summaryrefslogtreecommitdiff
path: root/apps/plugins/puzzles/html/twiddle.html
diff options
context:
space:
mode:
authorFranklin Wei <frankhwei536@gmail.com>2016-11-20 15:16:41 -0500
committerFranklin Wei <me@fwei.tk>2016-12-18 18:13:22 +0100
commit1a6a8b52f7aa4e2da6f4c34a0c743c760b8cfd99 (patch)
tree8e7f2d6b0cbdb5d15c13457b2c3e1de69f598440 /apps/plugins/puzzles/html/twiddle.html
parent3ee79724f6fb033d50e26ef37b33d3f8cedf0c5b (diff)
downloadrockbox-1a6a8b52f7aa4e2da6f4c34a0c743c760b8cfd99.tar.gz
rockbox-1a6a8b52f7aa4e2da6f4c34a0c743c760b8cfd99.zip
Port of Simon Tatham's Puzzle Collection
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9 MIT Licensed. Some games still crash and others are unplayable due to issues with controls. Still need a "real" polygon filling algorithm. Currently builds one plugin per puzzle (about 40 in total, around 100K each on ARM), but can easily be made to build a single monolithic overlay (800K or so on ARM). The following games are at least partially broken for various reasons, and have been disabled on this commit: Cube: failed assertion with "Icosahedron" setting Keen: input issues Mines: weird stuff happens on target Palisade: input issues Solo: input issues, occasional crash on target Towers: input issues Undead: input issues Unequal: input and drawing issues (concave polys) Untangle: input issues Features left to do: - In-game help system - Figure out the weird bugs Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
Diffstat (limited to 'apps/plugins/puzzles/html/twiddle.html')
-rw-r--r--apps/plugins/puzzles/html/twiddle.html15
1 files changed, 15 insertions, 0 deletions
diff --git a/apps/plugins/puzzles/html/twiddle.html b/apps/plugins/puzzles/html/twiddle.html
new file mode 100644
index 0000000000..5f94e4e120
--- /dev/null
+++ b/apps/plugins/puzzles/html/twiddle.html
@@ -0,0 +1,15 @@
1Twiddle
2<p>
3Rotate square sections of the grid to arrange the squares into
4numerical order starting from the top left.
5<p>
6In the basic game, you rotate a 2&times;2 square section. Left-click
7in the centre of that section (i.e. on a corner point between four
8squares) to rotate the whole section anticlockwise. Right-click to
9rotate the section clockwise.
10<p>
11When you master the basic game, go to the Type menu to try it with
12larger rotating groups (for a 3&times;3 group you must click in the
13centre of a square to rotate the block around it). Or select the
14'orientable' mode in which every square must end up the right way
15round as well as in the right place. Or both!