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authorFranklin Wei <frankhwei536@gmail.com>2016-11-20 15:16:41 -0500
committerFranklin Wei <me@fwei.tk>2016-12-18 18:13:22 +0100
commit1a6a8b52f7aa4e2da6f4c34a0c743c760b8cfd99 (patch)
tree8e7f2d6b0cbdb5d15c13457b2c3e1de69f598440 /apps/plugins/puzzles/pattern.R
parent3ee79724f6fb033d50e26ef37b33d3f8cedf0c5b (diff)
downloadrockbox-1a6a8b52f7aa4e2da6f4c34a0c743c760b8cfd99.tar.gz
rockbox-1a6a8b52f7aa4e2da6f4c34a0c743c760b8cfd99.zip
Port of Simon Tatham's Puzzle Collection
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9 MIT Licensed. Some games still crash and others are unplayable due to issues with controls. Still need a "real" polygon filling algorithm. Currently builds one plugin per puzzle (about 40 in total, around 100K each on ARM), but can easily be made to build a single monolithic overlay (800K or so on ARM). The following games are at least partially broken for various reasons, and have been disabled on this commit: Cube: failed assertion with "Icosahedron" setting Keen: input issues Mines: weird stuff happens on target Palisade: input issues Solo: input issues, occasional crash on target Towers: input issues Undead: input issues Unequal: input and drawing issues (concave polys) Untangle: input issues Features left to do: - In-game help system - Figure out the weird bugs Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
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1# -*- makefile -*-
2
3pattern : [X] GTK COMMON pattern pattern-icon|no-icon
4
5pattern : [G] WINDOWS COMMON pattern pattern.res|noicon.res
6
7patternsolver : [U] pattern[STANDALONE_SOLVER] STANDALONE
8patternsolver : [C] pattern[STANDALONE_SOLVER] STANDALONE
9
10patternpicture : [U] pattern[STANDALONE_PICTURE_GENERATOR] STANDALONE
11patternpicture : [C] pattern[STANDALONE_PICTURE_GENERATOR] STANDALONE
12
13ALL += pattern[COMBINED]
14
15!begin am gtk
16GAMES += pattern
17!end
18
19!begin >list.c
20 A(pattern) \
21!end
22
23!begin >gamedesc.txt
24pattern:pattern.exe:Pattern:Pattern puzzle:Fill in the pattern in the grid, given only the lengths of runs of black squares.
25!end