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author | Franklin Wei <git@fwei.tk> | 2017-01-21 15:18:31 -0500 |
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committer | Franklin Wei <git@fwei.tk> | 2017-12-23 21:01:26 -0500 |
commit | a855d6202536ff28e5aae4f22a0f31d8f5b325d0 (patch) | |
tree | 8c75f224dd64ed360505afa8843d016b0d75000b /apps/plugins/sdl/src/loadso/macos | |
parent | 01c6dcf6c7b9bb1ad2fa0450f99bacc5f3d3e04b (diff) | |
download | rockbox-a855d6202536ff28e5aae4f22a0f31d8f5b325d0.tar.gz rockbox-a855d6202536ff28e5aae4f22a0f31d8f5b325d0.zip |
Port of Duke Nukem 3D
This ports Fabien Sanglard's Chocolate Duke to run on a version of SDL
for Rockbox.
Change-Id: I8f2c4c78af19de10c1633ed7bb7a997b43256dd9
Diffstat (limited to 'apps/plugins/sdl/src/loadso/macos')
-rw-r--r-- | apps/plugins/sdl/src/loadso/macos/SDL_sysloadso.c | 106 |
1 files changed, 106 insertions, 0 deletions
diff --git a/apps/plugins/sdl/src/loadso/macos/SDL_sysloadso.c b/apps/plugins/sdl/src/loadso/macos/SDL_sysloadso.c new file mode 100644 index 0000000000..c035b1786c --- /dev/null +++ b/apps/plugins/sdl/src/loadso/macos/SDL_sysloadso.c | |||
@@ -0,0 +1,106 @@ | |||
1 | /* | ||
2 | SDL - Simple DirectMedia Layer | ||
3 | Copyright (C) 1997-2012 Sam Lantinga | ||
4 | |||
5 | This library is free software; you can redistribute it and/or | ||
6 | modify it under the terms of the GNU Lesser General Public | ||
7 | License as published by the Free Software Foundation; either | ||
8 | version 2.1 of the License, or (at your option) any later version. | ||
9 | |||
10 | This library is distributed in the hope that it will be useful, | ||
11 | but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
12 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | ||
13 | Lesser General Public License for more details. | ||
14 | |||
15 | You should have received a copy of the GNU Lesser General Public | ||
16 | License along with this library; if not, write to the Free Software | ||
17 | Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA | ||
18 | |||
19 | Sam Lantinga | ||
20 | slouken@libsdl.org | ||
21 | */ | ||
22 | #include "SDL_config.h" | ||
23 | |||
24 | #ifdef SDL_LOADSO_MACOS | ||
25 | |||
26 | /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ | ||
27 | /* System dependent library loading routines */ | ||
28 | |||
29 | #include <stdio.h> | ||
30 | #include <string.h> | ||
31 | #define OLDP2C 1 | ||
32 | #include <Strings.h> | ||
33 | #include <CodeFragments.h> | ||
34 | #include <Errors.h> | ||
35 | |||
36 | #include "SDL_loadso.h" | ||
37 | |||
38 | void *SDL_LoadObject(const char *sofile) | ||
39 | { | ||
40 | void *handle = NULL; | ||
41 | const char *loaderror = NULL; | ||
42 | CFragConnectionID library_id; | ||
43 | Ptr mainAddr; | ||
44 | Str255 errName; | ||
45 | OSErr error; | ||
46 | char psofile[512]; | ||
47 | |||
48 | SDL_strlcpy(psofile, sofile, SDL_arraysize(psofile)); | ||
49 | error = GetSharedLibrary(C2PStr(psofile), kCompiledCFragArch, | ||
50 | kLoadCFrag, &library_id, &mainAddr, errName); | ||
51 | switch (error) { | ||
52 | case noErr: | ||
53 | loaderror = NULL; | ||
54 | break; | ||
55 | case cfragNoLibraryErr: | ||
56 | loaderror = "Library not found"; | ||
57 | break; | ||
58 | case cfragUnresolvedErr: | ||
59 | loaderror = "Unabled to resolve symbols"; | ||
60 | break; | ||
61 | case cfragNoPrivateMemErr: | ||
62 | case cfragNoClientMemErr: | ||
63 | loaderror = "Out of memory"; | ||
64 | break; | ||
65 | default: | ||
66 | loaderror = "Unknown Code Fragment Manager error"; | ||
67 | break; | ||
68 | } | ||
69 | if ( loaderror == NULL ) { | ||
70 | handle = (void *)(library_id); | ||
71 | } else { | ||
72 | SDL_SetError("Failed loading %s: %s", sofile, loaderror); | ||
73 | } | ||
74 | return(handle); | ||
75 | } | ||
76 | |||
77 | void *SDL_LoadFunction(void *handle, const char *name) | ||
78 | { | ||
79 | void *symbol = NULL; | ||
80 | const char *loaderror = NULL; | ||
81 | CFragSymbolClass class; | ||
82 | CFragConnectionID library_id = (CFragConnectionID)handle; | ||
83 | char pname[512]; | ||
84 | |||
85 | SDL_strlcpy(pname, name, SDL_arraysize(pname)); | ||
86 | if ( FindSymbol(library_id, C2PStr(pname), | ||
87 | (char **)&symbol, &class) != noErr ) { | ||
88 | loaderror = "Symbol not found"; | ||
89 | } | ||
90 | |||
91 | if ( symbol == NULL ) { | ||
92 | SDL_SetError("Failed loading %s: %s", name, loaderror); | ||
93 | } | ||
94 | return(symbol); | ||
95 | } | ||
96 | |||
97 | void SDL_UnloadObject(void *handle) | ||
98 | { | ||
99 | CFragConnectionID library_id; | ||
100 | if ( handle != NULL ) { | ||
101 | library_id = (CFragConnectionID)handle; | ||
102 | CloseConnection(&library_id); | ||
103 | } | ||
104 | } | ||
105 | |||
106 | #endif /* SDL_LOADSO_MACOS */ | ||