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authorFranklin Wei <git@fwei.tk>2019-07-07 22:00:20 -0400
committerFranklin Wei <git@fwei.tk>2019-07-09 11:20:55 -0400
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parent439a0d1d91fa040d261fc39b87278bc9f5391dcc (diff)
downloadrockbox-3f59fc8b771625aca9c3aefe03cf1038d8461963.tar.gz
rockbox-3f59fc8b771625aca9c3aefe03cf1038d8461963.zip
Wolfenstein 3-D!
This is a port of Wolf4SDL, which is derived from the original id software source release. The port runs on top of the SDL plugin runtime and is loaded as an overlay. Licensing of the game code is not an issue, as discussed below (essentially, the Debian project treats Wolf4SDL as GPLv2, with an email from John Carmack backing it up): http://forums.rockbox.org/index.php?topic=52872 Included is a copy of MAME's Yamaha OPL sound chip emulator (fmopl_gpl.c). This file was not part of the original Wolf4SDL source (which includes a non-GPL'd version), but was rather rebased from from a later MAME source which had been relicensed to GPLv2. Change-Id: I64c2ba035e0be7e2f49252f40640641416613439
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1This file explains how you can compile Wolf4SDL using Bloodshed's Dev-C++.
2Keep in mind, that Dev-C++ is a dead project since 2005. The recommended way
3to compile Wolf4SDL on Windows is using Visual Studio 2005 C++ or the free
4Visual C++ 2005 Express. But for dial-up users Dev-C++ is probably still a
5good option.
6
7Needed files:
8 - "Dev-C++ 5.0 Beta 9.2 (4.9.9.2)" with Mingw/GCC 3.4.2 (about 9 MB)
9 http://www.bloodshed.net/dev/devcpp.html
10 - SDL-1.2.13-1chaos.DevPak (544 kB)
11 http://www.chaos-software.de.vu -> Downloads
12 - SDL_mixer-1.2.6-2mol.DevPak (347 kB)
13 http://sourceforge.net/project/showfiles.php?group_id=94270&package_id=151751
14
15Installation:
16 - Install Dev-C++ to C:\Dev-Cpp
17 - Open Wolf4SDL.dev
18 - Go to "Tools" -> "Package Manager"
19 - Click on the "Install" button in the toolbar
20 - Select "SDL-1.2.13-1chaos.DevPak" (where ever you saved it)
21 - Some "Next" buttons and a "Finish" button later...
22 - Click on the "Install" button in the toolbar
23 - Select "SDL_mixer-1.2.6-2mol.DevPak" (where ever you saved it)
24 - Some "Next" buttons and a "Finish" button later...
25 - Close the Package Manager
26
27Data file setup:
28 - Copy the data files (e.g. *.WL6) you want to use to the Wolf4SDL
29 source code folder
30 - If you want to use the data files of the full Activision version of
31 Wolfenstein 3D v1.4, you can just skip to the next section
32 - Otherwise open "version.h" and comment/uncomment the definitions
33 according to the description given in this file
34
35Compiling Wolf4SDL:
36 - Compile via "Execute" -> "Compile"
37 - No errors should be displayed
38 - Run Wolf4SDL via "Execute" -> "Run"
39
40Troubleshooting:
41 - If you get an error message "undefined reference to `__cpu_features_init'",
42 make sure, there is no c:\mingw folder. Otherwise Dev-C++ will mix different
43 versions of MinGW libraries...