam Lantinga | ||
4 | |||
5 | This library is free software; you can redistribute it and/or | ||
6 | modify it under the terms of the GNU Lesser General Public | ||
7 | License as published by the Free Software Foundation; either | ||
8 | version 2.1 of the License, or (at your option) any later version. | ||
9 | |||
10 | This library is distributed in the hope that it will be useful, | ||
11 | but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
12 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | ||
13 | Lesser General Public License for more details. | ||
14 | |||
15 | You should have received a copy of the GNU Lesser General Public | ||
16 | License along with this library; if not, write to the Free Software | ||
17 | Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA | ||
18 | |||
19 | Sam Lantinga | ||
20 | slouken@libsdl.org | ||
21 | */ | ||
22 | #include "SDL_config.h" | ||
23 | |||
24 | /* Handle the BeApp specific portions of the application */ | ||
25 | |||
26 | #include <AppKit.h> | ||
27 | #include <storage/Path.h> | ||
28 | #include <storage/Entry.h> | ||
29 | #include <unistd.h> | ||
30 | |||
31 | #include "SDL_BeApp.h" | ||
32 | #include "SDL_thread.h" | ||
33 | #include "SDL_timer.h" | ||
34 | #include "SDL_error.h" | ||
35 | |||
36 | /* Flag to tell whether or not the Be application is active or not */ | ||
37 | int SDL_BeAppActive = 0; | ||
38 | static SDL_Thread *SDL_AppThread = NULL; | ||
39 | |||
40 | static int StartBeApp(void *unused) | ||
41 | { | ||
42 | if(!be_app) { | ||
43 | BApplication *App; | ||
44 | |||
45 | App = new BApplication("application/x-SDL-executable"); | ||
46 | |||
47 | App->Run(); | ||
48 | delete App; | ||
49 | } | ||
50 | return(0); | ||
51 | } | ||
52 | |||
53 | /* Initialize the Be Application, if it's not already started */ | ||
54 | int SDL_InitBeApp(void) | ||
55 | { | ||
56 | /* Create the BApplication that handles appserver interaction */ | ||
57 | if ( SDL_BeAppActive <= 0 ) { | ||
58 | SDL_AppThread = SDL_CreateThread(StartBeApp, NULL); | ||
59 | if ( SDL_AppThread == NULL ) { | ||
60 | SDL_SetError("Couldn't create BApplication thread"); | ||
61 | return(-1); | ||
62 | } | ||
63 | |||
64 | /* Change working to directory to that of executable */ | ||
65 | app_info info; | ||
66 | if (B_OK == be_app->GetAppInfo(&info)) { | ||
67 | entry_ref ref = info.ref; | ||
68 | BEntry entry; | ||
69 | if (B_OK == entry.SetTo(&ref)) { | ||
70 | BPath path; | ||
71 | if (B_OK == path.SetTo(&entry)) { | ||
72 | if (B_OK == path.GetParent(&path)) { | ||
73 | chdir(path.Path()); | ||
74 | } | ||
75 | } | ||
76 | } | ||
77 | } | ||
78 | |||
79 | do { | ||
80 | SDL_Delay(10); | ||
81 | } while ( (be_app == NULL) || be_app->IsLaunching() ); | ||
82 | |||
83 | /* Mark the application active */ | ||
84 | SDL_BeAppActive = 0; | ||
85 | } | ||
86 | |||
87 | /* Increment the application reference count */ | ||
88 | ++SDL_BeAppActive; | ||
89 | |||
90 | /* The app is running, and we're ready to go */ | ||
91 | return(0); | ||
92 | } | ||
93 | |||
94 | /* Quit the Be Application, if there's nothing left to do */ | ||
95 | void SDL_QuitBeApp(void) | ||
96 | { | ||
97 | /* Decrement the application reference count */ | ||
98 | --SDL_BeAppActive; | ||
99 | |||
100 | /* If the reference count reached zero, clean up the app */ | ||
101 | if ( SDL_BeAppActive == 0 ) { | ||
102 | if ( SDL_AppThread != NULL ) { | ||
103 | if ( be_app != NULL ) { /* Not tested */ | ||
104 | be_app->PostMessage(B_QUIT_REQUESTED); | ||
105 | } | ||
106 | SDL_WaitThread(SDL_AppThread, NULL); | ||
107 | SDL_AppThread = NULL; | ||
108 | } | ||
109 | /* be_app should now be NULL since be_app has quit */ | ||
110 | } | ||
111 | } | ||