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authorFranklin Wei <git@fwei.tk>2017-01-21 15:18:31 -0500
committerFranklin Wei <git@fwei.tk>2017-12-23 21:01:26 -0500
commita855d6202536ff28e5aae4f22a0f31d8f5b325d0 (patch)
tree8c75f224dd64ed360505afa8843d016b0d75000b /apps/plugins/sdl/src/joystick/nds/SDL_sysjoystick.c
parent01c6dcf6c7b9bb1ad2fa0450f99bacc5f3d3e04b (diff)
downloadrockbox-a855d6202536ff28e5aae4f22a0f31d8f5b325d0.tar.gz
rockbox-a855d6202536ff28e5aae4f22a0f31d8f5b325d0.zip
Port of Duke Nukem 3D
This ports Fabien Sanglard's Chocolate Duke to run on a version of SDL for Rockbox. Change-Id: I8f2c4c78af19de10c1633ed7bb7a997b43256dd9
Diffstat (limited to 'apps/plugins/sdl/src/joystick/nds/SDL_sysjoystick.c')
-rw-r--r--apps/plugins/sdl/src/joystick/nds/SDL_sysjoystick.c150
1 files changed, 150 insertions, 0 deletions
diff --git a/apps/plugins/sdl/src/joystick/nds/SDL_sysjoystick.c b/apps/plugins/sdl/src/joystick/nds/SDL_sysjoystick.c
new file mode 100644
index 0000000000..122f48d863
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+++ b/apps/plugins/sdl/src/joystick/nds/SDL_sysjoystick.c
@@ -0,0 +1,150 @@
1/*
2 SDL - Simple DirectMedia Layer
3 Copyright (C) 1997-2012 Sam Lantinga
4
5 This library is free software; you can redistribute it and/or
6 modify it under the terms of the GNU Lesser General Public
7 License as published by the Free Software Foundation; either
8 version 2.1 of the License, or (at your option) any later version.
9
10 This library is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public
16 License along with this library; if not, write to the Free Software
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
18
19 Sam Lantinga
20 slouken@libsdl.org
21*/
22#include "SDL_config.h"
23
24/* This is the system specific header for the SDL joystick API */
25#include <nds.h>
26//#include <nds/registers_alt.h>
27
28#include "SDL_error.h"
29#include "SDL_events.h"
30#include "SDL_joystick.h"
31#include "../SDL_sysjoystick.h"
32#include "../SDL_joystick_c.h"
33
34#include "../../video/nds/SDL_ndsevents_c.h"
35
36/* Function to scan the system for joysticks.
37 * This function should set SDL_numjoysticks to the number of available
38 * joysticks. Joystick 0 should be the system default joystick.
39 * It should return 0, or -1 on an unrecoverable fatal error.
40 */
41int SDL_SYS_JoystickInit(void)
42{
43 SDL_numjoysticks = 1;
44 //keysInit();
45
46 return(1);
47}
48
49/* Function to get the device-dependent name of a joystick */
50const char *SDL_SYS_JoystickName(int index)
51{
52 if(!index)
53 return "NDS builtin joypad";
54 SDL_SetError("No joystick available with that index");
55 return (NULL);
56}
57
58/* Function to open a joystick for use.
59 The joystick to open is specified by the index field of the joystick.
60 This should fill the nbuttons and naxes fields of the joystick structure.
61 It returns 0, or -1 if there is an error.
62 */
63int SDL_SYS_JoystickOpen(SDL_Joystick *joystick)
64{
65 joystick->nbuttons=8;
66 joystick->nhats=0;
67 joystick->nballs=0;
68 joystick->naxes=2;
69 return 0;
70}
71
72
73/* Function to update the state of a joystick - called as a device poll.
74 * This function shouldn't update the joystick structure directly,
75 * but instead should call SDL_PrivateJoystick*() to deliver events
76 * and update joystick device state.
