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authorWilliam Wilgus <wilgus.william@gmail.com>2020-10-07 02:01:35 -0400
committerWilliam Wilgus <wilgus.william@gmail.com>2020-10-26 12:28:48 -0400
commit3237ae4a4ff9296a377ff9194a11038da161208f (patch)
treeaf4338c78467b9b0845d76c39da1fbe10f25e23e /apps/plugins/rockboy/sys_rockbox.c
parent12f3ed1699d6bef25bed90ba95cbcc1a6bb4934a (diff)
downloadrockbox-3237ae4a4ff9296a377ff9194a11038da161208f.tar.gz
rockbox-3237ae4a4ff9296a377ff9194a11038da161208f.zip
LCD core move buf ptr and address look up function viewport struct
I'm currently running up against the limitations of the lcd_draw functions I want these functions to be able to be used on any size buffer not just buffers with a stride matching the underlying device [DONE] allow the framebuffer to be decoupled from the device framebuffer [DONE need examples] allow for some simple blit like transformations [DONE] remove the device framebuffer from the plugin api [DONE}ditto remote framebuffer [DONE] remove _viewport_get_framebuffer you can call struct *vp = lcd_set_viewport(NULL) and vp->buffer->fb_ptr while remote lcds may compile (and work in the sim) its not been tested on targets [FIXED] backdrops need work to be screen agnostic [FIXED] screen statusbar is not being combined into the main viewport correctly yet [FIXED] screen elements are displayed incorrectly after switch to void* [FIXED] core didn't restore proper viewport on splash etc. [NEEDS TESTING] remote lcd garbled data [FIXED] osd lib garbled screen on bmp_part [FIXED] grey_set_vp needs to return old viewport like lcd_set_viewport [FIXED] Viewport update now handles viewports with differing buffers/strides by copying to the main buffer [FIXED] splash on top of WPS leaves old framebuffer data (doesn't redraw) [UPDATE] refined this a bit more to have clear_viewport set the clean bit and have skin_render do its own screen clear scrolling viewports no longer trigger wps refresh also fixed a bug where guisyncyesno was displaying and then disappearing [ADDED!] New LCD macros that allow you to create properly size frame buffers in you desired size without wasting bytes (LCD_ and LCD_REMOTE_) LCD_STRIDE(w, h) same as STRIDE_MAIN LCD_FBSTRIDE(w, h) returns target specific stride for a buffer W x H LCD_NBELEMS(w, h) returns the number of fb_data sized elemenst needed for a buffer W x H LCD_NATIVE_STRIDE(s) conversion between rockbox native vertical and lcd native stride (2bitH) test_viewports.c has an example of usage [FIXED!!] 2bit targets don't respect non-native strides [FIXED] Few define snags Change-Id: I0d04c3834e464eca84a5a715743a297a0cefd0af
Diffstat (limited to 'apps/plugins/rockboy/sys_rockbox.c')
-rw-r--r--apps/plugins/rockboy/sys_rockbox.c10
1 files changed, 8 insertions, 2 deletions
diff --git a/apps/plugins/rockboy/sys_rockbox.c b/apps/plugins/rockboy/sys_rockbox.c
index 364176ce2d..64acd37563 100644
--- a/apps/plugins/rockboy/sys_rockbox.c
+++ b/apps/plugins/rockboy/sys_rockbox.c
@@ -282,6 +282,12 @@ fb_data *frameb;
282void vid_update(int scanline) 282void vid_update(int scanline)
283{ 283{
284 register int cnt=0; 284 register int cnt=0;
285 static fb_data *lcd_fb = NULL;
286 if (!lcd_fb)
287 {
288 struct viewport *vp_main = *(rb->screens[SCREEN_MAIN]->current_viewport);
289 lcd_fb = vp_main->buffer->fb_ptr;
290 }
285 int scanline_remapped; 291 int scanline_remapped;
286#if (LCD_HEIGHT == 64) && (LCD_DEPTH == 1) /* Archos, Clip, m200v4 */ 292#if (LCD_HEIGHT == 64) && (LCD_DEPTH == 1) /* Archos, Clip, m200v4 */
287 int balance = 0; 293 int balance = 0;
@@ -290,7 +296,7 @@ void vid_update(int scanline)
290 else if (fb.mode==2) 296 else if (fb.mode==2)
291 scanline-=8; 297 scanline-=8;
292 scanline_remapped = scanline / 16; 298 scanline_remapped = scanline / 16;
293 frameb = *rb->lcd_framebuffer + scanline_remapped * LCD_WIDTH; 299 frameb = lcd_fb + scanline_remapped * LCD_WIDTH;
294 while (cnt < 160) { 300 while (cnt < 160) {
295 balance += LCD_WIDTH; 301 balance += LCD_WIDTH;
296 if (balance > 0) 302 if (balance > 0)
@@ -316,7 +322,7 @@ void vid_update(int scanline)
316 else if (fb.mode==2) 322 else if (fb.mode==2)
317 scanline-=8; 323 scanline-=8;
318 scanline_remapped = scanline / 4; 324 scanline_remapped = scanline / 4;
319 frameb = *rb->lcd_framebuffer + scanline_remapped * LCD_WIDTH; 325 frameb = lcd_fb + scanline_remapped * LCD_WIDTH;
320 while (cnt < 160) { 326 while (cnt < 160) {
321 *(frameb++) = (scan.buf[0][cnt]&0x3) | 327 *(frameb++) = (scan.buf[0][cnt]&0x3) |
322 ((scan.buf[1][cnt]&0x3)<<2) | 328 ((scan.buf[1][cnt]&0x3)<<2) |