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authorFranklin Wei <frankhwei536@gmail.com>2016-11-20 15:16:41 -0500
committerFranklin Wei <me@fwei.tk>2016-12-18 18:13:22 +0100
commit1a6a8b52f7aa4e2da6f4c34a0c743c760b8cfd99 (patch)
tree8e7f2d6b0cbdb5d15c13457b2c3e1de69f598440 /apps/plugins/puzzles/windows.c
parent3ee79724f6fb033d50e26ef37b33d3f8cedf0c5b (diff)
downloadrockbox-1a6a8b52f7aa4e2da6f4c34a0c743c760b8cfd99.tar.gz
rockbox-1a6a8b52f7aa4e2da6f4c34a0c743c760b8cfd99.zip
Port of Simon Tatham's Puzzle Collection
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9 MIT Licensed. Some games still crash and others are unplayable due to issues with controls. Still need a "real" polygon filling algorithm. Currently builds one plugin per puzzle (about 40 in total, around 100K each on ARM), but can easily be made to build a single monolithic overlay (800K or so on ARM). The following games are at least partially broken for various reasons, and have been disabled on this commit: Cube: failed assertion with "Icosahedron" setting Keen: input issues Mines: weird stuff happens on target Palisade: input issues Solo: input issues, occasional crash on target Towers: input issues Undead: input issues Unequal: input and drawing issues (concave polys) Untangle: input issues Features left to do: - In-game help system - Figure out the weird bugs Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
Diffstat (limited to 'apps/plugins/puzzles/windows.c')
-rw-r--r--apps/plugins/puzzles/windows.c3760
1 files changed, 3760 insertions, 0 deletions
diff --git a/apps/plugins/puzzles/windows.c b/apps/plugins/puzzles/windows.c
new file mode 100644
index 0000000000..492e37ceac
--- /dev/null
+++ b/apps/plugins/puzzles/windows.c
@@ -0,0 +1,3760 @@
1/*
2 * windows.c: Windows front end for my puzzle collection.
3 */
4
5#include <windows.h>
6#include <commctrl.h>
7#ifndef NO_HTMLHELP
8#include <htmlhelp.h>
9#endif /* NO_HTMLHELP */
10
11#ifdef _WIN32_WCE
12#include <commdlg.h>
13#include <aygshell.h>
14#endif
15
16#include <stdio.h>
17#include "rbassert.h"
18#include <ctype.h>
19#include <stdarg.h>
20#include <stdlib.h>
21#include <limits.h>
22#include <time.h>
23
24#include "puzzles.h"
25
26#ifdef _WIN32_WCE
27#include "resource.h"
28#endif
29
30#define IDM_NEW 0x0010
31#define IDM_RESTART 0x0020
32#define IDM_UNDO 0x0030
33#define IDM_REDO 0x0040
34#define IDM_COPY 0x0050
35#define IDM_SOLVE 0x0060
36#define IDM_QUIT 0x0070
37#define IDM_CONFIG 0x0080
38#define IDM_DESC 0x0090
39#define IDM_SEED 0x00A0
40#define IDM_HELPC 0x00B0
41#define IDM_GAMEHELP 0x00C0
42#define IDM_ABOUT 0x00D0
43#define IDM_SAVE 0x00E0
44#define IDM_LOAD 0x00F0
45#define IDM_PRINT 0x0100
46#define IDM_PRESETS 0x0110
47#define IDM_GAMES 0x0300
48
49#define IDM_KEYEMUL 0x0400
50
51#define HELP_FILE_NAME "puzzles.hlp"
52#define HELP_CNT_NAME "puzzles.cnt"
53#ifndef NO_HTMLHELP
54#define CHM_FILE_NAME "puzzles.chm"
55#endif /* NO_HTMLHELP */
56
57#ifndef NO_HTMLHELP
58typedef HWND (CALLBACK *htmlhelp_t)(HWND, LPCSTR, UINT, DWORD);
59static htmlhelp_t htmlhelp;
60static HINSTANCE hh_dll;
61#endif /* NO_HTMLHELP */
62enum { NONE, HLP, CHM } help_type;
63char *help_path;
64int help_has_contents;
65
66#ifndef FILENAME_MAX
67#define FILENAME_MAX (260)
68#endif
69
70#ifndef HGDI_ERROR
71#define HGDI_ERROR ((HANDLE)GDI_ERROR)
72#endif
73
74#ifdef COMBINED
75#define CLASSNAME "Puzzles"
76#else
77#define CLASSNAME thegame.name
78#endif
79
80#ifdef _WIN32_WCE
81
82/*
83 * Wrapper implementations of functions not supplied by the
84 * PocketPC API.
85 */
86
87#define SHGetSubMenu(hWndMB,ID_MENU) (HMENU)SendMessage((hWndMB), SHCMBM_GETSUBMENU, (WPARAM)0, (LPARAM)ID_MENU)
88
89#undef MessageBox
90
91int MessageBox(HWND hWnd, LPCSTR lpText, LPCSTR lpCaption, UINT uType)
92{
93 TCHAR wText[2048];
94 TCHAR wCaption[2048];
95
96 MultiByteToWideChar (CP_ACP, 0, lpText, -1, wText, 2048);
97 MultiByteToWideChar (CP_ACP, 0, lpCaption, -1, wCaption, 2048);
98
99 return MessageBoxW (hWnd, wText, wCaption, uType);
100}
101
102BOOL SetDlgItemTextA(HWND hDlg, int nIDDlgItem, LPCSTR lpString)
103{
104 TCHAR wText[256];
105
106 MultiByteToWideChar (CP_ACP, 0, lpString, -1, wText, 256);
107 return SetDlgItemTextW(hDlg, nIDDlgItem, wText);
108}
109
110LPCSTR getenv(LPCSTR buf)
111{
112 return NULL;
113}
114
115BOOL GetKeyboardState(PBYTE pb)
116{
117 return FALSE;
118}
119
120static TCHAR wClassName[256], wGameName[256];
121
122#endif
123
124#ifdef DEBUGGING
125static FILE *debug_fp = NULL;
126static HANDLE debug_hdl = INVALID_HANDLE_VALUE;
127static int debug_got_console = 0;
128
129void dputs(char *buf)
130{
131 /*DWORD dw;
132
133 if (!debug_got_console) {
134 if (AllocConsole()) {
135 debug_got_console = 1;
136 debug_hdl = GetStdHandle(STD_OUTPUT_HANDLE);
137 }
138 }
139 if (!debug_fp) {
140 debug_fp = fopen("debug.log", "w");
141 }
142
143 if (debug_hdl != INVALID_HANDLE_VALUE) {
144 WriteFile(debug_hdl, buf, strlen(buf), &dw, NULL);
145 }
146 if (debug_fp) {
147 fputs(buf, debug_fp);
148 fflush(debug_fp);
149 }*/
150 OutputDebugString(buf);
151}
152
153void debug_printf(char *fmt, ...)
154{
155 char buf[4096];
156 va_list ap;
157 static int debugging = -1;
158
159 if (debugging == -1)
160 debugging = getenv("DEBUG_PUZZLES") ? 1 : 0;
161
162 if (debugging) {
163 va_start(ap, fmt);
164 _vsnprintf(buf, 4095, fmt, ap);
165 dputs(buf);
166 va_end(ap);
167 }
168}
169#endif
170
171#ifndef _WIN32_WCE
172#define WINFLAGS (WS_OVERLAPPEDWINDOW &~ \
173 (WS_MAXIMIZEBOX | WS_OVERLAPPED))
174#else
175#define WINFLAGS (WS_CAPTION | WS_SYSMENU)
176#endif
177
178static void new_game_size(frontend *fe, float scale);
179
180struct font {
181 HFONT font;
182 int type;
183 int size;
184};
185
186struct cfg_aux {
187 int ctlid;
188};
189
190struct blitter {
191 HBITMAP bitmap;
192 frontend *fe;
193 int x, y, w, h;
194};
195
196enum { CFG_PRINT = CFG_FRONTEND_SPECIFIC };
197
198struct frontend {
199 const game *game;
200 midend *me;
201 HWND hwnd, statusbar, cfgbox;
202#ifdef _WIN32_WCE
203 HWND numpad; /* window handle for the numeric pad */
204#endif
205 HINSTANCE inst;
206 HBITMAP bitmap, prevbm;
207 RECT bitmapPosition; /* game bitmap position within game window */
208 HDC hdc;
209 COLORREF *colours;
210 HBRUSH *brushes;
211 HPEN *pens;
212 HRGN clip;
213 HMENU gamemenu, typemenu;
214 UINT timer;
215 DWORD timer_last_tickcount;
216 int npresets;
217 game_params **presets;
218 struct font *fonts;
219 int nfonts, fontsize;
220 config_item *cfg;
221 struct cfg_aux *cfgaux;
222 int cfg_which, dlg_done;
223 HFONT cfgfont;
224 HBRUSH oldbr;
225 HPEN oldpen;
226 int help_running;
227 enum { DRAWING, PRINTING, NOTHING } drawstatus;
228 DOCINFO di;
229 int printcount, printw, printh, printsolns, printcurr, printcolour;
230 float printscale;
231 int printoffsetx, printoffsety;
232 float printpixelscale;
233 int fontstart;
234 int linewidth, linedotted;
235 drawing *dr;
236 int xmin, ymin;
237 float puzz_scale;
238};
239
240void frontend_free(frontend *fe)
241{
242 midend_free(fe->me);
243
244 sfree(fe->colours);
245 sfree(fe->brushes);
246 sfree(fe->pens);
247 sfree(fe->presets);
248 sfree(fe->fonts);
249
250 sfree(fe);
251}
252
253static void update_type_menu_tick(frontend *fe);
254static void update_copy_menu_greying(frontend *fe);
255
256void fatal(char *fmt, ...)
257{
258 char buf[2048];
259 va_list ap;
260
261 va_start(ap, fmt);
262 vsprintf(buf, fmt, ap);
263 va_end(ap);
264
265 MessageBox(NULL, buf, "Fatal error", MB_ICONEXCLAMATION | MB_OK);
266
267 exit(1);
268}
269
270char *geterrstr(void)
271{
272 LPVOID lpMsgBuf;
273 DWORD dw = GetLastError();
274 char *ret;
275
276 FormatMessage(
277 FORMAT_MESSAGE_ALLOCATE_BUFFER |
278 FORMAT_MESSAGE_FROM_SYSTEM,
279 NULL,
280 dw,
281 MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT),
282 (LPTSTR) &lpMsgBuf,
283 0, NULL );
284
285 ret = dupstr(lpMsgBuf);
286
287 LocalFree(lpMsgBuf);
288
289 return ret;
290}
291
292void get_random_seed(void **randseed, int *randseedsize)
293{
294 SYSTEMTIME *st = snew(SYSTEMTIME);
295
296 GetLocalTime(st);
297
298 *randseed = (void *)st;
299 *randseedsize = sizeof(SYSTEMTIME);
300}
301
302static void win_status_bar(void *handle, char *text)
303{
304#ifdef _WIN32_WCE
305 TCHAR wText[255];
306#endif
307 frontend *fe = (frontend *)handle;
308
309#ifdef _WIN32_WCE
310 MultiByteToWideChar (CP_ACP, 0, text, -1, wText, 255);
311 SendMessage(fe->statusbar, SB_SETTEXT,
312 (WPARAM) 255 | SBT_NOBORDERS,
313 (LPARAM) wText);
314#else
315 SetWindowText(fe->statusbar, text);
316#endif
317}
318
319static blitter *win_blitter_new(void *handle, int w, int h)
320{
321 blitter *bl = snew(blitter);
322
323 memset(bl, 0, sizeof(blitter));
324 bl->w = w;
325 bl->h = h;
326 bl->bitmap = 0;
327
328 return bl;
329}
330
331static void win_blitter_free(void *handle, blitter *bl)
332{
333 if (bl->bitmap) DeleteObject(bl->bitmap);
334 sfree(bl);
335}
336
337static void blitter_mkbitmap(frontend *fe, blitter *bl)
338{
339 HDC hdc = GetDC(fe->hwnd);
340 bl->bitmap = CreateCompatibleBitmap(hdc, bl->w, bl->h);
341 ReleaseDC(fe->hwnd, hdc);
342}
343
344/* BitBlt(dstDC, dstX, dstY, dstW, dstH, srcDC, srcX, srcY, dType) */
345
346static void win_blitter_save(void *handle, blitter *bl, int x, int y)
347{
348 frontend *fe = (frontend *)handle;
349 HDC hdc_win, hdc_blit;
350 HBITMAP prev_blit;
351
352 assert(fe->drawstatus == DRAWING);
353
354 if (!bl->bitmap) blitter_mkbitmap(fe, bl);
355
356 bl->x = x; bl->y = y;
357
358 hdc_win = GetDC(fe->hwnd);
359 hdc_blit = CreateCompatibleDC(hdc_win);
360 if (!hdc_blit) fatal("hdc_blit failed: 0x%x", GetLastError());
361
362 prev_blit = SelectObject(hdc_blit, bl->bitmap);
363 if (prev_blit == NULL || prev_blit == HGDI_ERROR)
364 fatal("SelectObject for hdc_main failed: 0x%x", GetLastError());
365
366 if (!BitBlt(hdc_blit, 0, 0, bl->w, bl->h,
367 fe->hdc, x, y, SRCCOPY))
368 fatal("BitBlt failed: 0x%x", GetLastError());
369
370 SelectObject(hdc_blit, prev_blit);
371 DeleteDC(hdc_blit);
372 ReleaseDC(fe->hwnd, hdc_win);
373}
374
375static void win_blitter_load(void *handle, blitter *bl, int x, int y)
376{
377 frontend *fe = (frontend *)handle;
378 HDC hdc_win, hdc_blit;
379 HBITMAP prev_blit;
380
381 assert(fe->drawstatus == DRAWING);
382
383 assert(bl->bitmap); /* we should always have saved before loading */
384
385 if (x == BLITTER_FROMSAVED) x = bl->x;
386 if (y == BLITTER_FROMSAVED) y = bl->y;
387
388 hdc_win = GetDC(fe->hwnd);
389 hdc_blit = CreateCompatibleDC(hdc_win);
390
391 prev_blit = SelectObject(hdc_blit, bl->bitmap);
392
393 BitBlt(fe->hdc, x, y, bl->w, bl->h,
394 hdc_blit, 0, 0, SRCCOPY);
395
396 SelectObject(hdc_blit, prev_blit);
397 DeleteDC(hdc_blit);
398 ReleaseDC(fe->hwnd, hdc_win);
399}
400
401void frontend_default_colour(frontend *fe, float *output)
402{
403 DWORD c = GetSysColor(COLOR_MENU); /* ick */
404
405 output[0] = (float)(GetRValue(c) / 255.0);
406 output[1] = (float)(GetGValue(c) / 255.0);
407 output[2] = (float)(GetBValue(c) / 255.0);
408}
409
410static POINT win_transform_point(frontend *fe, int x, int y)
411{
412 POINT ret;
413
414 assert(fe->drawstatus != NOTHING);
415
416 if (fe->drawstatus == PRINTING) {
417 ret.x = (int)(fe->printoffsetx + fe->printpixelscale * x);
418 ret.y = (int)(fe->printoffsety + fe->printpixelscale * y);
419 } else {
420 ret.x = x;
421 ret.y = y;
422 }
423
424 return ret;
425}
426
427static void win_text_colour(frontend *fe, int colour)
428{
429 assert(fe->drawstatus != NOTHING);
430
431 if (fe->drawstatus == PRINTING) {
432 int hatch;
433 float r, g, b;
434 print_get_colour(fe->dr, colour, fe->printcolour, &hatch, &r, &g, &b);
435
436 /*
437 * Displaying text in hatched colours is not permitted.
438 */
439 assert(hatch < 0);
440
441 SetTextColor(fe->hdc, RGB(r * 255, g * 255, b * 255));
442 } else {
443 SetTextColor(fe->hdc, fe->colours[colour]);
444 }
445}
446
447static void win_set_brush(frontend *fe, int colour)
448{
449 HBRUSH br;
450 assert(fe->drawstatus != NOTHING);
451
452 if (fe->drawstatus == PRINTING) {
453 int hatch;
454 float r, g, b;
455 print_get_colour(fe->dr, colour, fe->printcolour, &hatch, &r, &g, &b);
456
457 if (hatch < 0) {
458 br = CreateSolidBrush(RGB(r * 255, g * 255, b * 255));
459 } else {
460#ifdef _WIN32_WCE
461 /*
462 * This is only ever required during printing, and the
463 * PocketPC port doesn't support printing.
464 */
465 fatal("CreateHatchBrush not supported");
466#else
467 br = CreateHatchBrush(hatch == HATCH_BACKSLASH ? HS_FDIAGONAL :
468 hatch == HATCH_SLASH ? HS_BDIAGONAL :
469 hatch == HATCH_HORIZ ? HS_HORIZONTAL :
470 hatch == HATCH_VERT ? HS_VERTICAL :
471 hatch == HATCH_PLUS ? HS_CROSS :
472 /* hatch == HATCH_X ? */ HS_DIAGCROSS,
473 RGB(0,0,0));
474#endif
475 }
476 } else {
477 br = fe->brushes[colour];
478 }
479 fe->oldbr = SelectObject(fe->hdc, br);
480}
481
482static void win_reset_brush(frontend *fe)
483{
484 HBRUSH br;
485
486 assert(fe->drawstatus != NOTHING);
487
488 br = SelectObject(fe->hdc, fe->oldbr);
489 if (fe->drawstatus == PRINTING)
490 DeleteObject(br);
491}
492
493static void win_set_pen(frontend *fe, int colour, int thin)
494{
495 HPEN pen;
496 assert(fe->drawstatus != NOTHING);
497
498 if (fe->drawstatus == PRINTING) {
499 int hatch;
500 float r, g, b;
501 int width = thin ? 0 : fe->linewidth;
502
503 if (fe->linedotted)
504 width = 0;
505
506 print_get_colour(fe->dr, colour, fe->printcolour, &hatch, &r, &g, &b);
507 /*
508 * Stroking in hatched colours is not permitted.
