diff options
author | Franklin Wei <git@fwei.tk> | 2019-07-07 22:00:20 -0400 |
---|---|---|
committer | Franklin Wei <git@fwei.tk> | 2019-07-09 11:20:55 -0400 |
commit | 3f59fc8b771625aca9c3aefe03cf1038d8461963 (patch) | |
tree | e0623a323613baa0b0993411b38bcaed144b27ed /apps/plugins/sdl/progs/wolf3d/wl_game.c | |
parent | 439a0d1d91fa040d261fc39b87278bc9f5391dcc (diff) | |
download | rockbox-3f59fc8b771625aca9c3aefe03cf1038d8461963.tar.gz rockbox-3f59fc8b771625aca9c3aefe03cf1038d8461963.zip |
Wolfenstein 3-D!
This is a port of Wolf4SDL, which is derived from the original id
software source release. The port runs on top of the SDL plugin
runtime and is loaded as an overlay.
Licensing of the game code is not an issue, as discussed below
(essentially, the Debian project treats Wolf4SDL as GPLv2, with an
email from John Carmack backing it up):
http://forums.rockbox.org/index.php?topic=52872
Included is a copy of MAME's Yamaha OPL sound chip emulator
(fmopl_gpl.c). This file was not part of the original Wolf4SDL source
(which includes a non-GPL'd version), but was rather rebased from from
a later MAME source which had been relicensed to GPLv2.
Change-Id: I64c2ba035e0be7e2f49252f40640641416613439
Diffstat (limited to 'apps/plugins/sdl/progs/wolf3d/wl_game.c')
-rw-r--r-- | apps/plugins/sdl/progs/wolf3d/wl_game.c | 1601 |
1 files changed, 1601 insertions, 0 deletions
diff --git a/apps/plugins/sdl/progs/wolf3d/wl_game.c b/apps/plugins/sdl/progs/wolf3d/wl_game.c new file mode 100644 index 0000000000..445cf00153 --- /dev/null +++ b/apps/plugins/sdl/progs/wolf3d/wl_game.c | |||
@@ -0,0 +1,1601 @@ | |||
1 | // WL_GAME.C | ||
2 | |||
3 | #include "wl_def.h" | ||
4 | #pragma hdrstop | ||
5 | |||
6 | |||
7 | /* | ||
8 | ============================================================================= | ||
9 | |||
10 | LOCAL CONSTANTS | ||
11 | |||
12 | ============================================================================= | ||
13 | */ | ||
14 | |||
15 | |||
16 | /* | ||
17 | ============================================================================= | ||
18 | |||
19 | GLOBAL VARIABLES | ||
20 | |||
21 | ============================================================================= | ||
22 | */ | ||
23 | |||
24 | boolean ingame,fizzlein; | ||
25 | gametype gamestate; | ||
26 | byte bordercol=VIEWCOLOR; // color of the Change View/Ingame border | ||
27 | |||
28 | #ifdef SPEAR | ||
29 | int32_t spearx,speary; | ||
30 | unsigned spearangle; | ||
31 | boolean spearflag; | ||
32 | #endif | ||
33 | |||
34 | #ifdef USE_FEATUREFLAGS | ||
35 | int ffDataTopLeft, ffDataTopRight, ffDataBottomLeft, ffDataBottomRight; | ||
36 | #endif | ||
37 | |||
38 | // | ||
39 | // ELEVATOR BACK MAPS - REMEMBER (-1)!! | ||
40 | // | ||
41 | int ElevatorBackTo[]={1,1,7,3,5,3}; | ||
42 | |||
43 | void SetupGameLevel (void); | ||
44 | void DrawPlayScreen (void); | ||
45 | void LoadLatchMem (void); | ||
46 | void GameLoop (void); | ||
47 | |||
48 | /* | ||
49 | ============================================================================= | ||
50 | |||
51 | LOCAL VARIABLES | ||
52 | |||
53 | ============================================================================= | ||
54 | */ | ||
55 | |||
56 | |||
57 | |||
58 | //=========================================================================== | ||
59 | //=========================================================================== | ||
60 | |||
61 | |||
62 | /* | ||
63 | ========================== | ||
64 | = | ||
65 | = SetSoundLoc - Given the location of an object (in terms of global | ||
66 | = coordinates, held in globalsoundx and globalsoundy), munges the values | ||
67 | = for an approximate distance from the left and right ear, and puts | ||
68 | = those values into leftchannel and rightchannel. | ||
69 | = | ||
70 | = JAB | ||
71 | = | ||
72 | ========================== | ||
73 | */ | ||
74 | |||
75 | int leftchannel, rightchannel; | ||
76 | #define ATABLEMAX 15 | ||
77 | byte righttable[ATABLEMAX][ATABLEMAX * 2] = { | ||
78 | { 8, 8, 8, 8, 8, 8, 8, 7, 7, 7, 7, 7, 7, 6, 0, 0, 0, 0, 0, 1, 3, 5, 8, 8, 8, 8, 8, 8, 8, 8}, | ||
79 | { 8, 8, 8, 8, 8, 8, 8, 7, 7, 7, 7, 7, 6, 4, 0, 0, 0, 0, 0, 2, 4, 6, 8, 8, 8, 8, 8, 8, 8, 8}, | ||
80 | { 8, 8, 8, 8, 8, 8, 8, 7, 7, 7, 7, 6, 6, 4, 1, 0, 0, 0, 1, 2, 4, 6, 8, 8, 8, 8, 8, 8, 8, 8}, | ||
81 | { 8, 8, 8, 8, 8, 8, 8, 7, 7, 7, 7, 6, 5, 4, 2, 1, 0, 1, 2, 3, 5, 7, 8, 8, 8, 8, 8, 8, 8, 8}, | ||
82 | { 8, 8, 8, 8, 8, 8, 8, 8, 7, 7, 7, 6, 5, 4, 3, 2, 2, 3, 3, 5, 6, 8, 8, 8, 8, 8, 8, 8, 8, 8}, | ||
83 | { 8, 8, 8, 8, 8, 8, 8, 8, 7, 7, 7, 6, 6, 5, 4, 4, 4, 4, 5, 6, 7, 8, 8, 8, 8, 8, 8, 8, 8, 8}, | ||
84 | { 8, 8, 8, 8, 8, 8, 8, 8, 8, 7, 7, 7, 6, 6, 5, 5, 5, 6, 6, 7, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8}, | ||
85 | { 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 7, 7, 7, 6, 6, 7, 7, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8}, | ||
86 | { 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8}, | ||
87 | { 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8}, | ||
88 | { 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8}, | ||
89 | { 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8}, | ||
90 | { 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8}, | ||
91 | { 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8}, | ||
92 | { 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8} | ||
93 | }; | ||
94 | byte lefttable[ATABLEMAX][ATABLEMAX * 2] = { | ||
95 | { 8, 8, 8, 8, 8, 8, 8, 8, 5, 3, 1, 0, 0, 0, 0, 0, 6, 7, 7, 7, 7, 7, 7, 8, 8, 8, 8, 8, 8, 8}, | ||
96 | { 8, 8, 8, 8, 8, 8, 8, 8, 6, 4, 2, 0, 0, 0, 0, 0, 4, 6, 7, 7, 7, 7, 7, 8, 8, 8, 8, 8, 8, 8}, | ||
97 | { 8, 8, 8, 8, 8, 8, 8, 8, 6, 4, 2, 1, 0, 0, 0, 1, 4, 6, 6, 7, 7, 7, 7, 8, 8, 8, 8, 8, 8, 8}, | ||
98 | { 8, 8, 8, 8, 8, 8, 8, 8, 7, 5, 3, 2, 1, 0, 1, 2, 4, 5, 6, 7, 7, 7, 7, 8, 8, 8, 8, 8, 8, 8}, | ||
99 | { 8, 8, 8, 8, 8, 8, 8, 8, 8, 6, 5, 3, 3, 2, 2, 3, 4, 5, 6, 7, 7, 7, 8, 8, 8, 8, 8, 8, 8, 8}, | ||
