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author | Franklin Wei <frankhwei536@gmail.com> | 2016-11-20 15:16:41 -0500 |
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committer | Franklin Wei <me@fwei.tk> | 2016-12-18 18:13:22 +0100 |
commit | 1a6a8b52f7aa4e2da6f4c34a0c743c760b8cfd99 (patch) | |
tree | 8e7f2d6b0cbdb5d15c13457b2c3e1de69f598440 /apps/plugins/puzzles/icons/cicon.pl | |
parent | 3ee79724f6fb033d50e26ef37b33d3f8cedf0c5b (diff) | |
download | rockbox-1a6a8b52f7aa4e2da6f4c34a0c743c760b8cfd99.tar.gz rockbox-1a6a8b52f7aa4e2da6f4c34a0c743c760b8cfd99.zip |
Port of Simon Tatham's Puzzle Collection
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9
MIT Licensed. Some games still crash and others are unplayable due to
issues with controls. Still need a "real" polygon filling algorithm.
Currently builds one plugin per puzzle (about 40 in total, around 100K
each on ARM), but can easily be made to build a single monolithic
overlay (800K or so on ARM).
The following games are at least partially broken for various reasons,
and have been disabled on this commit:
Cube: failed assertion with "Icosahedron" setting
Keen: input issues
Mines: weird stuff happens on target
Palisade: input issues
Solo: input issues, occasional crash on target
Towers: input issues
Undead: input issues
Unequal: input and drawing issues (concave polys)
Untangle: input issues
Features left to do:
- In-game help system
- Figure out the weird bugs
Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
Diffstat (limited to 'apps/plugins/puzzles/icons/cicon.pl')
-rwxr-xr-x | apps/plugins/puzzles/icons/cicon.pl | 27 |
1 files changed, 27 insertions, 0 deletions
diff --git a/apps/plugins/puzzles/icons/cicon.pl b/apps/plugins/puzzles/icons/cicon.pl new file mode 100755 index 0000000000..3578bd33fe --- /dev/null +++ b/apps/plugins/puzzles/icons/cicon.pl | |||
@@ -0,0 +1,27 @@ | |||
1 | #!/usr/bin/perl | ||
2 | |||
3 | # Given a list of input PNGs, create a C source file file | ||
4 | # containing a const array of XPMs, under the name `xpm_icon'. | ||
5 | |||
6 | $k = 0; | ||
7 | @xpms = (); | ||
8 | foreach $f (@ARGV) { | ||
9 | # XPM format is generated directly by ImageMagick, so that's easy | ||
10 | # enough. We just have to adjust the declaration line so that it | ||
11 | # has the right name, linkage and storage class. | ||
12 | @lines = (); | ||
13 | open XPM, "convert $f xpm:- |"; | ||
14 | push @lines, $_ while <XPM>; | ||
15 | close XPM; | ||
16 | die "XPM from $f in unexpected format\n" unless $lines[1] =~ /^static.*\{$/; | ||
17 | $lines[1] = "static const char *const xpm_icon_$k"."[] = {\n"; | ||
18 | $k++; | ||
19 | push @xpms, @lines, "\n"; | ||
20 | } | ||
21 | |||
22 | # Now output. | ||
23 | foreach $line (@xpms) { print $line; } | ||
24 | print "const char *const *const xpm_icons[] = {\n"; | ||
25 | for ($i = 0; $i < $k; $i++) { print " xpm_icon_$i,\n"; } | ||
26 | print "};\n"; | ||
27 | print "const int n_xpm_icons = $k;\n"; | ||