509 */
510 assert(hatch < 0);
511 pen = CreatePen(fe->linedotted ? PS_DOT : PS_SOLID,
512 width, RGB(r * 255, g * 255, b * 255));
513 } else {
514 pen = fe->pens[colour];
515 }
516 fe->oldpen = SelectObject(fe->hdc, pen);
517}
518
519static void win_reset_pen(frontend *fe)
520{
521 HPEN pen;
522
523 assert(fe->drawstatus != NOTHING);
524
525 pen = SelectObject(fe->hdc, fe->oldpen);
526 if (fe->drawstatus == PRINTING)
527 DeleteObject(pen);
528}
529
530static void win_clip(void *handle, int x, int y, int w, int h)
531{
532 frontend *fe = (frontend *)handle;
533 POINT p, q;
534
535 if (fe->drawstatus == NOTHING)
536 return;
537
538 p = win_transform_point(fe, x, y);
539 q = win_transform_point(fe, x+w, y+h);
540 IntersectClipRect(fe->hdc, p.x, p.y, q.x, q.y);
541}
542
543static void win_unclip(void *handle)
544{
545 frontend *fe = (frontend *)handle;
546
547 if (fe->drawstatus == NOTHING)
548 return;
549
550 SelectClipRgn(fe->hdc, NULL);
551}
552
553static void win_draw_text(void *handle, int x, int y, int fonttype,
554 int fontsize, int align, int colour, char *text)
555{
556 frontend *fe = (frontend *)handle;
557 POINT xy;
558 int i;
559 LOGFONT lf;
560
561 if (fe->drawstatus == NOTHING)
562 return;
563
564 if (fe->drawstatus == PRINTING)
565 fontsize = (int)(fontsize * fe->printpixelscale);
566
567 xy = win_transform_point(fe, x, y);
568
569 /*
570 * Find or create the font.
571 */
572 for (i = fe->fontstart; i < fe->nfonts; i++)
573 if (fe->fonts[i].type == fonttype && fe->fonts[i].size == fontsize)
574 break;
575
576 if (i == fe->nfonts) {
577 if (fe->fontsize <= fe->nfonts) {
578 fe->fontsize = fe->nfonts + 10;
579 fe->fonts = sresize(fe->fonts, fe->fontsize, struct font);
580 }
581
582 fe->nfonts++;
583
584 fe->fonts[i].type = fonttype;
585 fe->fonts[i].size = fontsize;
586
587 memset (&lf, 0, sizeof(LOGFONT));
588 lf.lfHeight = -fontsize;
589 lf.lfWeight = (fe->drawstatus == PRINTING ? 0 : FW_BOLD);
590 lf.lfCharSet = DEFAULT_CHARSET;
591 lf.lfOutPrecision = OUT_DEFAULT_PRECIS;
592 lf.lfClipPrecision = CLIP_DEFAULT_PRECIS;
593 lf.lfQuality = DEFAULT_QUALITY;
594 lf.lfPitchAndFamily = (fonttype == FONT_FIXED ?
595 FIXED_PITCH | FF_DONTCARE :
596 VARIABLE_PITCH | FF_SWISS);
597#ifdef _WIN32_WCE
598 wcscpy(lf.lfFaceName, TEXT("Tahoma"));
599#endif
600
601 fe->fonts[i].font = CreateFontIndirect(&lf);
602 }
603
604 /*
605 * Position and draw the text.
606 */
607 {
608 HFONT oldfont;
609 TEXTMETRIC tm;
610 SIZE size;
611 WCHAR wText[256];
612 MultiByteToWideChar (CP_UTF8, 0, text, -1, wText, 256);
613
614 oldfont = SelectObject(fe->hdc, fe->fonts[i].font);
615 if (GetTextMetrics(fe->hdc, &tm)) {
616 if (align & ALIGN_VCENTRE)
617 xy.y -= (tm.tmAscent+tm.tmDescent)/2;
618 else
619 xy.y -= tm.tmAscent;
620 }
621 if (GetTextExtentPoint32W(fe->hdc, wText, wcslen(wText), &size))
622 {
623 if (align & ALIGN_HCENTRE)
624 xy.x -= size.cx / 2;
625 else if (align & ALIGN_HRIGHT)
626 xy.x -= size.cx;
627 }
628 SetBkMode(fe->hdc, TRANSPARENT);
629 win_text_colour(fe, colour);
630 ExtTextOutW(fe->hdc, xy.x, xy.y, 0, NULL, wText, wcslen(wText), NULL);
631 SelectObject(fe->hdc, oldfont);
632 }
633}
634
635static void win_draw_rect(void *handle, int x, int y, int w, int h, int colour)
636{
637 frontend *fe = (frontend *)handle;
638 POINT p, q;
639
640 if (fe->drawstatus == NOTHING)
641 return;
642
643 if (fe->drawstatus == DRAWING && w == 1 && h == 1) {
644 /*
645 * Rectangle() appears to get uppity if asked to draw a 1x1
646 * rectangle, presumably on the grounds that that's beneath
647 * its dignity and you ought to be using SetPixel instead.
648 * So I will.
649 */
650 SetPixel(fe->hdc, x, y, fe->colours[colour]);
651 } else {
652 win_set_brush(fe, colour);
653 win_set_pen(fe, colour, TRUE);
654 p = win_transform_point(fe, x, y);
655 q = win_transform_point(fe, x+w, y+h);
656 Rectangle(fe->hdc, p.x, p.y, q.x, q.y);
657 win_reset_brush(fe);
658 win_reset_pen(fe);
659 }
660}
661
662static void win_draw_line(void *handle, int x1, int y1, int x2, int y2, int colour)
663{
664 frontend *fe = (frontend *)handle;
665 POINT pp[2];
666
667 if (fe->drawstatus == NOTHING)
668 return;
669
670 win_set_pen(fe, colour, FALSE);
671 pp[0] = win_transform_point(fe, x1, y1);
672 pp[1] = win_transform_point(fe, x2, y2);
673 Polyline(fe->hdc, pp, 2);
674 if (fe->drawstatus == DRAWING)
675 SetPixel(fe->hdc, pp[1].x, pp[1].y, fe->colours[colour]);
676 win_reset_pen(fe);
677}
678
679static void win_draw_circle(void *handle, int cx, int cy, int radius,
680 int fillcolour, int outlinecolour)
681{
682 frontend *fe = (frontend *)handle;
683 POINT p, q;
684
685 assert(outlinecolour >= 0);
686
687 if (fe->drawstatus == NOTHING)
688 return;
689
690 if (fillcolour >= 0)
691 win_set_brush(fe, fillcolour);
692 else
693 fe->oldbr = SelectObject(fe->hdc, GetStockObject(NULL_BRUSH));
694
695 win_set_pen(fe, outlinecolour, FALSE);
696 p = win_transform_point(fe, cx - radius, cy - radius);
697 q = win_transform_point(fe, cx + radius, cy + radius);
698 Ellipse(fe->hdc, p.x, p.y, q.x+1, q.y+1);
699 win_reset_brush(fe);
700 win_reset_pen(fe);
701}
702
703static void win_draw_polygon(void *handle, int *coords, int npoints,
704 int fillcolour, int outlinecolour)
705{
706 frontend *fe = (frontend *)handle;
707 POINT *pts;
708 int i;
709
710 if (fe->drawstatus == NOTHING)
711 return;
712
713 pts = snewn(npoints+1, POINT);
714
715 for (i = 0; i <= npoints; i++) {
716 int j = (i < npoints ? i : 0);
717 pts[i] = win_transform_point(fe, coords[j*2], coords[j*2+1]);
718 }
719
720 assert(outlinecolour >= 0);
721
722 if (fillcolour >= 0) {
723 win_set_brush(fe, fillcolour);
724 win_set_pen(fe, outlinecolour, FALSE);
725 Polygon(fe->hdc, pts, npoints);
726 win_reset_brush(fe);
727 win_reset_pen(fe);
728 } else {
729 win_set_pen(fe, outlinecolour, FALSE);
730 Polyline(fe->hdc, pts, npoints+1);
731 win_reset_pen(fe);
732 }
733
734 sfree(pts);
735}
736
737static void win_start_draw(void *handle)
738{
739 frontend *fe = (frontend *)handle;
740 HDC hdc_win;
741
742 assert(fe->drawstatus == NOTHING);
743
744 hdc_win = GetDC(fe->hwnd);
745 fe->hdc = CreateCompatibleDC(hdc_win);
746 fe->prevbm = SelectObject(fe->hdc, fe->bitmap);
747 ReleaseDC(fe->hwnd, hdc_win);
748 fe->clip = NULL;
749#ifndef _WIN32_WCE
750 SetMapMode(fe->hdc, MM_TEXT);
751#endif
752 fe->drawstatus = DRAWING;
753}
754
755static void win_draw_update(void *handle, int x, int y, int w, int h)
756{
757 frontend *fe = (frontend *)handle;
758 RECT r;
759
760 if (fe->drawstatus != DRAWING)
761 return;
762
763 r.left = x;
764 r.top = y;
765 r.right = x + w;
766 r.bottom = y + h;
767
768 OffsetRect(&r, fe->bitmapPosition.left, fe->bitmapPosition.top);
769 InvalidateRect(fe->hwnd, &r, FALSE);
770}
771
772static void win_end_draw(void *handle)
773{
774 frontend *fe = (frontend *)handle;
775 assert(fe->drawstatus == DRAWING);
776 SelectObject(fe->hdc, fe->prevbm);
777 DeleteDC(fe->hdc);
778 if (fe->clip) {
779 DeleteObject(fe->clip);
780 fe->clip = NULL;
781 }
782 fe->drawstatus = NOTHING;
783}
784
785static void win_line_width(void *handle, float width)
786{
787 frontend *fe = (frontend *)handle;
788
789 assert(fe->drawstatus != DRAWING);
790 if (fe->drawstatus == NOTHING)
791 return;
792
793 fe->linewidth = (int)(width * fe->printpixelscale);
794}
795
796static void win_line_dotted(void *handle, int dotted)
797{
798 frontend *fe = (frontend *)handle;
799
800 assert(fe->drawstatus != DRAWING);
801 if (fe->drawstatus == NOTHING)
802 return;
803
804 fe->linedotted = dotted;
805}
806
807static void win_begin_doc(void *handle, int pages)
808{
809 frontend *fe = (frontend *)handle;
810
811 assert(fe->drawstatus != DRAWING);
812 if (fe->drawstatus == NOTHING)
813 return;
814
815 if (StartDoc(fe->hdc, &fe->di) <= 0) {
816 char *e = geterrstr();
817 MessageBox(fe->hwnd, e, "Error starting to print",
818 MB_ICONERROR | MB_OK);
819 sfree(e);
820 fe->drawstatus = NOTHING;
821 }
822
823 /*
824 * Push a marker on the font stack so that we won't use the
825 * same fonts for printing and drawing. (This is because
826 * drawing seems to look generally better in bold, but printing
827 * is better not in bold.)
828 */
829 fe->fontstart = fe->nfonts;
830}
831
832static void win_begin_page(void *handle, int number)
833{
834 frontend *fe = (frontend *)handle;
835
836 assert(fe->drawstatus != DRAWING);
837 if (fe->drawstatus == NOTHING)
838 return;
839
840 if (StartPage(fe->hdc) <= 0) {
841 char *e = geterrstr();
842 MessageBox(fe->hwnd, e, "Error starting a page",
843 MB_ICONERROR | MB_OK);
844 sfree(e);
845 fe->drawstatus = NOTHING;
846 }
847}
848
849static void win_begin_puzzle(void *handle, float xm, float xc,
850 float ym, float yc, int pw, int ph, float wmm)
851{
852 frontend *fe = (frontend *)handle;
853 int ppw, pph, pox, poy;
854 float mmpw, mmph, mmox, mmoy;
855 float scale;
856
857 assert(fe->drawstatus != DRAWING);
858 if (fe->drawstatus == NOTHING)
859 return;
860
861 ppw = GetDeviceCaps(fe->hdc, HORZRES);
862 pph = GetDeviceCaps(fe->hdc, VERTRES);
863 mmpw = (float)GetDeviceCaps(fe->hdc, HORZSIZE);
864 mmph = (float)GetDeviceCaps(fe->hdc, VERTSIZE);
865
866 /*
867 * Compute the puzzle's position on the logical page.
868 */
869 mmox = xm * mmpw + xc;
870 mmoy = ym * mmph + yc;
871
872 /*
873 * Work out what that comes to in pixels.
874 */
875 pox = (int)(mmox * (float)ppw / mmpw);
876 poy = (int)(mmoy * (float)pph / mmph);
877
878 /*
879 * And determine the scale.
880 *
881 * I need a scale such that the maximum puzzle-coordinate
882 * extent of the rectangle (pw * scale) is equal to the pixel
883 * equivalent of the puzzle's millimetre width (wmm * ppw /
884 * mmpw).
885 */
886 scale = (wmm * ppw) / (mmpw * pw);
887
888 /*
889 * Now store pox, poy and scale for use in the main drawing
890 * functions.
891 */
892 fe->printoffsetx = pox;
893 fe->printoffsety = poy;
894 fe->printpixelscale = scale;
895
896 fe->linewidth = 1;
897 fe->linedotted = FALSE;
898}
899
900static void win_end_puzzle(void *handle)
901{
902 /* Nothing needs to be done here. */
903}
904
905static void win_end_page(void *handle, int number)
906{
907 frontend *fe = (frontend *)handle;
908
909 assert(fe->drawstatus != DRAWING);
910
911 if (fe->drawstatus == NOTHING)
912 return;
913
914 if (EndPage(fe->hdc) <= 0) {
915 char *e = geterrstr();
916 MessageBox(fe->hwnd, e, "Error finishing a page",
917 MB_ICONERROR | MB_OK);
918 sfree(e);
919 fe->drawstatus = NOTHING;
920 }
921}
922
923static void win_end_doc(void *handle)
924{
925 frontend *fe = (frontend *)handle;
926
927 assert(fe->drawstatus != DRAWING);
928
929 /*
930 * Free all the fonts created since we began printing.
931 */
932 while (fe->nfonts > fe->fontstart) {
933 fe->nfonts--;
934 DeleteObject(fe->fonts[fe->nfonts].font);
935 }
936 fe->fontstart = 0;
937
938 /*
939 * The MSDN web site sample code doesn't bother to call EndDoc
940 * if an error occurs half way through printing. I expect doing
941 * so would cause the erroneous document to actually be
942 * printed, or something equally undesirable.
943 */
944 if (fe->drawstatus == NOTHING)
945 return;
946
947 if (EndDoc(fe->hdc) <= 0) {
948 char *e = geterrstr();
949 MessageBox(fe->hwnd, e, "Error finishing printing",
950 MB_ICONERROR | MB_OK);
951 sfree(e);
952 fe->drawstatus = NOTHING;
953 }
954}
955
956char *win_text_fallback(void *handle, const char *const *strings, int nstrings)
957{
958 /*
959 * We assume Windows can cope with any UTF-8 likely to be
960 * emitted by a puzzle.
961 */
962 return dupstr(strings[0]);
963}
964
965const struct drawing_api win_drawing = {
966 win_draw_text,
967 win_draw_rect,
968 win_draw_line,
969 win_draw_polygon,
970 win_draw_circle,
971 win_draw_update,
972 win_clip,
973 win_unclip,
974 win_start_draw,
975 win_end_draw,
976 win_status_bar,
977 win_blitter_new,
978 win_blitter_free,
979 win_blitter_save,
980 win_blitter_load,
981 win_begin_doc,
982 win_begin_page,
983 win_begin_puzzle,
984 win_end_puzzle,
985 win_end_page,
986 win_end_doc,
987 win_line_width,
988 win_line_dotted,
989 win_text_fallback,
990};
991
992void print(frontend *fe)
993{
994#ifndef _WIN32_WCE
995 PRINTDLG pd;
996 char doctitle[256];
997 document *doc;
998 midend *nme = NULL; /* non-interactive midend for bulk puzzle generation */
999 int i;
1000 char *err = NULL;
1001
1002 /*
1003 * Create our document structure and fill it up with puzzles.
1004 */
1005 doc = document_new(fe->printw, fe->printh, fe->printscale / 100.0F);
1006 for (i = 0; i < fe->printcount; i++) {
1007 if (i == 0 && fe->printcurr) {
1008 err = midend_print_puzzle(fe->me, doc, fe->printsolns);
1009 } else {
1010 if (!nme) {
1011 game_params *params;
1012
1013 nme = midend_new(NULL, fe->game, NULL, NULL);
1014
1015 /*
1016 * Set the non-interactive mid-end to have the same
1017 * parameters as the standard one.