100 | { 8, 8, 8, 8, 8, 8, 8, 8, 8, 7, 6, 5, 4, 4, 4, 4, 5, 6, 6, 7, 7, 7, 8, 8, 8, 8, 8, 8, 8, 8}, | ||
101 | { 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 7, 6, 6, 5, 5, 5, 6, 6, 7, 7, 7, 8, 8, 8, 8, 8, 8, 8, 8, 8}, | ||
102 | { 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 7, 7, 6, 6, 7, 7, 7, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8}, | ||
103 | { 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8}, | ||
104 | { 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8}, | ||
105 | { 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8}, | ||
106 | { 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8}, | ||
107 | { 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8}, | ||
108 | { 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8}, | ||
109 | { 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8} | ||
110 | }; | ||
111 | |||
112 | void | ||
113 | SetSoundLoc(fixed gx,fixed gy) | ||
114 | { | ||
115 | fixed xt,yt; | ||
116 | int x,y; | ||
117 | |||
118 | // | ||
119 | // translate point to view centered coordinates | ||
120 | // | ||
121 | gx -= viewx; | ||
122 | gy -= viewy; | ||
123 | |||
124 | // | ||
125 | // calculate newx | ||
126 | // | ||
127 | xt = FixedMul(gx,viewcos); | ||
128 | yt = FixedMul(gy,viewsin); | ||
129 | x = (xt - yt) >> TILESHIFT; | ||
130 | |||
131 | // | ||
132 | // calculate newy | ||
133 | // | ||
134 | xt = FixedMul(gx,viewsin); | ||
135 | yt = FixedMul(gy,viewcos); | ||
136 | y = (yt + xt) >> TILESHIFT; | ||
137 | |||
138 | if (y >= ATABLEMAX) | ||
139 | y = ATABLEMAX - 1; | ||
140 | else if (y <= -ATABLEMAX) | ||
141 | y = -ATABLEMAX; | ||
142 | if (x < 0) | ||
143 | x = -x; | ||
144 | if (x >= ATABLEMAX) | ||
145 | x = ATABLEMAX - 1; | ||
146 | leftchannel = lefttable[x][y + ATABLEMAX]; | ||
147 | rightchannel = righttable[x][y + ATABLEMAX]; | ||
148 | |||
149 | #if 0 | ||
150 | CenterWindow(8,1); | ||
151 | US_PrintSigned(leftchannel); | ||
152 | US_Print(","); | ||
153 | US_PrintSigned(rightchannel); | ||
154 | VW_UpdateScreen(); | ||
155 | #endif | ||
156 | } | ||
157 | |||
158 | /* | ||
159 | ========================== | ||
160 | = | ||
161 | = SetSoundLocGlobal - Sets up globalsoundx & globalsoundy and then calls | ||
162 | = UpdateSoundLoc() to transform that into relative channel volumes. Those | ||
163 | = values are then passed to the Sound Manager so that they'll be used for | ||
164 | = the next sound played (if possible). | ||
165 | = | ||
166 | = JAB | ||
167 | = | ||
168 | ========================== | ||
169 | */ | ||
170 | void PlaySoundLocGlobal(word s,fixed gx,fixed gy) | ||
171 | { | ||
172 | SetSoundLoc(gx, gy); | ||
173 | SD_PositionSound(leftchannel, rightchannel); | ||
174 | |||
175 | int channel = SD_PlaySound((soundnames) s); | ||
176 | if(channel) | ||
177 | { | ||
178 | channelSoundPos[channel - 1].globalsoundx = gx; | ||
179 | channelSoundPos[channel - 1].globalsoundy = gy; | ||
180 | channelSoundPos[channel - 1].valid = 1; | ||
181 | } | ||
182 | } | ||
183 | |||
184 | void UpdateSoundLoc(void) | ||
185 | { | ||
186 | /* if (SoundPositioned) | ||
187 | { | ||
188 | SetSoundLoc(globalsoundx,globalsoundy); | ||
189 | SD_SetPosition(leftchannel,rightchannel); | ||
190 | }*/ | ||
191 | |||
192 | for(int i = 0; i < MIX_CHANNELS; i++) | ||
193 | { | ||
194 | if(channelSoundPos[i].valid) | ||
195 | { | ||
196 | SetSoundLoc(channelSoundPos[i].globalsoundx, | ||
197 | channelSoundPos[i].globalsoundy); | ||
198 | SD_SetPosition(i, leftchannel, rightchannel); | ||
199 | } | ||
200 | } | ||
201 | } | ||
202 | |||
203 | /* | ||
204 | ** JAB End | ||
205 | */ | ||
206 | |||
207 | /* | ||
208 | ========================== | ||
209 | = | ||
210 | = ScanInfoPlane | ||
211 | = | ||
212 | = Spawn all actors and mark down special places | ||
213 | = | ||
214 | ========================== | ||
215 | */ | ||
216 | |||
217 | static void ScanInfoPlane(void) | ||
218 | { | ||
219 | unsigned x,y; | ||
220 | int tile; | ||
221 | word *start; | ||
222 | |||
223 | start = mapsegs[1]; | ||
224 | for (y=0;y<mapheight;y++) | ||
225 | { | ||
226 | for (x=0;x<mapwidth;x++) | ||
227 | { | ||
228 | tile = *start++; | ||
229 | if (!tile) | ||
230 | continue; | ||
231 | |||
232 | switch (tile) | ||
233 | { | ||
234 | case 19: | ||
235 | case 20: | ||
236 | case 21: | ||
237 | case 22: | ||
238 | SpawnPlayer(x,y,NORTH+tile-19); | ||
239 | break; | ||
240 | |||
241 | case 23: | ||
242 | case 24: | ||
243 | case 25: | ||
244 | case 26: | ||
245 | case 27: | ||
246 | case 28: | ||
247 | case 29: | ||
248 | case 30: | ||
249 | |||
250 | case 31: | ||
251 | case 32: | ||
252 | case 33: | ||
253 | case 34: | ||
254 | case 35: | ||
255 | case 36: | ||
256 | case 37: | ||
257 | case 38: | ||
258 | |||
259 | case 39: | ||
260 | case 40: | ||
261 | case 41: | ||
262 | case 42: | ||
263 | case 43: | ||
264 | case 44: | ||
265 | case 45: | ||
266 | case 46: | ||
267 | |||
268 | case 47: | ||
269 | case 48: | ||
270 | case 49: | ||
271 | case 50: | ||
272 | case 51: | ||
273 | case 52: | ||
274 | case 53: | ||
275 | case 54: | ||
276 | |||
277 | case 55: | ||
278 | case 56: | ||
279 | case 57: | ||
280 | case 58: | ||
281 | case 59: | ||
282 | case 60: | ||
283 | case 61: | ||
284 | case 62: | ||
285 | |||
286 | case 63: | ||
287 | case 64: | ||
288 | case 65: | ||
289 | case 66: | ||
290 | case 67: | ||
291 | case 68: | ||
292 | case 69: | ||
293 | case 70: | ||
294 | case 71: | ||
295 | case 72: | ||
296 | #ifdef SPEAR | ||
297 | case 73: // TRUCK AND SPEAR! | ||
298 | case 74: | ||
299 | #elif defined(USE_DIR3DSPR) // just for the example | ||
300 | case 73: | ||
301 | #endif | ||
302 | SpawnStatic(x,y,tile-23); | ||
303 | break; | ||
304 | |||
305 | // | ||
306 | // P wall | ||
307 | // | ||
308 | case 98: | ||
309 | if (!loadedgame) | ||
310 | gamestate.secrettotal++; | ||
311 | break; | ||
312 | |||
313 | // | ||
314 | // guard | ||
315 | // | ||
316 | case 180: | ||
317 | case 181: | ||
