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authorFranklin Wei <git@fwei.tk>2017-01-21 15:18:31 -0500
committerFranklin Wei <git@fwei.tk>2017-12-23 21:01:26 -0500
commita855d6202536ff28e5aae4f22a0f31d8f5b325d0 (patch)
tree8c75f224dd64ed360505afa8843d016b0d75000b /apps/plugins/sdl/src/audio/windx5/SDL_dx5audio.h
parent01c6dcf6c7b9bb1ad2fa0450f99bacc5f3d3e04b (diff)
downloadrockbox-a855d6202536ff28e5aae4f22a0f31d8f5b325d0.tar.gz
rockbox-a855d6202536ff28e5aae4f22a0f31d8f5b325d0.zip
Port of Duke Nukem 3D
This ports Fabien Sanglard's Chocolate Duke to run on a version of SDL for Rockbox. Change-Id: I8f2c4c78af19de10c1633ed7bb7a997b43256dd9
Diffstat (limited to 'apps/plugins/sdl/src/audio/windx5/SDL_dx5audio.h')
-rw-r--r--apps/plugins/sdl/src/audio/windx5/SDL_dx5audio.h55
1 files changed, 55 insertions, 0 deletions
diff --git a/apps/plugins/sdl/src/audio/windx5/SDL_dx5audio.h b/apps/plugins/sdl/src/audio/windx5/SDL_dx5audio.h
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+++ b/apps/plugins/sdl/src/audio/windx5/SDL_dx5audio.h
@@ -0,0 +1,55 @@
1/*
2 SDL - Simple DirectMedia Layer
3 Copyright (C) 1997-2012 Sam Lantinga
4
5 This library is free software; you can redistribute it and/or
6 modify it under the terms of the GNU Lesser General Public
7 License as published by the Free Software Foundation; either
8 version 2.1 of the License, or (at your option) any later version.
9
10 This library is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public
16 License along with this library; if not, write to the Free Software
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
18
19 Sam Lantinga
20 slouken@libsdl.org
21*/
22#include "SDL_config.h"
23
24#ifndef _SDL_lowaudio_h
25#define _SDL_lowaudio_h
26
27#include "directx.h"
28
29#include "../SDL_sysaudio.h"
30
31/* Hidden "this" pointer for the video functions */
32#define _THIS SDL_AudioDevice *this
33
34/* The DirectSound objects */
35struct SDL_PrivateAudioData {
36 LPDIRECTSOUND sound;
37 LPDIRECTSOUNDBUFFER mixbuf;
38 int NUM_BUFFERS;
39 int mixlen, silence;
40 DWORD lastchunk;
41 Uint8 *locked_buf;
42 HANDLE audio_event;
43};
44
45/* Old variable names */
46#define sound (this->hidden->sound)
47#define mixbuf (this->hidden->mixbuf)
48#define NUM_BUFFERS (this->hidden->NUM_BUFFERS)
49#define mixlen (this->hidden->mixlen)
50#define silence (this->hidden->silence)
51#define lastchunk (this->hidden->lastchunk)
52#define locked_buf (this->hidden->locked_buf)
53#define audio_event (this->hidden->audio_event)
54
55#endif /* _SDL_lowaudio_h */