1018 */
1019 params = midend_get_params(fe->me);
1020 midend_set_params(nme, params);
1021 fe->game->free_params(params);
1022 }
1023
1024 midend_new_game(nme);
1025 err = midend_print_puzzle(nme, doc, fe->printsolns);
1026 }
1027 if (err)
1028 break;
1029 }
1030 if (nme)
1031 midend_free(nme);
1032
1033 if (err) {
1034 MessageBox(fe->hwnd, err, "Error preparing puzzles for printing",
1035 MB_ICONERROR | MB_OK);
1036 document_free(doc);
1037 return;
1038 }
1039
1040 memset(&pd, 0, sizeof(pd));
1041 pd.lStructSize = sizeof(pd);
1042 pd.hwndOwner = fe->hwnd;
1043 pd.hDevMode = NULL;
1044 pd.hDevNames = NULL;
1045 pd.Flags = PD_USEDEVMODECOPIESANDCOLLATE | PD_RETURNDC |
1046 PD_NOPAGENUMS | PD_NOSELECTION;
1047 pd.nCopies = 1;
1048 pd.nFromPage = pd.nToPage = 0xFFFF;
1049 pd.nMinPage = pd.nMaxPage = 1;
1050
1051 if (!PrintDlg(&pd)) {
1052 document_free(doc);
1053 return;
1054 }
1055
1056 /*
1057 * Now pd.hDC is a device context for the printer.
1058 */
1059
1060 /*
1061 * FIXME: IWBNI we put up an Abort box here.
1062 */
1063
1064 memset(&fe->di, 0, sizeof(fe->di));
1065 fe->di.cbSize = sizeof(fe->di);
1066 sprintf(doctitle, "Printed puzzles from %s (from Simon Tatham's"
1067 " Portable Puzzle Collection)", fe->game->name);
1068 fe->di.lpszDocName = doctitle;
1069 fe->di.lpszOutput = NULL;
1070 fe->di.lpszDatatype = NULL;
1071 fe->di.fwType = 0;
1072
1073 fe->drawstatus = PRINTING;
1074 fe->hdc = pd.hDC;
1075
1076 fe->dr = drawing_new(&win_drawing, NULL, fe);
1077 document_print(doc, fe->dr);
1078 drawing_free(fe->dr);
1079 fe->dr = NULL;
1080
1081 fe->drawstatus = NOTHING;
1082
1083 DeleteDC(pd.hDC);
1084 document_free(doc);
1085#endif
1086}
1087
1088void deactivate_timer(frontend *fe)
1089{
1090 if (!fe)
1091 return; /* for non-interactive midend */
1092 if (fe->hwnd) KillTimer(fe->hwnd, fe->timer);
1093 fe->timer = 0;
1094}
1095
1096void activate_timer(frontend *fe)
1097{
1098 if (!fe)
1099 return; /* for non-interactive midend */
1100 if (!fe->timer) {
1101 fe->timer = SetTimer(fe->hwnd, 1, 20, NULL);
1102 fe->timer_last_tickcount = GetTickCount();
1103 }
1104}
1105
1106void write_clip(HWND hwnd, char *data)
1107{
1108 HGLOBAL clipdata;
1109 int len, i, j;
1110 char *data2;
1111 void *lock;
1112
1113 /*
1114 * Windows expects CRLF in the clipboard, so we must convert
1115 * any \n that has come out of the puzzle backend.
1116 */
1117 len = 0;
1118 for (i = 0; data[i]; i++) {
1119 if (data[i] == '\n')
1120 len++;
1121 len++;
1122 }
1123 data2 = snewn(len+1, char);
1124 j = 0;
1125 for (i = 0; data[i]; i++) {
1126 if (data[i] == '\n')
1127 data2[j++] = '\r';
1128 data2[j++] = data[i];
1129 }
1130 assert(j == len);
1131 data2[j] = '\0';
1132
1133 clipdata = GlobalAlloc(GMEM_DDESHARE | GMEM_MOVEABLE, len + 1);
1134 if (!clipdata) {
1135 sfree(data2);
1136 return;
1137 }
1138 lock = GlobalLock(clipdata);
1139 if (!lock) {
1140 GlobalFree(clipdata);
1141 sfree(data2);
1142 return;
1143 }
1144 memcpy(lock, data2, len);
1145 ((unsigned char *) lock)[len] = 0;
1146 GlobalUnlock(clipdata);
1147
1148 if (OpenClipboard(hwnd)) {
1149 EmptyClipboard();
1150 SetClipboardData(CF_TEXT, clipdata);
1151 CloseClipboard();
1152 } else
1153 GlobalFree(clipdata);
1154
1155 sfree(data2);
1156}
1157
1158/*
1159 * Set up Help and see if we can find a help file.
1160 */
1161static void init_help(void)
1162{
1163#ifndef _WIN32_WCE
1164 char b[2048], *p, *q, *r;
1165 FILE *fp;
1166
1167 /*
1168 * Find the executable file path, so we can look alongside
1169 * it for help files. Trim the filename off the end.
1170 */
1171 GetModuleFileName(NULL, b, sizeof(b) - 1);
1172 r = b;
1173 p = strrchr(b, '\\');
1174 if (p && p >= r) r = p+1;
1175 q = strrchr(b, ':');
1176 if (q && q >= r) r = q+1;
1177
1178#ifndef NO_HTMLHELP
1179 /*
1180 * Try HTML Help first.
1181 */
1182 strcpy(r, CHM_FILE_NAME);
1183 if ( (fp = fopen(b, "r")) != NULL) {
1184 fclose(fp);
1185
1186 /*
1187 * We have a .CHM. See if we can use it.
1188 */
1189 hh_dll = LoadLibrary("hhctrl.ocx");
1190 if (hh_dll) {
1191 htmlhelp = (htmlhelp_t)GetProcAddress(hh_dll, "HtmlHelpA");
1192 if (!htmlhelp)
1193 FreeLibrary(hh_dll);
1194 }
1195 if (htmlhelp) {
1196 help_path = dupstr(b);
1197 help_type = CHM;
1198 return;
1199 }
1200 }
1201#endif /* NO_HTMLHELP */
1202
1203 /*
1204 * Now try old-style .HLP.
1205 */
1206 strcpy(r, HELP_FILE_NAME);
1207 if ( (fp = fopen(b, "r")) != NULL) {
1208 fclose(fp);
1209
1210 help_path = dupstr(b);
1211 help_type = HLP;
1212
1213 /*
1214 * See if there's a .CNT file alongside it.
1215 */
1216 strcpy(r, HELP_CNT_NAME);
1217 if ( (fp = fopen(b, "r")) != NULL) {
1218 fclose(fp);
1219 help_has_contents = TRUE;
1220 } else
1221 help_has_contents = FALSE;
1222
1223 return;
1224 }
1225
1226 help_type = NONE; /* didn't find any */
1227#endif
1228}
1229
1230#ifndef _WIN32_WCE
1231
1232/*
1233 * Start Help.
1234 */
1235static void start_help(frontend *fe, const char *topic)
1236{
1237 char *str = NULL;
1238 int cmd;
1239
1240 switch (help_type) {
1241 case HLP:
1242 assert(help_path);
1243 if (topic) {
1244 str = snewn(10+strlen(topic), char);
1245 sprintf(str, "JI(`',`%s')", topic);
1246 cmd = HELP_COMMAND;
1247 } else if (help_has_contents) {
1248 cmd = HELP_FINDER;
1249 } else {
1250 cmd = HELP_CONTENTS;
1251 }
1252 WinHelp(fe->hwnd, help_path, cmd, (DWORD)str);
1253 fe->help_running = TRUE;
1254 break;
1255 case CHM:
1256#ifndef NO_HTMLHELP
1257 assert(help_path);
1258 assert(htmlhelp);
1259 if (topic) {
1260 str = snewn(20 + strlen(topic) + strlen(help_path), char);
1261 sprintf(str, "%s::/%s.html>main", help_path, topic);
1262 } else {
1263 str = dupstr(help_path);
1264 }
1265 htmlhelp(fe->hwnd, str, HH_DISPLAY_TOPIC, 0);
1266 fe->help_running = TRUE;
1267 break;
1268#endif /* NO_HTMLHELP */
1269 case NONE:
1270 assert(!"This shouldn't happen");
1271 break;
1272 }
1273
1274 sfree(str);
1275}
1276
1277/*
1278 * Stop Help on window cleanup.
1279 */
1280static void stop_help(frontend *fe)
1281{
1282 if (fe->help_running) {
1283 switch (help_type) {
1284 case HLP:
1285 WinHelp(fe->hwnd, help_path, HELP_QUIT, 0);
1286 break;
1287 case CHM:
1288#ifndef NO_HTMLHELP
1289 assert(htmlhelp);
1290 htmlhelp(NULL, NULL, HH_CLOSE_ALL, 0);
1291 break;
1292#endif /* NO_HTMLHELP */
1293 case NONE:
1294 assert(!"This shouldn't happen");
1295 break;
1296 }
1297 fe->help_running = FALSE;
1298 }
1299}
1300
1301#endif
1302
1303/*
1304 * Terminate Help on process exit.
1305 */
1306static void cleanup_help(void)
1307{
1308 /* Nothing to do currently.
1309 * (If we were running HTML Help single-threaded, this is where we'd
1310 * call HH_UNINITIALIZE.) */
1311}
1312
1313static int get_statusbar_height(frontend *fe)
1314{
1315 int sy;
1316 if (fe->statusbar) {
1317 RECT sr;
1318 GetWindowRect(fe->statusbar, &sr);
1319 sy = sr.bottom - sr.top;
1320 } else {
1321 sy = 0;
1322 }
1323 return sy;
1324}
1325
1326static void adjust_statusbar(frontend *fe, RECT *r)
1327{
1328 int sy;
1329
1330 if (!fe->statusbar) return;
1331
1332 sy = get_statusbar_height(fe);
1333#ifndef _WIN32_WCE
1334 SetWindowPos(fe->statusbar, NULL, 0, r->bottom-r->top-sy, r->right-r->left,
1335 sy, SWP_NOZORDER);
1336#endif
1337}
1338
1339static void get_menu_size(HWND wh, RECT *r)
1340{
1341 HMENU bar = GetMenu(wh);
1342 RECT rect;
1343 int i;
1344
1345 SetRect(r, 0, 0, 0, 0);
1346 for (i = 0; i < GetMenuItemCount(bar); i++) {
1347 GetMenuItemRect(wh, bar, i, &rect);
1348 UnionRect(r, r, &rect);
1349 }
1350}
1351
1352/*
1353 * Given a proposed new puzzle size (cx,cy), work out the actual
1354 * puzzle size that would be (px,py) and the window size including
1355 * furniture (wx,wy).
1356 */
1357
1358static int check_window_resize(frontend *fe, int cx, int cy,
1359 int *px, int *py,
1360 int *wx, int *wy)
1361{
1362 RECT r;
1363 int x, y, sy = get_statusbar_height(fe), changed = 0;
1364
1365 /* disallow making window thinner than menu bar */
1366 x = max(cx, fe->xmin);
1367 y = max(cy - sy, fe->ymin);
1368
1369 /*
1370 * See if we actually got the window size we wanted, and adjust
1371 * the puzzle size if not.
1372 */
1373 midend_size(fe->me, &x, &y, TRUE);
1374 if (x != cx || y != cy) {
1375 /*
1376 * Resize the window, now we know what size we _really_
1377 * want it to be.
1378 */
1379 r.left = r.top = 0;
1380 r.right = x;
1381 r.bottom = y + sy;
1382 AdjustWindowRectEx(&r, WINFLAGS, TRUE, 0);
1383 *wx = r.right - r.left;
1384 *wy = r.bottom - r.top;
1385 changed = 1;
1386 }
1387
1388 *px = x;
1389 *py = y;
1390
1391 fe->puzz_scale =
1392 (float)midend_tilesize(fe->me) / (float)fe->game->preferred_tilesize;
1393
1394 return changed;
1395}
1396
1397/*
1398 * Given the current window size, make sure it's sane for the
1399 * current puzzle and resize if necessary.
1400 */
1401
1402static void check_window_size(frontend *fe, int *px, int *py)
1403{
1404 RECT r;
1405 int wx, wy, cx, cy;
1406
1407 GetClientRect(fe->hwnd, &r);
1408 cx = r.right - r.left;
1409 cy = r.bottom - r.top;
1410
1411 if (check_window_resize(fe, cx, cy, px, py, &wx, &wy)) {
1412#ifdef _WIN32_WCE
1413 SetWindowPos(fe->hwnd, NULL, 0, 0, wx, wy,
1414 SWP_NOMOVE | SWP_NOZORDER);
1415#endif
1416 ;
1417 }
1418
1419 GetClientRect(fe->hwnd, &r);
1420 adjust_statusbar(fe, &r);
1421}
1422
1423static void get_max_puzzle_size(frontend *fe, int *x, int *y)
1424{
1425 RECT r, sr;
1426
1427 if (SystemParametersInfo(SPI_GETWORKAREA, 0, &sr, FALSE)) {
1428 *x = sr.right - sr.left;
1429 *y = sr.bottom - sr.top;
1430 r.left = 100;
1431 r.right = 200;
1432 r.top = 100;
1433 r.bottom = 200;
1434 AdjustWindowRectEx(&r, WINFLAGS, TRUE, 0);
1435 *x -= r.right - r.left - 100;
1436 *y -= r.bottom - r.top - 100;
1437 } else {
1438 *x = *y = INT_MAX;
1439 }
1440
1441 if (fe->statusbar != NULL) {
1442 GetWindowRect(fe->statusbar, &sr);
1443 *y -= sr.bottom - sr.top;
1444 }
1445}
1446
1447#ifdef _WIN32_WCE
1448/* Toolbar buttons on the numeric pad */
1449static TBBUTTON tbNumpadButtons[] =
1450{
1451 {0, IDM_KEYEMUL + '1', TBSTATE_ENABLED, TBSTYLE_BUTTON, 0, -1},
1452 {1, IDM_KEYEMUL + '2', TBSTATE_ENABLED, TBSTYLE_BUTTON, 0, -1},
1453 {2, IDM_KEYEMUL + '3', TBSTATE_ENABLED, TBSTYLE_BUTTON, 0, -1},
1454 {3, IDM_KEYEMUL + '4', TBSTATE_ENABLED, TBSTYLE_BUTTON, 0, -1},
1455 {4, IDM_KEYEMUL + '5', TBSTATE_ENABLED, TBSTYLE_BUTTON, 0, -1},
1456 {5, IDM_KEYEMUL + '6', TBSTATE_ENABLED, TBSTYLE_BUTTON, 0, -1},
1457 {6, IDM_KEYEMUL + '7', TBSTATE_ENABLED, TBSTYLE_BUTTON, 0, -1},
1458 {7, IDM_KEYEMUL + '8', TBSTATE_ENABLED, TBSTYLE_BUTTON, 0, -1},
1459 {8, IDM_KEYEMUL + '9', TBSTATE_ENABLED, TBSTYLE_BUTTON, 0, -1},
1460 {9, IDM_KEYEMUL + ' ', TBSTATE_ENABLED, TBSTYLE_BUTTON, 0, -1}
1461};
1462#endif
1463
1464/*
1465 * Allocate a new frontend structure and create its main window.
1466 */
1467static frontend *frontend_new(HINSTANCE inst)
1468{
1469 frontend *fe;
1470 const char *nogame = "Puzzles (no game selected)";
1471
1472 fe = snew(frontend);
1473
1474 fe->inst = inst;
1475
1476 fe->game = NULL;
1477 fe->me = NULL;
1478
1479 fe->timer = 0;
1480 fe->hwnd = NULL;
1481
1482 fe->help_running = FALSE;
1483
1484 fe->drawstatus = NOTHING;
1485 fe->dr = NULL;
1486 fe->fontstart = 0;
1487
1488 fe->fonts = NULL;
1489 fe->nfonts = fe->fontsize = 0;
1490
1491 fe->colours = NULL;
1492 fe->brushes = NULL;
1493 fe->pens = NULL;
1494
1495 fe->puzz_scale = 1.0;
1496
1497 #ifdef _WIN32_WCE
1498 MultiByteToWideChar (CP_ACP, 0, nogame, -1, wGameName, 256);
1499 fe->hwnd = CreateWindowEx(0, wClassName, wGameName,
1500 WS_VISIBLE,
1501 CW_USEDEFAULT, CW_USEDEFAULT,
1502 CW_USEDEFAULT, CW_USEDEFAULT,
1503 NULL, NULL, inst, NULL);
1504
1505 {
1506 SHMENUBARINFO mbi;
1507 RECT rc, rcBar, rcTB, rcClient;
1508
1509 memset (&mbi, 0, sizeof(SHMENUBARINFO));
1510 mbi.cbSize = sizeof(SHMENUBARINFO);
1511 mbi.hwndParent = fe->hwnd;
1512 mbi.nToolBarId = IDR_MENUBAR1;
1513 mbi.hInstRes = inst;
1514
1515 SHCreateMenuBar(&mbi);
1516
1517 GetWindowRect(fe->hwnd, &rc);
1518 GetWindowRect(mbi.hwndMB, &rcBar);
1519 rc.bottom -= rcBar.bottom - rcBar.top;
1520 MoveWindow(fe->hwnd, rc.left, rc.top, rc.right - rc.left, rc.bottom - rc.top, FALSE);
1521
1522 fe->numpad = NULL;
1523 }
1524#else
1525 fe->hwnd = CreateWindowEx(0, CLASSNAME, nogame,
1526 WS_OVERLAPPEDWINDOW &~
1527 (WS_MAXIMIZEBOX),
1528 CW_USEDEFAULT, CW_USEDEFAULT,
1529 CW_USEDEFAULT, CW_USEDEFAULT,
1530 NULL, NULL, inst, NULL);
1531 if (!fe->hwnd) {
1532 DWORD lerr = GetLastError();
1533 printf("no window: 0x%x\n", lerr);
1534 }
1535#endif
1536
1537 fe->gamemenu = NULL;
1538 fe->presets = NULL;
1539
1540 fe->statusbar = NULL;
1541 fe->bitmap = NULL;
1542
1543 SetWindowLong(fe->hwnd, GWL_USERDATA, (LONG)fe);
1544
1545 return fe;
1546}
1547
1548static void savefile_write(void *wctx, void *buf, int len)
1549{
1550 FILE *fp = (FILE *)wctx;
1551 fwrite(buf, 1, len, fp);
1552}
1553
1554static int savefile_read(void *wctx, void *buf, int len)
1555{
1556 FILE *fp = (FILE *)wctx;
1557 int ret;
1558
1559 ret = fread(buf, 1, len, fp);
1560 return (ret == len);
1561}
1562
1563/*
1564 * Create an appropriate midend structure to go in a puzzle window,
1565 * given a game type and/or a command-line argument.