318 | case 182: | ||
319 | case 183: | ||
320 | if (gamestate.difficulty<gd_hard) | ||
321 | break; | ||
322 | tile -= 36; | ||
323 | case 144: | ||
324 | case 145: | ||
325 | case 146: | ||
326 | case 147: | ||
327 | if (gamestate.difficulty<gd_medium) | ||
328 | break; | ||
329 | tile -= 36; | ||
330 | case 108: | ||
331 | case 109: | ||
332 | case 110: | ||
333 | case 111: | ||
334 | SpawnStand(en_guard,x,y,tile-108); | ||
335 | break; | ||
336 | |||
337 | |||
338 | case 184: | ||
339 | case 185: | ||
340 | case 186: | ||
341 | case 187: | ||
342 | if (gamestate.difficulty<gd_hard) | ||
343 | break; | ||
344 | tile -= 36; | ||
345 | case 148: | ||
346 | case 149: | ||
347 | case 150: | ||
348 | case 151: | ||
349 | if (gamestate.difficulty<gd_medium) | ||
350 | break; | ||
351 | tile -= 36; | ||
352 | case 112: | ||
353 | case 113: | ||
354 | case 114: | ||
355 | case 115: | ||
356 | SpawnPatrol(en_guard,x,y,tile-112); | ||
357 | break; | ||
358 | |||
359 | case 124: | ||
360 | SpawnDeadGuard (x,y); | ||
361 | break; | ||
362 | // | ||
363 | // officer | ||
364 | // | ||
365 | case 188: | ||
366 | case 189: | ||
367 | case 190: | ||
368 | case 191: | ||
369 | if (gamestate.difficulty<gd_hard) | ||
370 | break; | ||
371 | tile -= 36; | ||
372 | case 152: | ||
373 | case 153: | ||
374 | case 154: | ||
375 | case 155: | ||
376 | if (gamestate.difficulty<gd_medium) | ||
377 | break; | ||
378 | tile -= 36; | ||
379 | case 116: | ||
380 | case 117: | ||
381 | case 118: | ||
382 | case 119: | ||
383 | SpawnStand(en_officer,x,y,tile-116); | ||
384 | break; | ||
385 | |||
386 | |||
387 | case 192: | ||
388 | case 193: | ||
389 | case 194: | ||
390 | case 195: | ||
391 | if (gamestate.difficulty<gd_hard) | ||
392 | break; | ||
393 | tile -= 36; | ||
394 | case 156: | ||
395 | case 157: | ||
396 | case 158: | ||
397 | case 159: | ||
398 | if (gamestate.difficulty<gd_medium) | ||
399 | break; | ||
400 | tile -= 36; | ||
401 | case 120: | ||
402 | case 121: | ||
403 | case 122: | ||
404 | case 123: | ||
405 | SpawnPatrol(en_officer,x,y,tile-120); | ||
406 | break; | ||
407 | |||
408 | |||
409 | // | ||
410 | // ss | ||
411 | // | ||
412 | case 198: | ||
413 | case 199: | ||
414 | case 200: | ||
415 | case 201: | ||
416 | if (gamestate.difficulty<gd_hard) | ||
417 | break; | ||
418 | tile -= 36; | ||
419 | case 162: | ||
420 | case 163: | ||
421 | case 164: | ||
422 | case 165: | ||
423 | if (gamestate.difficulty<gd_medium) | ||
424 | break; | ||
425 | tile -= 36; | ||
426 | case 126: | ||
427 | case 127: | ||
428 | case 128: | ||
429 | case 129: | ||
430 | SpawnStand(en_ss,x,y,tile-126); | ||
431 | break; | ||
432 | |||
433 | |||
434 | case 202: | ||
435 | case 203: | ||
436 | case 204: | ||
437 | case 205: | ||
438 | if (gamestate.difficulty<gd_hard) | ||
439 | break; | ||
440 | tile -= 36; | ||
441 | case 166: | ||
442 | case 167: | ||
443 | case 168: | ||
444 | case 169: | ||
445 | if (gamestate.difficulty<gd_medium) | ||
446 | break; | ||
447 | tile -= 36; | ||
448 | case 130: | ||
449 | case 131: | ||
450 | case 132: | ||
451 | case 133: | ||
452 | SpawnPatrol(en_ss,x,y,tile-130); | ||
453 | break; | ||
454 | |||
455 | // | ||
456 | // dogs | ||
457 | // | ||
458 | case 206: | ||
459 | case 207: | ||
460 | case 208: | ||
461 | case 209: | ||
462 | if (gamestate.difficulty<gd_hard) | ||
463 | break; | ||
464 | tile -= 36; | ||
465 | case 170: | ||
466 | case 171: | ||
467 | case 172: | ||
468 | case 173: | ||
469 | if (gamestate.difficulty<gd_medium) | ||
470 | break; | ||
471 | tile -= 36; | ||
472 | case 134: | ||
473 | case 135: | ||
474 | case 136: | ||
475 | case 137: | ||
476 | SpawnStand(en_dog,x,y,tile-134); | ||
477 | break; | ||
478 | |||
479 | |||
480 | case 210: | ||
481 | case 211: | ||
482 | case 212: | ||
483 | case 213: | ||
484 | if (gamestate.difficulty<gd_hard) | ||
485 | break; | ||
486 | tile -= 36; | ||
487 | case 174: | ||
488 | case 175: | ||
489 | case 176: | ||
490 | case 177: | ||
491 | if (gamestate.difficulty<gd_medium) | ||
492 | break; | ||
493 | tile -= 36; | ||
494 | case 138: | ||
495 | case 139: | ||
496 | case 140: | ||
497 | case 141: | ||
498 | SpawnPatrol(en_dog,x,y,tile-138); | ||
499 | break; | ||
500 | |||
501 | // | ||
502 | // boss | ||
503 | // | ||
504 | #ifndef SPEAR | ||
505 | case 214: | ||
506 | SpawnBoss (x,y); | ||
507 | break; | ||
508 | case 197: | ||
509 | SpawnGretel (x,y); | ||
510 | break; | ||
511 | case 215: | ||
512 | SpawnGift (x,y); | ||
513 | break; | ||
514 | case 179: | ||
515 | SpawnFat (x,y); | ||
516 | break; | ||
517 | case 196: | ||
518 | SpawnSchabbs (x,y); | ||
519 | break; | ||
520 | case 160: | ||
521 | SpawnFakeHitler (x,y); | ||
522 | break; | ||
523 | case 178: | ||
524 | SpawnHitler (x,y); | ||
525 | break; | ||
526 | #else | ||
527 | case 106: | ||
528 | SpawnSpectre (x,y); | ||
529 | break; | ||
530 | case 107: | ||
531 | SpawnAngel (x,y); | ||
532 | break; | ||
533 | case 125: | ||
534 | SpawnTrans (x,y); | ||
535 | break; | ||
536 | case 142: | ||
537 | SpawnUber (x,y); | ||
538 | break; | ||
539 | case 143: | ||
540 | SpawnWill (x,y); | ||
541 | break; | ||
542 | case 161: | ||
543 | SpawnDeath (x,y); | ||
544 | break; | ||
545 | |||
546 | #endif | ||
547 | |||
548 | // | ||
549 | // mutants | ||
550 | // | ||
551 | case 252: | ||
552 | case 253: | ||
553 | case 254: | ||
554 | case 255: | ||
555 | if (gamestate.difficulty<gd_hard) | ||
556 | break; | ||
557 | tile -= 18; | ||
558 | case 234: | ||
559 | case 235: | ||
560 | case 236: | ||
561 | case 237: | ||
562 | if (gamestate.difficulty<gd_medium) | ||
563 | break; | ||
564 | tile -= 18; | ||
565 | case 216: | ||
566 | case 217: | ||
567 | case 218: | ||
568 | case 219: | ||
569 | SpawnStand(en_mutant,x,y,tile-216); | ||
570 | break; | ||
571 | |||
572 | case 256: | ||
573 | case 257: | ||
574 | case 258: | ||
575 | case 259: | ||
576 | if (gamestate.difficulty<gd_hard) | ||
577 | break; | ||
578 | tile -= 18; | ||
579 | case 238: | ||
