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author | Franklin Wei <frankhwei536@gmail.com> | 2016-11-20 15:16:41 -0500 |
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committer | Franklin Wei <me@fwei.tk> | 2016-12-18 18:13:22 +0100 |
commit | 1a6a8b52f7aa4e2da6f4c34a0c743c760b8cfd99 (patch) | |
tree | 8e7f2d6b0cbdb5d15c13457b2c3e1de69f598440 /apps/plugins/puzzles/nullgame.R | |
parent | 3ee79724f6fb033d50e26ef37b33d3f8cedf0c5b (diff) | |
download | rockbox-1a6a8b52f7aa4e2da6f4c34a0c743c760b8cfd99.tar.gz rockbox-1a6a8b52f7aa4e2da6f4c34a0c743c760b8cfd99.zip |
Port of Simon Tatham's Puzzle Collection
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9
MIT Licensed. Some games still crash and others are unplayable due to
issues with controls. Still need a "real" polygon filling algorithm.
Currently builds one plugin per puzzle (about 40 in total, around 100K
each on ARM), but can easily be made to build a single monolithic
overlay (800K or so on ARM).
The following games are at least partially broken for various reasons,
and have been disabled on this commit:
Cube: failed assertion with "Icosahedron" setting
Keen: input issues
Mines: weird stuff happens on target
Palisade: input issues
Solo: input issues, occasional crash on target
Towers: input issues
Undead: input issues
Unequal: input and drawing issues (concave polys)
Untangle: input issues
Features left to do:
- In-game help system
- Figure out the weird bugs
Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
Diffstat (limited to 'apps/plugins/puzzles/nullgame.R')
-rw-r--r-- | apps/plugins/puzzles/nullgame.R | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/apps/plugins/puzzles/nullgame.R b/apps/plugins/puzzles/nullgame.R new file mode 100644 index 0000000000..41bdb85d57 --- /dev/null +++ b/apps/plugins/puzzles/nullgame.R | |||
@@ -0,0 +1,12 @@ | |||
1 | # -*- makefile -*- | ||
2 | |||
3 | # The `nullgame' source file is a largely blank one, which contains | ||
4 | # all the correct function definitions to compile and link, but | ||
5 | # which defines the null game in which nothing is ever drawn and | ||
6 | # there are no valid moves. Its main purpose is to act as a | ||
7 | # template for writing new game definition source files. I include | ||
8 | # it in the Makefile because it will be worse than useless if it | ||
9 | # ever fails to compile, so it's important that it should actually | ||
10 | # be built on a regular basis. | ||
11 | nullgame : [X] GTK COMMON nullgame nullgame-icon|no-icon | ||
12 | nullgame : [G] WINDOWS COMMON nullgame nullgame.res|noicon.res | ||