1566 *
1567 * 'arg' can be either a game ID string (descriptive, random, or a
1568 * plain set of parameters) or the filename of a save file. The two
1569 * boolean flag arguments indicate which possibilities are
1570 * permissible.
1571 */
1572static midend *midend_for_new_game(frontend *fe, const game *cgame,
1573 char *arg, int maybe_game_id,
1574 int maybe_save_file, char **error)
1575{
1576 midend *me = NULL;
1577
1578 if (!arg) {
1579 if (me) midend_free(me);
1580 me = midend_new(fe, cgame, &win_drawing, fe);
1581 midend_new_game(me);
1582 } else {
1583 FILE *fp;
1584 char *err_param, *err_load;
1585
1586 /*
1587 * See if arg is a valid filename of a save game file.
1588 */
1589 err_load = NULL;
1590 if (maybe_save_file && (fp = fopen(arg, "r")) != NULL) {
1591 const game *loadgame;
1592
1593#ifdef COMBINED
1594 /*
1595 * Find out what kind of game is stored in the save
1596 * file; if we're going to end up loading that, it
1597 * will have to override our caller's judgment as to
1598 * what game to initialise our midend with.
1599 */
1600 char *id_name;
1601 err_load = identify_game(&id_name, savefile_read, fp);
1602 if (!err_load) {
1603 int i;
1604 for (i = 0; i < gamecount; i++)
1605 if (!strcmp(id_name, gamelist[i]->name))
1606 break;
1607 if (i == gamecount) {
1608 err_load = "Save file is for a game not supported by"
1609 " this program";
1610 } else {
1611 loadgame = gamelist[i];
1612 rewind(fp); /* go back to the start for actual load */
1613 }
1614 }
1615#else
1616 loadgame = cgame;
1617#endif
1618 if (!err_load) {
1619 if (me) midend_free(me);
1620 me = midend_new(fe, loadgame, &win_drawing, fe);
1621 err_load = midend_deserialise(me, savefile_read, fp);
1622 }
1623 } else {
1624 err_load = "Unable to open file";
1625 }
1626
1627 if (maybe_game_id && (!maybe_save_file || err_load)) {
1628 /*
1629 * See if arg is a game description.
1630 */
1631 if (me) midend_free(me);
1632 me = midend_new(fe, cgame, &win_drawing, fe);
1633 err_param = midend_game_id(me, arg);
1634 if (!err_param) {
1635 midend_new_game(me);
1636 } else {
1637 if (maybe_save_file) {
1638 *error = snewn(256 + strlen(arg) + strlen(err_param) +
1639 strlen(err_load), char);
1640 sprintf(*error, "Supplied argument \"%s\" is neither a"
1641 " game ID (%s) nor a save file (%s)",
1642 arg, err_param, err_load);
1643 } else {
1644 *error = dupstr(err_param);
1645 }
1646 midend_free(me);
1647 sfree(fe);
1648 return NULL;
1649 }
1650 } else if (err_load) {
1651 *error = dupstr(err_load);
1652 midend_free(me);
1653 sfree(fe);
1654 return NULL;
1655 }
1656 }
1657
1658 return me;
1659}
1660
1661/*
1662 * Populate a frontend structure with a new midend structure, and
1663 * create any window furniture that it needs.
1664 *
1665 * Previously-allocated memory and window furniture will be freed by
1666 * this function.
1667 *
1668 */
1669static int fe_set_midend(frontend *fe, midend *me)
1670{
1671 int x, y;
1672 RECT r;
1673
1674 if (fe->me) midend_free(fe->me);
1675 fe->me = me;
1676 fe->game = midend_which_game(fe->me);
1677
1678 {
1679 int i, ncolours;
1680 float *colours;
1681
1682 colours = midend_colours(fe->me, &ncolours);
1683
1684 if (fe->colours) sfree(fe->colours);
1685 if (fe->brushes) sfree(fe->brushes);
1686 if (fe->pens) sfree(fe->pens);
1687
1688 fe->colours = snewn(ncolours, COLORREF);
1689 fe->brushes = snewn(ncolours, HBRUSH);
1690 fe->pens = snewn(ncolours, HPEN);
1691
1692 for (i = 0; i < ncolours; i++) {
1693 fe->colours[i] = RGB(255 * colours[i*3+0],
1694 255 * colours[i*3+1],
1695 255 * colours[i*3+2]);
1696 fe->brushes[i] = CreateSolidBrush(fe->colours[i]);
1697 fe->pens[i] = CreatePen(PS_SOLID, 1, fe->colours[i]);
1698 }
1699 sfree(colours);
1700 }
1701
1702 if (fe->statusbar)
1703 DestroyWindow(fe->statusbar);
1704 if (midend_wants_statusbar(fe->me)) {
1705 fe->statusbar = CreateWindowEx(0, STATUSCLASSNAME,
1706 TEXT(DEFAULT_STATUSBAR_TEXT),
1707 WS_CHILD | WS_VISIBLE,
1708 0, 0, 0, 0, /* status bar does these */
1709 NULL, NULL, fe->inst, NULL);
1710 } else
1711 fe->statusbar = NULL;
1712
1713 get_max_puzzle_size(fe, &x, &y);
1714 midend_size(fe->me, &x, &y, FALSE);
1715
1716 r.left = r.top = 0;
1717 r.right = x;
1718 r.bottom = y;
1719 AdjustWindowRectEx(&r, WINFLAGS, TRUE, 0);
1720
1721#ifdef _WIN32_WCE
1722 if (fe->numpad)
1723 DestroyWindow(fe->numpad);
1724 if (fe->game->flags & REQUIRE_NUMPAD)
1725 {
1726 fe->numpad = CreateToolbarEx (fe->hwnd,
1727 WS_VISIBLE | WS_CHILD | CCS_NOPARENTALIGN | TBSTYLE_FLAT,
1728 0, 10, fe->inst, IDR_PADTOOLBAR,
1729 tbNumpadButtons, sizeof (tbNumpadButtons) / sizeof (TBBUTTON),
1730 0, 0, 14, 15, sizeof (TBBUTTON));
1731 GetWindowRect(fe->numpad, &rcTB);
1732 GetClientRect(fe->hwnd, &rcClient);
1733 MoveWindow(fe->numpad,
1734 0,
1735 rcClient.bottom - (rcTB.bottom - rcTB.top) - 1,
1736 rcClient.right,
1737 rcTB.bottom - rcTB.top,
1738 FALSE);
1739 SendMessage(fe->numpad, TB_SETINDENT, (rcClient.right - (10 * 21)) / 2, 0);
1740 }
1741 else {
1742 fe->numpad = NULL;
1743 }
1744 MultiByteToWideChar (CP_ACP, 0, fe->game->name, -1, wGameName, 256);
1745 SetWindowText(fe->hwnd, wGameName);
1746#else
1747 SetWindowText(fe->hwnd, fe->game->name);
1748#endif
1749
1750 if (fe->statusbar)
1751 DestroyWindow(fe->statusbar);
1752 if (midend_wants_statusbar(fe->me)) {
1753 RECT sr;
1754 fe->statusbar = CreateWindowEx(0, STATUSCLASSNAME, TEXT("ooh"),
1755 WS_CHILD | WS_VISIBLE,
1756 0, 0, 0, 0, /* status bar does these */
1757 fe->hwnd, NULL, fe->inst, NULL);
1758#ifdef _WIN32_WCE
1759 /* Flat status bar looks better on the Pocket PC */
1760 SendMessage(fe->statusbar, SB_SIMPLE, (WPARAM) TRUE, 0);
1761 SendMessage(fe->statusbar, SB_SETTEXT,
1762 (WPARAM) 255 | SBT_NOBORDERS,
1763 (LPARAM) L"");
1764#endif
1765
1766 /*
1767 * Now resize the window to take account of the status bar.
1768 */
1769 GetWindowRect(fe->statusbar, &sr);
1770 GetWindowRect(fe->hwnd, &r);
1771#ifndef _WIN32_WCE
1772 SetWindowPos(fe->hwnd, NULL, 0, 0, r.right - r.left,
1773 r.bottom - r.top + sr.bottom - sr.top,
1774 SWP_NOMOVE | SWP_NOZORDER);
1775#endif
1776 } else {
1777 fe->statusbar = NULL;
1778 }
1779
1780 {
1781 HMENU oldmenu = GetMenu(fe->hwnd);
1782
1783#ifndef _WIN32_WCE
1784 HMENU bar = CreateMenu();
1785 HMENU menu = CreateMenu();
1786 RECT menusize;
1787
1788 AppendMenu(bar, MF_ENABLED|MF_POPUP, (UINT)menu, "&Game");
1789#else
1790 HMENU menu = SHGetSubMenu(SHFindMenuBar(fe->hwnd), ID_GAME);
1791 DeleteMenu(menu, 0, MF_BYPOSITION);
1792#endif
1793 fe->gamemenu = menu;
1794 AppendMenu(menu, MF_ENABLED, IDM_NEW, TEXT("&New"));
1795 AppendMenu(menu, MF_ENABLED, IDM_RESTART, TEXT("&Restart"));
1796#ifndef _WIN32_WCE
1797 /* ...here I run out of sensible accelerator characters. */
1798 AppendMenu(menu, MF_ENABLED, IDM_DESC, TEXT("Speci&fic..."));
1799 AppendMenu(menu, MF_ENABLED, IDM_SEED, TEXT("Rando&m Seed..."));
1800#endif
1801
1802 if (fe->presets)
1803 sfree(fe->presets);
1804 if ((fe->npresets = midend_num_presets(fe->me)) > 0 ||
1805 fe->game->can_configure) {
1806 int i;
1807#ifndef _WIN32_WCE
1808 HMENU sub = CreateMenu();
1809
1810 AppendMenu(bar, MF_ENABLED|MF_POPUP, (UINT)sub, "&Type");
1811#else
1812 HMENU sub = SHGetSubMenu(SHFindMenuBar(fe->hwnd), ID_TYPE);
1813 DeleteMenu(sub, 0, MF_BYPOSITION);
1814#endif
1815 fe->presets = snewn(fe->npresets, game_params *);
1816
1817 for (i = 0; i < fe->npresets; i++) {
1818 char *name;
1819#ifdef _WIN32_WCE
1820 TCHAR wName[255];
1821#endif
1822
1823 midend_fetch_preset(fe->me, i, &name, &fe->presets[i]);
1824
1825 /*
1826 * FIXME: we ought to go through and do something
1827 * with ampersands here.
1828 */
1829
1830#ifndef _WIN32_WCE
1831 AppendMenu(sub, MF_ENABLED, IDM_PRESETS + 0x10 * i, name);
1832#else
1833 MultiByteToWideChar (CP_ACP, 0, name, -1, wName, 255);
1834 AppendMenu(sub, MF_ENABLED, IDM_PRESETS + 0x10 * i, wName);
1835#endif
1836 }
1837 if (fe->game->can_configure) {
1838 AppendMenu(sub, MF_ENABLED, IDM_CONFIG, TEXT("&Custom..."));
1839 }
1840
1841 fe->typemenu = sub;
1842 } else {
1843 fe->typemenu = INVALID_HANDLE_VALUE;
1844 fe->presets = NULL;
1845 }
1846
1847#ifdef COMBINED
1848#ifdef _WIN32_WCE
1849#error Windows CE does not support COMBINED build.
1850#endif
1851 {
1852 HMENU games = CreateMenu();
1853 int i;
1854
1855 AppendMenu(menu, MF_SEPARATOR, 0, 0);
1856 AppendMenu(menu, MF_ENABLED|MF_POPUP, (UINT)games, "&Other");
1857 for (i = 0; i < gamecount; i++) {
1858 if (strcmp(gamelist[i]->name, fe->game->name) != 0) {
1859 /* only include those games that aren't the same as the
1860 * game we're currently playing. */
1861 AppendMenu(games, MF_ENABLED, IDM_GAMES + i, gamelist[i]->name);
1862 }
1863 }
1864 }
1865#endif
1866
1867 AppendMenu(menu, MF_SEPARATOR, 0, 0);
1868#ifndef _WIN32_WCE
1869 AppendMenu(menu, MF_ENABLED, IDM_LOAD, TEXT("&Load..."));
1870 AppendMenu(menu, MF_ENABLED, IDM_SAVE, TEXT("&Save..."));
1871 AppendMenu(menu, MF_SEPARATOR, 0, 0);
1872 if (fe->game->can_print) {
1873 AppendMenu(menu, MF_ENABLED, IDM_PRINT, TEXT("&Print..."));
1874 AppendMenu(menu, MF_SEPARATOR, 0, 0);
1875 }
1876#endif
1877 AppendMenu(menu, MF_ENABLED, IDM_UNDO, TEXT("Undo"));
1878 AppendMenu(menu, MF_ENABLED, IDM_REDO, TEXT("Redo"));
1879#ifndef _WIN32_WCE
1880 if (fe->game->can_format_as_text_ever) {
1881 AppendMenu(menu, MF_SEPARATOR, 0, 0);
1882 AppendMenu(menu, MF_ENABLED, IDM_COPY, TEXT("&Copy"));
1883 }
1884#endif
1885 if (fe->game->can_solve) {
1886 AppendMenu(menu, MF_SEPARATOR, 0, 0);
1887 AppendMenu(menu, MF_ENABLED, IDM_SOLVE, TEXT("Sol&ve"));
1888 }
1889 AppendMenu(menu, MF_SEPARATOR, 0, 0);
1890#ifndef _WIN32_WCE
1891 AppendMenu(menu, MF_ENABLED, IDM_QUIT, TEXT("E&xit"));
1892 menu = CreateMenu();
1893 AppendMenu(bar, MF_ENABLED|MF_POPUP, (UINT)menu, TEXT("&Help"));
1894#endif
1895 AppendMenu(menu, MF_ENABLED, IDM_ABOUT, TEXT("&About"));
1896#ifndef _WIN32_WCE
1897 if (help_type != NONE) {
1898 char *item;
1899 AppendMenu(menu, MF_SEPARATOR, 0, 0);
1900 AppendMenu(menu, MF_ENABLED, IDM_HELPC, TEXT("&Contents"));
1901 assert(fe->game->name);
1902 item = snewn(10+strlen(fe->game->name), char); /*ick*/
1903 sprintf(item, "&Help on %s", fe->game->name);
1904 AppendMenu(menu, MF_ENABLED, IDM_GAMEHELP, item);
1905 sfree(item);
1906 }
1907 DestroyMenu(oldmenu);
1908 SetMenu(fe->hwnd, bar);
1909 get_menu_size(fe->hwnd, &menusize);
1910 fe->xmin = (menusize.right - menusize.left) + 25;
1911#endif
1912 }
1913
1914 if (fe->bitmap) DeleteObject(fe->bitmap);
1915 fe->bitmap = NULL;
1916 new_game_size(fe, fe->puzz_scale); /* initialises fe->bitmap */
1917
1918 return 0;
1919}
1920
1921static void show_window(frontend *fe)
1922{
1923 ShowWindow(fe->hwnd, SW_SHOWNORMAL);
1924 SetForegroundWindow(fe->hwnd);
1925
1926 update_type_menu_tick(fe);
1927 update_copy_menu_greying(fe);
1928
1929 midend_redraw(fe->me);
1930}
1931
1932#ifdef _WIN32_WCE
1933static HFONT dialog_title_font()
1934{
1935 static HFONT hf = NULL;
1936 LOGFONT lf;
1937
1938 if (hf)
1939 return hf;
1940
1941 memset (&lf, 0, sizeof(LOGFONT));
1942 lf.lfHeight = -11; /* - ((8 * GetDeviceCaps(hdc, LOGPIXELSY)) / 72) */
1943 lf.lfWeight = FW_BOLD;
1944 wcscpy(lf.lfFaceName, TEXT("Tahoma"));
1945
1946 return hf = CreateFontIndirect(&lf);
1947}
1948
1949static void make_dialog_full_screen(HWND hwnd)
1950{
1951 SHINITDLGINFO shidi;
1952
1953 /* Make dialog full screen */
1954 shidi.dwMask = SHIDIM_FLAGS;
1955 shidi.dwFlags = SHIDIF_DONEBUTTON | SHIDIF_SIZEDLGFULLSCREEN |
1956 SHIDIF_EMPTYMENU;
1957 shidi.hDlg = hwnd;
1958 SHInitDialog(&shidi);
1959}
1960#endif
1961
1962static int CALLBACK AboutDlgProc(HWND hwnd, UINT msg,
1963 WPARAM wParam, LPARAM lParam)
1964{
1965 frontend *fe = (frontend *)GetWindowLong(hwnd, GWL_USERDATA);
1966
1967 switch (msg) {
1968 case WM_INITDIALOG:
1969#ifdef _WIN32_WCE
1970 {
1971 char title[256];
1972
1973 make_dialog_full_screen(hwnd);
1974
1975 sprintf(title, "About %.250s", fe->game->name);
1976 SetDlgItemTextA(hwnd, IDC_ABOUT_CAPTION, title);
1977
1978 SendDlgItemMessage(hwnd, IDC_ABOUT_CAPTION, WM_SETFONT,
1979 (WPARAM) dialog_title_font(), 0);
1980
1981 SetDlgItemTextA(hwnd, IDC_ABOUT_GAME, fe->game->name);
1982 SetDlgItemTextA(hwnd, IDC_ABOUT_VERSION, ver);
1983 }
1984#endif
1985 return TRUE;
1986
1987 case WM_COMMAND:
1988 if (LOWORD(wParam) == IDOK)
1989#ifdef _WIN32_WCE
1990 EndDialog(hwnd, 1);
1991#else
1992 fe->dlg_done = 1;
1993#endif
1994 return 0;
1995
1996 case WM_CLOSE:
1997#ifdef _WIN32_WCE
1998 EndDialog(hwnd, 1);
1999#else
2000 fe->dlg_done = 1;
2001#endif
2002 return 0;
2003 }
2004
2005 return 0;
2006}
2007
2008/*
2009 * Wrappers on midend_{get,set}_config, which extend the CFG_*
2010 * enumeration to add CFG_PRINT.
