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authorFranklin Wei <frankhwei536@gmail.com>2016-11-20 15:16:41 -0500
committerFranklin Wei <me@fwei.tk>2016-12-18 18:13:22 +0100
commit1a6a8b52f7aa4e2da6f4c34a0c743c760b8cfd99 (patch)
tree8e7f2d6b0cbdb5d15c13457b2c3e1de69f598440 /apps/plugins/puzzles/nullfe.c
parent3ee79724f6fb033d50e26ef37b33d3f8cedf0c5b (diff)
downloadrockbox-1a6a8b52f7aa4e2da6f4c34a0c743c760b8cfd99.tar.gz
rockbox-1a6a8b52f7aa4e2da6f4c34a0c743c760b8cfd99.zip
Port of Simon Tatham's Puzzle Collection
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9 MIT Licensed. Some games still crash and others are unplayable due to issues with controls. Still need a "real" polygon filling algorithm. Currently builds one plugin per puzzle (about 40 in total, around 100K each on ARM), but can easily be made to build a single monolithic overlay (800K or so on ARM). The following games are at least partially broken for various reasons, and have been disabled on this commit: Cube: failed assertion with "Icosahedron" setting Keen: input issues Mines: weird stuff happens on target Palisade: input issues Solo: input issues, occasional crash on target Towers: input issues Undead: input issues Unequal: input and drawing issues (concave polys) Untangle: input issues Features left to do: - In-game help system - Figure out the weird bugs Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
Diffstat (limited to 'apps/plugins/puzzles/nullfe.c')
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diff --git a/apps/plugins/puzzles/nullfe.c b/apps/plugins/puzzles/nullfe.c
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1/*
2 * nullfe.c: Null front-end code containing a bunch of boring stub
3 * functions. Used to ensure successful linking when building the
4 * various stand-alone solver binaries.
5 */
6
7#include <stdarg.h>
8
9#include "puzzles.h"
10
11void frontend_default_colour(frontend *fe, float *output) {}
12void draw_text(drawing *dr, int x, int y, int fonttype, int fontsize,
13 int align, int colour, char *text) {}
14void draw_rect(drawing *dr, int x, int y, int w, int h, int colour) {}
15void draw_line(drawing *dr, int x1, int y1, int x2, int y2, int colour) {}
16void draw_thick_line(drawing *dr, float thickness,
17 float x1, float y1, float x2, float y2, int colour) {}
18void draw_polygon(drawing *dr, int *coords, int npoints,
19 int fillcolour, int outlinecolour) {}
20void draw_circle(drawing *dr, int cx, int cy, int radius,
21 int fillcolour, int outlinecolour) {}
22char *text_fallback(drawing *dr, const char *const *strings, int nstrings)
23{ return dupstr(strings[0]); }
24void clip(drawing *dr, int x, int y, int w, int h) {}
25void unclip(drawing *dr) {}
26void start_draw(drawing *dr) {}
27void draw_update(drawing *dr, int x, int y, int w, int h) {}
28void end_draw(drawing *dr) {}
29blitter *blitter_new(drawing *dr, int w, int h) {return NULL;}
30void blitter_free(drawing *dr, blitter *bl) {}
31void blitter_save(drawing *dr, blitter *bl, int x, int y) {}
32void blitter_load(drawing *dr, blitter *bl, int x, int y) {}
33int print_mono_colour(drawing *dr, int grey) { return 0; }
34int print_grey_colour(drawing *dr, float grey) { return 0; }
35int print_hatched_colour(drawing *dr, int hatch) { return 0; }
36int print_rgb_mono_colour(drawing *dr, float r, float g, float b, int grey)
37{ return 0; }
38int print_rgb_grey_colour(drawing *dr, float r, float g, float b, float grey)
39{ return 0; }
40int print_rgb_hatched_colour(drawing *dr, float r, float g, float b, int hatch)
41{ return 0; }
42void print_line_width(drawing *dr, int width) {}
43void print_line_dotted(drawing *dr, int dotted) {}
44void midend_supersede_game_desc(midend *me, char *desc, char *privdesc) {}
45void status_bar(drawing *dr, char *text) {}
46
47void fatal(char *fmt, ...)
48{
49 va_list ap;
50
51 fprintf(stderr, "fatal error: ");
52
53 va_start(ap, fmt);
54 vfprintf(stderr, fmt, ap);
55 va_end(ap);
56
57 fprintf(stderr, "\n");
58 exit(1);
59}
60
61#ifdef DEBUGGING
62void debug_printf(char *fmt, ...)
63{
64 va_list ap;
65 va_start(ap, fmt);
66 vfprintf(stdout, fmt, ap);
67 va_end(ap);
68}
69#endif