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authorFranklin Wei <franklin@rockbox.org>2024-07-22 21:43:25 -0400
committerFranklin Wei <franklin@rockbox.org>2024-07-22 21:44:08 -0400
commit09aa8de52cb962f1ceebfb1fd44f2c54a924fc5c (patch)
tree182bd4efb2dc8ca4fcb369d8cccab0c0f290d054 /apps/plugins/puzzles/src/penrose-legacy.h
parentc72030f98c953a82ed6f5c7132ad000c3d5f4a16 (diff)
downloadrockbox-09aa8de52cb962f1ceebfb1fd44f2c54a924fc5c.tar.gz
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puzzles: resync with upstream
This brings the puzzles source in sync with Simon's branch, commit fd304c5 (from March 2024), with some added Rockbox-specific compatibility changes: https://www.franklinwei.com/git/puzzles/commit/?h=rockbox-devel&id=516830d9d76bdfe64fe5ccf2a9b59c33f5c7c078 There are quite a lot of backend changes, including a new "Mosaic" puzzle. In addition, some new frontend changes were necessary: - New "Preferences" menu to access the user preferences system. - Enabled spacebar input for several games. Change-Id: I94c7df674089c92f32d5f07025f6a1059068af1e
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1/* penrose-legacy.h: legacy Penrose tiling functions.
2 *
3 * Provides an interface with which to generate Penrose tilings
4 * by recursive subdivision of an initial tile of choice (one of the
5 * four sets of two pairs kite/dart, or thin/thick rhombus).
6 *
7 * You supply a callback function and a context pointer, which is
8 * called with each tile in turn: you choose how many times to recurse.
9 *
10 * This method of generating Penrose tiling fragments is superseded by
11 * the completely different algorithm in penrose.c. We keep the legacy
12 * algorithm around only for interpreting Loopy game IDs generated by
13 * older versions of the code.
14 */
15
16#ifndef PUZZLES_PENROSE_LEGACY_H
17#define PUZZLES_PENROSE_LEGACY_H
18
19#ifndef PHI
20#define PHI 1.6180339887
21#endif
22
23typedef struct vector vector;
24
25double penrose_legacy_vx(vector *vs, int i);
26double penrose_legacy_vy(vector *vs, int i);
27
28typedef struct penrose_legacy_state penrose_legacy_state;
29
30/* Return non-zero to clip the tree here (i.e. not recurse
31 * below this tile).
32 *
33 * Parameters are state, vector array, npoints, depth.
34 * ctx is inside state.
35 */
36typedef int (*tile_callback)(penrose_legacy_state *, vector *, int, int);
37
38struct penrose_legacy_state {
39 int start_size; /* initial side length */
40 int max_depth; /* Recursion depth */
41
42 tile_callback new_tile;
43 void *ctx; /* for callback */
44};
45
46#ifndef PENROSE_ENUM_DEFINED
47#define PENROSE_ENUM_DEFINED
48enum { PENROSE_P2, PENROSE_P3 };
49#endif
50
51extern int penrose_legacy(penrose_legacy_state *state, int which, int angle);
52
53/* Returns the side-length of a penrose tile at recursion level
54 * gen, given a starting side length. */
55extern double penrose_legacy_side_length(double start_size, int depth);
56
57/* Calculate start size and recursion depth required to produce a
58 * width-by-height sized patch of penrose tiles with the given tilesize */
59extern void penrose_legacy_calculate_size(
60 int which, int tilesize, int w, int h,
61 double *required_radius, int *start_size, int *depth);
62
63#endif