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authorDaniel Stenberg <daniel@haxx.se>2006-01-20 13:05:52 +0000
committerDaniel Stenberg <daniel@haxx.se>2006-01-20 13:05:52 +0000
commit137fb6cb9f0478303610443b95ae0a106f0a17d1 (patch)
tree9ac6685589536bc7c84962db8398fddf9d2b3154 /apps/plugins/rockboy/sound.h
parentc05cd1676f323f1346099f436aaa0212fd18e178 (diff)
downloadrockbox-137fb6cb9f0478303610443b95ae0a106f0a17d1.tar.gz
rockbox-137fb6cb9f0478303610443b95ae0a106f0a17d1.zip
Karl Kurbjun's patch #1407719:
Here's another patch for rockboy that adds automatic frameskip (it's pretty rough as I haven't figured out an accurate timer), fullscreen support on the H300, and a bit of assembly and some IRAM stuff. I'm not sure if I'm doing the IRAM stuff correct though as it doesn't seem to make much of a difference if any. I've also added a statistics option that will show how many frames per second the gameboy is seeing (not what the player is getting) and what the frameskip is at. When you enable stats sometimes you have to go back into the menu and then come out to clear erronous values. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8397 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'apps/plugins/rockboy/sound.h')
-rw-r--r--apps/plugins/rockboy/sound.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/apps/plugins/rockboy/sound.h b/apps/plugins/rockboy/sound.h
index f4791127a8..18fb371580 100644
--- a/apps/plugins/rockboy/sound.h
+++ b/apps/plugins/rockboy/sound.h
@@ -27,12 +27,12 @@ struct snd
27 27
28extern struct snd snd; 28extern struct snd snd;
29 29
30byte sound_read(byte r); 30byte sound_read(byte r) ICODE_ATTR;
31void sound_write(byte r, byte b); 31void sound_write(byte r, byte b)ICODE_ATTR;
32void sound_dirty(void); 32void sound_dirty(void)ICODE_ATTR;
33void sound_off(void); 33void sound_off(void);
34void sound_reset(void); 34void sound_reset(void);
35void sound_mix(void); 35void sound_mix(void)ICODE_ATTR;
36void s1_init(void); 36void s1_init(void);
37void s2_init(void); 37void s2_init(void);
38void s3_init(void); 38void s3_init(void);