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authorFranklin Wei <git@fwei.tk>2018-02-11 15:34:30 -0500
committerFranklin Wei <git@fwei.tk>2019-07-19 22:37:40 -0400
commit5d05b9d3e920a6aa5fcb553758e98ed0da8c91e4 (patch)
tree84406e21639529a185556a33e5de7f43cffc277b /apps/plugins/sdl/progs/quake/wad.h
parentb70fecf21ddc21877ec1ae7888d9c18a979e37ad (diff)
downloadrockbox-5d05b9d3e920a6aa5fcb553758e98ed0da8c91e4.tar.gz
rockbox-5d05b9d3e920a6aa5fcb553758e98ed0da8c91e4.zip
Quake!
This ports id Software's Quake to run on the SDL plugin runtime. The source code originated from id under the GPLv2 license. I used https://github.com/ahefner/sdlquake as the base of my port. Performance is, unsurprisingly, not on par with what you're probably used to on PC. I average about 10FPS on ipod6g, but it's still playable. Sound works well enough, but in-game music is not supported. I've written ARM assembly routines for the inner sound loop. Make sure you turn the "brightness" all the way down, or colors will look funky. To run, extract Quake's data files to /.rockbox/quake. Have fun! Change-Id: I4285036e967d7f0722802d43cf2096c808ca5799
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1/*
2Copyright (C) 1996-1997 Id Software, Inc.
3
4This program is free software; you can redistribute it and/or
5modify it under the terms of the GNU General Public License
6as published by the Free Software Foundation; either version 2
7of the License, or (at your option) any later version.
8
9This program is distributed in the hope that it will be useful,
10but WITHOUT ANY WARRANTY; without even the implied warranty of
11MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13See the GNU General Public License for more details.
14
15You should have received a copy of the GNU General Public License
16along with this program; if not, write to the Free Software
17Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
18
19*/
20// wad.h
21
22//===============
23// TYPES
24//===============
25
26#define CMP_NONE 0
27#define CMP_LZSS 1
28
29#define TYP_NONE 0
30#define TYP_LABEL 1
31
32#define TYP_LUMPY 64 // 64 + grab command number
33#define TYP_PALETTE 64
34#define TYP_QTEX 65
35#define TYP_QPIC 66
36#define TYP_SOUND 67
37#define TYP_MIPTEX 68
38
39typedef struct
40{
41 int width, height;
42 byte data[4]; // variably sized
43} qpic_t;
44
45
46
47typedef struct
48{
49 char identification[4]; // should be WAD2 or 2DAW
50 int numlumps;
51 int infotableofs;
52} wadinfo_t;
53
54typedef struct
55{
56 int filepos;
57 int disksize;
58 int size; // uncompressed
59 char type;
60 char compression;
61 char pad1, pad2;
62 char name[16]; // must be null terminated
63} lumpinfo_t;
64
65extern int wad_numlumps;
66extern lumpinfo_t *wad_lumps;
67extern byte *wad_base;
68
69void W_LoadWadFile (char *filename);
70void W_CleanupName (char *in, char *out);
71lumpinfo_t *W_GetLumpinfo (char *name);
72void *W_GetLumpName (char *name);
73void *W_GetLumpNum (int num);
74
75void SwapPic (qpic_t *pic);