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authorDaniel Stenberg <daniel@haxx.se>2006-01-20 13:05:52 +0000
committerDaniel Stenberg <daniel@haxx.se>2006-01-20 13:05:52 +0000
commit137fb6cb9f0478303610443b95ae0a106f0a17d1 (patch)
tree9ac6685589536bc7c84962db8398fddf9d2b3154 /apps/plugins/rockboy/lcd-gb.h
parentc05cd1676f323f1346099f436aaa0212fd18e178 (diff)
downloadrockbox-137fb6cb9f0478303610443b95ae0a106f0a17d1.tar.gz
rockbox-137fb6cb9f0478303610443b95ae0a106f0a17d1.zip
Karl Kurbjun's patch #1407719:
Here's another patch for rockboy that adds automatic frameskip (it's pretty rough as I haven't figured out an accurate timer), fullscreen support on the H300, and a bit of assembly and some IRAM stuff. I'm not sure if I'm doing the IRAM stuff correct though as it doesn't seem to make much of a difference if any. I've also added a statistics option that will show how many frames per second the gameboy is seeing (not what the player is getting) and what the frameskip is at. When you enable stats sometimes you have to go back into the menu and then come out to clear erronous values. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8397 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'apps/plugins/rockboy/lcd-gb.h')
-rw-r--r--apps/plugins/rockboy/lcd-gb.h26
1 files changed, 13 insertions, 13 deletions
diff --git a/apps/plugins/rockboy/lcd-gb.h b/apps/plugins/rockboy/lcd-gb.h
index 9f1b890c17..c02e670dd2 100644
--- a/apps/plugins/rockboy/lcd-gb.h
+++ b/apps/plugins/rockboy/lcd-gb.h
@@ -55,21 +55,21 @@ extern struct scan scan;
55 55
56 56
57void updatepatpix(void) ICODE_ATTR; 57void updatepatpix(void) ICODE_ATTR;
58void tilebuf(void); 58void tilebuf(void) ICODE_ATTR;
59void bg_scan(void); 59void bg_scan(void) ICODE_ATTR;
60void wnd_scan(void); 60void wnd_scan(void) ICODE_ATTR;
61void bg_scan_pri(void); 61void bg_scan_pri(void) ICODE_ATTR;
62void wnd_scan_pri(void); 62void wnd_scan_pri(void) ICODE_ATTR;
63void spr_count(void); 63void spr_count(void);
64void spr_enum(void); 64void spr_enum(void) ICODE_ATTR;
65void spr_scan(void); 65void spr_scan(void) ICODE_ATTR;
66void lcd_begin(void); 66void lcd_begin(void) ICODE_ATTR;
67void lcd_refreshline(void); 67void lcd_refreshline(void) ICODE_ATTR;
68void pal_write(int i, byte b); 68void pal_write(int i, byte b);
69void pal_write_dmg(int i, int mapnum, byte d); 69void pal_write_dmg(int i, int mapnum, byte d) ICODE_ATTR;
70void vram_write(int a, byte b); 70void vram_write(int a, byte b) ICODE_ATTR;
71void vram_dirty(void); 71void vram_dirty(void) ICODE_ATTR;
72void pal_dirty(void); 72void pal_dirty(void) ICODE_ATTR;
73void lcd_reset(void); 73void lcd_reset(void);
74 74
75#endif 75#endif