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author | Franklin Wei <frankhwei536@gmail.com> | 2016-11-20 15:16:41 -0500 |
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committer | Franklin Wei <me@fwei.tk> | 2016-12-18 18:13:22 +0100 |
commit | 1a6a8b52f7aa4e2da6f4c34a0c743c760b8cfd99 (patch) | |
tree | 8e7f2d6b0cbdb5d15c13457b2c3e1de69f598440 /apps/plugins/puzzles/html/undead.html | |
parent | 3ee79724f6fb033d50e26ef37b33d3f8cedf0c5b (diff) | |
download | rockbox-1a6a8b52f7aa4e2da6f4c34a0c743c760b8cfd99.tar.gz rockbox-1a6a8b52f7aa4e2da6f4c34a0c743c760b8cfd99.zip |
Port of Simon Tatham's Puzzle Collection
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9
MIT Licensed. Some games still crash and others are unplayable due to
issues with controls. Still need a "real" polygon filling algorithm.
Currently builds one plugin per puzzle (about 40 in total, around 100K
each on ARM), but can easily be made to build a single monolithic
overlay (800K or so on ARM).
The following games are at least partially broken for various reasons,
and have been disabled on this commit:
Cube: failed assertion with "Icosahedron" setting
Keen: input issues
Mines: weird stuff happens on target
Palisade: input issues
Solo: input issues, occasional crash on target
Towers: input issues
Undead: input issues
Unequal: input and drawing issues (concave polys)
Untangle: input issues
Features left to do:
- In-game help system
- Figure out the weird bugs
Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
Diffstat (limited to 'apps/plugins/puzzles/html/undead.html')
-rw-r--r-- | apps/plugins/puzzles/html/undead.html | 22 |
1 files changed, 22 insertions, 0 deletions
diff --git a/apps/plugins/puzzles/html/undead.html b/apps/plugins/puzzles/html/undead.html new file mode 100644 index 0000000000..c21374f6dc --- /dev/null +++ b/apps/plugins/puzzles/html/undead.html | |||
@@ -0,0 +1,22 @@ | |||
1 | Undead | ||
2 | <p> | ||
3 | Fill in every grid square which doesn't contain a mirror with either a | ||
4 | ghost, a vampire, or a zombie. The numbers round the grid edges show | ||
5 | how many monsters must be visible along your line of sight if you look | ||
6 | directly into the grid from that position, along a row or column. | ||
7 | Zombies are always visible; ghosts are only visible when reflected in | ||
8 | at least one mirror; vampires are only visible when not reflected in | ||
9 | any mirror. | ||
10 | |||
11 | <p> | ||
12 | To place a monster, click in a square to select it, then type the | ||
13 | monster's letter on the keyboard: G for a ghost, V for a vampire or Z | ||
14 | for a zombie. To erase a monster, click to select a square and then | ||
15 | press Backspace. | ||
16 | <p> | ||
17 | Right-click in a square and then type a letter to add or remove the | ||
18 | monster as a pencil mark, indicating monsters that you think | ||
19 | <em>might</em> go in that square. | ||
20 | <p> | ||
21 | Left-click on a clue to mark it as done (grey it out). To unmark a | ||
22 | clue as done, left-click on it again. | ||