summaryrefslogtreecommitdiff
path: root/apps/plugins/puzzles/icons/screenshot.sh
diff options
context:
space:
mode:
authorFranklin Wei <frankhwei536@gmail.com>2016-11-20 15:16:41 -0500
committerFranklin Wei <me@fwei.tk>2016-12-18 18:13:22 +0100
commit1a6a8b52f7aa4e2da6f4c34a0c743c760b8cfd99 (patch)
tree8e7f2d6b0cbdb5d15c13457b2c3e1de69f598440 /apps/plugins/puzzles/icons/screenshot.sh
parent3ee79724f6fb033d50e26ef37b33d3f8cedf0c5b (diff)
downloadrockbox-1a6a8b52f7aa4e2da6f4c34a0c743c760b8cfd99.tar.gz
rockbox-1a6a8b52f7aa4e2da6f4c34a0c743c760b8cfd99.zip
Port of Simon Tatham's Puzzle Collection
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9 MIT Licensed. Some games still crash and others are unplayable due to issues with controls. Still need a "real" polygon filling algorithm. Currently builds one plugin per puzzle (about 40 in total, around 100K each on ARM), but can easily be made to build a single monolithic overlay (800K or so on ARM). The following games are at least partially broken for various reasons, and have been disabled on this commit: Cube: failed assertion with "Icosahedron" setting Keen: input issues Mines: weird stuff happens on target Palisade: input issues Solo: input issues, occasional crash on target Towers: input issues Undead: input issues Unequal: input and drawing issues (concave polys) Untangle: input issues Features left to do: - In-game help system - Figure out the weird bugs Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
Diffstat (limited to 'apps/plugins/puzzles/icons/screenshot.sh')
-rwxr-xr-xapps/plugins/puzzles/icons/screenshot.sh25
1 files changed, 25 insertions, 0 deletions
diff --git a/apps/plugins/puzzles/icons/screenshot.sh b/apps/plugins/puzzles/icons/screenshot.sh
new file mode 100755
index 0000000000..0e2a06eea7
--- /dev/null
+++ b/apps/plugins/puzzles/icons/screenshot.sh
@@ -0,0 +1,25 @@
1#!/bin/sh
2
3# Generate a screenshot from a puzzle save file. Takes the
4# following arguments, in order:
5#
6# - the name of the puzzle binary
7# - the name of the save file
8# - the name of the output image file
9# - (optionally) the proportion of the next move to redo before
10# taking the screenshot.
11#
12# This script requires access to an X server in order to run, but
13# seems to work fine under xvfb-run if you haven't got a real one
14# available (or if you don't want to use it for some reason).
15
16binary="$1"
17save="$2"
18image="$3"
19if test "x$4" != "x"; then
20 redo="--redo $4"
21else
22 redo=
23fi
24
25"$binary" $redo --screenshot "$image" --load "$save"