2011 */
2012static config_item *frontend_get_config(frontend *fe, int which,
2013 char **wintitle)
2014{
2015 if (which < CFG_FRONTEND_SPECIFIC) {
2016 return midend_get_config(fe->me, which, wintitle);
2017 } else if (which == CFG_PRINT) {
2018 config_item *ret;
2019 int i;
2020
2021 *wintitle = snewn(40 + strlen(fe->game->name), char);
2022 sprintf(*wintitle, "%s print setup", fe->game->name);
2023
2024 ret = snewn(8, config_item);
2025
2026 i = 0;
2027
2028 ret[i].name = "Number of puzzles to print";
2029 ret[i].type = C_STRING;
2030 ret[i].sval = dupstr("1");
2031 ret[i].ival = 0;
2032 i++;
2033
2034 ret[i].name = "Number of puzzles across the page";
2035 ret[i].type = C_STRING;
2036 ret[i].sval = dupstr("1");
2037 ret[i].ival = 0;
2038 i++;
2039
2040 ret[i].name = "Number of puzzles down the page";
2041 ret[i].type = C_STRING;
2042 ret[i].sval = dupstr("1");
2043 ret[i].ival = 0;
2044 i++;
2045
2046 ret[i].name = "Percentage of standard size";
2047 ret[i].type = C_STRING;
2048 ret[i].sval = dupstr("100.0");
2049 ret[i].ival = 0;
2050 i++;
2051
2052 ret[i].name = "Include currently shown puzzle";
2053 ret[i].type = C_BOOLEAN;
2054 ret[i].sval = NULL;
2055 ret[i].ival = TRUE;
2056 i++;
2057
2058 ret[i].name = "Print solutions";
2059 ret[i].type = C_BOOLEAN;
2060 ret[i].sval = NULL;
2061 ret[i].ival = FALSE;
2062 i++;
2063
2064 if (fe->game->can_print_in_colour) {
2065 ret[i].name = "Print in colour";
2066 ret[i].type = C_BOOLEAN;
2067 ret[i].sval = NULL;
2068 ret[i].ival = FALSE;
2069 i++;
2070 }
2071
2072 ret[i].name = NULL;
2073 ret[i].type = C_END;
2074 ret[i].sval = NULL;
2075 ret[i].ival = 0;
2076 i++;
2077
2078 return ret;
2079 } else {
2080 assert(!"We should never get here");
2081 return NULL;
2082 }
2083}
2084
2085static char *frontend_set_config(frontend *fe, int which, config_item *cfg)
2086{
2087 if (which < CFG_FRONTEND_SPECIFIC) {
2088 return midend_set_config(fe->me, which, cfg);
2089 } else if (which == CFG_PRINT) {
2090 if ((fe->printcount = atoi(cfg[0].sval)) <= 0)
2091 return "Number of puzzles to print should be at least one";
2092 if ((fe->printw = atoi(cfg[1].sval)) <= 0)
2093 return "Number of puzzles across the page should be at least one";
2094 if ((fe->printh = atoi(cfg[2].sval)) <= 0)
2095 return "Number of puzzles down the page should be at least one";
2096 if ((fe->printscale = (float)atof(cfg[3].sval)) <= 0)
2097 return "Print size should be positive";
2098 fe->printcurr = cfg[4].ival;
2099 fe->printsolns = cfg[5].ival;
2100 fe->printcolour = fe->game->can_print_in_colour && cfg[6].ival;
2101 return NULL;
2102 } else {
2103 assert(!"We should never get here");
2104 return "Internal error";
2105 }
2106}
2107
2108#ifdef _WIN32_WCE
2109/* Separate version of mkctrl function for the Pocket PC. */
2110/* Control coordinates should be specified in dialog units. */
2111HWND mkctrl(frontend *fe, int x1, int x2, int y1, int y2,
2112 LPCTSTR wclass, int wstyle,
2113 int exstyle, const char *wtext, int wid)
2114{
2115 RECT rc;
2116 TCHAR wwtext[256];
2117
2118 /* Convert dialog units into pixels */
2119 rc.left = x1; rc.right = x2;
2120 rc.top = y1; rc.bottom = y2;
2121 MapDialogRect(fe->cfgbox, &rc);
2122
2123 MultiByteToWideChar (CP_ACP, 0, wtext, -1, wwtext, 256);
2124
2125 return CreateWindowEx(exstyle, wclass, wwtext,
2126 wstyle | WS_CHILD | WS_VISIBLE,
2127 rc.left, rc.top,
2128 rc.right - rc.left, rc.bottom - rc.top,
2129 fe->cfgbox, (HMENU) wid, fe->inst, NULL);
2130}
2131
2132static void create_config_controls(frontend * fe)
2133{
2134 int id, nctrls;
2135 int col1l, col1r, col2l, col2r, y;
2136 config_item *i;
2137 struct cfg_aux *j;
2138 HWND ctl;
2139
2140 /* Control placement done in dialog units */
2141 col1l = 4; col1r = 96; /* Label column */
2142 col2l = 100; col2r = 154; /* Input column (edit boxes and combo boxes) */
2143
2144 /*
2145 * Count the controls so we can allocate cfgaux.
2146 */
2147 for (nctrls = 0, i = fe->cfg; i->type != C_END; i++)
2148 nctrls++;
2149 fe->cfgaux = snewn(nctrls, struct cfg_aux);
2150
2151 id = 1000;
2152 y = 22; /* Leave some room for the dialog title */
2153 for (i = fe->cfg, j = fe->cfgaux; i->type != C_END; i++, j++) {
2154 switch (i->type) {
2155 case C_STRING:
2156 /*
2157 * Edit box with a label beside it.
2158 */
2159 mkctrl(fe, col1l, col1r, y + 1, y + 11,
2160 TEXT("Static"), SS_LEFTNOWORDWRAP, 0, i->name, id++);
2161 mkctrl(fe, col2l, col2r, y, y + 12,
2162 TEXT("EDIT"), WS_BORDER | WS_TABSTOP | ES_AUTOHSCROLL,
2163 0, "", (j->ctlid = id++));
2164 SetDlgItemTextA(fe->cfgbox, j->ctlid, i->sval);
2165 break;
2166
2167 case C_BOOLEAN:
2168 /*
2169 * Simple checkbox.
2170 */
2171 mkctrl(fe, col1l, col2r, y + 1, y + 11, TEXT("BUTTON"),
2172 BS_NOTIFY | BS_AUTOCHECKBOX | WS_TABSTOP,
2173 0, i->name, (j->ctlid = id++));
2174 CheckDlgButton(fe->cfgbox, j->ctlid, (i->ival != 0));
2175 break;
2176
2177 case C_CHOICES:
2178 /*
2179 * Drop-down list with a label beside it.
2180 */
2181 mkctrl(fe, col1l, col1r, y + 1, y + 11,
2182 TEXT("STATIC"), SS_LEFTNOWORDWRAP, 0, i->name, id++);
2183 ctl = mkctrl(fe, col2l, col2r, y, y + 48,
2184 TEXT("COMBOBOX"), WS_BORDER | WS_TABSTOP |
2185 CBS_DROPDOWNLIST | CBS_HASSTRINGS,
2186 0, "", (j->ctlid = id++));
2187 {
2188 char c, *p, *q, *str;
2189
2190 p = i->sval;
2191 c = *p++;
2192 while (*p) {
2193 q = p;
2194 while (*q && *q != c) q++;
2195 str = snewn(q-p+1, char);
2196 strncpy(str, p, q-p);
2197 str[q-p] = '\0';
2198 {
2199 TCHAR ws[50];
2200 MultiByteToWideChar (CP_ACP, 0, str, -1, ws, 50);
2201 SendMessage(ctl, CB_ADDSTRING, 0, (LPARAM)ws);
2202 }
2203
2204 sfree(str);
2205 if (*q) q++;
2206 p = q;
2207 }
2208 }
2209 SendMessage(ctl, CB_SETCURSEL, i->ival, 0);
2210 break;
2211 }
2212
2213 y += 15;
2214 }
2215
2216}
2217#endif
2218
2219static int CALLBACK ConfigDlgProc(HWND hwnd, UINT msg,
2220 WPARAM wParam, LPARAM lParam)
2221{
2222 frontend *fe = (frontend *)GetWindowLong(hwnd, GWL_USERDATA);
2223 config_item *i;
2224 struct cfg_aux *j;
2225
2226 switch (msg) {
2227 case WM_INITDIALOG:
2228#ifdef _WIN32_WCE
2229 {
2230 char *title;
2231
2232 fe = (frontend *) lParam;
2233 SetWindowLong(hwnd, GWL_USERDATA, lParam);
2234 fe->cfgbox = hwnd;
2235
2236 fe->cfg = frontend_get_config(fe, fe->cfg_which, &title);
2237
2238 make_dialog_full_screen(hwnd);
2239
2240 SetDlgItemTextA(hwnd, IDC_CONFIG_CAPTION, title);
2241 SendDlgItemMessage(hwnd, IDC_CONFIG_CAPTION, WM_SETFONT,
2242 (WPARAM) dialog_title_font(), 0);
2243
2244 create_config_controls(fe);
2245 }
2246#endif
2247 return TRUE;
2248
2249 case WM_COMMAND:
2250 /*
2251 * OK and Cancel are special cases.
2252 */
2253 if ((LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL)) {
2254 if (LOWORD(wParam) == IDOK) {
2255 char *err = frontend_set_config(fe, fe->cfg_which, fe->cfg);
2256
2257 if (err) {
2258 MessageBox(hwnd, err, "Validation error",
2259 MB_ICONERROR | MB_OK);
2260 } else {
2261#ifdef _WIN32_WCE
2262 EndDialog(hwnd, 2);
2263#else
2264 fe->dlg_done = 2;
2265#endif
2266 }
2267 } else {
2268#ifdef _WIN32_WCE
2269 EndDialog(hwnd, 1);
2270#else
2271 fe->dlg_done = 1;
2272#endif
2273 }
2274 return 0;
2275 }
2276
2277 /*
2278 * First find the control whose id this is.
2279 */
2280 for (i = fe->cfg, j = fe->cfgaux; i->type != C_END; i++, j++) {
2281 if (j->ctlid == LOWORD(wParam))
2282 break;
2283 }
2284 if (i->type == C_END)
2285 return 0; /* not our problem */
2286
2287 if (i->type == C_STRING && HIWORD(wParam) == EN_CHANGE) {
2288 char buffer[4096];
2289#ifdef _WIN32_WCE
2290 TCHAR wBuffer[4096];
2291 GetDlgItemText(fe->cfgbox, j->ctlid, wBuffer, 4096);
2292 WideCharToMultiByte(CP_ACP, 0, wBuffer, -1, buffer, 4096, NULL, NULL);
2293#else
2294 GetDlgItemText(fe->cfgbox, j->ctlid, buffer, lenof(buffer));
2295#endif
2296 buffer[lenof(buffer)-1] = '\0';
2297 sfree(i->sval);
2298 i->sval = dupstr(buffer);
2299 } else if (i->type == C_BOOLEAN &&
2300 (HIWORD(wParam) == BN_CLICKED ||
2301 HIWORD(wParam) == BN_DBLCLK)) {
2302 i->ival = IsDlgButtonChecked(fe->cfgbox, j->ctlid);
2303 } else if (i->type == C_CHOICES &&
2304 HIWORD(wParam) == CBN_SELCHANGE) {
2305 i->ival = SendDlgItemMessage(fe->cfgbox, j->ctlid,
2306 CB_GETCURSEL, 0, 0);
2307 }
2308
2309 return 0;
2310
2311 case WM_CLOSE:
2312 fe->dlg_done = 1;
2313 return 0;
2314 }
2315
2316 return 0;
2317}
2318
2319#ifndef _WIN32_WCE
2320HWND mkctrl(frontend *fe, int x1, int x2, int y1, int y2,
2321 char *wclass, int wstyle,
2322 int exstyle, const char *wtext, int wid)
2323{
2324 HWND ret;
2325 ret = CreateWindowEx(exstyle, wclass, wtext,
2326 wstyle | WS_CHILD | WS_VISIBLE, x1, y1, x2-x1, y2-y1,
2327 fe->cfgbox, (HMENU) wid, fe->inst, NULL);
2328 SendMessage(ret, WM_SETFONT, (WPARAM)fe->cfgfont, MAKELPARAM(TRUE, 0));
2329 return ret;
2330}
2331#endif
2332
2333static void about(frontend *fe)
2334{
2335#ifdef _WIN32_WCE
2336 DialogBox(fe->inst, MAKEINTRESOURCE(IDD_ABOUT), fe->hwnd, AboutDlgProc);
2337#else
2338 int i;
2339 WNDCLASS wc;
2340 MSG msg;
2341 TEXTMETRIC tm;
2342 HDC hdc;
2343 HFONT oldfont;
2344 SIZE size;
2345 int gm, id;
2346 int winwidth, winheight, y;
2347 int height, width, maxwid;
2348 const char *strings[16];
2349 int lengths[16];
2350 int nstrings = 0;
2351 char titlebuf[512];
2352
2353 sprintf(titlebuf, "About %.250s", fe->game->name);
2354
2355 strings[nstrings++] = fe->game->name;
2356 strings[nstrings++] = "from Simon Tatham's Portable Puzzle Collection";
2357 strings[nstrings++] = ver;
2358
2359 wc.style = CS_DBLCLKS | CS_SAVEBITS;
2360 wc.lpfnWndProc = DefDlgProc;
2361 wc.cbClsExtra = 0;
2362 wc.cbWndExtra = DLGWINDOWEXTRA + 8;
2363 wc.hInstance = fe->inst;
2364 wc.hIcon = NULL;
2365 wc.hCursor = LoadCursor(NULL, IDC_ARROW);
2366 wc.hbrBackground = (HBRUSH) (COLOR_BACKGROUND +1);
2367 wc.lpszMenuName = NULL;
2368 wc.lpszClassName = "GameAboutBox";
2369 RegisterClass(&wc);
2370
2371 hdc = GetDC(fe->hwnd);
2372 SetMapMode(hdc, MM_TEXT);
2373
2374 fe->dlg_done = FALSE;
2375
2376 fe->cfgfont = CreateFont(-MulDiv(8, GetDeviceCaps(hdc, LOGPIXELSY), 72),
2377 0, 0, 0, 0,
2378 FALSE, FALSE, FALSE, DEFAULT_CHARSET,
2379 OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS,
2380 DEFAULT_QUALITY,
2381 FF_SWISS,
2382 "MS Shell Dlg");
2383
2384 oldfont = SelectObject(hdc, fe->cfgfont);
2385 if (GetTextMetrics(hdc, &tm)) {
2386 height = tm.tmAscent + tm.tmDescent;
2387 width = tm.tmAveCharWidth;
2388 } else {
2389 height = width = 30;
2390 }
2391
2392 /*
2393 * Figure out the layout of the About box by measuring the
2394 * length of each piece of text.
2395 */
2396 maxwid = 0;
2397 winheight = height/2;
2398
2399 for (i = 0; i < nstrings; i++) {
2400 if (GetTextExtentPoint32(hdc, strings[i], strlen(strings[i]), &size))
2401 lengths[i] = size.cx;
2402 else
2403 lengths[i] = 0; /* *shrug* */
2404 if (maxwid < lengths[i])
2405 maxwid = lengths[i];
2406 winheight += height * 3 / 2 + (height / 2);
2407 }
2408
2409 winheight += height + height * 7 / 4; /* OK button */
2410 winwidth = maxwid + 4*width;
2411
2412 SelectObject(hdc, oldfont);
2413 ReleaseDC(fe->hwnd, hdc);
2414
2415 /*
2416 * Create the dialog, now that we know its size.
