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authorFranklin Wei <frankhwei536@gmail.com>2016-11-20 15:16:41 -0500
committerFranklin Wei <me@fwei.tk>2016-12-18 18:13:22 +0100
commit1a6a8b52f7aa4e2da6f4c34a0c743c760b8cfd99 (patch)
tree8e7f2d6b0cbdb5d15c13457b2c3e1de69f598440 /apps/plugins/puzzles/signpost.R
parent3ee79724f6fb033d50e26ef37b33d3f8cedf0c5b (diff)
downloadrockbox-1a6a8b52f7aa4e2da6f4c34a0c743c760b8cfd99.tar.gz
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Port of Simon Tatham's Puzzle Collection
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9 MIT Licensed. Some games still crash and others are unplayable due to issues with controls. Still need a "real" polygon filling algorithm. Currently builds one plugin per puzzle (about 40 in total, around 100K each on ARM), but can easily be made to build a single monolithic overlay (800K or so on ARM). The following games are at least partially broken for various reasons, and have been disabled on this commit: Cube: failed assertion with "Icosahedron" setting Keen: input issues Mines: weird stuff happens on target Palisade: input issues Solo: input issues, occasional crash on target Towers: input issues Undead: input issues Unequal: input and drawing issues (concave polys) Untangle: input issues Features left to do: - In-game help system - Figure out the weird bugs Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
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1# -*- makefile -*-
2
3SIGNPOST_EXTRA = dsf
4
5signpost : [X] GTK COMMON signpost SIGNPOST_EXTRA signpost-icon|no-icon
6signpost : [G] WINDOWS COMMON signpost SIGNPOST_EXTRA signpost.res|noicon.res
7
8signpostsolver : [U] signpost[STANDALONE_SOLVER] SIGNPOST_EXTRA STANDALONE m.lib
9signpostsolver : [C] signpost[STANDALONE_SOLVER] SIGNPOST_EXTRA STANDALONE
10
11ALL += signpost[COMBINED] SIGNPOST_EXTRA
12
13!begin am gtk
14GAMES += signpost
15!end
16
17!begin >list.c
18 A(signpost) \
19!end
20
21!begin >gamedesc.txt
22signpost:signpost.exe:Signpost:Square-connecting puzzle:Connect the squares into a path following the arrows.
23!end