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authorFranklin Wei <frankhwei536@gmail.com>2016-11-20 15:16:41 -0500
committerFranklin Wei <me@fwei.tk>2016-12-18 18:13:22 +0100
commit1a6a8b52f7aa4e2da6f4c34a0c743c760b8cfd99 (patch)
tree8e7f2d6b0cbdb5d15c13457b2c3e1de69f598440 /apps/plugins/puzzles/icons/signpost.sav
parent3ee79724f6fb033d50e26ef37b33d3f8cedf0c5b (diff)
downloadrockbox-1a6a8b52f7aa4e2da6f4c34a0c743c760b8cfd99.tar.gz
rockbox-1a6a8b52f7aa4e2da6f4c34a0c743c760b8cfd99.zip
Port of Simon Tatham's Puzzle Collection
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9 MIT Licensed. Some games still crash and others are unplayable due to issues with controls. Still need a "real" polygon filling algorithm. Currently builds one plugin per puzzle (about 40 in total, around 100K each on ARM), but can easily be made to build a single monolithic overlay (800K or so on ARM). The following games are at least partially broken for various reasons, and have been disabled on this commit: Cube: failed assertion with "Icosahedron" setting Keen: input issues Mines: weird stuff happens on target Palisade: input issues Solo: input issues, occasional crash on target Towers: input issues Undead: input issues Unequal: input and drawing issues (concave polys) Untangle: input issues Features left to do: - In-game help system - Figure out the weird bugs Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
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1SAVEFILE:41:Simon Tatham's Portable Puzzle Collection
2VERSION :1:1
3GAME :8:Signpost
4PARAMS :4:4x4c
5CPARAMS :4:4x4c
6SEED :15:230468784719861
7DESC :19:1eceebecfbfhgcaa16a
8NSTATES :2:15
9STATEPOS:2:11
10MOVE :8:L2,1-3,1
11MOVE :8:L0,1-1,0
12MOVE :8:L2,2-1,1
13MOVE :8:L1,2-0,3
14MOVE :8:L0,2-2,0
15MOVE :8:L1,3-1,2
16MOVE :8:L1,1-1,3
17MOVE :8:L1,0-3,0
18MOVE :8:L0,0-0,1
19MOVE :8:L3,0-3,2
20MOVE :8:L3,2-0,2
21MOVE :8:L3,1-2,2
22MOVE :8:L2,3-2,1
23MOVE :8:L2,0-2,3