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authorFranklin Wei <frankhwei536@gmail.com>2016-11-20 15:16:41 -0500
committerFranklin Wei <me@fwei.tk>2016-12-18 18:13:22 +0100
commit1a6a8b52f7aa4e2da6f4c34a0c743c760b8cfd99 (patch)
tree8e7f2d6b0cbdb5d15c13457b2c3e1de69f598440 /apps/plugins/puzzles/icons/pattern.sav
parent3ee79724f6fb033d50e26ef37b33d3f8cedf0c5b (diff)
downloadrockbox-1a6a8b52f7aa4e2da6f4c34a0c743c760b8cfd99.tar.gz
rockbox-1a6a8b52f7aa4e2da6f4c34a0c743c760b8cfd99.zip
Port of Simon Tatham's Puzzle Collection
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9 MIT Licensed. Some games still crash and others are unplayable due to issues with controls. Still need a "real" polygon filling algorithm. Currently builds one plugin per puzzle (about 40 in total, around 100K each on ARM), but can easily be made to build a single monolithic overlay (800K or so on ARM). The following games are at least partially broken for various reasons, and have been disabled on this commit: Cube: failed assertion with "Icosahedron" setting Keen: input issues Mines: weird stuff happens on target Palisade: input issues Solo: input issues, occasional crash on target Towers: input issues Undead: input issues Unequal: input and drawing issues (concave polys) Untangle: input issues Features left to do: - In-game help system - Figure out the weird bugs Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
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1SAVEFILE:41:Simon Tatham's Portable Puzzle Collection
2VERSION :1:1
3GAME :7:Pattern
4PARAMS :5:10x10
5CPARAMS :5:10x10
6DESC :67:3.4/2.2/4.1/2.3/2.3.2/4/6/6/3.1/1/5/5/1.1/4/5/6/2.3/3.3/1.1.3/1.1.4
7NSTATES :2:22
8STATEPOS:2:22
9MOVE :8:F6,4,1,2
10MOVE :8:F7,4,1,2
11MOVE :8:F4,5,2,1
12MOVE :8:F5,4,1,1
13MOVE :8:E0,5,2,1
14MOVE :8:E0,4,3,1
15MOVE :8:F0,6,1,4
16MOVE :8:F0,1,1,2
17MOVE :8:F0,1,5,1
18MOVE :8:E1,2,1,1
19MOVE :8:F2,0,1,4
20MOVE :8:E3,2,1,1
21MOVE :8:F3,0,1,1
22MOVE :8:F4,0,1,1
23MOVE :8:F3,3,1,1
24MOVE :8:E6,3,4,1
25MOVE :8:F6,6,1,4
26MOVE :8:F7,6,1,4
27MOVE :8:E6,0,1,4
28MOVE :8:E7,0,1,3
29MOVE :8:E5,1,1,1