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author | Franklin Wei <git@fwei.tk> | 2017-01-21 15:18:31 -0500 |
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committer | Franklin Wei <git@fwei.tk> | 2017-12-23 21:01:26 -0500 |
commit | a855d6202536ff28e5aae4f22a0f31d8f5b325d0 (patch) | |
tree | 8c75f224dd64ed360505afa8843d016b0d75000b /apps/plugins/sdl/src/audio/SDL_wave.h | |
parent | 01c6dcf6c7b9bb1ad2fa0450f99bacc5f3d3e04b (diff) | |
download | rockbox-a855d6202536ff28e5aae4f22a0f31d8f5b325d0.tar.gz rockbox-a855d6202536ff28e5aae4f22a0f31d8f5b325d0.zip |
Port of Duke Nukem 3D
This ports Fabien Sanglard's Chocolate Duke to run on a version of SDL
for Rockbox.
Change-Id: I8f2c4c78af19de10c1633ed7bb7a997b43256dd9
Diffstat (limited to 'apps/plugins/sdl/src/audio/SDL_wave.h')
-rw-r--r-- | apps/plugins/sdl/src/audio/SDL_wave.h | 62 |
1 files changed, 62 insertions, 0 deletions
diff --git a/apps/plugins/sdl/src/audio/SDL_wave.h b/apps/plugins/sdl/src/audio/SDL_wave.h new file mode 100644 index 0000000000..53b12e70d2 --- /dev/null +++ b/apps/plugins/sdl/src/audio/SDL_wave.h | |||
@@ -0,0 +1,62 @@ | |||
1 | /* | ||
2 | SDL - Simple DirectMedia Layer | ||
3 | Copyright (C) 1997-2012 Sam Lantinga | ||
4 | |||
5 | This library is SDL_free software; you can redistribute it and/or | ||
6 | modify it under the terms of the GNU Lesser General Public | ||
7 | License as published by the Free Software Foundation; either | ||
8 | version 2.1 of the License, or (at your option) any later version. | ||
9 | |||
10 | This library is distributed in the hope that it will be useful, | ||
11 | but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
12 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | ||
13 | Lesser General Public License for more details. | ||
14 | |||
15 | You should have received a copy of the GNU Lesser General Public | ||
16 | License along with this library; if not, write to the Free Software | ||
17 | Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA | ||
18 | |||
19 | Sam Lantinga | ||
20 | slouken@libsdl.org | ||
21 | */ | ||
22 | #include "SDL_config.h" | ||
23 | |||
24 | /* WAVE files are little-endian */ | ||
25 | |||
26 | /*******************************************/ | ||
27 | /* Define values for Microsoft WAVE format */ | ||
28 | /*******************************************/ | ||
29 | #define RIFF 0x46464952 /* "RIFF" */ | ||
30 | #define WAVE 0x45564157 /* "WAVE" */ | ||
31 | #define FACT 0x74636166 /* "fact" */ | ||
32 | #define LIST 0x5453494c /* "LIST" */ | ||
33 | #define FMT 0x20746D66 /* "fmt " */ | ||
34 | #define DATA 0x61746164 /* "data" */ | ||
35 | #define PCM_CODE 0x0001 | ||
36 | #define MS_ADPCM_CODE 0x0002 | ||
37 | #define IMA_ADPCM_CODE 0x0011 | ||
38 | #define MP3_CODE 0x0055 | ||
39 | #define WAVE_MONO 1 | ||
40 | #define WAVE_STEREO 2 | ||
41 | |||
42 | /* Normally, these three chunks come consecutively in a WAVE file */ | ||
43 | typedef struct WaveFMT { | ||
44 | /* Not saved in the chunk we read: | ||
45 | Uint32 FMTchunk; | ||
46 | Uint32 fmtlen; | ||
47 | */ | ||
48 | Uint16 encoding; | ||
49 | Uint16 channels; /* 1 = mono, 2 = stereo */ | ||
50 | Uint32 frequency; /* One of 11025, 22050, or 44100 Hz */ | ||
51 | Uint32 byterate; /* Average bytes per second */ | ||
52 | Uint16 blockalign; /* Bytes per sample block */ | ||
53 | Uint16 bitspersample; /* One of 8, 12, 16, or 4 for ADPCM */ | ||
54 | } WaveFMT; | ||
55 | |||
56 | /* The general chunk found in the WAVE file */ | ||
57 | typedef struct Chunk { | ||
58 | Uint32 magic; | ||
59 | Uint32 length; | ||
60 | Uint8 *data; | ||
61 | } Chunk; | ||
62 | |||