2417 */
2418 {
2419 RECT r, r2;
2420
2421 r.left = r.top = 0;
2422 r.right = winwidth;
2423 r.bottom = winheight;
2424
2425 AdjustWindowRectEx(&r, (WS_OVERLAPPEDWINDOW /*|
2426 DS_MODALFRAME | WS_POPUP | WS_VISIBLE |
2427 WS_CAPTION | WS_SYSMENU*/) &~
2428 (WS_MAXIMIZEBOX | WS_OVERLAPPED),
2429 FALSE, 0);
2430
2431 /*
2432 * Centre the dialog on its parent window.
2433 */
2434 r.right -= r.left;
2435 r.bottom -= r.top;
2436 GetWindowRect(fe->hwnd, &r2);
2437 r.left = (r2.left + r2.right - r.right) / 2;
2438 r.top = (r2.top + r2.bottom - r.bottom) / 2;
2439 r.right += r.left;
2440 r.bottom += r.top;
2441
2442 fe->cfgbox = CreateWindowEx(0, wc.lpszClassName, titlebuf,
2443 DS_MODALFRAME | WS_POPUP | WS_VISIBLE |
2444 WS_CAPTION | WS_SYSMENU,
2445 r.left, r.top,
2446 r.right-r.left, r.bottom-r.top,
2447 fe->hwnd, NULL, fe->inst, NULL);
2448 }
2449
2450 SendMessage(fe->cfgbox, WM_SETFONT, (WPARAM)fe->cfgfont, FALSE);
2451
2452 SetWindowLong(fe->cfgbox, GWL_USERDATA, (LONG)fe);
2453 SetWindowLong(fe->cfgbox, DWL_DLGPROC, (LONG)AboutDlgProc);
2454
2455 id = 1000;
2456 y = height/2;
2457 for (i = 0; i < nstrings; i++) {
2458 int border = width*2 + (maxwid - lengths[i]) / 2;
2459 mkctrl(fe, border, border+lengths[i], y+height*1/8, y+height*9/8,
2460 "Static", 0, 0, strings[i], id++);
2461 y += height*3/2;
2462
2463 assert(y < winheight);
2464 y += height/2;
2465 }
2466
2467 y += height/2; /* extra space before OK */
2468 mkctrl(fe, width*2, maxwid+width*2, y, y+height*7/4, "BUTTON",
2469 BS_PUSHBUTTON | WS_TABSTOP | BS_DEFPUSHBUTTON, 0,
2470 "OK", IDOK);
2471
2472 SendMessage(fe->cfgbox, WM_INITDIALOG, 0, 0);
2473
2474 EnableWindow(fe->hwnd, FALSE);
2475 ShowWindow(fe->cfgbox, SW_SHOWNORMAL);
2476 while ((gm=GetMessage(&msg, NULL, 0, 0)) > 0) {
2477 if (!IsDialogMessage(fe->cfgbox, &msg))
2478 DispatchMessage(&msg);
2479 if (fe->dlg_done)
2480 break;
2481 }
2482 EnableWindow(fe->hwnd, TRUE);
2483 SetForegroundWindow(fe->hwnd);
2484 DestroyWindow(fe->cfgbox);
2485 DeleteObject(fe->cfgfont);
2486#endif
2487}
2488
2489static int get_config(frontend *fe, int which)
2490{
2491#ifdef _WIN32_WCE
2492 fe->cfg_which = which;
2493
2494 return DialogBoxParam(fe->inst,
2495 MAKEINTRESOURCE(IDD_CONFIG),
2496 fe->hwnd, ConfigDlgProc,
2497 (LPARAM) fe) == 2;
2498#else
2499 config_item *i;
2500 struct cfg_aux *j;
2501 char *title;
2502 WNDCLASS wc;
2503 MSG msg;
2504 TEXTMETRIC tm;
2505 HDC hdc;
2506 HFONT oldfont;
2507 SIZE size;
2508 HWND ctl;
2509 int gm, id, nctrls;
2510 int winwidth, winheight, col1l, col1r, col2l, col2r, y;
2511 int height, width, maxlabel, maxcheckbox;
2512
2513 wc.style = CS_DBLCLKS | CS_SAVEBITS;
2514 wc.lpfnWndProc = DefDlgProc;
2515 wc.cbClsExtra = 0;
2516 wc.cbWndExtra = DLGWINDOWEXTRA + 8;
2517 wc.hInstance = fe->inst;
2518 wc.hIcon = NULL;
2519 wc.hCursor = LoadCursor(NULL, IDC_ARROW);
2520 wc.hbrBackground = (HBRUSH) (COLOR_BACKGROUND +1);
2521 wc.lpszMenuName = NULL;
2522 wc.lpszClassName = "GameConfigBox";
2523 RegisterClass(&wc);
2524
2525 hdc = GetDC(fe->hwnd);
2526 SetMapMode(hdc, MM_TEXT);
2527
2528 fe->dlg_done = FALSE;
2529
2530 fe->cfgfont = CreateFont(-MulDiv(8, GetDeviceCaps(hdc, LOGPIXELSY), 72),
2531 0, 0, 0, 0,
2532 FALSE, FALSE, FALSE, DEFAULT_CHARSET,
2533 OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS,
2534 DEFAULT_QUALITY,
2535 FF_SWISS,
2536 "MS Shell Dlg");
2537
2538 oldfont = SelectObject(hdc, fe->cfgfont);
2539 if (GetTextMetrics(hdc, &tm)) {
2540 height = tm.tmAscent + tm.tmDescent;
2541 width = tm.tmAveCharWidth;
2542 } else {
2543 height = width = 30;
2544 }
2545
2546 fe->cfg = frontend_get_config(fe, which, &title);
2547 fe->cfg_which = which;
2548
2549 /*
2550 * Figure out the layout of the config box by measuring the
2551 * length of each piece of text.
2552 */
2553 maxlabel = maxcheckbox = 0;
2554 winheight = height/2;
2555
2556 for (i = fe->cfg; i->type != C_END; i++) {
2557 switch (i->type) {
2558 case C_STRING:
2559 case C_CHOICES:
2560 /*
2561 * Both these control types have a label filling only
2562 * the left-hand column of the box.
2563 */
2564 if (GetTextExtentPoint32(hdc, i->name, strlen(i->name), &size) &&
2565 maxlabel < size.cx)
2566 maxlabel = size.cx;
2567 winheight += height * 3 / 2 + (height / 2);
2568 break;
2569
2570 case C_BOOLEAN:
2571 /*
2572 * Checkboxes take up the whole of the box width.
2573 */
2574 if (GetTextExtentPoint32(hdc, i->name, strlen(i->name), &size) &&
2575 maxcheckbox < size.cx)
2576 maxcheckbox = size.cx;
2577 winheight += height + (height / 2);
2578 break;
2579 }
2580 }
2581
2582 winheight += height + height * 7 / 4; /* OK / Cancel buttons */
2583
2584 col1l = 2*width;
2585 col1r = col1l + maxlabel;
2586 col2l = col1r + 2*width;
2587 col2r = col2l + 30*width;
2588 if (col2r < col1l+2*height+maxcheckbox)
2589 col2r = col1l+2*height+maxcheckbox;
2590 winwidth = col2r + 2*width;
2591
2592 SelectObject(hdc, oldfont);
2593 ReleaseDC(fe->hwnd, hdc);
2594
2595 /*
2596 * Create the dialog, now that we know its size.
2597 */
2598 {
2599 RECT r, r2;
2600
2601 r.left = r.top = 0;
2602 r.right = winwidth;
2603 r.bottom = winheight;
2604
2605 AdjustWindowRectEx(&r, (WS_OVERLAPPEDWINDOW /*|
2606 DS_MODALFRAME | WS_POPUP | WS_VISIBLE |
2607 WS_CAPTION | WS_SYSMENU*/) &~
2608 (WS_MAXIMIZEBOX | WS_OVERLAPPED),
2609 FALSE, 0);
2610
2611 /*
2612 * Centre the dialog on its parent window.
2613 */
2614 r.right -= r.left;
2615 r.bottom -= r.top;
2616 GetWindowRect(fe->hwnd, &r2);
2617 r.left = (r2.left + r2.right - r.right) / 2;
2618 r.top = (r2.top + r2.bottom - r.bottom) / 2;
2619 r.right += r.left;
2620 r.bottom += r.top;
2621
2622 fe->cfgbox = CreateWindowEx(0, wc.lpszClassName, title,
2623 DS_MODALFRAME | WS_POPUP | WS_VISIBLE |
2624 WS_CAPTION | WS_SYSMENU,
2625 r.left, r.top,
2626 r.right-r.left, r.bottom-r.top,
2627 fe->hwnd, NULL, fe->inst, NULL);
2628 sfree(title);
2629 }
2630
2631 SendMessage(fe->cfgbox, WM_SETFONT, (WPARAM)fe->cfgfont, FALSE);
2632
2633 SetWindowLong(fe->cfgbox, GWL_USERDATA, (LONG)fe);
2634 SetWindowLong(fe->cfgbox, DWL_DLGPROC, (LONG)ConfigDlgProc);
2635
2636 /*
2637 * Count the controls so we can allocate cfgaux.
2638 */
2639 for (nctrls = 0, i = fe->cfg; i->type != C_END; i++)
2640 nctrls++;
2641 fe->cfgaux = snewn(nctrls, struct cfg_aux);
2642
2643 id = 1000;
2644 y = height/2;
2645 for (i = fe->cfg, j = fe->cfgaux; i->type != C_END; i++, j++) {
2646 switch (i->type) {
2647 case C_STRING:
2648 /*
2649 * Edit box with a label beside it.
2650 */
2651 mkctrl(fe, col1l, col1r, y+height*1/8, y+height*9/8,
2652 "Static", 0, 0, i->name, id++);
2653 ctl = mkctrl(fe, col2l, col2r, y, y+height*3/2,
2654 "EDIT", WS_TABSTOP | ES_AUTOHSCROLL,
2655 WS_EX_CLIENTEDGE, "", (j->ctlid = id++));
2656 SetWindowText(ctl, i->sval);
2657 y += height*3/2;
2658 break;
2659
2660 case C_BOOLEAN:
2661 /*
2662 * Simple checkbox.
2663 */
2664 mkctrl(fe, col1l, col2r, y, y+height, "BUTTON",
2665 BS_NOTIFY | BS_AUTOCHECKBOX | WS_TABSTOP,
2666 0, i->name, (j->ctlid = id++));
2667 CheckDlgButton(fe->cfgbox, j->ctlid, (i->ival != 0));
2668 y += height;
2669 break;
2670
2671 case C_CHOICES:
2672 /*
2673 * Drop-down list with a label beside it.
2674 */
2675 mkctrl(fe, col1l, col1r, y+height*1/8, y+height*9/8,
2676 "STATIC", 0, 0, i->name, id++);
2677 ctl = mkctrl(fe, col2l, col2r, y, y+height*41/2,
2678 "COMBOBOX", WS_TABSTOP |
2679 CBS_DROPDOWNLIST | CBS_HASSTRINGS,
2680 WS_EX_CLIENTEDGE, "", (j->ctlid = id++));
2681 {
2682 char c, *p, *q, *str;
2683
2684 SendMessage(ctl, CB_RESETCONTENT, 0, 0);
2685 p = i->sval;
2686 c = *p++;
2687 while (*p) {
2688 q = p;
2689 while (*q && *q != c) q++;
2690 str = snewn(q-p+1, char);
2691 strncpy(str, p, q-p);
2692 str[q-p] = '\0';
2693 SendMessage(ctl, CB_ADDSTRING, 0, (LPARAM)str);
2694 sfree(str);
2695 if (*q) q++;
2696 p = q;
2697 }
2698 }
2699
2700 SendMessage(ctl, CB_SETCURSEL, i->ival, 0);
2701
2702 y += height*3/2;
2703 break;
2704 }
2705
2706 assert(y < winheight);
2707 y += height/2;
2708 }
2709
2710 y += height/2; /* extra space before OK and Cancel */
2711 mkctrl(fe, col1l, (col1l+col2r)/2-width, y, y+height*7/4, "BUTTON",
2712 BS_PUSHBUTTON | WS_TABSTOP | BS_DEFPUSHBUTTON, 0,
2713 "OK", IDOK);
2714 mkctrl(fe, (col1l+col2r)/2+width, col2r, y, y+height*7/4, "BUTTON",
2715 BS_PUSHBUTTON | WS_TABSTOP, 0, "Cancel", IDCANCEL);
2716
2717 SendMessage(fe->cfgbox, WM_INITDIALOG, 0, 0);
2718
2719 EnableWindow(fe->hwnd, FALSE);
2720 ShowWindow(fe->cfgbox, SW_SHOWNORMAL);
2721 while ((gm=GetMessage(&msg, NULL, 0, 0)) > 0) {
2722 if (!IsDialogMessage(fe->cfgbox, &msg))
2723 DispatchMessage(&msg);
2724 if (fe->dlg_done)
2725 break;
2726 }
2727 EnableWindow(fe->hwnd, TRUE);
2728 SetForegroundWindow(fe->hwnd);
2729 DestroyWindow(fe->cfgbox);
2730 DeleteObject(fe->cfgfont);
2731
2732 free_cfg(fe->cfg);
2733 sfree(fe->cfgaux);
2734
2735 return (fe->dlg_done == 2);
2736#endif
2737}
2738
2739#ifdef _WIN32_WCE
2740static void calculate_bitmap_position(frontend *fe, int x, int y)
2741{
2742 /* Pocket PC - center the game in the full screen window */
2743 int yMargin;
2744 RECT rcClient;
2745
2746 GetClientRect(fe->hwnd, &rcClient);
2747 fe->bitmapPosition.left = (rcClient.right - x) / 2;
2748 yMargin = rcClient.bottom - y;
2749
2750 if (fe->numpad != NULL) {
2751 RECT rcPad;
2752 GetWindowRect(fe->numpad, &rcPad);
2753 yMargin -= rcPad.bottom - rcPad.top;
2754 }
2755
2756 if (fe->statusbar != NULL) {
2757 RECT rcStatus;
2758 GetWindowRect(fe->statusbar, &rcStatus);
2759 yMargin -= rcStatus.bottom - rcStatus.top;
2760 }
2761
2762 fe->bitmapPosition.top = yMargin / 2;
2763
2764 fe->bitmapPosition.right = fe->bitmapPosition.left + x;
2765 fe->bitmapPosition.bottom = fe->bitmapPosition.top + y;
2766}
2767#else
2768static void calculate_bitmap_position(frontend *fe, int x, int y)
2769{
2770 /* Plain Windows - position the game in the upper-left corner */
2771 fe->bitmapPosition.left = 0;
2772 fe->bitmapPosition.top = 0;
2773 fe->bitmapPosition.right = fe->bitmapPosition.left + x;
2774 fe->bitmapPosition.bottom = fe->bitmapPosition.top + y;
2775}
2776#endif
2777
2778static void new_bitmap(frontend *fe, int x, int y)
2779{
2780 HDC hdc;
2781
2782 if (fe->bitmap) DeleteObject(fe->bitmap);
2783
2784 hdc = GetDC(fe->hwnd);
2785 fe->bitmap = CreateCompatibleBitmap(hdc, x, y);
2786 calculate_bitmap_position(fe, x, y);
2787 ReleaseDC(fe->hwnd, hdc);
2788}
2789
2790static void new_game_size(frontend *fe, float scale)
2791{
2792 RECT r, sr;
2793 int x, y;
2794
2795 get_max_puzzle_size(fe, &x, &y);
2796 midend_size(fe->me, &x, &y, FALSE);
2797
2798 if (scale != 1.0) {
2799 x = (int)((float)x * fe->puzz_scale);
2800 y = (int)((float)y * fe->puzz_scale);
2801 midend_size(fe->me, &x, &y, TRUE);
2802 }
2803 fe->ymin = (fe->xmin * y) / x;
2804
2805 r.left = r.top = 0;
2806 r.right = x;
2807 r.bottom = y;
2808 AdjustWindowRectEx(&r, WINFLAGS, TRUE, 0);
2809
2810 if (fe->statusbar != NULL) {
2811 GetWindowRect(fe->statusbar, &sr);
2812 } else {
2813 sr.left = sr.right = sr.top = sr.bottom = 0;
2814 }
2815#ifndef _WIN32_WCE
2816 SetWindowPos(fe->hwnd, NULL, 0, 0,
2817 r.right - r.left,
2818 r.bottom - r.top + sr.bottom - sr.top,
2819 SWP_NOMOVE | SWP_NOZORDER);
2820#endif
2821
2822 check_window_size(fe, &x, &y);
2823
2824#ifndef _WIN32_WCE
2825 if (fe->statusbar != NULL)
2826 SetWindowPos(fe->statusbar, NULL, 0, y, x,
2827 sr.bottom - sr.top, SWP_NOZORDER);
2828#endif
2829
2830 new_bitmap(fe, x, y);
2831
2832#ifdef _WIN32_WCE
2833 InvalidateRect(fe->hwnd, NULL, TRUE);
2834#endif
2835 midend_redraw(fe->me);
2836}
2837
2838/*
2839 * Given a proposed new window rect, work out the resulting
2840 * difference in client size (from current), and use to try
2841 * and resize the puzzle, returning (wx,wy) as the actual
2842 * new window size.
