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authorFranklin Wei <git@fwei.tk>2018-02-11 15:34:30 -0500
committerFranklin Wei <git@fwei.tk>2019-07-19 22:37:40 -0400
commit5d05b9d3e920a6aa5fcb553758e98ed0da8c91e4 (patch)
tree84406e21639529a185556a33e5de7f43cffc277b /apps/plugins/sdl/progs/quake/net_bw.h
parentb70fecf21ddc21877ec1ae7888d9c18a979e37ad (diff)
downloadrockbox-5d05b9d3e920a6aa5fcb553758e98ed0da8c91e4.tar.gz
rockbox-5d05b9d3e920a6aa5fcb553758e98ed0da8c91e4.zip
Quake!
This ports id Software's Quake to run on the SDL plugin runtime. The source code originated from id under the GPLv2 license. I used https://github.com/ahefner/sdlquake as the base of my port. Performance is, unsurprisingly, not on par with what you're probably used to on PC. I average about 10FPS on ipod6g, but it's still playable. Sound works well enough, but in-game music is not supported. I've written ARM assembly routines for the inner sound loop. Make sure you turn the "brightness" all the way down, or colors will look funky. To run, extract Quake's data files to /.rockbox/quake. Have fun! Change-Id: I4285036e967d7f0722802d43cf2096c808ca5799
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diff --git a/apps/plugins/sdl/progs/quake/net_bw.h b/apps/plugins/sdl/progs/quake/net_bw.h
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1/*
2Copyright (C) 1996-1997 Id Software, Inc.
3
4This program is free software; you can redistribute it and/or
5modify it under the terms of the GNU General Public License
6as published by the Free Software Foundation; either version 2
7of the License, or (at your option) any later version.
8
9This program is distributed in the hope that it will be useful,
10but WITHOUT ANY WARRANTY; without even the implied warranty of
11MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13See the GNU General Public License for more details.
14
15You should have received a copy of the GNU General Public License
16along with this program; if not, write to the Free Software
17Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
18
19*/
20// net_bw.h
21
22int BW_Init (void);
23void BW_Shutdown (void);
24void BW_Listen (qboolean state);
25int BW_OpenSocket (int port);
26int BW_CloseSocket (int socket);
27int BW_Connect (int socket, struct qsockaddr *addr);
28int BW_CheckNewConnections (void);
29int BW_Read (int socket, byte *buf, int len, struct qsockaddr *addr);
30int BW_Write (int socket, byte *buf, int len, struct qsockaddr *addr);
31int BW_Broadcast (int socket, byte *buf, int len);
32char *BW_AddrToString (struct qsockaddr *addr);
33int BW_StringToAddr (char *string, struct qsockaddr *addr);
34int BW_GetSocketAddr (int socket, struct qsockaddr *addr);
35int BW_GetNameFromAddr (struct qsockaddr *addr, char *name);
36int BW_GetAddrFromName (char *name, struct qsockaddr *addr);
37int BW_AddrCompare (struct qsockaddr *addr1, struct qsockaddr *addr2);
38int BW_GetSocketPort (struct qsockaddr *addr);
39int BW_SetSocketPort (struct qsockaddr *addr, int port);