580 | case 239: | ||
581 | case 240: | ||
582 | case 241: | ||
583 | if (gamestate.difficulty<gd_medium) | ||
584 | break; | ||
585 | tile -= 18; | ||
586 | case 220: | ||
587 | case 221: | ||
588 | case 222: | ||
589 | case 223: | ||
590 | SpawnPatrol(en_mutant,x,y,tile-220); | ||
591 | break; | ||
592 | |||
593 | // | ||
594 | // ghosts | ||
595 | // | ||
596 | #ifndef SPEAR | ||
597 | case 224: | ||
598 | SpawnGhosts (en_blinky,x,y); | ||
599 | break; | ||
600 | case 225: | ||
601 | SpawnGhosts (en_clyde,x,y); | ||
602 | break; | ||
603 | case 226: | ||
604 | SpawnGhosts (en_pinky,x,y); | ||
605 | break; | ||
606 | case 227: | ||
607 | SpawnGhosts (en_inky,x,y); | ||
608 | break; | ||
609 | #endif | ||
610 | } | ||
611 | } | ||
612 | } | ||
613 | } | ||
614 | |||
615 | //========================================================================== | ||
616 | |||
617 | /* | ||
618 | ================== | ||
619 | = | ||
620 | = SetupGameLevel | ||
621 | = | ||
622 | ================== | ||
623 | */ | ||
624 | |||
625 | void SetupGameLevel (void) | ||
626 | { | ||
627 | int x,y; | ||
628 | word *map; | ||
629 | word tile; | ||
630 | |||
631 | |||
632 | if (!loadedgame) | ||
633 | { | ||
634 | gamestate.TimeCount | ||
635 | = gamestate.secrettotal | ||
636 | = gamestate.killtotal | ||
637 | = gamestate.treasuretotal | ||
638 | = gamestate.secretcount | ||
639 | = gamestate.killcount | ||
640 | = gamestate.treasurecount | ||
641 | = pwallstate = pwallpos = facetimes = 0; | ||
642 | LastAttacker = NULL; | ||
643 | killerobj = NULL; | ||
644 | } | ||
645 | |||
646 | if (demoplayback || demorecord) | ||
647 | US_InitRndT (false); | ||
648 | else | ||
649 | US_InitRndT (true); | ||
650 | |||
651 | // | ||
652 | // load the level | ||
653 | // | ||
654 | CA_CacheMap (gamestate.mapon+10*gamestate.episode); | ||
655 | mapon-=gamestate.episode*10; | ||
656 | |||
657 | #ifdef USE_FEATUREFLAGS | ||
658 | // Temporary definition to make things clearer | ||
659 | #define MXX MAPSIZE - 1 | ||
660 | |||
661 | // Read feature flags data from map corners and overwrite corners with adjacent tiles | ||
662 | ffDataTopLeft = MAPSPOT(0, 0, 0); MAPSPOT(0, 0, 0) = MAPSPOT(1, 0, 0); | ||
663 | ffDataTopRight = MAPSPOT(MXX, 0, 0); MAPSPOT(MXX, 0, 0) = MAPSPOT(MXX, 1, 0); | ||
664 | ffDataBottomRight = MAPSPOT(MXX, MXX, 0); MAPSPOT(MXX, MXX, 0) = MAPSPOT(MXX - 1, MXX, 0); | ||
665 | ffDataBottomLeft = MAPSPOT(0, MXX, 0); MAPSPOT(0, MXX, 0) = MAPSPOT(0, MXX - 1, 0); | ||
666 | |||
667 | #undef MXX | ||
668 | #endif | ||
669 | |||
670 | // | ||
671 | // copy the wall data to a data segment array | ||
672 | // | ||
673 | memset (tilemap,0,sizeof(tilemap)); | ||
674 | memset (actorat,0,sizeof(actorat)); | ||
675 | map = mapsegs[0]; | ||
676 | for (y=0;y<mapheight;y++) | ||
677 | { | ||
678 | for (x=0;x<mapwidth;x++) | ||
679 | { | ||
680 | tile = *map++; | ||
681 | if (tile<AREATILE) | ||
682 | { | ||
683 | // solid wall | ||
684 | tilemap[x][y] = (byte) tile; | ||
685 | actorat[x][y] = (objtype *)(uintptr_t) tile; | ||
686 | } | ||
687 | else | ||
688 | { | ||
689 | // area floor | ||
690 | tilemap[x][y] = 0; | ||
691 | actorat[x][y] = 0; | ||
692 | } | ||
693 | } | ||
694 | } | ||
695 | |||
696 | // | ||
697 | // spawn doors | ||
698 | // | ||
699 | InitActorList (); // start spawning things with a clean slate | ||
700 | InitDoorList (); | ||
701 | InitStaticList (); | ||
702 | |||
703 | map = mapsegs[0]; | ||
704 | for (y=0;y<mapheight;y++) | ||
705 | { | ||
706 | for (x=0;x<mapwidth;x++) | ||
707 | { | ||
708 | tile = *map++; | ||
709 | if (tile >= 90 && tile <= 101) | ||
710 | { | ||
711 | // door | ||
712 | switch (tile) | ||
713 | { | ||
714 | case 90: | ||
715 | case 92: | ||
716 | case 94: | ||
717 | case 96: | ||
718 | case 98: | ||
719 | case 100: | ||
720 | SpawnDoor (x,y,1,(tile-90)/2); | ||
721 | break; | ||
722 | case 91: | ||
723 | case 93: | ||
724 | case 95: | ||
725 | case 97: | ||
726 | case 99: | ||
727 | case 101: | ||
728 | SpawnDoor (x,y,0,(tile-91)/2); | ||
729 | break; | ||
730 | } | ||
731 | } | ||
732 | } | ||
733 | } | ||
734 | |||
735 | // | ||
736 | // spawn actors | ||
737 | // | ||
738 | ScanInfoPlane (); | ||
739 | |||
740 | |||
741 | // | ||
742 | // take out the ambush markers | ||
743 | // | ||
744 | map = mapsegs[0]; | ||
745 | for (y=0;y<mapheight;y++) | ||
746 | { | ||
747 | for (x=0;x<mapwidth;x++) | ||
748 | { | ||
749 | tile = *map++; | ||
750 | if (tile == AMBUSHTILE) | ||
751 | { | ||
752 | tilemap[x][y] = 0; | ||
753 | if ( (unsigned)(uintptr_t)actorat[x][y] == AMBUSHTILE) | ||
754 | actorat[x][y] = NULL; | ||
755 | |||
756 | if (*map >= AREATILE) | ||
757 | tile = *map; | ||
758 | if (*(map-1-mapwidth) >= AREATILE) | ||
759 | tile = *(map-1-mapwidth); | ||
760 | if (*(map-1+mapwidth) >= AREATILE) | ||
761 | tile = *(map-1+mapwidth); | ||
762 | if ( *(map-2) >= AREATILE) | ||
763 | tile = *(map-2); | ||
764 | |||
765 | *(map-1) = tile; | ||
766 | } | ||
767 | } | ||
768 | } | ||
769 | |||
770 | |||
771 | // | ||
772 | // have the caching manager load and purge stuff to make sure all marks | ||
773 | // are in memory | ||
774 | // | ||
775 | CA_LoadAllSounds (); | ||
776 | } | ||
777 | |||
778 | |||
779 | //========================================================================== | ||
780 | |||
781 | |||
782 | /* | ||
783 | =================== | ||
784 | = | ||
785 | = DrawPlayBorderSides | ||
786 | = | ||
787 | = To fix window overwrites | ||
788 | = | ||
789 | =================== | ||
790 | */ | ||
791 | void DrawPlayBorderSides(void) | ||
792 | { | ||
793 | if(viewsize == 21) return; | ||
794 | |||
795 | const int sw = screenWidth; | ||
796 | const int sh = screenHeight; | ||
797 | const int vw = viewwidth; | ||
798 | const int vh = viewheight; | ||
799 | const int px = scaleFactor; // size of one "pixel" | ||
800 | |||
801 | const int h = sh - px * STATUSLINES; | ||
802 | const int xl = sw / 2 - vw / 2; | ||
803 | const int yl = (h - vh) / 2; | ||
