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author | Franklin Wei <git@fwei.tk> | 2017-01-21 15:18:31 -0500 |
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committer | Franklin Wei <git@fwei.tk> | 2017-12-23 21:01:26 -0500 |
commit | a855d6202536ff28e5aae4f22a0f31d8f5b325d0 (patch) | |
tree | 8c75f224dd64ed360505afa8843d016b0d75000b /apps/plugins/sdl/src/events/SDL_events_c.h | |
parent | 01c6dcf6c7b9bb1ad2fa0450f99bacc5f3d3e04b (diff) | |
download | rockbox-a855d6202536ff28e5aae4f22a0f31d8f5b325d0.tar.gz rockbox-a855d6202536ff28e5aae4f22a0f31d8f5b325d0.zip |
Port of Duke Nukem 3D
This ports Fabien Sanglard's Chocolate Duke to run on a version of SDL
for Rockbox.
Change-Id: I8f2c4c78af19de10c1633ed7bb7a997b43256dd9
Diffstat (limited to 'apps/plugins/sdl/src/events/SDL_events_c.h')
-rw-r--r-- | apps/plugins/sdl/src/events/SDL_events_c.h | 83 |
1 files changed, 83 insertions, 0 deletions
diff --git a/apps/plugins/sdl/src/events/SDL_events_c.h b/apps/plugins/sdl/src/events/SDL_events_c.h new file mode 100644 index 0000000000..4378451507 --- /dev/null +++ b/apps/plugins/sdl/src/events/SDL_events_c.h | |||
@@ -0,0 +1,83 @@ | |||
1 | /* | ||
2 | SDL - Simple DirectMedia Layer | ||
3 | Copyright (C) 1997-2012 Sam Lantinga | ||
4 | |||
5 | This library is free software; you can redistribute it and/or | ||
6 | modify it under the terms of the GNU Lesser General Public | ||
7 | License as published by the Free Software Foundation; either | ||
8 | version 2.1 of the License, or (at your option) any later version. | ||
9 | |||
10 | This library is distributed in the hope that it will be useful, | ||
11 | but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
12 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | ||
13 | Lesser General Public License for more details. | ||
14 | |||
15 | You should have received a copy of the GNU Lesser General Public | ||
16 | License along with this library; if not, write to the Free Software | ||
17 | Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA | ||
18 | |||
19 | Sam Lantinga | ||
20 | slouken@libsdl.org | ||
21 | */ | ||
22 | #include "SDL_config.h" | ||
23 | |||
24 | /* Useful functions and variables from SDL_events.c */ | ||
25 | #include "SDL_events.h" | ||
26 | |||
27 | /* Start and stop the event processing loop */ | ||
28 | extern int SDL_StartEventLoop(Uint32 flags); | ||
29 | extern void SDL_StopEventLoop(void); | ||
30 | extern void SDL_QuitInterrupt(void); | ||
31 | |||
32 | extern void SDL_Lock_EventThread(void); | ||
33 | extern void SDL_Unlock_EventThread(void); | ||
34 | extern Uint32 SDL_EventThreadID(void); | ||
35 | |||
36 | /* Event handler init routines */ | ||
37 | extern int SDL_AppActiveInit(void); | ||
38 | extern int SDL_KeyboardInit(void); | ||
39 | extern int SDL_MouseInit(void); | ||
40 | extern int SDL_QuitInit(void); | ||
41 | |||
42 | /* Event handler quit routines */ | ||
43 | extern void SDL_AppActiveQuit(void); | ||
44 | extern void SDL_KeyboardQuit(void); | ||
45 | extern void SDL_MouseQuit(void); | ||
46 | extern void SDL_QuitQuit(void); | ||
47 | |||
48 | /* The event filter function */ | ||
49 | extern SDL_EventFilter SDL_EventOK; | ||
50 | |||
51 | /* The array of event processing states */ | ||
52 | extern Uint8 SDL_ProcessEvents[SDL_NUMEVENTS]; | ||
53 | |||
54 | /* Internal event queueing functions | ||
55 | (from SDL_active.c, SDL_mouse.c, SDL_keyboard.c, SDL_quit.c, SDL_events.c) | ||
56 | */ | ||
57 | extern int SDL_PrivateAppActive(Uint8 gain, Uint8 state); | ||
58 | extern int SDL_PrivateMouseMotion(Uint8 buttonstate, int relative, | ||
59 | Sint16 x, Sint16 y); | ||
60 | extern int SDL_PrivateMouseButton(Uint8 state, Uint8 button,Sint16 x,Sint16 y); | ||
61 | extern int SDL_PrivateKeyboard(Uint8 state, SDL_keysym *key); | ||
62 | extern int SDL_PrivateResize(int w, int h); | ||
63 | extern int SDL_PrivateExpose(void); | ||
64 | extern int SDL_PrivateQuit(void); | ||
65 | extern int SDL_PrivateSysWMEvent(SDL_SysWMmsg *message); | ||
66 | |||
67 | /* Used to clamp the mouse coordinates separately from the video surface */ | ||
68 | extern void SDL_SetMouseRange(int maxX, int maxY); | ||
69 | |||
70 | /* Used by the activity event handler to remove mouse focus */ | ||
71 | extern void SDL_ResetMouse(void); | ||
72 | |||
73 | /* Used by the activity event handler to remove keyboard focus */ | ||
74 | extern void SDL_ResetKeyboard(void); | ||
75 | |||
76 | /* Used by the event loop to queue pending keyboard repeat events */ | ||
77 | extern void SDL_CheckKeyRepeat(void); | ||
78 | |||
79 | /* Used by the OS keyboard code to detect whether or not to do UNICODE */ | ||
80 | #ifndef DEFAULT_UNICODE_TRANSLATION | ||
81 | #define DEFAULT_UNICODE_TRANSLATION 0 /* Default off because of overhead */ | ||
82 | #endif | ||
83 | extern int SDL_TranslateUNICODE; | ||