77 */
78
79int prevbutton=0;
80int prevkey=0;
81
82int dc=0;int ldc=0;
83u32 keysd,keysu=0;
84void SDL_SYS_JoystickUpdate(SDL_Joystick *joystick)
85{
86 //dc=keysd;
87 //if (dc)
88 //{
89 //fprintf(stderr,"heartbeat= %d\n",REG_VCOUNT);
90 //swiWaitForVBlank();
91 //scanKeys();
92 //keysd = keysDown();
93 //keysu = keysUp();
94 //ldc=keysd;
95
96 //}
97 /*if (prevkey && prevbutton)
98 {
99 scanKeys();
100 }
101 */
102
103 //scanKeys();
104 keysd = keysDown();
105 keysu = keysUp();
106
107
108 short ax=0,v=0,h=0;
109 if((keysd&KEY_UP)) {ax=1;v=-10;SDL_PrivateJoystickAxis(joystick,ax,v);prevkey=KEY_UP;}//fprintf(stderr,"KEY_UP\n");}
110 if((keysd&KEY_DOWN)) {ax=1;v=10;SDL_PrivateJoystickAxis(joystick,ax,v);prevkey=KEY_DOWN;}//fprintf(stderr,"KEY_DOWN\n");}
111 if((keysd&KEY_LEFT)) {ax=0;h=-10;SDL_PrivateJoystickAxis(joystick,ax,h);prevkey=KEY_LEFT;}//fprintf(stderr,"KEY_LEFT\n");}
112 if((keysd&KEY_RIGHT)) {ax=0;h=10;SDL_PrivateJoystickAxis(joystick,ax,h);prevkey=KEY_RIGHT;}//fprintf(stderr,"KEY_RIGHT\n");}
113
114 if((keysu&KEY_UP)) {ax=1;v=0;SDL_PrivateJoystickAxis(joystick,ax,v);prevkey=0;}//fprintf(stderr,"KEY_UP\n");}
115 if((keysu&KEY_DOWN)) {ax=1;v=0;SDL_PrivateJoystickAxis(joystick,ax,v);prevkey=0;}//fprintf(stderr,"KEY_DOWN\n");}
116 if((keysu&KEY_LEFT)) {ax=0;h=0;SDL_PrivateJoystickAxis(joystick,ax,h);prevkey=0;}//fprintf(stderr,"KEY_LEFT\n");}
117 if((keysu&KEY_RIGHT)) {ax=0;h=0;SDL_PrivateJoystickAxis(joystick,ax,h);prevkey=0;}//fprintf(stderr,"KEY_RIGHT\n");}
118
119 if((keysd&KEY_A)) {SDL_PrivateJoystickButton(joystick,0,SDL_PRESSED);prevbutton=KEY_A;}
120 if((keysd&KEY_B)) {SDL_PrivateJoystickButton(joystick,1,SDL_PRESSED);prevbutton=KEY_B;}
121 if((keysd&KEY_X)) {SDL_PrivateJoystickButton(joystick,2,SDL_PRESSED);prevbutton=KEY_X;}
122 if((keysd&KEY_Y)) {SDL_PrivateJoystickButton(joystick,3,SDL_PRESSED);prevbutton=KEY_Y;}
123 if((keysd&KEY_SELECT)) {SDL_PrivateJoystickButton(joystick,6,SDL_PRESSED);prevbutton=KEY_SELECT;}
124 if((keysd&KEY_START)) {SDL_PrivateJoystickButton(joystick,7,SDL_PRESSED);prevbutton=KEY_START;}
125 if((keysd&KEY_L)) {SDL_PrivateJoystickButton(joystick,4,SDL_PRESSED);prevbutton=KEY_L;}
126 if((keysd&KEY_R)) {SDL_PrivateJoystickButton(joystick,5,SDL_PRESSED);prevbutton=KEY_R;}
127
128 if((keysu&KEY_A)) {SDL_PrivateJoystickButton(joystick,0,SDL_RELEASED);prevbutton=0;}
129 if((keysu&KEY_B)) {SDL_PrivateJoystickButton(joystick,1,SDL_RELEASED);prevbutton=0;}
130 if((keysu&KEY_X)) {SDL_PrivateJoystickButton(joystick,2,SDL_RELEASED);prevbutton=0;}
131 if((keysu&KEY_Y)) {SDL_PrivateJoystickButton(joystick,3,SDL_RELEASED);prevbutton=0;}
132 if((keysu&KEY_SELECT)) {SDL_PrivateJoystickButton(joystick,6,SDL_RELEASED);prevbutton=0;}
133 if((keysu&KEY_START)) {SDL_PrivateJoystickButton(joystick,7,SDL_RELEASED);prevbutton=0;}
134 if((keysu&KEY_L)) {SDL_PrivateJoystickButton(joystick,4,SDL_RELEASED);prevbutton=0;}
135 if((keysu&KEY_R)) {SDL_PrivateJoystickButton(joystick,5,SDL_RELEASED);prevbutton=0;}
136
137
138
139}
140
141/* Function to close a joystick after use */
142void SDL_SYS_JoystickClose(SDL_Joystick *joystick)
143{
144}
145
146/* Function to perform any system-specific joystick related cleanup */
147void SDL_SYS_JoystickQuit(void)
148{
149}
150