804 | |||
805 | if(xl != 0) | ||
806 | { | ||
807 | VWB_BarScaledCoord(0, 0, xl - px, h, bordercol); // left side | ||
808 | VWB_BarScaledCoord(xl + vw + px, 0, xl - px * 2, h, bordercol); // right side | ||
809 | } | ||
810 | |||
811 | if(yl != 0) | ||
812 | { | ||
813 | VWB_BarScaledCoord(0, 0, sw, yl - px, bordercol); // upper side | ||
814 | VWB_BarScaledCoord(0, yl + vh + px, sw, yl - px, bordercol); // lower side | ||
815 | } | ||
816 | |||
817 | if(xl != 0) | ||
818 | { | ||
819 | // Paint game view border lines | ||
820 | VWB_BarScaledCoord(xl - px, yl - px, vw + px, px, 0); // upper border | ||
821 | VWB_BarScaledCoord(xl, yl + vh, vw + px, px, bordercol - 2); // lower border | ||
822 | VWB_BarScaledCoord(xl - px, yl - px, px, vh + px, 0); // left border | ||
823 | VWB_BarScaledCoord(xl + vw, yl - px, px, vh + px * 2, bordercol - 2); // right border | ||
824 | VWB_BarScaledCoord(xl - px, yl + vh, px, px, bordercol - 3); // lower left highlight | ||
825 | } | ||
826 | else | ||
827 | { | ||
828 | // Just paint a lower border line | ||
829 | VWB_BarScaledCoord(0, yl+vh, vw, px, bordercol-2); // lower border | ||
830 | } | ||
831 | } | ||
832 | |||
833 | |||
834 | /* | ||
835 | =================== | ||
836 | = | ||
837 | = DrawStatusBorder | ||
838 | = | ||
839 | =================== | ||
840 | */ | ||
841 | |||
842 | void DrawStatusBorder (byte color) | ||
843 | { | ||
844 | int statusborderw = (screenWidth-scaleFactor*320)/2; | ||
845 | |||
846 | VWB_BarScaledCoord (0,0,screenWidth,screenHeight-scaleFactor*(STATUSLINES-3),color); | ||
847 | VWB_BarScaledCoord (0,screenHeight-scaleFactor*(STATUSLINES-3), | ||
848 | statusborderw+scaleFactor*8,scaleFactor*(STATUSLINES-4),color); | ||
849 | VWB_BarScaledCoord (0,screenHeight-scaleFactor*2,screenWidth,scaleFactor*2,color); | ||
850 | VWB_BarScaledCoord (screenWidth-statusborderw-scaleFactor*8, screenHeight-scaleFactor*(STATUSLINES-3), | ||
851 | statusborderw+scaleFactor*8,scaleFactor*(STATUSLINES-4),color); | ||
852 | |||
853 | VWB_BarScaledCoord (statusborderw+scaleFactor*9, screenHeight-scaleFactor*3, | ||
854 | scaleFactor*97, scaleFactor*1, color-1); | ||
855 | VWB_BarScaledCoord (statusborderw+scaleFactor*106, screenHeight-scaleFactor*3, | ||
856 | scaleFactor*161, scaleFactor*1, color-2); | ||
857 | VWB_BarScaledCoord (statusborderw+scaleFactor*267, screenHeight-scaleFactor*3, | ||
858 | scaleFactor*44, scaleFactor*1, color-3); | ||
859 | VWB_BarScaledCoord (screenWidth-statusborderw-scaleFactor*9, screenHeight-scaleFactor*(STATUSLINES-4), | ||
860 | scaleFactor*1, scaleFactor*20, color-2); | ||
861 | VWB_BarScaledCoord (screenWidth-statusborderw-scaleFactor*9, screenHeight-scaleFactor*(STATUSLINES/2-4), | ||
862 | scaleFactor*1, scaleFactor*14, color-3); | ||
863 | } | ||
864 | |||
865 | |||
866 | /* | ||
867 | =================== | ||
868 | = | ||
869 | = DrawPlayBorder | ||
870 | = | ||
871 | =================== | ||
872 | */ | ||
873 | |||
874 | void DrawPlayBorder (void) | ||
875 | { | ||
876 | const int px = scaleFactor; // size of one "pixel" | ||
877 | |||
878 | if (bordercol != VIEWCOLOR) | ||
879 | DrawStatusBorder(bordercol); | ||
880 | else | ||
881 | { | ||
882 | const int statusborderw = (screenWidth-px*320)/2; | ||
883 | VWB_BarScaledCoord (0, screenHeight-px*STATUSLINES, | ||
884 | statusborderw+px*8, px*STATUSLINES, bordercol); | ||
885 | VWB_BarScaledCoord (screenWidth-statusborderw-px*8, screenHeight-px*STATUSLINES, | ||
886 | statusborderw+px*8, px*STATUSLINES, bordercol); | ||
887 | } | ||
888 | |||
889 | if((unsigned) viewheight == screenHeight) return; | ||
890 | |||
891 | VWB_BarScaledCoord (0,0,screenWidth,screenHeight-px*STATUSLINES,bordercol); | ||
892 | |||
893 | const int xl = screenWidth/2-viewwidth/2; | ||
894 | const int yl = (screenHeight-px*STATUSLINES-viewheight)/2; | ||
895 | VWB_BarScaledCoord (xl,yl,viewwidth,viewheight,0); | ||
896 | |||
897 | if(xl != 0) | ||
898 | { | ||
899 | // Paint game view border lines | ||
900 | VWB_BarScaledCoord(xl-px, yl-px, viewwidth+px, px, 0); // upper border | ||
901 | VWB_BarScaledCoord(xl, yl+viewheight, viewwidth+px, px, bordercol-2); // lower border | ||
902 | VWB_BarScaledCoord(xl-px, yl-px, px, viewheight+px, 0); // left border | ||
903 | VWB_BarScaledCoord(xl+viewwidth, yl-px, px, viewheight+2*px, bordercol-2); // right border | ||
904 | VWB_BarScaledCoord(xl-px, yl+viewheight, px, px, bordercol-3); // lower left highlight | ||
905 | } | ||
906 | else | ||
907 | { | ||
908 | // Just paint a lower border line | ||
909 | VWB_BarScaledCoord(0, yl+viewheight, viewwidth, px, bordercol-2); // lower border | ||
910 | } | ||
911 | } | ||
912 | |||
913 | |||
914 | /* | ||
915 | =================== | ||
916 | = | ||
917 | = DrawPlayScreen | ||
918 | = | ||
919 | =================== | ||
920 | */ | ||
921 | |||
922 | void DrawPlayScreen (void) | ||
923 | { | ||
924 | VWB_DrawPicScaledCoord ((screenWidth-scaleFactor*320)/2,screenHeight-scaleFactor*STATUSLINES,STATUSBARPIC); | ||
925 | DrawPlayBorder (); | ||
926 | |||
927 | DrawFace (); | ||
928 | DrawHealth (); | ||
929 | DrawLives (); | ||
930 | DrawLevel (); | ||
931 | DrawAmmo (); | ||
932 | DrawKeys (); | ||
933 | DrawWeapon (); | ||
934 | DrawScore (); | ||
935 | } | ||
936 | |||
937 | // Uses LatchDrawPic instead of StatusDrawPic | ||
938 | void LatchNumberHERE (int x, int y, unsigned width, int32_t number) | ||
939 | { | ||
940 | unsigned length,c; | ||
941 | char str[20]; | ||
942 | |||
943 | ltoa (number,str,10); | ||
944 | |||
945 | length = (unsigned) strlen (str); | ||
946 | |||
947 | while (length<width) | ||
948 | { | ||
949 | LatchDrawPic (x,y,N_BLANKPIC); | ||
950 | x++; | ||
951 | width--; | ||
952 | } | ||
953 | |||
954 | c = length <= width ? 0 : length-width; | ||
955 | |||
956 | while (c<length) | ||
957 | { | ||
958 | LatchDrawPic (x,y,str[c]-'0'+ N_0PIC); | ||
959 | x++; | ||
960 | c++; | ||
961 | } | ||
962 | } | ||
963 | |||
