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authorFranklin Wei <git@fwei.tk>2017-04-29 18:21:56 -0400
committerFranklin Wei <git@fwei.tk>2017-04-29 18:24:42 -0400
commit881746789a489fad85aae8317555f73dbe261556 (patch)
treecec2946362c4698c8db3c10f3242ef546c2c22dd /apps/plugins/puzzles/src/html/twiddle.html
parent03dd4b92be7dcd5c8ab06da3810887060e06abd5 (diff)
downloadrockbox-881746789a489fad85aae8317555f73dbe261556.tar.gz
rockbox-881746789a489fad85aae8317555f73dbe261556.zip
puzzles: refactor and resync with upstream
This brings puzzles up-to-date with upstream revision 2d333750272c3967cfd5cd3677572cddeaad5932, though certain changes made by me, including cursor-only Untangle and some compilation fixes remain. Upstream code has been moved to its separate subdirectory and future syncs can be done by simply copying over the new sources. Change-Id: Ia6506ca5f78c3627165ea6791d38db414ace0804
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1Twiddle
2<p>
3Rotate square sections of the grid to arrange the squares into
4numerical order starting from the top left.
5<p>
6In the basic game, you rotate a 2&times;2 square section. Left-click
7in the centre of that section (i.e. on a corner point between four
8squares) to rotate the whole section anticlockwise. Right-click to
9rotate the section clockwise.
10<p>
11When you master the basic game, go to the Type menu to try it with
12larger rotating groups (for a 3&times;3 group you must click in the
13centre of a square to rotate the block around it). Or select the
14'orientable' mode in which every square must end up the right way
15round as well as in the right place. Or both!