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authorFranklin Wei <frankhwei536@gmail.com>2016-11-20 15:16:41 -0500
committerFranklin Wei <me@fwei.tk>2016-12-18 18:13:22 +0100
commit1a6a8b52f7aa4e2da6f4c34a0c743c760b8cfd99 (patch)
tree8e7f2d6b0cbdb5d15c13457b2c3e1de69f598440 /apps/plugins/puzzles/icons/twiddle.sav
parent3ee79724f6fb033d50e26ef37b33d3f8cedf0c5b (diff)
downloadrockbox-1a6a8b52f7aa4e2da6f4c34a0c743c760b8cfd99.tar.gz
rockbox-1a6a8b52f7aa4e2da6f4c34a0c743c760b8cfd99.zip
Port of Simon Tatham's Puzzle Collection
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9 MIT Licensed. Some games still crash and others are unplayable due to issues with controls. Still need a "real" polygon filling algorithm. Currently builds one plugin per puzzle (about 40 in total, around 100K each on ARM), but can easily be made to build a single monolithic overlay (800K or so on ARM). The following games are at least partially broken for various reasons, and have been disabled on this commit: Cube: failed assertion with "Icosahedron" setting Keen: input issues Mines: weird stuff happens on target Palisade: input issues Solo: input issues, occasional crash on target Towers: input issues Undead: input issues Unequal: input and drawing issues (concave polys) Untangle: input issues Features left to do: - In-game help system - Figure out the weird bugs Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
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1SAVEFILE:41:Simon Tatham's Portable Puzzle Collection
2VERSION :1:1
3GAME :7:Twiddle
4PARAMS :5:3x3n2
5CPARAMS :5:3x3n2
6SEED :15:635499951462226
7DESC :17:3,7,2,6,5,1,8,4,9
8NSTATES :2:27
9STATEPOS:2:22
10MOVE :7:M0,0,-1
11MOVE :7:M1,0,-1
12MOVE :6:M1,1,1
13MOVE :6:M0,1,1
14MOVE :6:M0,0,1
15MOVE :6:M0,0,1
16MOVE :7:M1,1,-1
17MOVE :7:M0,1,-1
18MOVE :7:M0,1,-1
19MOVE :7:M1,1,-1
20MOVE :6:M0,1,1
21MOVE :7:M0,1,-1
22MOVE :6:M1,1,1
23MOVE :6:M1,1,1
24MOVE :6:M0,1,1
25MOVE :6:M0,1,1
26MOVE :7:M0,1,-1
27MOVE :7:M1,1,-1
28MOVE :7:M0,1,-1
29MOVE :7:M1,1,-1
30MOVE :6:M0,1,1
31MOVE :7:M1,0,-1
32MOVE :7:M0,1,-1
33MOVE :6:M1,0,1
34MOVE :6:M1,1,1
35MOVE :6:M1,1,1