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authorFranklin Wei <frankhwei536@gmail.com>2016-11-20 15:16:41 -0500
committerFranklin Wei <me@fwei.tk>2016-12-18 18:13:22 +0100
commit1a6a8b52f7aa4e2da6f4c34a0c743c760b8cfd99 (patch)
tree8e7f2d6b0cbdb5d15c13457b2c3e1de69f598440 /apps/plugins/puzzles/icons/filling.sav
parent3ee79724f6fb033d50e26ef37b33d3f8cedf0c5b (diff)
downloadrockbox-1a6a8b52f7aa4e2da6f4c34a0c743c760b8cfd99.tar.gz
rockbox-1a6a8b52f7aa4e2da6f4c34a0c743c760b8cfd99.zip
Port of Simon Tatham's Puzzle Collection
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9 MIT Licensed. Some games still crash and others are unplayable due to issues with controls. Still need a "real" polygon filling algorithm. Currently builds one plugin per puzzle (about 40 in total, around 100K each on ARM), but can easily be made to build a single monolithic overlay (800K or so on ARM). The following games are at least partially broken for various reasons, and have been disabled on this commit: Cube: failed assertion with "Icosahedron" setting Keen: input issues Mines: weird stuff happens on target Palisade: input issues Solo: input issues, occasional crash on target Towers: input issues Undead: input issues Unequal: input and drawing issues (concave polys) Untangle: input issues Features left to do: - In-game help system - Figure out the weird bugs Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
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1SAVEFILE:41:Simon Tatham's Portable Puzzle Collection
2VERSION :1:1
3GAME :7:Filling
4PARAMS :3:7x7
5CPARAMS :3:7x7
6SEED :15:279172739852696
7DESC :49:0000000031051240010004000001106171000400001013105
8NSTATES :2:30
9STATEPOS:2:13
10MOVE :4:38_3
11MOVE :4:39_3
12MOVE :4:36_4
13MOVE :4:43_4
14MOVE :4:35_4
15MOVE :4:47_5
16MOVE :4:40_5
17MOVE :4:34_5
18MOVE :4:41_5
19MOVE :4:25_7
20MOVE :4:23_6
21MOVE :4:16_6
22MOVE :4:18_7
23MOVE :4:19_7
24MOVE :4:20_7
25MOVE :4:26_7
26MOVE :4:24_7
27MOVE :4:29_6
28MOVE :4:22_6
29MOVE :4:15_6
30MOVE :3:7_4
31MOVE :3:0_4
32MOVE :3:1_3
33MOVE :3:2_3
34MOVE :3:6_2
35MOVE :3:5_5
36MOVE :3:4_5
37MOVE :3:3_5
38MOVE :4:10_5