2843 */
2844
2845static void adjust_game_size(frontend *fe, RECT *proposed, int isedge,
2846 int *wx_r, int *wy_r)
2847{
2848 RECT cr, wr;
2849 int nx, ny, xdiff, ydiff, wx, wy;
2850
2851 /* Work out the current window sizing, and thus the
2852 * difference in size we're asking for. */
2853 GetClientRect(fe->hwnd, &cr);
2854 wr = cr;
2855 AdjustWindowRectEx(&wr, WINFLAGS, TRUE, 0);
2856
2857 xdiff = (proposed->right - proposed->left) - (wr.right - wr.left);
2858 ydiff = (proposed->bottom - proposed->top) - (wr.bottom - wr.top);
2859
2860 if (isedge) {
2861 /* These next four lines work around the fact that midend_size
2862 * is happy to shrink _but not grow_ if you change one dimension
2863 * but not the other. */
2864 if (xdiff > 0 && ydiff == 0)
2865 ydiff = (xdiff * (wr.right - wr.left)) / (wr.bottom - wr.top);
2866 if (xdiff == 0 && ydiff > 0)
2867 xdiff = (ydiff * (wr.bottom - wr.top)) / (wr.right - wr.left);
2868 }
2869
2870 if (check_window_resize(fe,
2871 (cr.right - cr.left) + xdiff,
2872 (cr.bottom - cr.top) + ydiff,
2873 &nx, &ny, &wx, &wy)) {
2874 new_bitmap(fe, nx, ny);
2875 midend_force_redraw(fe->me);
2876 } else {
2877 /* reset size to current window size */
2878 wx = wr.right - wr.left;
2879 wy = wr.bottom - wr.top;
2880 }
2881 /* Re-fetch rectangle; size limits mean we might not have
2882 * taken it quite to the mouse drag positions. */
2883 GetClientRect(fe->hwnd, &cr);
2884 adjust_statusbar(fe, &cr);
2885
2886 *wx_r = wx; *wy_r = wy;
2887}
2888
2889static void update_type_menu_tick(frontend *fe)
2890{
2891 int total, n, i;
2892
2893 if (fe->typemenu == INVALID_HANDLE_VALUE)
2894 return;
2895
2896 total = GetMenuItemCount(fe->typemenu);
2897 n = midend_which_preset(fe->me);
2898 if (n < 0)
2899 n = total - 1; /* "Custom" item */
2900
2901 for (i = 0; i < total; i++) {
2902 int flag = (i == n ? MF_CHECKED : MF_UNCHECKED);
2903 CheckMenuItem(fe->typemenu, i, MF_BYPOSITION | flag);
2904 }
2905
2906 DrawMenuBar(fe->hwnd);
2907}
2908
2909static void update_copy_menu_greying(frontend *fe)
2910{
2911 UINT enable = (midend_can_format_as_text_now(fe->me) ?
2912 MF_ENABLED : MF_GRAYED);
2913 EnableMenuItem(fe->gamemenu, IDM_COPY, MF_BYCOMMAND | enable);
2914}
2915
2916static void new_game_type(frontend *fe)
2917{
2918 midend_new_game(fe->me);
2919 new_game_size(fe, 1.0);
2920 update_type_menu_tick(fe);
2921 update_copy_menu_greying(fe);
2922}
2923
2924static int is_alt_pressed(void)
2925{
2926 BYTE keystate[256];
2927 int r = GetKeyboardState(keystate);
2928 if (!r)
2929 return FALSE;
2930 if (keystate[VK_MENU] & 0x80)
2931 return TRUE;
2932 if (keystate[VK_RMENU] & 0x80)
2933 return TRUE;
2934 return FALSE;
2935}
2936
2937static LRESULT CALLBACK WndProc(HWND hwnd, UINT message,
2938 WPARAM wParam, LPARAM lParam)
2939{
2940 frontend *fe = (frontend *)GetWindowLong(hwnd, GWL_USERDATA);
2941 int cmd;
2942
2943 switch (message) {
2944 case WM_CLOSE:
2945 DestroyWindow(hwnd);
2946 return 0;
2947 case WM_COMMAND:
2948#ifdef _WIN32_WCE
2949 /* Numeric pad sends WM_COMMAND messages */
2950 if ((wParam >= IDM_KEYEMUL) && (wParam < IDM_KEYEMUL + 256))
2951 {
2952 midend_process_key(fe->me, 0, 0, wParam - IDM_KEYEMUL);
2953 }
2954#endif
2955 cmd = wParam & ~0xF; /* low 4 bits reserved to Windows */
2956 switch (cmd) {
2957 case IDM_NEW:
2958 if (!midend_process_key(fe->me, 0, 0, 'n'))
2959 PostQuitMessage(0);
2960 break;
2961 case IDM_RESTART:
2962 midend_restart_game(fe->me);
2963 break;
2964 case IDM_UNDO:
2965 if (!midend_process_key(fe->me, 0, 0, 'u'))
2966 PostQuitMessage(0);
2967 break;
2968 case IDM_REDO:
2969 if (!midend_process_key(fe->me, 0, 0, '\x12'))
2970 PostQuitMessage(0);
2971 break;
2972 case IDM_COPY:
2973 {
2974 char *text = midend_text_format(fe->me);
2975 if (text)
2976 write_clip(hwnd, text);
2977 else
2978 MessageBeep(MB_ICONWARNING);
2979 sfree(text);
2980 }
2981 break;
2982 case IDM_SOLVE:
2983 {
2984 char *msg = midend_solve(fe->me);
2985 if (msg)
2986 MessageBox(hwnd, msg, "Unable to solve",
2987 MB_ICONERROR | MB_OK);
2988 }
2989 break;
2990 case IDM_QUIT:
2991 if (!midend_process_key(fe->me, 0, 0, 'q'))
2992 PostQuitMessage(0);
2993 break;
2994 case IDM_CONFIG:
2995 if (get_config(fe, CFG_SETTINGS))
2996 new_game_type(fe);
2997 break;
2998 case IDM_SEED:
2999 if (get_config(fe, CFG_SEED))
3000 new_game_type(fe);
3001 break;
3002 case IDM_DESC:
3003 if (get_config(fe, CFG_DESC))
3004 new_game_type(fe);
3005 break;
3006 case IDM_PRINT:
3007 if (get_config(fe, CFG_PRINT))
3008 print(fe);
3009 break;
3010 case IDM_ABOUT:
3011 about(fe);
3012 break;
3013 case IDM_LOAD:
3014 case IDM_SAVE:
3015 {
3016 OPENFILENAME of;
3017 char filename[FILENAME_MAX];
3018 int ret;
3019
3020 memset(&of, 0, sizeof(of));
3021 of.hwndOwner = hwnd;
3022 of.lpstrFilter = "All Files (*.*)\0*\0\0\0";
3023 of.lpstrCustomFilter = NULL;
3024 of.nFilterIndex = 1;
3025 of.lpstrFile = filename;
3026 filename[0] = '\0';
3027 of.nMaxFile = lenof(filename);
3028 of.lpstrFileTitle = NULL;
3029 of.lpstrTitle = (cmd == IDM_SAVE ?
3030 "Enter name of game file to save" :
3031 "Enter name of saved game file to load");
3032 of.Flags = 0;
3033#ifdef OPENFILENAME_SIZE_VERSION_400
3034 of.lStructSize = OPENFILENAME_SIZE_VERSION_400;
3035#else
3036 of.lStructSize = sizeof(of);
3037#endif
3038 of.lpstrInitialDir = NULL;
3039
3040 if (cmd == IDM_SAVE)
3041 ret = GetSaveFileName(&of);
3042 else
3043 ret = GetOpenFileName(&of);
3044
3045 if (ret) {
3046 if (cmd == IDM_SAVE) {
3047 FILE *fp;
3048
3049 if ((fp = fopen(filename, "r")) != NULL) {
3050 char buf[256 + FILENAME_MAX];
3051 fclose(fp);
3052 /* file exists */
3053
3054 sprintf(buf, "Are you sure you want to overwrite"
3055 " the file \"%.*s\"?",
3056 FILENAME_MAX, filename);
3057 if (MessageBox(hwnd, buf, "Question",
3058 MB_YESNO | MB_ICONQUESTION)
3059 != IDYES)
3060 break;
3061 }
3062
3063 fp = fopen(filename, "w");
3064
3065 if (!fp) {
3066 MessageBox(hwnd, "Unable to open save file",
3067 "Error", MB_ICONERROR | MB_OK);
3068 break;
3069 }
3070
3071 midend_serialise(fe->me, savefile_write, fp);
3072
3073 fclose(fp);
3074 } else {
3075 FILE *fp = fopen(filename, "r");
3076 char *err = NULL;
3077 midend *me = fe->me;
3078#ifdef COMBINED
3079 char *id_name;
3080#endif
3081
3082 if (!fp) {
3083 MessageBox(hwnd, "Unable to open saved game file",
3084 "Error", MB_ICONERROR | MB_OK);
3085 break;
3086 }
3087
3088#ifdef COMBINED
3089 /*
3090 * This save file might be from a different
3091 * game.
3092 */
3093 err = identify_game(&id_name, savefile_read, fp);
3094 if (!err) {
3095 int i;
3096 for (i = 0; i < gamecount; i++)
3097 if (!strcmp(id_name, gamelist[i]->name))
3098 break;
3099 if (i == gamecount) {
3100 err = "Save file is for a game not "
3101 "supported by this program";
3102 } else {
3103 me = midend_for_new_game(fe, gamelist[i], NULL,
3104 FALSE, FALSE, &err);
3105 rewind(fp); /* for the actual load */
3106 }
3107 sfree(id_name);
3108 }
3109#endif
3110 if (!err)
3111 err = midend_deserialise(me, savefile_read, fp);
3112
3113 fclose(fp);
3114
3115 if (err) {
3116 MessageBox(hwnd, err, "Error", MB_ICONERROR|MB_OK);
3117 break;
3118 }
3119
3120 if (fe->me != me)
3121 fe_set_midend(fe, me);
3122 new_game_size(fe, 1.0);
3123 }
3124 }
3125 }
3126
3127 break;
3128#ifndef _WIN32_WCE
3129 case IDM_HELPC:
3130 start_help(fe, NULL);
3131 break;
3132 case IDM_GAMEHELP:
3133 assert(help_type != NONE);
3134 start_help(fe, help_type == CHM ?
3135 fe->game->htmlhelp_topic : fe->game->winhelp_topic);
3136 break;
3137#endif
3138 default:
3139#ifdef COMBINED
3140 if (wParam >= IDM_GAMES && wParam < (IDM_GAMES + (WPARAM)gamecount)) {
3141 int p = wParam - IDM_GAMES;
3142 char *error = NULL;
3143 fe_set_midend(fe, midend_for_new_game(fe, gamelist[p], NULL,
3144 FALSE, FALSE, &error));
3145 sfree(error);
3146 } else
3147#endif
3148 {
3149 int p = ((wParam &~ 0xF) - IDM_PRESETS) / 0x10;
3150
3151 if (p >= 0 && p < fe->npresets) {
3152 midend_set_params(fe->me, fe->presets[p]);
3153 new_game_type(fe);
3154 }
3155 }
3156 break;
3157 }
3158 break;
3159 case WM_DESTROY:
3160#ifndef _WIN32_WCE
3161 stop_help(fe);
3162#endif
3163 frontend_free(fe);
3164 PostQuitMessage(0);
3165 return 0;
3166 case WM_PAINT:
3167 {
3168 PAINTSTRUCT p;
3169 HDC hdc, hdc2;
3170 HBITMAP prevbm;
3171 RECT rcDest;
3172
3173 hdc = BeginPaint(hwnd, &p);
3174 hdc2 = CreateCompatibleDC(hdc);
3175 prevbm = SelectObject(hdc2, fe->bitmap);
3176#ifdef _WIN32_WCE
3177 FillRect(hdc, &(p.rcPaint), (HBRUSH) GetStockObject(WHITE_BRUSH));
3178#endif
3179 IntersectRect(&rcDest, &(fe->bitmapPosition), &(p.rcPaint));
3180 BitBlt(hdc,
3181 rcDest.left, rcDest.top,
3182 rcDest.right - rcDest.left,
3183 rcDest.bottom - rcDest.top,
3184 hdc2,
3185 rcDest.left - fe->bitmapPosition.left,
3186 rcDest.top - fe->bitmapPosition.top,
3187 SRCCOPY);
3188 SelectObject(hdc2, prevbm);
3189 DeleteDC(hdc2);
3190 EndPaint(hwnd, &p);
3191 }
3192 return 0;
3193 case WM_KEYDOWN:
3194 {
3195 int key = -1;
3196 BYTE keystate[256];
3197 int r = GetKeyboardState(keystate);
3198 int shift = (r && (keystate[VK_SHIFT] & 0x80)) ? MOD_SHFT : 0;
3199 int ctrl = (r && (keystate[VK_CONTROL] & 0x80)) ? MOD_CTRL : 0;
3200
3201 switch (wParam) {
3202 case VK_LEFT:
3203 if (!(lParam & 0x01000000))
3204 key = MOD_NUM_KEYPAD | '4';
3205 else
3206 key = shift | ctrl | CURSOR_LEFT;
3207 break;
3208 case VK_RIGHT:
3209 if (!(lParam & 0x01000000))
3210 key = MOD_NUM_KEYPAD | '6';
3211 else
3212 key = shift | ctrl | CURSOR_RIGHT;
3213 break;
3214 case VK_UP:
3215 if (!(lParam & 0x01000000))
3216 key = MOD_NUM_KEYPAD | '8';
3217 else
3218 key = shift | ctrl | CURSOR_UP;
3219 break;
3220 case VK_DOWN:
3221 if (!(lParam & 0x01000000))
3222 key = MOD_NUM_KEYPAD | '2';
3223 else
3224 key = shift | ctrl | CURSOR_DOWN;
3225 break;
3226 /*
3227 * Diagonal keys on the numeric keypad.
3228 */
3229 case VK_PRIOR:
3230 if (!(lParam & 0x01000000)) key = MOD_NUM_KEYPAD | '9';
3231 break;
3232 case VK_NEXT:
3233 if (!(lParam & 0x01000000)) key = MOD_NUM_KEYPAD | '3';
3234 break;
3235 case VK_HOME:
3236 if (!(lParam & 0x01000000)) key = MOD_NUM_KEYPAD | '7';
3237 break;
3238 case VK_END:
3239 if (!(lParam & 0x01000000)) key = MOD_NUM_KEYPAD | '1';
3240 break;
3241 case VK_INSERT:
3242 if (!(lParam & 0x01000000)) key = MOD_NUM_KEYPAD | '0';
3243 break;
3244 case VK_CLEAR:
3245 if (!(lParam & 0x01000000)) key = MOD_NUM_KEYPAD | '5';
3246 break;
3247 /*
3248 * Numeric keypad keys with Num Lock on.
3249 */
3250 case VK_NUMPAD4: key = MOD_NUM_KEYPAD | '4'; break;
3251 case VK_NUMPAD6: key = MOD_NUM_KEYPAD | '6'; break;
3252 case VK_NUMPAD8: key = MOD_NUM_KEYPAD | '8'; break;
3253 case VK_NUMPAD2: key = MOD_NUM_KEYPAD | '2'; break;
3254 case VK_NUMPAD5: key = MOD_NUM_KEYPAD | '5'; break;
3255 case VK_NUMPAD9: key = MOD_NUM_KEYPAD | '9'; break;
3256 case VK_NUMPAD3: key = MOD_NUM_KEYPAD | '3'; break;
3257 case VK_NUMPAD7: key = MOD_NUM_KEYPAD | '7'; break;
3258 case VK_NUMPAD1: key = MOD_NUM_KEYPAD | '1'; break;
3259 case VK_NUMPAD0: key = MOD_NUM_KEYPAD | '0'; break;
3260 }
3261
3262 if (key != -1) {
3263 if (!midend_process_key(fe->me, 0, 0, key))
3264 PostQuitMessage(0);
3265 } else {
3266 MSG m;
3267 m.hwnd = hwnd;
3268 m.message = WM_KEYDOWN;
3269 m.wParam = wParam;
3270 m.lParam = lParam & 0xdfff;
3271 TranslateMessage(&m);
3272 }
3273 }
3274 break;
3275 case WM_LBUTTONDOWN:
3276 case WM_RBUTTONDOWN:
3277 case WM_MBUTTONDOWN:
3278 {
3279 int button;
3280
3281 /*
3282 * Shift-clicks count as middle-clicks, since otherwise
3283 * two-button Windows users won't have any kind of
3284 * middle click to use.
