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authorFranklin Wei <git@fwei.tk>2018-02-11 15:34:30 -0500
committerFranklin Wei <git@fwei.tk>2019-07-19 22:37:40 -0400
commit5d05b9d3e920a6aa5fcb553758e98ed0da8c91e4 (patch)
tree84406e21639529a185556a33e5de7f43cffc277b /apps/plugins/sdl/progs/quake/asm_i386.h
parentb70fecf21ddc21877ec1ae7888d9c18a979e37ad (diff)
downloadrockbox-5d05b9d3e920a6aa5fcb553758e98ed0da8c91e4.tar.gz
rockbox-5d05b9d3e920a6aa5fcb553758e98ed0da8c91e4.zip
Quake!
This ports id Software's Quake to run on the SDL plugin runtime. The source code originated from id under the GPLv2 license. I used https://github.com/ahefner/sdlquake as the base of my port. Performance is, unsurprisingly, not on par with what you're probably used to on PC. I average about 10FPS on ipod6g, but it's still playable. Sound works well enough, but in-game music is not supported. I've written ARM assembly routines for the inner sound loop. Make sure you turn the "brightness" all the way down, or colors will look funky. To run, extract Quake's data files to /.rockbox/quake. Have fun! Change-Id: I4285036e967d7f0722802d43cf2096c808ca5799
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1/*
2Copyright (C) 1996-1997 Id Software, Inc.
3
4This program is free software; you can redistribute it and/or
5modify it under the terms of the GNU General Public License
6as published by the Free Software Foundation; either version 2
7of the License, or (at your option) any later version.
8
9This program is distributed in the hope that it will be useful,
10but WITHOUT ANY WARRANTY; without even the implied warranty of
11MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13See the GNU General Public License for more details.
14
15You should have received a copy of the GNU General Public License
16along with this program; if not, write to the Free Software
17Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
18
19*/
20
21#ifndef __ASM_I386__
22#define __ASM_I386__
23
24#ifdef ELF
25#define C(label) label
26#else
27#define C(label) _##label
28#endif
29
30//
31// !!! note that this file must match the corresponding C structures at all
32// times !!!
33//
34
35// plane_t structure
36// !!! if this is changed, it must be changed in model.h too !!!
37// !!! if the size of this is changed, the array lookup in SV_HullPointContents
38// must be changed too !!!
39#define pl_normal 0
40#define pl_dist 12
41#define pl_type 16
42#define pl_signbits 17
43#define pl_pad 18
44#define pl_size 20
45
46// hull_t structure
47// !!! if this is changed, it must be changed in model.h too !!!
48#define hu_clipnodes 0
49#define hu_planes 4
50#define hu_firstclipnode 8
51#define hu_lastclipnode 12
52#define hu_clip_mins 16
53#define hu_clip_maxs 28
54#define hu_size 40
55
56// dnode_t structure
57// !!! if this is changed, it must be changed in bspfile.h too !!!
58#define nd_planenum 0
59#define nd_children 4
60#define nd_mins 8
61#define nd_maxs 20
62#define nd_firstface 32
63#define nd_numfaces 36
64#define nd_size 40
65
66// sfxcache_t structure
67// !!! if this is changed, it much be changed in sound.h too !!!
68#define sfxc_length 0
69#define sfxc_loopstart 4
70#define sfxc_speed 8
71#define sfxc_width 12
72#define sfxc_stereo 16
73#define sfxc_data 20
74
75// channel_t structure
76// !!! if this is changed, it much be changed in sound.h too !!!
77#define ch_sfx 0
78#define ch_leftvol 4
79#define ch_rightvol 8
80#define ch_end 12
81#define ch_pos 16
82#define ch_looping 20
83#define ch_entnum 24
84#define ch_entchannel 28
85#define ch_origin 32
86#define ch_dist_mult 44
87#define ch_master_vol 48
88#define ch_size 52
89
90// portable_samplepair_t structure
91// !!! if this is changed, it much be changed in sound.h too !!!
92#define psp_left 0
93#define psp_right 4
94#define psp_size 8
95
96#endif
97