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authorFranklin Wei <git@fwei.tk>2018-02-11 15:34:30 -0500
committerFranklin Wei <git@fwei.tk>2019-07-19 22:37:40 -0400
commit5d05b9d3e920a6aa5fcb553758e98ed0da8c91e4 (patch)
tree84406e21639529a185556a33e5de7f43cffc277b /apps/plugins/sdl/progs/quake/clean.bat
parentb70fecf21ddc21877ec1ae7888d9c18a979e37ad (diff)
downloadrockbox-5d05b9d3e920a6aa5fcb553758e98ed0da8c91e4.tar.gz
rockbox-5d05b9d3e920a6aa5fcb553758e98ed0da8c91e4.zip
Quake!
This ports id Software's Quake to run on the SDL plugin runtime. The source code originated from id under the GPLv2 license. I used https://github.com/ahefner/sdlquake as the base of my port. Performance is, unsurprisingly, not on par with what you're probably used to on PC. I average about 10FPS on ipod6g, but it's still playable. Sound works well enough, but in-game music is not supported. I've written ARM assembly routines for the inner sound loop. Make sure you turn the "brightness" all the way down, or colors will look funky. To run, extract Quake's data files to /.rockbox/quake. Have fun! Change-Id: I4285036e967d7f0722802d43cf2096c808ca5799
Diffstat (limited to 'apps/plugins/sdl/progs/quake/clean.bat')
-rw-r--r--apps/plugins/sdl/progs/quake/clean.bat18
1 files changed, 18 insertions, 0 deletions
diff --git a/apps/plugins/sdl/progs/quake/clean.bat b/apps/plugins/sdl/progs/quake/clean.bat
new file mode 100644
index 0000000000..8a5aad4867
--- /dev/null
+++ b/apps/plugins/sdl/progs/quake/clean.bat
@@ -0,0 +1,18 @@
1rmdir /s /q debug
2rmdir /s /q release
3rmdir /s /q debug_gl
4rmdir /s /q release_gl
5
6rmdir /s /q gas2masm\debug
7rmdir /s /q gas2masm\release
8
9del gas2masm\gas2masm.opt
10del gas2masm\gas2masm.plg
11del gas2masm\gas2masm.ncb
12del gas2masm\gas2masm.stt
13
14del WinQuake.opt
15del WinQuake.plg
16del WinQuake.ncb
17del WinQuake.stt
18