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authorFranklin Wei <git@fwei.tk>2018-02-11 15:34:30 -0500
committerFranklin Wei <git@fwei.tk>2019-07-19 22:37:40 -0400
commit5d05b9d3e920a6aa5fcb553758e98ed0da8c91e4 (patch)
tree84406e21639529a185556a33e5de7f43cffc277b /apps/plugins/sdl/progs/quake/vid.h
parentb70fecf21ddc21877ec1ae7888d9c18a979e37ad (diff)
downloadrockbox-5d05b9d3e920a6aa5fcb553758e98ed0da8c91e4.tar.gz
rockbox-5d05b9d3e920a6aa5fcb553758e98ed0da8c91e4.zip
Quake!
This ports id Software's Quake to run on the SDL plugin runtime. The source code originated from id under the GPLv2 license. I used https://github.com/ahefner/sdlquake as the base of my port. Performance is, unsurprisingly, not on par with what you're probably used to on PC. I average about 10FPS on ipod6g, but it's still playable. Sound works well enough, but in-game music is not supported. I've written ARM assembly routines for the inner sound loop. Make sure you turn the "brightness" all the way down, or colors will look funky. To run, extract Quake's data files to /.rockbox/quake. Have fun! Change-Id: I4285036e967d7f0722802d43cf2096c808ca5799
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1/*
2Copyright (C) 1996-1997 Id Software, Inc.
3
4This program is free software; you can redistribute it and/or
5modify it under the terms of the GNU General Public License
6as published by the Free Software Foundation; either version 2
7of the License, or (at your option) any later version.
8
9This program is distributed in the hope that it will be useful,
10but WITHOUT ANY WARRANTY; without even the implied warranty of
11MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13See the GNU General Public License for more details.
14
15You should have received a copy of the GNU General Public License
16along with this program; if not, write to the Free Software
17Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
18
19*/
20// vid.h -- video driver defs
21
22#define VID_CBITS 6
23#define VID_GRADES (1 << VID_CBITS)
24
25// a pixel can be one, two, or four bytes
26typedef byte pixel_t;
27
28typedef struct vrect_s
29{
30 int x,y,width,height;
31 struct vrect_s *pnext;
32} vrect_t;
33
34typedef struct
35{
36 pixel_t *buffer; // invisible buffer
37 pixel_t *colormap; // 256 * VID_GRADES size
38 unsigned short *colormap16; // 256 * VID_GRADES size
39 int fullbright; // index of first fullbright color
40 unsigned rowbytes; // may be > width if displayed in a window
41 unsigned width;
42 unsigned height;
43 float aspect; // width / height -- < 0 is taller than wide
44 int numpages;
45 int recalc_refdef; // if true, recalc vid-based stuff
46 pixel_t *conbuffer;
47 int conrowbytes;
48 unsigned conwidth;
49 unsigned conheight;
50 int maxwarpwidth;
51 int maxwarpheight;
52 pixel_t *direct; // direct drawing to framebuffer, if not
53 // NULL
54} viddef_t;
55
56extern viddef_t vid; // global video state
57extern unsigned short d_8to16table[256];
58extern unsigned d_8to24table[256];
59extern void (*vid_menudrawfn)(void);
60extern void (*vid_menukeyfn)(int key);
61
62void VID_SetPalette (unsigned char *palette);
63// called at startup and after any gamma correction
64
65void VID_ShiftPalette (unsigned char *palette);
66// called for bonus and pain flashes, and for underwater color changes
67
68void VID_Init (unsigned char *palette);
69// Called at startup to set up translation tables, takes 256 8 bit RGB values
70// the palette data will go away after the call, so it must be copied off if
71// the video driver will need it again
72
73void VID_Shutdown (void);
74// Called at shutdown
75
76void VID_Update (vrect_t *rects);
77// flushes the given rectangles from the view buffer to the screen
78
79int VID_SetMode (int modenum, unsigned char *palette);
80// sets the mode; only used by the Quake engine for resetting to mode 0 (the
81// base mode) on memory allocation failures
82
83void VID_HandlePause (qboolean pause);
84// called only on Win32, when pause happens, so the mouse can be released
85