964 | void ShowActStatus() | ||
965 | { | ||
966 | // Draw status bar without borders | ||
967 | byte *source = grsegs[STATUSBARPIC]; | ||
968 | int picnum = STATUSBARPIC - STARTPICS; | ||
969 | int width = pictable[picnum].width; | ||
970 | int height = pictable[picnum].height; | ||
971 | int destx = (screenWidth-scaleFactor*320)/2 + 9 * scaleFactor; | ||
972 | int desty = screenHeight - (height - 4) * scaleFactor; | ||
973 | VL_MemToScreenScaledCoord_ex(source, width, height, 9, 4, destx, desty, width - 18, height - 7); | ||
974 | |||
975 | ingame = false; | ||
976 | DrawFace (); | ||
977 | DrawHealth (); | ||
978 | DrawLives (); | ||
979 | DrawLevel (); | ||
980 | DrawAmmo (); | ||
981 | DrawKeys (); | ||
982 | DrawWeapon (); | ||
983 | DrawScore (); | ||
984 | ingame = true; | ||
985 | } | ||
986 | |||
987 | |||
988 | //========================================================================== | ||
989 | |||
990 | /* | ||
991 | ================== | ||
992 | = | ||
993 | = StartDemoRecord | ||
994 | = | ||
995 | ================== | ||
996 | */ | ||
997 | |||
998 | char demoname[13] = "DEMO?."; | ||
999 | |||
1000 | #ifndef REMDEBUG | ||
1001 | #define MAXDEMOSIZE 8192 | ||
1002 | |||
1003 | void StartDemoRecord (int levelnumber) | ||
1004 | { | ||
1005 | demobuffer=malloc(MAXDEMOSIZE); | ||
1006 | CHECKMALLOCRESULT(demobuffer); | ||
1007 | demoptr = (int8_t *) demobuffer; | ||
1008 | lastdemoptr = demoptr+MAXDEMOSIZE; | ||
1009 | |||
1010 | *demoptr = levelnumber; | ||
1011 | demoptr += 4; // leave space for length | ||
1012 | demorecord = true; | ||
1013 | } | ||
1014 | |||
1015 | |||
1016 | /* | ||
1017 | ================== | ||
1018 | = | ||
1019 | = FinishDemoRecord | ||
1020 | = | ||
1021 | ================== | ||
1022 | */ | ||
1023 | |||
1024 | void FinishDemoRecord (void) | ||
1025 | { | ||
1026 | int32_t length,level; | ||
1027 | |||
1028 | demorecord = false; | ||
1029 | |||
1030 | length = (int32_t) (demoptr - (int8_t *)demobuffer); | ||
1031 | |||
1032 | demoptr = ((int8_t *)demobuffer)+1; | ||
1033 | demoptr[0] = (int8_t) length; | ||
1034 | demoptr[1] = (int8_t) (length >> 8); | ||
1035 | demoptr[2] = 0; | ||
1036 | |||
1037 | VW_FadeIn(); | ||
1038 | CenterWindow(24,3); | ||
1039 | PrintY+=6; | ||
1040 | fontnumber=0; | ||
1041 | SETFONTCOLOR(0,15); | ||
1042 | US_Print(" Demo number (0-9): "); | ||
1043 | VW_UpdateScreen(); | ||
1044 | |||
1045 | if (US_LineInput (px,py,str,NULL,true,1,0)) | ||
1046 | { | ||
1047 | level = atoi (str); | ||
1048 | if (level>=0 && level<=9) | ||
1049 | { | ||
1050 | demoname[4] = (char)('0'+level); | ||
1051 | CA_WriteFile (demoname,demobuffer,length); | ||
1052 | } | ||
1053 | } | ||
1054 | |||
1055 | free(demobuffer); | ||
1056 | } | ||
1057 | |||
1058 | //========================================================================== | ||
1059 | |||
1060 | /* | ||
1061 | ================== | ||
1062 | = | ||
1063 | = RecordDemo | ||
1064 | = | ||
1065 | = Fades the screen out, then starts a demo. Exits with the screen faded | ||
1066 | = | ||
1067 | ================== | ||
1068 | */ | ||
1069 | |||
1070 | void RecordDemo (void) | ||
1071 | { | ||
1072 | int level,esc,maps; | ||
1073 | |||
1074 | CenterWindow(26,3); | ||
1075 | PrintY+=6; | ||
1076 | CA_CacheGrChunk(STARTFONT); | ||
1077 | fontnumber=0; | ||
1078 | SETFONTCOLOR(0,15); | ||
1079 | #ifndef SPEAR | ||
1080 | #ifdef UPLOAD | ||
1081 | US_Print(" Demo which level(1-10): "); maps = 10; | ||
1082 | #else | ||
1083 | US_Print(" Demo which level(1-60): "); maps = 60; | ||
1084 | #endif | ||
1085 | #else | ||
1086 | US_Print(" Demo which level(1-21): "); maps = 21; | ||
1087 | #endif | ||
1088 | VW_UpdateScreen(); | ||
1089 | VW_FadeIn (); | ||
1090 | esc = !US_LineInput (px,py,str,NULL,true,2,0); | ||
1091 | if (esc) | ||
1092 | return; | ||
1093 | |||
1094 | level = atoi (str); | ||
1095 | level--; | ||
1096 | |||
1097 | if (level >= maps || level < 0) | ||
1098 | return; | ||
1099 | |||
1100 | VW_FadeOut (); | ||
1101 | |||
1102 | #ifndef SPEAR | ||
1103 | NewGame (gd_hard,level/10); | ||
1104 | gamestate.mapon = level%10; | ||
1105 | #else | ||
1106 | NewGame (gd_hard,0); | ||
1107 | gamestate.mapon = level; | ||
1108 | #endif | ||
1109 | |||
1110 | StartDemoRecord (level); | ||
1111 | |||
1112 | DrawPlayScreen (); | ||
1113 | VW_FadeIn (); | ||
1114 | |||
1115 | startgame = false; | ||
1116 | demorecord = true; | ||
1117 | |||
1118 | SetupGameLevel (); | ||
1119 | StartMusic (); | ||
1120 | |||
1121 | if(usedoublebuffering) VH_UpdateScreen(); | ||
1122 | fizzlein = true; | ||
1123 | |||
1124 | PlayLoop (); | ||
1125 | |||
1126 | demoplayback = false; | ||
1127 | |||
1128 | StopMusic (); | ||
1129 | VW_FadeOut (); | ||
1130 | ClearMemory (); | ||
1131 | |||
1132 | FinishDemoRecord (); | ||
1133 | } | ||
1134 | #else | ||
1135 | void FinishDemoRecord (void) {return;} | ||
1136 | void RecordDemo (void) {return;} | ||
1137 | #endif | ||
1138 | |||
1139 | |||
1140 | |||
1141 | //========================================================================== | ||
1142 | |||
1143 | /* | ||
1144 | ================== | ||
1145 | = | ||
1146 | = PlayDemo | ||
1147 | = | ||
1148 | = Fades the screen out, then starts a demo. Exits with the screen unfaded | ||
1149 | = | ||
1150 | ================== | ||
1151 | */ | ||
1152 | |||
1153 | void PlayDemo (int demonumber) | ||
1154 | { | ||
1155 | int length; | ||
1156 | #ifdef DEMOSEXTERN | ||
1157 | // debug: load chunk | ||
1158 | #ifndef SPEARDEMO | ||
1159 | int dems[4]={T_DEMO0,T_DEMO1,T_DEMO2,T_DEMO3}; | ||
1160 | #else | ||
1161 | int dems[1]={T_DEMO0}; | ||
1162 | #endif | ||
1163 | |||
1164 | CA_CacheGrChunk(dems[demonumber]); | ||
1165 | demoptr = (int8_t *) grsegs[dems[demonumber]]; | ||
1166 | #else | ||
1167 | demoname[4] = '0'+demonumber; | ||
1168 | CA_LoadFile (demoname,&demobuffer); | ||
1169 | demoptr = (int8_t *)demobuffer; | ||
1170 | #endif | ||
1171 | |||
1172 | NewGame (1,0); | ||
