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authorFranklin Wei <git@fwei.tk>2017-11-21 19:29:24 -0500
committerFranklin Wei <git@fwei.tk>2017-11-21 19:29:46 -0500
commitc1dc957195a7ddc39243218405973eb083c481ce (patch)
treed5d87de612805c0b035ee3d27bcf96f1b37d2013 /apps/plugins/puzzles/src/intro.html
parente8e85c5762da65ef7fa6e49ee8cc61f132be6d34 (diff)
downloadrockbox-c1dc957195a7ddc39243218405973eb083c481ce.tar.gz
rockbox-c1dc957195a7ddc39243218405973eb083c481ce.zip
puzzles: clean junk files
These are really not needed. Change-Id: I8aa8d648c363c657ca104fc9876b3c63558c5608
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1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
2"http://www.w3.org/TR/html4/strict.dtd">
3<html>
4<head>
5<meta http-equiv="content-type" content="text/html; charset=US-ASCII">
6<title>Introduction</title>
7<link rel="previous" href="index.html">
8<link rel="ToC" href="index.html">
9<link rel="up" href="index.html">
10<link rel="index" href="docindex.html">
11<link rel="next" href="common.html">
12</head>
13<body>
14<p><a href="index.html">Previous</a> | <a href="index.html">Contents</a> | <a href="docindex.html">Index</a> | <a href="common.html">Next</a></p>
15<h1><a name="C1"></a>Chapter 1: Introduction</h1>
16<p>
17I wrote this collection because I thought there should be more small desktop toys available: little games you can pop up in a window and play for two or three minutes while you take a break from whatever else you were doing. And I was also annoyed that every time I found a good game on (say) <a name="i0"></a>Unix, it wasn't available the next time I was sitting at a <a name="i1"></a>Windows machine, or vice versa; so I arranged that everything in my personal puzzle collection will happily run on both, and have more recently done a port to <a name="i2"></a>Mac OS X as well. When I find (or perhaps invent) further puzzle games that I like, they'll be added to this collection and will immediately be available on both platforms. And if anyone feels like writing any other front ends &#8211; PocketPC, Mac OS pre-10, or whatever it might be &#8211; then all the games in this framework will immediately become available on another platform as well.
18</p>
19<p>
20The actual games in this collection were mostly not my invention; they are re-implementations of existing game concepts within my portable puzzle framework. I do not claim credit, in general, for inventing the rules of any of these puzzles. (I don't even claim authorship of all the code; some of the puzzles have been submitted by other authors.)
21</p>
22<p>
23This collection is distributed under the <a name="i3"></a>MIT licence (see <a href="licence.html#AA">appendix A</a>). This means that you can do pretty much anything you like with the game binaries or the code, except pretending you wrote them yourself, or suing me if anything goes wrong.
24</p>
25<p>
26The most recent versions, and <a name="i4"></a>source code, can be found at <a name="i5"></a><a href="http://www.chiark.greenend.org.uk/~sgtatham/puzzles/"><code>http://www.chiark.greenend.org.uk/~sgtatham/puzzles/</code></a>.
27</p>
28<p>
29Please report <a name="i6"></a><a name="i7"></a>bugs to <a href="mailto:anakin@pobox.com"><code>anakin@pobox.com</code></a>. You might find it helpful to read this article before reporting a bug:
30</p>
31<p>
32<a href="http://www.chiark.greenend.org.uk/~sgtatham/bugs.html"><code>http://www.chiark.greenend.org.uk/~sgtatham/bugs.html</code></a>
33</p>
34<p>
35<a name="i8"></a>Patches are welcome. Especially if they provide a new front end (to make all these games run on another platform), or a new game.
36</p>
37
38<hr><address></address></body>
39</html>