3285 */
3286 if (message == WM_MBUTTONDOWN || (wParam & MK_SHIFT))
3287 button = MIDDLE_BUTTON;
3288 else if (message == WM_RBUTTONDOWN || is_alt_pressed())
3289 button = RIGHT_BUTTON;
3290 else
3291#ifndef _WIN32_WCE
3292 button = LEFT_BUTTON;
3293#else
3294 if ((fe->game->flags & REQUIRE_RBUTTON) == 0)
3295 button = LEFT_BUTTON;
3296 else
3297 {
3298 SHRGINFO shrgi;
3299
3300 shrgi.cbSize = sizeof(SHRGINFO);
3301 shrgi.hwndClient = hwnd;
3302 shrgi.ptDown.x = (signed short)LOWORD(lParam);
3303 shrgi.ptDown.y = (signed short)HIWORD(lParam);
3304 shrgi.dwFlags = SHRG_RETURNCMD;
3305
3306 if (GN_CONTEXTMENU == SHRecognizeGesture(&shrgi))
3307 button = RIGHT_BUTTON;
3308 else
3309 button = LEFT_BUTTON;
3310 }
3311#endif
3312
3313 if (!midend_process_key(fe->me,
3314 (signed short)LOWORD(lParam) - fe->bitmapPosition.left,
3315 (signed short)HIWORD(lParam) - fe->bitmapPosition.top,
3316 button))
3317 PostQuitMessage(0);
3318
3319 SetCapture(hwnd);
3320 }
3321 break;
3322 case WM_LBUTTONUP:
3323 case WM_RBUTTONUP:
3324 case WM_MBUTTONUP:
3325 {
3326 int button;
3327
3328 /*
3329 * Shift-clicks count as middle-clicks, since otherwise
3330 * two-button Windows users won't have any kind of
3331 * middle click to use.
3332 */
3333 if (message == WM_MBUTTONUP || (wParam & MK_SHIFT))
3334 button = MIDDLE_RELEASE;
3335 else if (message == WM_RBUTTONUP || is_alt_pressed())
3336 button = RIGHT_RELEASE;
3337 else
3338 button = LEFT_RELEASE;
3339
3340 if (!midend_process_key(fe->me,
3341 (signed short)LOWORD(lParam) - fe->bitmapPosition.left,
3342 (signed short)HIWORD(lParam) - fe->bitmapPosition.top,
3343 button))
3344 PostQuitMessage(0);
3345
3346 ReleaseCapture();
3347 }
3348 break;
3349 case WM_MOUSEMOVE:
3350 {
3351 int button;
3352
3353 if (wParam & (MK_MBUTTON | MK_SHIFT))
3354 button = MIDDLE_DRAG;
3355 else if (wParam & MK_RBUTTON || is_alt_pressed())
3356 button = RIGHT_DRAG;
3357 else
3358 button = LEFT_DRAG;
3359
3360 if (!midend_process_key(fe->me,
3361 (signed short)LOWORD(lParam) - fe->bitmapPosition.left,
3362 (signed short)HIWORD(lParam) - fe->bitmapPosition.top,
3363 button))
3364 PostQuitMessage(0);
3365 }
3366 break;
3367 case WM_CHAR:
3368 if (!midend_process_key(fe->me, 0, 0, (unsigned char)wParam))
3369 PostQuitMessage(0);
3370 return 0;
3371 case WM_TIMER:
3372 if (fe->timer) {
3373 DWORD now = GetTickCount();
3374 float elapsed = (float) (now - fe->timer_last_tickcount) * 0.001F;
3375 midend_timer(fe->me, elapsed);
3376 fe->timer_last_tickcount = now;
3377 }
3378 return 0;
3379#ifndef _WIN32_WCE
3380 case WM_SIZING:
3381 {
3382 RECT *sr = (RECT *)lParam;
3383 int wx, wy, isedge = 0;
3384
3385 if (wParam == WMSZ_TOP ||
3386 wParam == WMSZ_RIGHT ||
3387 wParam == WMSZ_BOTTOM ||
3388 wParam == WMSZ_LEFT) isedge = 1;
3389 adjust_game_size(fe, sr, isedge, &wx, &wy);
3390
3391 /* Given the window size the puzzles constrain
3392 * us to, work out which edge we should be moving. */
3393 if (wParam == WMSZ_TOP ||
3394 wParam == WMSZ_TOPLEFT ||
3395 wParam == WMSZ_TOPRIGHT) {
3396 sr->top = sr->bottom - wy;
3397 } else {
3398 sr->bottom = sr->top + wy;
3399 }
3400 if (wParam == WMSZ_LEFT ||
3401 wParam == WMSZ_TOPLEFT ||
3402 wParam == WMSZ_BOTTOMLEFT) {
3403 sr->left = sr->right - wx;
3404 } else {
3405 sr->right = sr->left + wx;
3406 }
3407 return TRUE;
3408 }
3409 break;
3410#endif
3411 }
3412
3413 return DefWindowProc(hwnd, message, wParam, lParam);
3414}
3415
3416#ifdef _WIN32_WCE
3417static int FindPreviousInstance()
3418{
3419 /* Check if application is running. If it's running then focus on the window */
3420 HWND hOtherWnd = NULL;
3421
3422 hOtherWnd = FindWindow (wGameName, wGameName);
3423 if (hOtherWnd)
3424 {
3425 SetForegroundWindow (hOtherWnd);
3426 return TRUE;
3427 }
3428
3429 return FALSE;
3430}
3431#endif
3432
3433/*
3434 * Split a complete command line into argc/argv, attempting to do it
3435 * exactly the same way the Visual Studio C library would do it (so
3436 * that our console utilities, which receive argc and argv already
3437 * broken apart by the C library, will have their command lines
3438 * processed in the same way as the GUI utilities which get a whole
3439 * command line and must call this function).
3440 *
3441 * Does not modify the input command line.
3442 *
3443 * The final parameter (argstart) is used to return a second array
3444 * of char * pointers, the same length as argv, each one pointing
3445 * at the start of the corresponding element of argv in the
3446 * original command line. So if you get half way through processing
3447 * your command line in argc/argv form and then decide you want to
3448 * treat the rest as a raw string, you can. If you don't want to,
3449 * `argstart' can be safely left NULL.
3450 */
3451void split_into_argv(char *cmdline, int *argc, char ***argv,
3452 char ***argstart)
3453{
3454 char *p;
3455 char *outputline, *q;
3456 char **outputargv, **outputargstart;
3457 int outputargc;
3458
3459 /*
3460 * These argument-breaking rules apply to Visual Studio 7, which
3461 * is currently the compiler expected to be used for the Windows
3462 * port of my puzzles. Visual Studio 10 has different rules,
3463 * lacking the curious mod 3 behaviour of consecutive quotes
3464 * described below; I presume they fixed a bug. As and when we
3465 * migrate to a newer compiler, we'll have to adjust this to
3466 * match; however, for the moment we faithfully imitate in our GUI
3467 * utilities what our CLI utilities can't be prevented from doing.
3468 *
3469 * When I investigated this, at first glance the rules appeared to
3470 * be:
3471 *
3472 * - Single quotes are not special characters.
3473 *
3474 * - Double quotes are removed, but within them spaces cease
3475 * to be special.
3476 *
3477 * - Backslashes are _only_ special when a sequence of them
3478 * appear just before a double quote. In this situation,
3479 * they are treated like C backslashes: so \" just gives a
3480 * literal quote, \\" gives a literal backslash and then
3481 * opens or closes a double-quoted segment, \\\" gives a
3482 * literal backslash and then a literal quote, \\\\" gives
3483 * two literal backslashes and then opens/closes a
3484 * double-quoted segment, and so forth. Note that this
3485 * behaviour is identical inside and outside double quotes.
3486 *
3487 * - Two successive double quotes become one literal double
3488 * quote, but only _inside_ a double-quoted segment.
3489 * Outside, they just form an empty double-quoted segment
3490 * (which may cause an empty argument word).
3491 *
3492 * - That only leaves the interesting question of what happens
3493 * when one or more backslashes precedes two or more double
3494 * quotes, starting inside a double-quoted string. And the
3495 * answer to that appears somewhat bizarre. Here I tabulate
3496 * number of backslashes (across the top) against number of
3497 * quotes (down the left), and indicate how many backslashes
3498 * are output, how many quotes are output, and whether a
3499 * quoted segment is open at the end of the sequence:
3500 *
3501 * backslashes
3502 *
3503 * 0 1 2 3 4
3504 *
3505 * 0 0,0,y | 1,0,y 2,0,y 3,0,y 4,0,y
3506 * --------+-----------------------------
3507 * 1 0,0,n | 0,1,y 1,0,n 1,1,y 2,0,n
3508 * q 2 0,1,n | 0,1,n 1,1,n 1,1,n 2,1,n
3509 * u 3 0,1,y | 0,2,n 1,1,y 1,2,n 2,1,y
3510 * o 4 0,1,n | 0,2,y 1,1,n 1,2,y 2,1,n
3511 * t 5 0,2,n | 0,2,n 1,2,n 1,2,n 2,2,n
3512 * e 6 0,2,y | 0,3,n 1,2,y 1,3,n 2,2,y
3513 * s 7 0,2,n | 0,3,y 1,2,n 1,3,y 2,2,n
3514 * 8 0,3,n | 0,3,n 1,3,n 1,3,n 2,3,n
3515 * 9 0,3,y | 0,4,n 1,3,y 1,4,n 2,3,y
3516 * 10 0,3,n | 0,4,y 1,3,n 1,4,y 2,3,n
3517 * 11 0,4,n | 0,4,n 1,4,n 1,4,n 2,4,n
3518 *
3519 *
3520 * [Test fragment was of the form "a\\\"""b c" d.]
3521 *
3522 * There is very weird mod-3 behaviour going on here in the
3523 * number of quotes, and it even applies when there aren't any
3524 * backslashes! How ghastly.
3525 *
3526 * With a bit of thought, this extremely odd diagram suddenly
3527 * coalesced itself into a coherent, if still ghastly, model of
3528 * how things work:
3529 *
3530 * - As before, backslashes are only special when one or more
3531 * of them appear contiguously before at least one double
3532 * quote. In this situation the backslashes do exactly what
3533 * you'd expect: each one quotes the next thing in front of
3534 * it, so you end up with n/2 literal backslashes (if n is
3535 * even) or (n-1)/2 literal backslashes and a literal quote
3536 * (if n is odd). In the latter case the double quote
3537 * character right after the backslashes is used up.
3538 *
3539 * - After that, any remaining double quotes are processed. A
3540 * string of contiguous unescaped double quotes has a mod-3
3541 * behaviour:
3542 *
3543 * * inside a quoted segment, a quote ends the segment.
3544 * * _immediately_ after ending a quoted segment, a quote
3545 * simply produces a literal quote.
3546 * * otherwise, outside a quoted segment, a quote begins a
3547 * quoted segment.
3548 *
3549 * So, for example, if we started inside a quoted segment
3550 * then two contiguous quotes would close the segment and
3551 * produce a literal quote; three would close the segment,
3552 * produce a literal quote, and open a new segment. If we
3553 * started outside a quoted segment, then two contiguous
3554 * quotes would open and then close a segment, producing no
3555 * output (but potentially creating a zero-length argument);
3556 * but three quotes would open and close a segment and then
3557 * produce a literal quote.
3558 */
3559
3560 /*
3561 * First deal with the simplest of all special cases: if there
3562 * aren't any arguments, return 0,NULL,NULL.
3563 */
3564 while (*cmdline && isspace(*cmdline)) cmdline++;
3565 if (!*cmdline) {
3566 if (argc) *argc = 0;
3567 if (argv) *argv = NULL;
3568 if (argstart) *argstart = NULL;
3569 return;
3570 }
3571
3572 /*
3573 * This will guaranteeably be big enough; we can realloc it
3574 * down later.
3575 */
3576 outputline = snewn(1+strlen(cmdline), char);
3577 outputargv = snewn(strlen(cmdline)+1 / 2, char *);
3578 outputargstart = snewn(strlen(cmdline)+1 / 2, char *);
3579
3580 p = cmdline; q = outputline; outputargc = 0;
3581
3582 while (*p) {
3583 int quote;
3584
3585 /* Skip whitespace searching for start of argument. */
3586 while (*p && isspace(*p)) p++;
3587 if (!*p) break;
3588
3589 /* We have an argument; start it. */
3590 outputargv[outputargc] = q;
3591 outputargstart[outputargc] = p;
3592 outputargc++;
3593 quote = 0;
3594
3595 /* Copy data into the argument until it's finished. */
3596 while (*p) {
3597 if (!quote && isspace(*p))
3598 break; /* argument is finished */
3599
3600 if (*p == '"' || *p == '\\') {
3601 /*
3602 * We have a sequence of zero or more backslashes
3603 * followed by a sequence of zero or more quotes.
3604 * Count up how many of each, and then deal with
3605 * them as appropriate.
3606 */
3607 int i, slashes = 0, quotes = 0;
3608 while (*p == '\\') slashes++, p++;
3609 while (*p == '"') quotes++, p++;
3610
3611 if (!quotes) {
3612 /*
3613 * Special case: if there are no quotes,
3614 * slashes are not special at all, so just copy
3615 * n slashes to the output string.
3616 */
3617 while (slashes--) *q++ = '\\';
3618 } else {
3619 /* Slashes annihilate in pairs. */
3620 while (slashes >= 2) slashes -= 2, *q++ = '\\';
3621
3622 /* One remaining slash takes out the first quote. */
3623 if (slashes) quotes--, *q++ = '"';
3624
3625 if (quotes > 0) {
3626 /* Outside a quote segment, a quote starts one. */
3627 if (!quote) quotes--, quote = 1;
3628
3629 /* Now we produce (n+1)/3 literal quotes... */
3630 for (i = 3; i <= quotes+1; i += 3) *q++ = '"';
3631
3632 /* ... and end in a quote segment iff 3 divides n. */
3633 quote = (quotes % 3 == 0);
3634 }
3635 }
3636 } else {
3637 *q++ = *p++;
3638 }
3639 }
3640
3641 /* At the end of an argument, just append a trailing NUL. */
3642 *q++ = '\0';
3643 }
3644
3645 outputargv = sresize(outputargv, outputargc, char *);
3646 outputargstart = sresize(outputargstart, outputargc, char *);
3647
3648 if (argc) *argc = outputargc;
3649 if (argv) *argv = outputargv; else sfree(outputargv);
3650 if (argstart) *argstart = outputargstart; else sfree(outputargstart);
3651}
3652
3653int WINAPI WinMain(HINSTANCE inst, HINSTANCE prev, LPSTR cmdline, int show)
3654{
3655 MSG msg;
3656 char *error;
3657 const game *gg;
3658 frontend *fe;
3659 midend *me;
3660 int argc;
3661 char **argv;
3662
3663 split_into_argv(cmdline, &argc, &argv, NULL);
3664
3665#ifdef _WIN32_WCE
3666 MultiByteToWideChar (CP_ACP, 0, CLASSNAME, -1, wClassName, 256);
3667 if (FindPreviousInstance ())
3668 return 0;
3669#endif
3670
3671 InitCommonControls();
3672
3673 if (!prev) {
3674 WNDCLASS wndclass;
3675
3676 wndclass.style = 0;
3677 wndclass.lpfnWndProc = WndProc;
3678 wndclass.cbClsExtra = 0;
3679 wndclass.cbWndExtra = 0;
3680 wndclass.hInstance = inst;
3681 wndclass.hIcon = LoadIcon(inst, MAKEINTRESOURCE(200));
3682#ifndef _WIN32_WCE
3683 if (!wndclass.hIcon) /* in case resource file is absent */
3684 wndclass.hIcon = LoadIcon(inst, IDI_APPLICATION);
3685#endif
3686 wndclass.hCursor = LoadCursor(NULL, IDC_ARROW);
3687 wndclass.hbrBackground = NULL;
3688 wndclass.lpszMenuName = NULL;
3689#ifdef _WIN32_WCE
3690 wndclass.lpszClassName = wClassName;
3691#else
3692 wndclass.lpszClassName = CLASSNAME;
3693#endif
3694
3695 RegisterClass(&wndclass);
3696 }
3697
3698 while (*cmdline && isspace((unsigned char)*cmdline))
3699 cmdline++;
3700
3701 init_help();
3702
3703#ifdef COMBINED
3704 gg = gamelist[0];
3705 if (argc > 0) {
3706 int i;
3707 for (i = 0; i < gamecount; i++) {
3708 const char *p = gamelist[i]->name;
3709 char *q = argv[0];
3710 while (*p && *q) {
3711 if (isspace((unsigned char)*p)) {
3712 while (*q && isspace((unsigned char)*q))
3713 q++;
3714 } else {
3715 if (tolower((unsigned char)*p) !=
3716 tolower((unsigned char)*q))
3717 break;
3718 q++;
3719 }
3720 p++;
3721 }
3722 if (!*p) {
3723 gg = gamelist[i];
3724 --argc;
3725 ++argv;
3726 break;
3727 }
3728 }
3729 }
3730#else
3731 gg = &thegame;
3732#endif
3733
3734 fe = frontend_new(inst);
3735 me = midend_for_new_game(fe, gg, argc > 0 ? argv[0] : NULL,
3736 TRUE, TRUE, &error);
3737 if (!me) {
3738 char buf[128];
3739#ifdef COMBINED
3740 sprintf(buf, "Puzzles Error");
3741#else
3742 sprintf(buf, "%.100s Error", gg->name);
3743#endif
3744 MessageBox(NULL, error, buf, MB_OK|MB_ICONERROR);
3745 sfree(error);
3746 return 1;
3747 }
3748 fe_set_midend(fe, me);
3749 show_window(fe);
3750
3751 while (GetMessage(&msg, NULL, 0, 0)) {
3752 DispatchMessage(&msg);
3753 }
3754
3755 DestroyWindow(fe->hwnd);
3756 cleanup_help();
3757
3758 return msg.wParam;
3759}
3760/* vim: set shiftwidth=4 tabstop=8: */