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author | Franklin Wei <git@fwei.tk> | 2017-10-23 17:19:29 -0400 |
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committer | Franklin Wei <git@fwei.tk> | 2017-10-23 17:19:29 -0400 |
commit | ef1306764e6443d67612542654f252b376c5993e (patch) | |
tree | 5f064178c1f9a23695b1b52b8bd487434be9006e /apps/plugins/puzzles/src/unfinished/separate.c | |
parent | 7a8c9daf7ef5a8b38d4c4f6625ff2d9d8eb1aa0a (diff) | |
download | rockbox-ef1306764e6443d67612542654f252b376c5993e.tar.gz rockbox-ef1306764e6443d67612542654f252b376c5993e.zip |
puzzles: resync with upstream
There have been some improvements with regard to small screen sizes,
which will be nice to have.
Change-Id: I30c740514156258d2818fde325c1a751500f7611
Diffstat (limited to 'apps/plugins/puzzles/src/unfinished/separate.c')
-rw-r--r-- | apps/plugins/puzzles/src/unfinished/separate.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/apps/plugins/puzzles/src/unfinished/separate.c b/apps/plugins/puzzles/src/unfinished/separate.c index a7b4fc96e1..7fd8da8202 100644 --- a/apps/plugins/puzzles/src/unfinished/separate.c +++ b/apps/plugins/puzzles/src/unfinished/separate.c | |||
@@ -170,7 +170,7 @@ static game_params *custom_params(const config_item *cfg) | |||
170 | return NULL; | 170 | return NULL; |
171 | } | 171 | } |
172 | 172 | ||
173 | static char *validate_params(const game_params *params, int full) | 173 | static const char *validate_params(const game_params *params, int full) |
174 | { | 174 | { |
175 | return NULL; | 175 | return NULL; |
176 | } | 176 | } |
@@ -646,7 +646,7 @@ static char *new_game_desc(const game_params *params, random_state *rs, | |||
646 | return desc; | 646 | return desc; |
647 | } | 647 | } |
648 | 648 | ||
649 | static char *validate_desc(const game_params *params, const char *desc) | 649 | static const char *validate_desc(const game_params *params, const char *desc) |
650 | { | 650 | { |
651 | return NULL; | 651 | return NULL; |
652 | } | 652 | } |
@@ -676,7 +676,7 @@ static void free_game(game_state *state) | |||
676 | } | 676 | } |
677 | 677 | ||
678 | static char *solve_game(const game_state *state, const game_state *currstate, | 678 | static char *solve_game(const game_state *state, const game_state *currstate, |
679 | const char *aux, char **error) | 679 | const char *aux, const char **error) |
680 | { | 680 | { |
681 | return NULL; | 681 | return NULL; |
682 | } | 682 | } |