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authorFranklin Wei <git@fwei.tk>2018-02-11 15:34:30 -0500
committerFranklin Wei <git@fwei.tk>2019-07-19 22:37:40 -0400
commit5d05b9d3e920a6aa5fcb553758e98ed0da8c91e4 (patch)
tree84406e21639529a185556a33e5de7f43cffc277b /apps/plugins/sdl/progs/quake/d_vars.c
parentb70fecf21ddc21877ec1ae7888d9c18a979e37ad (diff)
downloadrockbox-5d05b9d3e920a6aa5fcb553758e98ed0da8c91e4.tar.gz
rockbox-5d05b9d3e920a6aa5fcb553758e98ed0da8c91e4.zip
Quake!
This ports id Software's Quake to run on the SDL plugin runtime. The source code originated from id under the GPLv2 license. I used https://github.com/ahefner/sdlquake as the base of my port. Performance is, unsurprisingly, not on par with what you're probably used to on PC. I average about 10FPS on ipod6g, but it's still playable. Sound works well enough, but in-game music is not supported. I've written ARM assembly routines for the inner sound loop. Make sure you turn the "brightness" all the way down, or colors will look funky. To run, extract Quake's data files to /.rockbox/quake. Have fun! Change-Id: I4285036e967d7f0722802d43cf2096c808ca5799
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1/*
2Copyright (C) 1996-1997 Id Software, Inc.
3
4This program is free software; you can redistribute it and/or
5modify it under the terms of the GNU General Public License
6as published by the Free Software Foundation; either version 2
7of the License, or (at your option) any later version.
8
9This program is distributed in the hope that it will be useful,
10but WITHOUT ANY WARRANTY; without even the implied warranty of
11MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13See the GNU General Public License for more details.
14
15You should have received a copy of the GNU General Public License
16along with this program; if not, write to the Free Software
17Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
18
19*/
20// r_vars.c: global refresh variables
21
22#include "quakedef.h"
23
24#if !id386
25
26// all global and static refresh variables are collected in a contiguous block
27// to avoid cache conflicts.
28
29//-------------------------------------------------------
30// global refresh variables
31//-------------------------------------------------------
32
33// FIXME: make into one big structure, like cl or sv
34// FIXME: do separately for refresh engine and driver
35
36float d_sdivzstepu, d_tdivzstepu, d_zistepu;
37float d_sdivzstepv, d_tdivzstepv, d_zistepv;
38float d_sdivzorigin, d_tdivzorigin, d_ziorigin;
39
40fixed16_t sadjust, tadjust, bbextents, bbextentt;
41
42pixel_t *cacheblock;
43int cachewidth;
44pixel_t *d_viewbuffer;
45short *d_pzbuffer;
46unsigned int d_zrowbytes;
47unsigned int d_zwidth;
48
49#endif // !id386
50