1173 | gamestate.mapon = *demoptr++; | ||
1174 | LOGF("%d", gamestate.mapon); | ||
1175 | gamestate.difficulty = gd_hard; | ||
1176 | /* FIXME POSSIBLE BUG */ | ||
1177 | length = READWORD((uint8_t **)&demoptr); | ||
1178 | LOGF("%d", length); | ||
1179 | // TODO: Seems like the original demo format supports 16 MB demos | ||
1180 | // But T_DEM00 and T_DEM01 of Wolf have a 0xd8 as third length size... | ||
1181 | demoptr++; | ||
1182 | lastdemoptr = demoptr-4+length; | ||
1183 | |||
1184 | VW_FadeOut (); | ||
1185 | |||
1186 | SETFONTCOLOR(0,15); | ||
1187 | DrawPlayScreen (); | ||
1188 | |||
1189 | startgame = false; | ||
1190 | demoplayback = true; | ||
1191 | |||
1192 | SetupGameLevel (); | ||
1193 | StartMusic (); | ||
1194 | |||
1195 | PlayLoop (); | ||
1196 | |||
1197 | #ifdef DEMOSEXTERN | ||
1198 | UNCACHEGRCHUNK(dems[demonumber]); | ||
1199 | #else | ||
1200 | MM_FreePtr (&demobuffer); | ||
1201 | #endif | ||
1202 | |||
1203 | demoplayback = false; | ||
1204 | |||
1205 | StopMusic (); | ||
1206 | ClearMemory (); | ||
1207 | } | ||
1208 | |||
1209 | //========================================================================== | ||
1210 | |||
1211 | /* | ||
1212 | ================== | ||
1213 | = | ||
1214 | = Died | ||
1215 | = | ||
1216 | ================== | ||
1217 | */ | ||
1218 | |||
1219 | #define DEATHROTATE 2 | ||
1220 | |||
1221 | void Died (void) | ||
1222 | { | ||
1223 | float fangle; | ||
1224 | int32_t dx,dy; | ||
1225 | int iangle,curangle,clockwise,counter,change; | ||
1226 | |||
1227 | if (screenfaded) | ||
1228 | { | ||
1229 | ThreeDRefresh (); | ||
1230 | VW_FadeIn (); | ||
1231 | } | ||
1232 | |||
1233 | gamestate.weapon = (weapontype) -1; // take away weapon | ||
1234 | SD_PlaySound (PLAYERDEATHSND); | ||
1235 | |||
1236 | // | ||
1237 | // swing around to face attacker | ||
1238 | // | ||
1239 | if(killerobj) | ||
1240 | { | ||
1241 | dx = killerobj->x - player->x; | ||
1242 | dy = player->y - killerobj->y; | ||
1243 | |||
1244 | fangle = (float) atan2((float) dy, (float) dx); // returns -pi to pi | ||
1245 | if (fangle<0) | ||
1246 | fangle = (float) (M_PI*2+fangle); | ||
1247 | |||
1248 | iangle = (int) (fangle/(M_PI*2)*ANGLES); | ||
1249 | } | ||
1250 | else | ||
1251 | { | ||
1252 | iangle = player->angle + ANGLES / 2; | ||
1253 | if(iangle >= ANGLES) iangle -= ANGLES; | ||
1254 | } | ||
1255 | |||
1256 | if (player->angle > iangle) | ||
1257 | { | ||
1258 | counter = player->angle - iangle; | ||
1259 | clockwise = ANGLES-player->angle + iangle; | ||
1260 | } | ||
1261 | else | ||
1262 | { | ||
1263 | clockwise = iangle - player->angle; | ||
1264 | counter = player->angle + ANGLES-iangle; | ||
1265 | } | ||
1266 | |||
1267 | curangle = player->angle; | ||
1268 | |||
1269 | if (clockwise<counter) | ||
1270 | { | ||
1271 | // | ||
1272 | // rotate clockwise | ||
1273 | // | ||
1274 | if (curangle>iangle) | ||
1275 | curangle -= ANGLES; | ||
1276 | do | ||
1277 | { | ||
1278 | change = tics*DEATHROTATE; | ||
1279 | if (curangle + change > iangle) | ||
1280 | change = iangle-curangle; | ||
1281 | |||
1282 | curangle += change; | ||
1283 | player->angle += change; | ||
1284 | if (player->angle >= ANGLES) | ||
1285 | player->angle -= ANGLES; | ||
1286 | |||
1287 | ThreeDRefresh (); | ||
1288 | CalcTics (); | ||
1289 | } while (curangle != iangle); | ||
1290 | } | ||
1291 | else | ||
1292 | { | ||
1293 | // | ||
1294 | // rotate counterclockwise | ||
1295 | // | ||
1296 | if (curangle<iangle) | ||
1297 | curangle += ANGLES; | ||
1298 | do | ||
1299 | { | ||
1300 | change = -(int)tics*DEATHROTATE; | ||
1301 | if (curangle + change < iangle) | ||
1302 | change = iangle-curangle; | ||
1303 | |||
1304 | curangle += change; | ||
1305 | player->angle += change; | ||
1306 | if (player->angle < 0) | ||
1307 | player->angle += ANGLES; | ||
1308 | |||
1309 | ThreeDRefresh (); | ||
1310 | CalcTics (); | ||
1311 | } while (curangle != iangle); | ||
1312 | } | ||
1313 | |||
1314 | // | ||
1315 | // fade to red | ||
1316 | // | ||
1317 | FinishPaletteShifts (); | ||
1318 | |||
1319 | if(usedoublebuffering) VH_UpdateScreen(); | ||
1320 | |||
1321 | VL_BarScaledCoord (viewscreenx,viewscreeny,viewwidth,viewheight,4); | ||
1322 | |||
1323 | IN_ClearKeysDown (); | ||
1324 | |||
1325 | FizzleFade(screenBuffer,viewscreenx,viewscreeny,viewwidth,viewheight,70,false); | ||
1326 | |||
1327 | IN_UserInput(100); | ||
1328 | SD_WaitSoundDone (); | ||
1329 | ClearMemory(); | ||
1330 | |||
1331 | gamestate.lives--; | ||
1332 | |||
1333 | if (gamestate.lives > -1) | ||
1334 | { | ||
1335 | gamestate.health = 100; | ||
1336 | gamestate.weapon = gamestate.bestweapon | ||
1337 | = gamestate.chosenweapon = wp_pistol; | ||
1338 | gamestate.ammo = STARTAMMO; | ||
1339 | gamestate.keys = 0; | ||
1340 | pwallstate = pwallpos = 0; | ||
1341 | gamestate.attackframe = gamestate.attackcount = | ||
1342 | gamestate.weaponframe = 0; | ||
1343 | |||
1344 | if(viewsize != 21) | ||
1345 | { | ||
1346 | DrawKeys (); | ||
1347 | DrawWeapon (); | ||
1348 | DrawAmmo (); | ||
1349 | DrawHealth (); | ||
1350 | DrawFace (); | ||
1351 | DrawLives (); | ||
1352 | } | ||
1353 | } | ||
1354 | } | ||
1355 | |||
1356 | //========================================================================== | ||
1357 | |||
1358 | /* | ||
1359 | =================== | ||
1360 | = | ||
1361 | = GameLoop | ||
1362 | = | ||
1363 | =================== | ||
1364 | */ | ||
1365 | |||
1366 | void GameLoop (void) | ||
1367 | { | ||
1368 | boolean died; | ||
1369 | #ifdef MYPROFILE | ||
1370 | clock_t start,end; | ||
1371 | #endif | ||
1372 | |||
1373 | restartgame: | ||
1374 | ClearMemory (); | ||
1375 | SETFONTCOLOR(0,15); | ||
1376 | VW_FadeOut(); | ||
1377 | DrawPlayScreen (); | ||
1378 | died = false; | ||
1379 | do | ||
1380 | { | ||
1381 | if (!loadedgame) | ||
1382 | gamestate.score = gamestate.oldscore; | ||
1383 | if(!died || viewsize != 21) DrawScore(); | ||
1384 | |||
1385 | startgame = false; | ||
1386 | if (!loadedgame) | ||
