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authorFranklin Wei <frankhwei536@gmail.com>2016-11-20 15:16:41 -0500
committerFranklin Wei <me@fwei.tk>2016-12-18 18:13:22 +0100
commit1a6a8b52f7aa4e2da6f4c34a0c743c760b8cfd99 (patch)
tree8e7f2d6b0cbdb5d15c13457b2c3e1de69f598440 /apps/plugins/puzzles/icons/towers.sav
parent3ee79724f6fb033d50e26ef37b33d3f8cedf0c5b (diff)
downloadrockbox-1a6a8b52f7aa4e2da6f4c34a0c743c760b8cfd99.tar.gz
rockbox-1a6a8b52f7aa4e2da6f4c34a0c743c760b8cfd99.zip
Port of Simon Tatham's Puzzle Collection
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9 MIT Licensed. Some games still crash and others are unplayable due to issues with controls. Still need a "real" polygon filling algorithm. Currently builds one plugin per puzzle (about 40 in total, around 100K each on ARM), but can easily be made to build a single monolithic overlay (800K or so on ARM). The following games are at least partially broken for various reasons, and have been disabled on this commit: Cube: failed assertion with "Icosahedron" setting Keen: input issues Mines: weird stuff happens on target Palisade: input issues Solo: input issues, occasional crash on target Towers: input issues Undead: input issues Unequal: input and drawing issues (concave polys) Untangle: input issues Features left to do: - In-game help system - Figure out the weird bugs Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
Diffstat (limited to 'apps/plugins/puzzles/icons/towers.sav')
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1SAVEFILE:41:Simon Tatham's Portable Puzzle Collection
2VERSION :1:1
3GAME :6:Towers
4PARAMS :3:4de
5CPARAMS :3:4de
6SEED :15:888431554483015
7DESC :31:2/2/1/3/2/2/3/1/3/1/2/2/2/3/2/1
8AUXINFO :34:297d7a2fcf9e14403a74c976fe0fefd306
9NSTATES :2:17
10STATEPOS:2:10
11MOVE :6:R2,0,4
12MOVE :6:R0,1,4
13MOVE :6:R3,3,4
14MOVE :6:R1,2,4
15MOVE :6:R0,3,3
16MOVE :6:R1,0,3
17MOVE :6:R3,2,3
18MOVE :6:R2,1,3
19MOVE :6:R3,0,2
20MOVE :6:R3,1,1
21MOVE :6:R1,1,2
22MOVE :6:R1,3,1
23MOVE :6:R2,3,2
24MOVE :6:R2,2,1
25MOVE :6:R0,2,2
26MOVE :6:R0,0,1