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authorFranklin Wei <frankhwei536@gmail.com>2016-11-20 15:16:41 -0500
committerFranklin Wei <me@fwei.tk>2016-12-18 18:13:22 +0100
commit1a6a8b52f7aa4e2da6f4c34a0c743c760b8cfd99 (patch)
tree8e7f2d6b0cbdb5d15c13457b2c3e1de69f598440 /apps/plugins/puzzles/penrose.h
parent3ee79724f6fb033d50e26ef37b33d3f8cedf0c5b (diff)
downloadrockbox-1a6a8b52f7aa4e2da6f4c34a0c743c760b8cfd99.tar.gz
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Port of Simon Tatham's Puzzle Collection
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9 MIT Licensed. Some games still crash and others are unplayable due to issues with controls. Still need a "real" polygon filling algorithm. Currently builds one plugin per puzzle (about 40 in total, around 100K each on ARM), but can easily be made to build a single monolithic overlay (800K or so on ARM). The following games are at least partially broken for various reasons, and have been disabled on this commit: Cube: failed assertion with "Icosahedron" setting Keen: input issues Mines: weird stuff happens on target Palisade: input issues Solo: input issues, occasional crash on target Towers: input issues Undead: input issues Unequal: input and drawing issues (concave polys) Untangle: input issues Features left to do: - In-game help system - Figure out the weird bugs Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
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1/* penrose.h
2 *
3 * Penrose tiling functions.
4 *
5 * Provides an interface with which to generate Penrose tilings
6 * by recursive subdivision of an initial tile of choice (one of the
7 * four sets of two pairs kite/dart, or thin/thick rhombus).
8 *
9 * You supply a callback function and a context pointer, which is
10 * called with each tile in turn: you choose how many times to recurse.
11 */
12
13#ifndef _PENROSE_H
14#define _PENROSE_H
15
16#ifndef PHI
17#define PHI 1.6180339887
18#endif
19
20typedef struct vector vector;
21
22double v_x(vector *vs, int i);
23double v_y(vector *vs, int i);
24
25typedef struct penrose_state penrose_state;
26
27/* Return non-zero to clip the tree here (i.e. not recurse
28 * below this tile).
29 *
30 * Parameters are state, vector array, npoints, depth.
31 * ctx is inside state.
32 */
33typedef int (*tile_callback)(penrose_state *, vector *, int, int);
34
35struct penrose_state {
36 int start_size; /* initial side length */
37 int max_depth; /* Recursion depth */
38
39 tile_callback new_tile;
40 void *ctx; /* for callback */
41};
42
43enum { PENROSE_P2, PENROSE_P3 };
44
45extern int penrose(penrose_state *state, int which, int angle);
46
47/* Returns the side-length of a penrose tile at recursion level
48 * gen, given a starting side length. */
49extern double penrose_side_length(double start_size, int depth);
50
51/* Returns the count of each type of tile at a given recursion depth. */
52extern void penrose_count_tiles(int gen, int *nlarge, int *nsmall);
53
54/* Calculate start size and recursion depth required to produce a
55 * width-by-height sized patch of penrose tiles with the given tilesize */
56extern void penrose_calculate_size(int which, int tilesize, int w, int h,
57 double *required_radius, int *start_size, int *depth);
58
59#endif