1387 | SetupGameLevel (); | ||
1388 | |||
1389 | #ifdef SPEAR | ||
1390 | if (gamestate.mapon == 20) // give them the key allways | ||
1391 | { | ||
1392 | gamestate.keys |= 1; | ||
1393 | DrawKeys (); | ||
1394 | } | ||
1395 | #endif | ||
1396 | |||
1397 | ingame = true; | ||
1398 | if(loadedgame) | ||
1399 | { | ||
1400 | ContinueMusic(lastgamemusicoffset); | ||
1401 | loadedgame = false; | ||
1402 | } | ||
1403 | else StartMusic (); | ||
1404 | |||
1405 | if (!died) | ||
1406 | PreloadGraphics (); // TODO: Let this do something useful! | ||
1407 | else | ||
1408 | { | ||
1409 | died = false; | ||
1410 | fizzlein = true; | ||
1411 | } | ||
1412 | |||
1413 | DrawLevel (); | ||
1414 | |||
1415 | #ifdef SPEAR | ||
1416 | startplayloop: | ||
1417 | #endif | ||
1418 | PlayLoop (); | ||
1419 | |||
1420 | #ifdef SPEAR | ||
1421 | if (spearflag) | ||
1422 | { | ||
1423 | SD_StopSound(); | ||
1424 | SD_PlaySound(GETSPEARSND); | ||
1425 | if (DigiMode != sds_Off) | ||
1426 | { | ||
1427 | Delay(150); | ||
1428 | } | ||
1429 | else | ||
1430 | SD_WaitSoundDone(); | ||
1431 | |||
1432 | ClearMemory (); | ||
1433 | gamestate.oldscore = gamestate.score; | ||
1434 | gamestate.mapon = 20; | ||
1435 | SetupGameLevel (); | ||
1436 | StartMusic (); | ||
1437 | player->x = spearx; | ||
1438 | player->y = speary; | ||
1439 | player->angle = (short)spearangle; | ||
1440 | spearflag = false; | ||
1441 | Thrust (0,0); | ||
1442 | goto startplayloop; | ||
1443 | } | ||
1444 | #endif | ||
1445 | |||
1446 | StopMusic (); | ||
1447 | ingame = false; | ||
1448 | |||
1449 | if (demorecord && playstate != ex_warped) | ||
1450 | FinishDemoRecord (); | ||
1451 | |||
1452 | if (startgame || loadedgame) | ||
1453 | goto restartgame; | ||
1454 | |||
1455 | switch (playstate) | ||
1456 | { | ||
1457 | case ex_completed: | ||
1458 | case ex_secretlevel: | ||
1459 | if(viewsize == 21) DrawPlayScreen(); | ||
1460 | gamestate.keys = 0; | ||
1461 | DrawKeys (); | ||
1462 | VW_FadeOut (); | ||
1463 | |||
1464 | ClearMemory (); | ||
1465 | |||
1466 | LevelCompleted (); // do the intermission | ||
1467 | if(viewsize == 21) DrawPlayScreen(); | ||
1468 | |||
1469 | #ifdef SPEARDEMO | ||
1470 | if (gamestate.mapon == 1) | ||
1471 | { | ||
1472 | died = true; // don't "get psyched!" | ||
1473 | |||
1474 | VW_FadeOut (); | ||
1475 | |||
1476 | ClearMemory (); | ||
1477 | |||
1478 | CheckHighScore (gamestate.score,gamestate.mapon+1); | ||
1479 | #ifndef JAPAN | ||
1480 | strcpy(MainMenu[viewscores].string,STR_VS); | ||
1481 | #endif | ||
1482 | MainMenu[viewscores].routine = CP_ViewScores; | ||
1483 | return; | ||
1484 | } | ||
1485 | #endif | ||
1486 | |||
1487 | #ifdef JAPDEMO | ||
1488 | if (gamestate.mapon == 3) | ||
1489 | { | ||
1490 | died = true; // don't "get psyched!" | ||
1491 | |||
1492 | VW_FadeOut (); | ||
1493 | |||
1494 | ClearMemory (); | ||
1495 | |||
1496 | CheckHighScore (gamestate.score,gamestate.mapon+1); | ||
1497 | #ifndef JAPAN | ||
1498 | strcpy(MainMenu[viewscores].string,STR_VS); | ||
1499 | #endif | ||
1500 | MainMenu[viewscores].routine = CP_ViewScores; | ||
1501 | return; | ||
1502 | } | ||
1503 | #endif | ||
1504 | |||
1505 | gamestate.oldscore = gamestate.score; | ||
1506 | |||
1507 | #ifndef SPEAR | ||
1508 | // | ||
1509 | // COMING BACK FROM SECRET LEVEL | ||
1510 | // | ||
1511 | if (gamestate.mapon == 9) | ||
1512 | gamestate.mapon = ElevatorBackTo[gamestate.episode]; // back from secret | ||
1513 | else | ||
1514 | // | ||
1515 | // GOING TO SECRET LEVEL | ||
1516 | // | ||
1517 | if (playstate == ex_secretlevel) | ||
1518 | gamestate.mapon = 9; | ||
1519 | #else | ||
1520 | |||
1521 | #define FROMSECRET1 3 | ||
1522 | #define FROMSECRET2 11 | ||
1523 | |||
1524 | // | ||
1525 | // GOING TO SECRET LEVEL | ||
1526 | // | ||
1527 | if (playstate == ex_secretlevel) | ||
1528 | switch(gamestate.mapon) | ||
1529 | { | ||
1530 | case FROMSECRET1: gamestate.mapon = 18; break; | ||
1531 | case FROMSECRET2: gamestate.mapon = 19; break; | ||
1532 | } | ||
1533 | else | ||
1534 | // | ||
1535 | // COMING BACK FROM SECRET LEVEL | ||
1536 | // | ||
1537 | if (gamestate.mapon == 18 || gamestate.mapon == 19) | ||
1538 | switch(gamestate.mapon) | ||
1539 | { | ||
1540 | case 18: gamestate.mapon = FROMSECRET1+1; break; | ||
1541 | case 19: gamestate.mapon = FROMSECRET2+1; break; | ||
1542 | } | ||
1543 | #endif | ||
1544 | else | ||
1545 | // | ||
1546 | // GOING TO NEXT LEVEL | ||
1547 | // | ||
1548 | gamestate.mapon++; | ||
1549 | break; | ||
1550 | |||
1551 | case ex_died: | ||
1552 | Died (); | ||
1553 | died = true; // don't "get psyched!" | ||
1554 | |||
1555 | if (gamestate.lives > -1) | ||
1556 | break; // more lives left | ||
1557 | |||
1558 | VW_FadeOut (); | ||
1559 | if(screenHeight % 200 != 0) | ||
1560 | VL_ClearScreen(0); | ||
1561 | |||
1562 | #ifdef _arch_dreamcast | ||
1563 | DC_StatusClearLCD(); | ||
1564 | #endif | ||
1565 | |||
1566 | ClearMemory (); | ||
1567 | |||
1568 | CheckHighScore (gamestate.score,gamestate.mapon+1); | ||
1569 | #ifndef JAPAN | ||
1570 | strcpy(MainMenu[viewscores].string,STR_VS); | ||
1571 | #endif | ||
1572 | MainMenu[viewscores].routine = CP_ViewScores; | ||
1573 | return; | ||
1574 | |||
1575 | case ex_victorious: | ||
1576 | if(viewsize == 21) DrawPlayScreen(); | ||
1577 | #ifndef SPEAR | ||
1578 | VW_FadeOut (); | ||
1579 | #else | ||
1580 | VL_FadeOut (0,255,0,17,17,300); | ||
1581 | #endif | ||
1582 | ClearMemory (); | ||
1583 | |||
1584 | Victory (); | ||
1585 | |||
1586 | ClearMemory (); | ||
1587 | |||
1588 | CheckHighScore (gamestate.score,gamestate.mapon+1); | ||
1589 | #ifndef JAPAN | ||
1590 | strcpy(MainMenu[viewscores].string,STR_VS); | ||
1591 | #endif | ||
1592 | MainMenu[viewscores].routine = CP_ViewScores; | ||
1593 | return; | ||
1594 | |||
1595 | default: | ||
1596 | if(viewsize == 21) DrawPlayScreen(); | ||
1597 | ClearMemory (); | ||
1598 | break; | ||
1599 | } | ||
1600 | } while (1); | ||
1601 | } | ||